ActionScript 2.0 :: [MX] Modify Scale And Alpha Of Image Via Input Txt Boxes?
Jul 23, 2003
I have to make a thingie whereby when u enter values into 2 input txt boxes an image modifies its scale and alpha accordingly. Now I have done everything I am supposed to but the funny thing is NOTHING happens. I'll post the code (I applied it to the button which I think is right)...
on (release, keyPress "<Enter>") {
if (_root.scale>100) {
gotoAndPlay(1);
I have a tweened movie which plays on a loop. A click on the image area stops the movie and the image fades nicely from alpha 100 to alpha 0. A second click brings the image back immediately to alpha 100 and the clip continues. I would like the movie image to fade back in from alpha0 to alpha 100 before it re-starts; (the reverse of the fade out). At the moment the re-appearence of the image is a crude jump. So far my ill informed tinkering has not worked.
I am new to flash but I have used motion tween before with Flash CS3. Now I need a text to decrease size and modify alpha so I wrote the text (one word), converted it to symbol (movie clip), create 2 key-frames (larger size, alpha 30% -> small size, alpha 100%) and "create motion tween" between. But it doesn't work i don't know why! This time I use Flash CS4 and I was wondering if there are some presets or something that I don't know. The arrow that suppose to appear between the frames doesn't ..only the frames change color.
I'm using flash 8 and am trying to develop something where the user inputs some text in a "input text" box, then through a button or drop down menu selects a font and the inputed text is displayed in the font they chose. This is what I have so far: A dynamic Text box that displays the text an input text box where the user inputs their text and, for right now, some buttons that correspond to different fonts. My dynamic text box has the variable font2 and the buttons have the following action script:
I have 2 objects on stage.a movie clip called btn1. and another movie clip called icon1.I would like to know how to script an action such that when the mouse is rolled over btn1, ...two things happen....first that icon1 scales from 0 to 100% of the size that it currently is.and secondly that it's alpha changes from 0 to 100% as it scales up.That's it.To get an idea of the entire setup... there are basically sets of these btns and icons ...and I would like the icon to appear for each button in the fashion described above when the corresponding button is rolled over.
I have an issue with font scaling of a dynamic text box.
Currently i have one input box named input_1 with a variable attached to it named "choc_1".
Also, i have a dynamic text box named dynamic_1 with variable "choc_1".
When the user types something on the input box then the dynamic box changes instantly and displays what the user has written.
auto scale-size the fonts to a smaller size if the user types many letters.
The input_1 box has a 13 character limit. My initial font size is 200, i want to scale down so when the user types 10 letters they fit the box and they don't go out of screen. I want to use one line, so wrap or multiline is not possible.
here's a code that i'm trying to fix but i can't get the dynamic box to change:
Is there anyway to create an alpha mask out of a grayscale image in flash?i am using the color adjust filter to create a bleached out kind of image. I would like to make the white transparent.
I have an issue with font scaling of a dynamic text box.
Currently i have one input box named input_1 with a variable attached to it named "choc_1".
Also, i have a dynamic text box named dynamic_1 with variable "choc_1".
When the user types something on the input box then the dynamic box changes instantly and displays what the user has written.
I've googled a lot, but i can't find a solution to auto scale-size the fonts to a smaller size if the user types many letters.
The input_1 box has a 13 character limit. My initial font size is 200, i want to scale down so when the user types 10 letters they fit the box and they don't go out of screen. I want to use one line, so wrap or multiline is not possible.
here's a code that i'm trying to fix but i can't get the dynamic box to change:
I have a text input field. When I press on it I'd like something to happen. But it doesn't seem like I can target the input field like this.
myTextInputFieldName.onPress = function { do something }
I tried putting it inside another movieclip (which I can target), but then the text input cursor goes away and I can no longer access the input text box. I know there is probably a simple solution but I can't figure it out.
I'm trying to do some slightly more complex and strange things with input boxes say you had some writing in an input box and you wanted to find out what characters were before the flashing cursor thing (looks like "|").
I have a problem with Input Text boxes within an exported swf. The font (Arial Narrow) has been embedded via Text > Font Embedding (Uppercase, Lowercase, Numerals, and Puncuation checked); but, upon export, certain characters do not register (specifically j, q. u, z, 8, and 9) or automatically take one case or the other (B, M, W, and X are always Uppercase; while k always appears as Lowercase).
I'm stumped on this problem and can't seem to figure it out. Any suggestions would be welcomed. Basically I'm building a large calculator that adds over 100 input boxes. I've got it working except for the fact that if a user misses inputing a number into one of the input boxes it does not work anymore. I've tired lots of things to no avail. I just want to add the input boxes and skip those where the user did not enter any information (does not apply to them)
each input box has a variable name assigned to it as indicated above. I've tired setting the variables to 0, tried if statements don't know how to skip one of the above variables when no number is entered.
