ActionScript 2.0 :: [FMX] Action Following LoadMovieNum Won't Execute
Jul 20, 2005
This is my as:
[Code]...
For some reason, the external movie I'm loading into level 5 in the first red line won't execute the action below it, to make the loaded movie play a clip on its main timeline (contentSlider) from frame 16. It just keeps going to the first frame of the movie and nothing else.
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Nov 9, 2009
In the app I'm working on (AS 2.0) I have several buttons. I've added an action to each of those buttons:
on (release){ gotoAndPlay("fr_test");}
When in Flash, if I enable (Control) Simple Buttons and Simple Actions, this action works like it should. If I test the movie or publish it, the action doesn't execute.
I've tried another approach with one button. I added an empty layer for actions only, and added the following code:
this.test_btn.onRelease=function(){ gotoAndPlay("fr_test");}
This doesn't work at all, nor in Flash nor in the player. I wonder what I'm doing wrong here. Changing fr_test to the frame number does not change anything.
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Oct 21, 2009
This would be done upon click of one of the buttons I have on the stage. That button also needs to execute a different class I have programmed. You can even just tell me what to search under to find out this data.xplanation: I have 2 different classes. Buttons class and Videos class. Buttons class loads the stage with 9 different buttons. Each button is supposed to lead to its own video. (I have the buttons ready with programming to load the video and all of the programming works). The Video class loads the video onto the stage and has the controls for it to play, pause, stop etc (works pretty much..).
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Oct 9, 2002
How do i get a letter to work inside of a key.isDown action?
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Oct 20, 2009
how to clear the stage of everything I have loaded it with. This would be done upon click of one of the buttons I have on the stage. That button also needs to execute a different class I have programmed. You can even just tell me what to search under to find out this data.
Explanation: I have 2 different classes. Buttons class and Videos class. Buttons class loads the stage with 9 different buttons. Each button is supposed to lead to its own video. (I have the buttons ready with programming to load the video and all of the programming works).
The Video class loads the video onto the stage and has the controls for it to play, pause, stop etc (works pretty much..).
Now, I am not sure what code to put under each of the buttons to clear the stage and load the Video class.
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Sep 9, 2003
to a frame I want to attach 2 conditions which an action has to fulfill before it can execute something.
so:
if (particularVar == Yes AND anotherniceVar == 25) {
thisfunkyMC.gotoandStop(49);
}
but obviously, this doesn't work.How do I have to correctly formulate it so I can put two conditions side an If statement, before something will be executed?
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Jun 3, 2011
it's possible to change the default key (space bar key) to execute the action of the focused element in the stage?If you ever worked with the Focus Manager you've possibly seen that when you press the space bar the focused item is "executed".Can you disable that "executor" or can you change the space key with the enter key?
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Apr 6, 2011
Root timeline: keyframe 1, keyframe 2, etc...
-keyframe 1 has a MC "frist MC"
-keyframe 2 has a MC "second MC", etc.
-the MCs are all duplicates containing different animation, but have the same AS inside them.
The construction of the MC is:Play intro animation -> Stop and wait for key stroke. If key is "space" set variable value to 1, if else set variable value to 0, then continue to play next frame. -> Complete the animation till the last frame.In the last frame check what is the value of the variable to check which key was been hit. If it was a space (var =1) go to root and play current frame +1 (go forward), Else, go to root and play current frame -1 (go back)Its a kind of slideshow.so heres the code in the middle, after the intro animation was played:[code] The problem with var reverse is, it works well in the first frame, its beign filled with value depending on what key is being hit, But in the last frame, when the time comes to check the value, trace says its "undefined".I have tried setting up a _global.variablename = reverse and it works in both frames (the check at the end is succesful, it detects the given value), but still the last frame only plays the currentframe -1 as if always executing the "else" command, no matter what the value of var reverse is.
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Mar 16, 2005
When I place some codes in a keyframe, these codes are showing on all the following frames up till the next keyframe with codes. My question is, does Flash execute codes only in the keyframe or it execute whatever is in the frame regardless whether its a keyframe or not?
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Oct 2, 2006
Code:
_root.navigationMC.onPress = function() {
startPreload("blue.swf");
}
If I wanted to change an action from a button click to a frame-based action, what do I use instead of onPress? The hints from the AS editor are all click-based.
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May 8, 2009
I have a slideshow that is looped ... it contains 5 slides.I am using a gotoandPlay action to control the slide show.
on (release) {
this._parent.gotoAndPlay("98");
}
There is a fade transition between slides.When a button is released ... I want to gotoandPlay (frame 98) ... and then have it stop 10 frames later on (frame 108). Frame 98 includes the transition ... if I just gotoandStop on frame 108 ... I loose the transition.Is there any way to incorporate a stop action, after a gotoandPlay action on my button ... without naming instances etc.I.E.
on (release) {
this._parent.gotoAndPlay("98");
STOP ON FRAME 108 INTEGRATED HERE
}
Everything I have attempted is not working.
