Xml :: Actionscript 3 - Loading Thumbnails From XML In Numerical / Descending Order
Apr 13, 2012
It's been 2 days and counting since I started to debug my code to make it work and It's eating up all my time and I don't think I'll hit my deadline If I don't start asking.
The gallery is working well, It can load the thumbnails smoothly without returning any error. However, the thumbnails doesn't load as expected, I think because the smallest file size gets to load first. So if thumbnail[3] is the smallest, it'll attach itself to thumbnail_container[0] which it should always be thumbnail[0] to thumbnail_container[0] and so on.
I have an array, and, when I use the for...in loop to add each element to a string in order, it appears to list them in descending rather than ascending order. I want to know if this is what its supposed to do and how i might be able to make it go in the right order.
Im loading in tumbnails from an XML. Now they appear in a random order, i want them to be in the order they are in the XML file.
Quote:
thumbNails_xml.onLoad = function() { var listenerArray:Array = new Array(); var tempArray:Array = thumbNails_xml.firstChild.childNodes; var tnLoader_mcl = new MovieClipLoader();
I'm working on a portfolio site that I'm pretty much done with, but I'm having trouble with the loading order of the thumbnails on the site. The work in the portfolio is grouped into clients, and within each client, there are thumbnails that display the selected work. This will probably make more sense if you can see what I'm talking about: [URL]. (Only the first two clients are enabled at the moment). Specifically, when the page is first loaded (from a web server) the thumbnails show up in the wrong order. When the page is refreshed, the thumbnails are displayed in the correct order.
The thumbnails always display in the correct order when being viewed locally, or in the Flash Test Movie environment. I'm pulling in the data from an xml file into an array, and iterating through the elements of the array with a for...next loop, I'm loading the thumbnail images with a MovieClipLoader instance. Using the onLoadInit event, I then set the horizontal position of each thumbnail clip. As much as I'm looking for reasons why the order could be switching. I suspect it has to do with which thumbnail image finishes loading first - in which case, how to force the images to load in the correct order. Maybe I should use if...then and load the next thumbnail only when onLoadComplete fires?
i have been able to customize this tutorial to meet my needs but i have one remailing issue. The thumbnails are loading in reverse order from they way they are listed in the XML file or random order. Is there a way to force them to load in the order they are listed in the XML file?
var dataArray:Array = [ 5, 6, 3, 8, 10, 11, 32, 2 ]; var dataObjectArray:Array [ { "uid": 5 }, { "uid": 6 .... Similar to above ... } ]; I have the above 2 arrays in AS3. and i wish to sort them numerically (1 ~ X) in order [Skipping those that does not exist]. What is the best and most efficient way to do so for dataArray / dataObjectArray.
I am loading an array of movie clips and adding them to the stage with flash as3, but the problem is that the movie clips are added to the stage as soon as they finish loading, and not in order of there position in the array, so the order on screen appears messed up. How do I ensure that they are added to the stage in the same order that their references exist in the URL?
Here is my code: var currentLoaded:int = 0; function loadThumbs(){ for (var i in project_array){ var thumbLoader:Loader = new Loader(); [Code].....
I am currently working on a Photoshop-like transformer application to work with DisplayObjects as layers. I have an ArrayCollection which serves as my data provider for my List of values, but the problem is that the items are appearing in ascending order in the List:
0 - Item 1 1 - Item 2 2 - Item 3 3 - Item 4
Since it's a layer manager application, I need the items to appear in descending order like so:
3 - Item 4 2 - Item 3 1 - Item 2 0 - Item 1
This is because layer 0 is at the bottom of the stack, whereas layer 3 is at the top, rather than the other way around which is the way Flex is currently displaying things.
I know that I can simply apply a Sort to my ArrayCollection to cause the items to be sorted in reverse order, but this breaks functionality in my application. I was wondering if it would be possible to essentially modify my Spark List or DataGroup to have the layout render items backwards.
I have a movieclip with a scroll pane. also a mc which i named a class with a 'delete' button and an image holder inside it. (linked as chosen_thumb_mc)For some reason, the thumbnails are not loading? I cant find out why because it says the code is correct.... Can anyone see what is wrong with my code?
Not sure how it works, but the kind of gallery I'm looking to put together is similar to the one found in the portfolio on this site:Im not sure but I understand that while the thumbnail loads it's also loading its cooresponding image into the gallery as well. Just curious how they are creating that loader, where you see the picture while it's loading.
I have created a sliding thumbnail viewer for a slideshow in flash, however I would like to load the thumbnails from a folder so that when the images in the folder change the flash file is updated.At the moment I have the thumbnails as buttons contained in a movieclip,allowing me to click the thumbnail to load up the fullsize image in the slideshow. Can I load the images from a folder with this set up?
