ActionScript 2.0 :: Loading Thumbnails From Folder?
Mar 2, 2004
I have created a sliding thumbnail viewer for a slideshow in flash, however I would like to load the thumbnails from a folder so that when the images in the folder change the flash file is updated.At the moment I have the thumbnails as buttons contained in a movieclip,allowing me to click the thumbnail to load up the fullsize image in the slideshow. Can I load the images from a folder with this set up?
I have created a sliding thumbnail viewer for a slideshow in flash, however I would like to load the thumbnails from a folder so that when the images in the folder change the flash file is updated. At the moment I have the thumbnails as buttons contained in a movieclip, allowing me to click the thumbnail to load up the fullsize image in the slideshow. Can I load the images from a folder with this set up? I would have uploaded the file for you to see, but its too big so the forum won't let me.
I have a movieclip with a scroll pane. also a mc which i named a class with a 'delete' button and an image holder inside it. (linked as chosen_thumb_mc)For some reason, the thumbnails are not loading? I cant find out why because it says the code is correct.... Can anyone see what is wrong with my code?
Trying to load a swf from a different folder. I think I'm botching the syntax somehow.
Main fla Path DH/WEBSITE/DH_MAIN.swf Imported swf Path DH/GALLERY/DH_GALLERY.swf Getting Error: Error #2044: Unhandled IOErrorEvent:. text=Error #2035: URL Not Found.
ActionScript Code:
var file:URLRequest = new URLRequest("../GALLERY/DH_GALLERY.swf"); var loader:Loader = new Loader(); loader.contentLoaderInfo.addEventListener(Event.COMPLETE, fileLoaded); loader.load(file);
Start.swf has nothing in it but this AS in second frame: oadMovieNum("Resources/Game.swf",;In the folder "Resources" are all my swf movies including "Game.swf", which opens fine from the AS above.However, when clicking on a button in the Game.swf to open another swf, none of the other swfs open. All the other swfs are also in the Resources folder.Here's the code for one of the buttons in the Game.swf:
Im loading in tumbnails from an XML. Now they appear in a random order, i want them to be in the order they are in the XML file.
Quote:
thumbNails_xml.onLoad = function() { var listenerArray:Array = new Array(); var tempArray:Array = thumbNails_xml.firstChild.childNodes; var tnLoader_mcl = new MovieClipLoader();
Not sure how it works, but the kind of gallery I'm looking to put together is similar to the one found in the portfolio on this site:Im not sure but I understand that while the thumbnail loads it's also loading its cooresponding image into the gallery as well. Just curious how they are creating that loader, where you see the picture while it's loading.
The problem I think is on the bolded part. If I replace ref["thumb"+i] for say thumb0, it loads the first thumbnail into the first movieclip. I have on the stage ten movieclips with instance names of thumb0. thumb1, thumb2, etc. What I would like to do is to load a thumbnail in each movieclip without having to write the bolded line ten times.
I want the thumbs not in just one row of 5 thumbs but in two or three rows of 5. But how the change the following code?
var thumb_spacing = 40; // load variables object to handle loading of text var description_lv = new LoadVars(); description_lv.onData = function(raw_text){
I'm working with modules and each of it will be compiled (deployed) in a common folder in a webproject. In the main class I defined an array of module paths which I need for loading all these defined modules.
How can I make that more dynamically, for instance, I want to say, load all modules in a certain folder an its subfolders without to know each module by name.
I have created a php-file that sends the filenames of images from a folder on a server back to flash, where i populate a array with that info.
What i want to do now is to load the images on the server into a movieclip to make some sort of slideshow.
But im not sure how to make this work. Can i use the loadMovie method for this? How can i then get the array info into the loadMovie method? Im a newbie so please explain well.
I have this script (below) that picks out the files from a folder and loads them into the swf without saying specifically what the filenames are. At the moment they load in 1 at a time, how can I make it so they all load at once in a horizontal row with a whote gap between each of them?The whole point of this is so the user can just upload files to a folder and not have to touch any script etc.The plan is to put them into an infinate menu (that part is ready, its just the first bit thats causing me problems).
Code: delay = 3000; //----------------------- function loadPHP(loaded) { if (loaded) { imageArr = new Array();
Instead of plugging the paths to each individual jpg or gif into the XML. How would I get flash to load every jpg within a folder without considering the technical stuff.
In the final gallery, as the cursor rolls over a thumbnail I would like the thumb to be highlighted; so I am wanting to load the thumbs into separate holders.
The gallery is not yet finished, but I have run into some testing difficulties in loading and displaying the thumbnails. The following error is appearing: "Warning: Filter will not render. The DisplayObject's filtered dimensions (4692, 202) are too large to be drawn."
Who knows how to get this kinda menu: [URL] to only display a certain number of items per line? (I'm referring to flash file down the page a little that says "Choose Thumbnail" on it. The source code for this flash file can be found on page 2 of this tutorial)
As you can see, it currently has 4 thumbnail images, and all 4 of them are displayed on 1 line. But what if I wanted to tell Flash to only put 3 per line (thus 3 on the first line and 1 on the second). This thumbnail image menu is dynamically loading data from XML, so if I wanted to add more images to the XML file, I wouldn't want these extra images added to the same line as they would run off the page! I need them to load under the existing ones..
url....and they are using some kinda loading bar to load thumbnails of images, actually i saw that i many site, and i am bit curious about it.could any one help me out to code this loading bar?