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May 23, 2009
I just want to make a simple button action using actionscript 2 but I can't get it to work! I'm sorry for even asking but I've been at this for too long now for it to not work I'm using Adobe Flash CS4 and I do the following --
File -> New Flash File (ActionScript 2.0)
Insert -> New Symbol
Name - test
Type - button
Export for ActionScript
Identifier - test
And then draw it in using the keyframes and add the code to 'Actions - Button' for my button
Code:
on(release) {
trace("trace");
}
I click on the button and it animates but no action event in the trace?
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Nov 4, 2010
How can I get an action to follow another action when a button is clicked? When a button is clicked, I want the timeline to go to a certain frame and play and when it's done playing, to go to another frame and play. I basically want two actions in one function.
[Code]...
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May 2, 2003
i want to do this:
on (release) {
_root.nextMovie = "externalmovie.swf";
_root.cover.gotoAndPlay("close");
[code].....
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Jan 27, 2011
I am using code from a tutorial that I downloaded to get an Home.swf to preload in my "index" page.the problem is that a part of the code reads
movie1_btn.onPress=function(){
startPreload ("Home.swf");
}
which means that I have to create a button to get the .swf file to load, how do I edit this code so that the action begins on it's own at that frame?
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Apr 15, 2009
I'm a newbie at Flash...and have a main movie that I would like to load external movies into..for ease of modification of the different areas vice having one large swf.I'm using the loadMovieNum command to load the external swf's just fine. When I play the external swf's by themselves...they play once and stop. When they are loaded into the main movie...they loop.I've placed a "stop();" command at both the frame in the main movie...and also on the line directly after the loadMovideNum line.
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May 20, 2009
I have made a swf that loading another swf file,it works well alone. When i put it into a powerpoint file using shockwave flash object,it works only one time. When i close the ppt and reopen it, the swf cannot work.
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Jul 5, 2010
how to loadMovieNum in AS3?..I know the migration that we should use the Loader type
var lala:Loader = new Loader(new URLRequest("home.swf"));stage.addChild(lala);
something like that?..But my question is if we do LoadMovieNum("home.swf",0); ""lvl 0 > Stage right""its like replace the previous stage with the new stage..whereas the 2 swf have the difference size..when i did with the Loader, thats load covered the previous SWF and the window size didnt resize automatically..
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Aug 23, 2009
For the past 7 years I have been creating a presentation in CS3 using Flash and ActionScript2. I am using a new plug-in that requires me to use AS3. I basically have about 20 different flash files, and to link all the swf files together I used to use:
stop();
loadMovieNum("gtradial.swf", "1");
When I use this now I receive this error:
1180: Call to a possibly undefined method loadMovieNum.
what I need to add/change to make this work with AS3?
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Mar 1, 2012
I'm setting up a multi-lesson game and using it also as an opportunity to make the switch from AS2 to AS3. It's been a bumpy road but I'm getting it but think I've hit a roadblock.Is there an equivalent to the "loadMovieNum()" parameter from AS2? I have been merrily building all the individual games assuming I'd just swap them in and out of the same level so they purge each other as we go.
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Apr 5, 2003
I have tried redoing this for the second time and I still can't get the LoadMovieNum script to work for me when any button is clicked.
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May 29, 2003
i'm using the loadMovieNum(); to load external swf files into my main movie...is there any way that i could use that action and direct it to play a certain scene within the loaded movie...example... i have the main movie called main.swffrom main.swf i put a button and on the button i give the action:
on(release){
loadMovieNum("page.swf",2);
}
this will load the new movie onto level two inside main.swf, right?is there anything i could ad to that to make it load the 3rd scene of page.swf... or would i have to tear the whole project up and seperate all the scenes as seperate external files?
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Sep 19, 2007
Does anyone know if its possible to load a AS2 swf into a AS3 swf, and then have the AS2 swf load other AS2 swfs onto different levels (e.g. _level1, _level2, ect...). I'm trying to wrap an preexisting AS2 swf that manages the loading of several other AS3 swfs onto levels, with a AS3 swf.
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May 19, 2008
MainMovie = level 0
Navbar = level 10
submovies = level 2
In MainMovie I load my navbar in level 10. Then from the navbar I load the submovies into level 2 (that way, the navigation is always on top)
My questions is, This works find locally, but when i upload the submovies won't appear when clicking the navbuttons.
I have tried relative paths, absolute paths, keeping it in the same folder, etc..
