Is there anyway to create an alpha mask out of a grayscale image in flash?i am using the color adjust filter to create a bleached out kind of image. I would like to make the white transparent.
I need to create a color formula converter that goes between HEX, RGB, CMYK and Gray Scale.
With wonderful help from members of this site, I have the HEX to RGB to HEX portion working. Particular thanks to JSEBRECH on color formula conversion and previously to GIBBERISH for helping me master updating arrays from changed input text fields, and with other important help from DEADBEAT, VREELPOWER and PAEREZ. You have all been very helpful and generous.
how to convert either HEX or RGB to CMYK or to Gray Scale?
I have a startDrag function set up on a loader and mask that when the mouse is down on the loader it drags, when not it doesn't. There is also 2 buttons that control whether mask1 or mask2 is used. What i would like however is when the mouse is down - the area of the loader outside of the mask is visible but only by about 10/20% alpha, that way the user can see where all the image is while dragging. Is this possible? Full code can be seen below and i have attached the zip with the .fla file:
i want to change a colors tint and store that color for later use to apply to dynamically created sprites, for some reason the code changes my place graphic as expect but when i draw a square using the Colortransform.color property the color always in gray scale?
I have 2 objects on stage.a movie clip called btn1. and another movie clip called icon1.I would like to know how to script an action such that when the mouse is rolled over btn1, ...two things happen....first that icon1 scales from 0 to 100% of the size that it currently is.and secondly that it's alpha changes from 0 to 100% as it scales up.That's it.To get an idea of the entire setup... there are basically sets of these btns and icons ...and I would like the icon to appear for each button in the fashion described above when the corresponding button is rolled over.
I am running into trouble getting an alpha mask to work correctly in AS3. The mask itself seems to be working on the pixelated movieclip, but the alpha channel isn't appearing at all.
I've used this code to apply a gradient alpha mask: bg_mc.cacheAsBitmap=true;mask_mc.cacheAsBitmap=true;bg_mc.setMask(mask_mc); Then I applied a motion tween to the mask_mc clip. But the motion tween doesn't happen? It only shows the first frame of the motion tween. It does apply the alpha mask though. Why doesn't it show the rest of the motion tween.
But it's not working? The 'blob' mask in the center should motion tween bigger. I can see the alpha mask in action, but the motion tween doesn't do anything. The image is freezing.
I would like to make a mask that both converts any colors to grayscale and then reduces their alpha value. The intended purpose is for the masked region to be in grayscale and lighter so that the unmasked region is more prominent. Most tutorials I've seen for alpha value masks are far too complicated and use the Flash GUI. How do you accomplish the same thing in ActionScript?
If the following is my image:
Then a traditional mask over some selection would produce the following:Instead, those parts that are masked out completely, I would like for those to be converted to grayscale:And their alpha value decreased, so they're lightened:
Is there a easy way to scale the part of a masked movieclip that the user sees to a specific height? I want to ignore the masked part but scaleX scales using the dimensions of the mask.I'm assuming you can do this using bounds and getting the difference but am having trouble figuring this out.
I have to make a thingie whereby when u enter values into 2 input txt boxes an image modifies its scale and alpha accordingly. Now I have done everything I am supposed to but the funny thing is NOTHING happens. I'll post the code (I applied it to the button which I think is right)...
on (release, keyPress "<Enter>") { if (_root.scale>100) { gotoAndPlay(1);
If my title ain't clear enough, I've got two bitmapData sheets with an image, one being the actual image, and the other image having the same structure, but all areas being visible are black, and all transparent areas being completely white. So far I've been playing around with:
I am facing an issue where the gray box (another version of lightbox) is not displaying over the flash banner. I have added the properties opaque, transparent but it is not displaying properly.
I have a problem when I create flash movies (I have tried Flash slide show maker). The video looks good but when I publish it and view it in Explorer or Firefox it comes with a gray border around it (partly dotted)I have tried to find a solution in different forums but no luck. The gray border is visible even if you havent clicked on the flash movie.
ive been going at this for three days now, and i have no hear left to lose.... it only goes gre in the browser, and usualy takes three playbacks before it goes grey.
I need to create, from a given Bitmap/BitmapData of a PNG file which has transparent and semitransparent pixels, another BitmapData which is a copy of it, but all the pixels (well, the pixels that are not alpha 0% actually) must have a specified grey color value (0xdddddd).
trying to add an asset to an unlocked layer in my Flash project, but File>Import>Import to Stage (Cmd-R on Mac) is grayed out.why is this? is flash telling me that my stage is some how inactive? I am in the scene. I see other graphic elements...my layer (in a group) is unlocked as is the parent of the group.
I am trying to loop through a bitmap and determine if each pixel is lighter or darker than gray using getPixel(). Problem is, I am not sure how to tell whether the value returned by getPixel() is darker or lighter than gray.
Neutral gray is about 0x808080 or R:127, G:127, B:127. How would I need to modify the code below to accurately determine this?
I've been working on this game for a little while and I got stock here. Any way to detect if a movie clip is surrounded by other movie clips as it shows in the above picture. [URL]
i have three butons on stage and one empty movieclip container which load the external jpg images. i want that those external images should load in the centre of the big grey box. fla file is included what script do i need to include in this
Scenario: main moveiclip with 4 other clips in it. I want the rolledover clip to scale up and all the others to scale down and blur.
Question: What is the most effiecent way to code this. Would it be a "for in loop"? I am trying to minimize the code and would rather not use a whole bunch of if then statements.
I am using lightbox++ to load images outside of flash in order to make that work I have to set wmode=transparent in the object properties But doing this lightens the gray color used in the swf.. Without adding wmode=transparent Screenshot with wmode=transparent
When I addChild(<external swf - p2>), I also want to removeChild(<swf that loaded it - p1>). I can't seem to make that work. In p1, I've tried removeChild(this) or removeChild(this.parent), but I get Error #2025: The supplied DisplayObject must be a child of the caller. If I try stage.removeChild(this), it removes everything and I get a grey screen. If I try MovieClip(parent).removeChild(this) I get Error #1034: Type Coercion failed: cannot convert flash.display::Stage@1cd94461 to MovieClip.
In p2, I don't know how to reference it properly because when I trace(this), I get Object MainTimeline and when I trace(this.parent), I get Object Loader. If I try stage.removeChild(this.parent), I get Error #1009: Cannot access a property or method of a null object reference. at allproducts_fla::MainTimeline/frame1().
here is the fla file. it can drag into the green box. i want to count how many grey box already have in the green box. i can drag the grey box into the green box n the code i write is just for count how many time the grey box had click it doesnt use. i want it can count how many grey box already drag into the green box.