I have a problem loading a xml file from a specific folder. The main.swf file is in a folder called swf and the xml file is in this sting of folders "photos/portfolio/content.xml".
Here is the code I have now: // import tween import fl.transitions.Tween;
Hello again. Well I dont have too long to write this down so I'll make it short and sweet. Heres the problem.I need to load pictures into a file. However I want it to load all the pictures in a certain folder. Does anyone have any suggestions, or questions as to what i am trying to do? I want to load pictures into the movie at runtime. And I want it to load all the picture within a folder. I could name the pictures in a certain way if needed. aka pic1, pic2.
My Flash app doesn't work in FireFox (but works in IE). The problem I know is associated to loading external SWF and JPG files when using a BASE folder. Without the base folder it works fine. Here is some syntax I use: [On Frame 1 of the base SWF, i.e. one frame before the preloader frame:] .... _root.logo_mc.loadMovie("FlashFiles/Logo.jpg", "GET");
This file never gets loaded into the BaseApp.swf. The object html tag looks something like this: <OBJECT.... <PARAM NAME=movie VALUE="[URL]"> <PARAM NAME=menu VALUE=false> <PARAM NAME=quality VALUE=high> <PARAM NAME=bgcolor VALUE=#FFFFFF> [Code] .... What's the easiest resolution to get it working in FireFox as well as IE?
I have a little Flash header and each time it loads I want it to load one of six images randomly, onto the stage as a background... The images will be sitting in a folder in the same directory as the Flash file so they can easily be updated, anyone ever done this?
I recently got the following code from one of your tutorials and am wondering why it is that when I try to change the .jpg images to .png images, the images no longer appear in the swf file. Does flash no allow .png files to be loaded.The reason that I need the files to be png is because the have to have a transparent backgroung.[code].....
It's been 2 days and counting since I started to debug my code to make it work and It's eating up all my time and I don't think I'll hit my deadline If I don't start asking.
The gallery is working well, It can load the thumbnails smoothly without returning any error. However, the thumbnails doesn't load as expected, I think because the smallest file size gets to load first. So if thumbnail[3] is the smallest, it'll attach itself to thumbnail_container[0] which it should always be thumbnail[0] to thumbnail_container[0] and so on.
I've got a basic dynamic XML gallery on my website and I noticed that thumbnails in the gallery do not load on slow internet connections. They load only when I enter the gallery for a second time. The debug flash player doesn't throw any errors. Is there maybe some loader property that allows longer timeout for the loader to finish loading?
i have a problem with setmask. in my current project i used a thumbnails which are loaded via xml. if user click on those thumbnails then in the stage a movieclip loades an image correspondent to the thumbnail and the loaded image will ba mask itself on the background image that is loaded previously. for that purpose i used onEnterframe in the onRelease function of the thumbnail. but the problem is that when user click on thumbnails it will do the all the jobs but stop loading to other thumbnails.the code is below:
I am trying to load a group of thuimbnails using Moviecliploader within a class function. Only the last image is loaded onto the stage. can anyone point me in the right direction, I have been wrestling with this for a couple of days.
Any way to dynamically see how much memory the Flash player is taking up? I am loading in hundreds of thumbnails using a search box, and I want to make sure assets are off-loading properly. Also, the thumbnails are being loaded in one at a time in a for-loop. The thumbnail addresses are being received via an XML page. When I load them through the for-loop, some of the thumbnails never load. Most of them do, but I find spots where they don't. Most important question is about the flash resource manager! Is there one?
I'm working on a portfolio site that I'm pretty much done with, but I'm having trouble with the loading order of the thumbnails on the site. The work in the portfolio is grouped into clients, and within each client, there are thumbnails that display the selected work. This will probably make more sense if you can see what I'm talking about: [URL]. (Only the first two clients are enabled at the moment). Specifically, when the page is first loaded (from a web server) the thumbnails show up in the wrong order. When the page is refreshed, the thumbnails are displayed in the correct order.
The thumbnails always display in the correct order when being viewed locally, or in the Flash Test Movie environment. I'm pulling in the data from an xml file into an array, and iterating through the elements of the array with a for...next loop, I'm loading the thumbnail images with a MovieClipLoader instance. Using the onLoadInit event, I then set the horizontal position of each thumbnail clip. As much as I'm looking for reasons why the order could be switching. I suspect it has to do with which thumbnail image finishes loading first - in which case, how to force the images to load in the correct order. Maybe I should use if...then and load the next thumbnail only when onLoadComplete fires?
There are probably a dozen threads on this subject on this forum and for some reason nobody ever comes up with a solution. I propose once and for all we solve it. Considering it all stems from a tutorial on this site you'd think somebody here could do it. The Problem Sometimes, but not always, when loading thumbnails they become jumbled or overlap one another. Here are some example photos of what we mean when we say this: Working Not Working As you can see, in the second scrolling thumbnail bar, they're overlapping, or jumbled/stacked on top of each other.
Reproducible This seems occur when switching from one gallery's thumbnails to another. For example, clicking on Gallery1 and then quickly clicking on Gallery2 before Gallery1 has finished loading will cause this to happen -- most of the time. If not, clicking back and forth between the galleries will eventually make it occur. It is reproducible, but not 100% of the time. I believe this has something to do with the position in the loading loop, but I'm not sure. The Code Here is the code in question:
i have been able to customize this tutorial to meet my needs but i have one remailing issue. The thumbnails are loading in reverse order from they way they are listed in the XML file or random order. Is there a way to force them to load in the order they are listed in the XML file?