I have two .swf flash 5 movies and on one of them it has two input boxes which for the sake of easyness we'll call....
Inputbox1 Inputbox2
Is there any way that on another .swf file i can recall what the user put in any of the Inputboxes and then if they entered "something" then it would go to a frame.
Setting variables. Have a look at the file. Current height and width are both set at 200. I dont think i got the scripting right, or it may be in the wrong place.
I need some input text to read the same in both a dynamic and input text field, but I need the input text field to be left-aligned with a smaller font size than the dynamic text field. I tried left-aligining the input text field in Flash, and it just converted it back when I tested the movie. I have given both fields the same variable. How can I accomplish this?
I have four text input boxes, and I need to be able to script it so that when the "Done" button is pushed each of the boxes are checked for the right input. I've tried two different methods, neither of which work or the answer is automatically correct.
i was hoping that someone might have an answer to my question. is there ANY way to dynamically change the kerning of an input box? i'd like to give users the ability to modify the kerning of my .swf file. i know flash allows you to change properties like font size, colour, alignment, etc., but i can't find a way to change the kerning property. i don't even think one exists for them. so is there any kind of work around to this?also, is there any reason why i can't use negative values for leading for the input box? it only allows me to use positive numbers when i try to change it dynamically.
Setting variables. Have a look at the file. Current height and width are both set at 200. I dont think i got the scripting right, or it may be in the wrong place.
How do you change the TAB order of text input boxes. I want to tell it what box to go to next depending on which one it is on now making a login form ..
how do you change the TAB order of text input boxes i want to tell it what box to go to next depending on which one it is on now making a login form ..
I have a few textAreas (input fields) in a form.When I click on the Tab key, the focus shifts to the textArea. And along with this, a green outline comes around the textArea... How can I avoid the textArea outline color? I guess there must be a piece of AS out there which would help, it's just I did not find it and Official Docs won't say much about it.it does not happen so if compiled the movie under AS 1.0. It only has this behaviour when published with AS 2.0 (and perhaps AS 3.0 donno).
I am willing to use Macromedia Flash this year to make my physics project. Well, its going to be force resultant calculator. for ones dont know how it gets counted.
Well, I'll make 4 input text boxes, and a button in the middle. 1 text boxin the north, (power effect the body from the north) one on the south, one on the east and one on the west.(I've done that part).
Then, ill need it to subtract the north - south and east - west on(release), and display that on a dynamic box called Fx (east - west) and another called FY (north - south) Finally, I'll need it fethagorth the Fx and FY to give me the final force resultant. I've done the 4 input boxes and a button, I'll still need someone gimme the action script for subtraction and fethagorth (or atleast teach me how to do it).
I want to be able to add the sum of 3 input text boxes and have the total be displayed in another text box. figure I set a variable and do something along the lines of: Number = "_root.input1 + _root.input2 + _root.input3";Or do I have to do this another way?Also where should I put the code? In a button? Or can I stick it in the frame to save complications of users clicking on a button.
I've had a site running for a few months that takes fourinput text boxes (name, e-mail, subject and message) and posts thevalues to an ASP page which composes an e-mail with a CDO.Messagecommand. For some reason (nothing has been changed in the files or onthe server), it stopped working and I've traced it down to Flashpassing Input Text Box Formatting information along WITH theariable.Can anyone explain what's happened and how to correct it?For example, in my form I've set all the name, e-mail andmessage to static text and let the Subject variable be passed andin the e-mail subject line, I get this:
I created a funky mail form and i can't seem to send the info from the input boxes in my flash file... to the PHP script, stuff it into an email, and then send back a success or error response. I am attaching the FLA and PHP files as well as the external .as files that are needed for the FLA's effects to work. [URL]
I am new to writing ActionScript and I'm designing a customer form for my web site. I am using multiple textInput's, Dropdown boxes and check boxes. Here is some of the code I have now for this form: [URL]. Code: package{ import flash.display.*; import flash.events.*; import flash.text.*; import flash.net.*; [Code] .....
I'm trying to build a flash keypad that fills in input text boxes when you press a button.I have two input text fields. I can assign each button a number and tell it to display that number in the text field when pressed. for example:
I'm trying to modify my bitmap to change their pixels to a random color. This is the way I do it (I'm using the FlashPunk library): private var _v:Point = new Point; private var _speed:Point = new Point(200, 200); private var _bmpData:BitmapData = new BitmapData(24, 24, false, 0x000000) private var _bmpImage:Image = new Image(_bmpData); public function Player(p:Point) { [Code] .....
So ok, the function that does this is render(), but in the line graphic = new Image(_bmpData); I get new memory for graphic, and this translate into a memory leak in the game. Here is an image of this: And as you can see, the MEM: part is constantly increasing.