Does anyone know whether it is possible to create a Tween object where the finish property is based on a changing variable?_tween = new Tween(object, "x", Regular.easeInOut, object.x, movingTarget.x, 60, false);The idea is that finish position could be updated with each frame so that the object changes direction in the middle of the tween.I don't know if this is possible (or even desirable)
I have an image of a target on stage, that moves left and right. In the center of the image is an invisible button, occupying the centre circle of the target. The idea is you click the invisible button on the moving target and this starts another movie playing. Seems to me the action script should reside in the button, and be something like this:
I have loaded a jpg into the target, but I would like it to be centered. I will be switching out the image frequently and I want the jpg to always be centered. But when loading it into the target it loads from the top left corner as most of you probably know. I have also loaded the jpg into an empty movie clip but I'm not sure what AS needs to be there to center that either. Here is my as for both of those:
I've been able to find how to load external .swf's into a target but how do I load a regular MovieClip from my Library? Can you do that with loadMovie?
I've got a question about the path of the txt fileI can easily load a txt file in a movie if the txt is in the same folder as de .swf, but when i try to load a txt file from a different levelfor Example projects/com/1.txt i dīn't see any txtthe code is:loadVariablesNum(projects/com/1.txt,0) i know the code is wrong, but can somebody tell me what i have to do to get a txt form a different level.
I am in the process of creating a VS Card game in Flash. It is basically a game where you can choose either one card or another, each randomly pulled from one of the eight different sets. The first card (or swf) can be pulled from any of the 8 sets (out of a total of 12 cards in each set))..and will load into a targetMC, and the second must be pulled randomly from any of the 8 sets except from the folder where the first card was chosen and load onto the second targetMC.
I have 3 movie clips. I want to load these mc (a simbol, Not xx.swf file) to 3 specific places in my frame by default by clicking a button at the same frame. How to load these mcs to these places?
I want to know if and how I can use a movie clip to give the coordinates to load an external swf in an exact location, through an xml file?What I have is an xml menu and instead of opening web pages, I want to load external swf files in the same swf, where the menu is located, the thing is I don't know how to give the coordinates in the target of the xml file, and I want to know if and how I can use a movieclip to do this, such as _parent.mc.loader.
I'm just learning to load a swf into location/target and on my swf to be loaded in i made a preloader bar. It works in test but when it is loaded through the original swf file the bar doesnt move, though the swf loads ok. I've looked at this a lot but cant see what's up...so
loaded some movies clips into my current scene. What I'm wanting to do is load a .swf on a moving object. The moving object in its own movieclip called audio bar. Now I have a seperate .swf called track1.swf I want to load track1.swf on top of aubiobar. This is what my action script looks like.
I want to load a movie loadMovie ("target", _root....) and so on. My question is can you target a specific scene in the load movie command?? I have a movie with a button that loads a new movie into level 0 so it replaces the first movie. Now in the new movie I have a button that unloads the new movie and loads the previous one. But it starts it off at the veru beginning of the movie. I want it to pick up where the first button click took place.
What is the difference between target and currenttarget in flex?What is the difference between Target and Current Target in Flex especially in mouse events.
im currently making an "AS3 beat em up" ala streets of rage or double dragon.Currently i have my character moving and a few animations done and i am trying to figure out how to make attacks work.I have some "basic" animation for his attack, but im not sure how to get it to work correctley.What happens is, if you press control (the attack button) whilst the character is walking he just keeps moving and is stopped on the attack frame.I want the character to stop moving if the attack is pressed and once it is released start moving again.
hero.gotoAndStop('still'); var left:Boolean = false; var right:Boolean = false;[code].......
var profileholder:profileHolder=new profileHolder ;
inside of profileholder is another movieclip(infoBtn) that acts as a button.when the mouse is over profileholder i want to do something with infoBtn like:
//profOver is the over state of profileholder function profOver(e:Event) { e.target.infoBtn.alpha=1; }
this doesn't work and brings up this error:ReferenceError: Error #1069: Property infoBtn not found on flash.display.Loader and there is no default value. at main_fla::MainTimeline/profOver()
i also tried: function profOver(e:Event) { var item:profileHolder=e.target as profileHolder; item.infoBtn.alpha=1; }
and get this error:TypeError: Error #1009: Cannot access a property or method of a null object reference.
what i have is a tween on a movie clip of a popcorn kernel on one layer and a tween on a button on another layer to follow the movie clip. i want to be able to roll over the kernel and make it "pop". i changed my over on the button to popped corn (this works) but i want it to stay popped for the rest of the tween.
i don't know why this isn't working.i got a button. and when it's pressed, i need it to go and play a frame in a movie clip. i'll test it and then when i click on it, i get this:
Target not found: Target="whoweare" Base="_level0.instance20.instance48.instance49"
this is the code that i am using:
on (press) { tellTarget ("whoweare") { gotoAndPlay (51); } }
I have some simple script that has 2 "movie clips". What I want to do is to start moving the second movie clip at the same time when the 1st starts moving. (both start moving at the same time) I tried the following script but it never works:
Through attachMovie I have loaded an mc from the library onto the stage into "holder_mc".
myButton.onRelease = function () { if (currentWork != "holder_mc.myWork1_mc") { holder_mc.attachMovie("myWork_mc","myWork1_mc", getNextHighestDepth()); currentWork = "holder_mc.myWork1_mc"; } }
This works.
However, there are a couple of buttons (mc) inside "myWork1_mc" which skips through a few slides in the myWork1_mc clip that I cannot target. I thought using:
holder_mc.myWork1_mc.buttonName_mc.onRelease = function () { trace("MC_pressed"); }
... would work. My curser doesn't even change to the hand symbol. How do I target an dymanically loaded MC from the library which is inside an empty holder MC on the stage via attachMovie? What am i missing? Believe me, I have spent hours trying to google it.
Note: at this stage there is no other script on "holder_mc", but there will be at a later date, but I'll cross that bridge when I get to it. Also, the buttons work when I place the MC onto the stage and not use attachMovie.
I have a simple button that goes to a URL when clicked, but it's opening a new window. I want it to target "_self"-- but I'm getting errors. How do I properly target the same window?
Instead in AS3 I have to do this for a button action:
Code:
myButton.addEventListener(MouseEvent.CLICK, myButtonFunction); function myButtonFunction(event: MouseEvent) { var request:URLRequest = new URLRequest("http://www.sample.com"); navigateToURL(request); }
How do I add the _blank target function to this AS3 code. I am still trying to get use to this AS3 concept.