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Feb 7, 2002
Something as simple as
on (release) {
loadMovieNum ("puppy.swf", 1);
}
Will not work in Mozilla, Opera 6.0, or any of the versions of Netscape. But fine and dandy in Explorer.Sometimes Netscape displays part of the swf movie, other times it doesn't show anything.My testing seems to result in that if I placed the swf file in level0 it does remove the movie that is there, but shows nothing.
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Jun 21, 2004
Hi,
Ok, first ill explain what im trying to do; Im trying to load .swf files with the names "1.swf,2.swf, etc..." which will be loaded in to container movieclips with the names con1,con2 -> con5. They are randomly generated and there is some code to do a nice roll over effect. The problem is that it loads the .swf clip fine, but the rollover effects dont get attatched. Is this because ive mis-understood how loadMovie(); works ? or are you supposed to use loadMovieNum to load in to a specific level and then work it from there. I have tried both solutions, and i either get the containers with the effect, or just the images without the effect. Here is the code i have so far:
PHP Code:
var number_of_images = 9;
var speed = 5;
var alpha_standard = 50;
for (n=0; n<=5; n++) {
eval("con"+n).movienum = Math.ceil(Math.random()*number_of_images);
loadMovie("/images/portfolio/"+eval("con"+n).movienum+".swf", "con"+n);
eval("con"+n)._y = 44;
eval("con"+n)._alpha = alpha_standard;
eval("con"+n).onRollOut = function() {
this.rollover = false;
trace(this.rollover);
};
eval("con"+n).onRollOver = function() {
this.rollover = true;
trace(this.rollover);
};
con1.onEnterFrame = function() {
if (this.rollover == false) {
/*
-- alpha fading --
*/
this.alpdiff = (this._alpha-alpha_standard);
this.ualpdiff = this.alpdiff/speed;
this._alpha -= this.ualpdiff;
/*
-- width fading --
*/
this.normwidth = 76;
this.newwidth = this.normwidth+((this.normwidth/100)*20);
this.wdiff = (this._width-this.normwidth);
this.uwdiff = this.wdiff/speed;
this._width -= this.uwdiff;
/*
-- height Fading --
*/
this.normheight = 62;
this.newheight = this.normheight+((this.normheight/100)*20);
this.hdiff = (this._height-this.normheight);
this.uhdiff = this.hdiff/speed;
this._height -= this.uhdiff;
} else {
/*
-- alpha fading --
*/
this.alpdiff = (100-this._alpha);
this.ualpdiff = this.alpdiff/speed;
this._alpha += this.ualpdiff;
/*
-- width fading --
*/
this.normwidth = 76;
this.newwidth = this.normwidth+((this.normwidth/100)*20);
this.wdiff = (this.newwidth-this._width);
this.uwdiff = this.wdiff/speed;
this._width += this.uwdiff;
/*
-- height Fading --
*/
this.normheight = 62;
this.newheight = this.normheight+((this.normheight/100)*20);
this.hdiff = (this.newheight-this._height);
this.uhdiff = this.hdiff/speed;
this._height += this.uhdiff;
}
};
}
con1._x = 50;
con2._x = 181;
con3._x = 312;
con4._x = 443;
con5._x = 574;
Thanks in advance to anyone who replys
-Matt "Deviant" Lloyd
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Sep 23, 2009
I have a flash website that was made to a specific size that allowed me to have my main swf centered in the browser the whole time not needing a scrolling option. I used this code:
Code:
Stage.align = "TL";
Stage.scaleMode = "noScale";
[Code].....
We need more length on the main file so that people have the option of scrolling down if need be. Adding in a footer that wasn't planned for (mainly the 800x600 crowd).
But when I do that, I can't use the 100% in the HTML code and I'm not able to have the loadMovieNum pop up video centered in the browser.
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Jun 28, 2010
I am trying to load an external SWF into my main movie. The problem is only loadmovienum() seems to work and not other method works i have usedLoadmovie() Load Component loading using an object
I have done this many times before in other flash projects but I can't what's wrong this time . I have used the tween class for some animation and that's it. i even tried loading in the main movie even that doesn't seem to work. I don't want to use loadmovienum because then i am not able to define the placement for the SWF!!
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Oct 27, 2010
I am working on one very big presentation which is made by around 240 different external .swf in AS2. Although I do not work with AS2, only with AS3 and I didn't make this presentation, I need to make changes to it. So every .swf have navigational buttons which are using this method:
loadMovieNum ("example/example.swf", 0);
to navigate between different movies.
Every swf has also a very annoying music, which I can control by putting a on/off sound button in every .swf, but when the user navigate to another .swf the music start again and the user have to push the on/off button again. Is there a way the player to remember the user choice in previous .swf, so not to have to make this choice every time he navigate between the .swfs?
Until now I control the sound like this:
my_sound = new Sound();
my_sound.attachSound("mix1");
my_sound.start(0, 1000);
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Aug 16, 2011
i'm new to flash programming. the code below is not working.[code]
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