The problem I think is on the bolded part. If I replace ref["thumb"+i] for say thumb0, it loads the first thumbnail into the first movieclip. I have on the stage ten movieclips with instance names of thumb0. thumb1, thumb2, etc. What I would like to do is to load a thumbnail in each movieclip without having to write the bolded line ten times.
I have created a sliding thumbnail viewer for a slideshow in flash, however I would like to load the thumbnails from a folder so that when the images in the folder change the flash file is updated. At the moment I have the thumbnails as buttons contained in a movieclip, allowing me to click the thumbnail to load up the fullsize image in the slideshow. Can I load the images from a folder with this set up? I would have uploaded the file for you to see, but its too big so the forum won't let me.
I want the thumbs not in just one row of 5 thumbs but in two or three rows of 5. But how the change the following code?
var thumb_spacing = 40; // load variables object to handle loading of text var description_lv = new LoadVars(); description_lv.onData = function(raw_text){
In the final gallery, as the cursor rolls over a thumbnail I would like the thumb to be highlighted; so I am wanting to load the thumbs into separate holders.
The gallery is not yet finished, but I have run into some testing difficulties in loading and displaying the thumbnails. The following error is appearing: "Warning: Filter will not render. The DisplayObject's filtered dimensions (4692, 202) are too large to be drawn."
Who knows how to get this kinda menu: [URL] to only display a certain number of items per line? (I'm referring to flash file down the page a little that says "Choose Thumbnail" on it. The source code for this flash file can be found on page 2 of this tutorial)
As you can see, it currently has 4 thumbnail images, and all 4 of them are displayed on 1 line. But what if I wanted to tell Flash to only put 3 per line (thus 3 on the first line and 1 on the second). This thumbnail image menu is dynamically loading data from XML, so if I wanted to add more images to the XML file, I wouldn't want these extra images added to the same line as they would run off the page! I need them to load under the existing ones..
url....and they are using some kinda loading bar to load thumbnails of images, actually i saw that i many site, and i am bit curious about it.could any one help me out to code this loading bar?
In AC2, I am trying to load .swf files in to a movie.
I know how to load them, and I can load them at random. But what I want to know is, if I have say 500 movies, named movie_0.swf movie_1.swf movie_2.swf etc...
is there a way I can load them ten at a time, in order of highest number to lowest number. In a specific location.
In other words, I want to be able to have many external swf movies, about 400px wide by 100px tall, and load 10 at a time in to a 800px wide by 1200px tall movie, 10 movies at a time, in order of highest to lowest movie name number. Each in a specific place, with a next and precious button to show the next 10 or last 10.
Im basically working on my first site, and want to use something like this so I can show my latest articles first when someone clicks on the articles section of the website.
Now resolved with AS3
PHP Code:
var loaderone:Loader = new Loader(); loaderone.contentLoaderInfo.addEventListener(Event.COMPLETE, loadedone); loaderone.load(new URLRequest(prefix + totalfiles-- + ".swf")); function loadedone(one:Event):void
I noticed something after executing my slideshow. The images aren't showing in the order they are in the XML (and that MUST be in order).[code]The problem resides in the fact that Event.COMPLETE when loading images add probably images in the order they are LOADED and not LOADING. Is there a method which will make them add in the order they are called?
I have a problem with loading images. The images are loading random wise whats the problem with the code.When i trace the url its displaying randomwise.
ActionScript Code: private function createContainer():void { for (var i:Number = 1; i<=myXML.images.length(); i++) {
I have one main stage in Flash 8 where I am loading different swf's into a main movie clip. And since some of swf's are bigger then others they are loading randomly. I would like to know is there a script that can put some of the swf's on hold and load them as the scipt tells in which order?
In my scenario i would like to place them to load in some order in my main movie clip.
I am relativley now to flash, but I have basic scills to do some basic stuff.
I've got a basic dynamic XML gallery on my website and I noticed that thumbnails in the gallery do not load on slow internet connections. They load only when I enter the gallery for a second time. The debug flash player doesn't throw any errors. Is there maybe some loader property that allows longer timeout for the loader to finish loading?
i have a problem with setmask. in my current project i used a thumbnails which are loaded via xml. if user click on those thumbnails then in the stage a movieclip loades an image correspondent to the thumbnail and the loaded image will ba mask itself on the background image that is loaded previously. for that purpose i used onEnterframe in the onRelease function of the thumbnail. but the problem is that when user click on thumbnails it will do the all the jobs but stop loading to other thumbnails.the code is below:
I am trying to load a group of thuimbnails using Moviecliploader within a class function. Only the last image is loaded onto the stage. can anyone point me in the right direction, I have been wrestling with this for a couple of days.
Any way to dynamically see how much memory the Flash player is taking up? I am loading in hundreds of thumbnails using a search box, and I want to make sure assets are off-loading properly. Also, the thumbnails are being loaded in one at a time in a for-loop. The thumbnail addresses are being received via an XML page. When I load them through the for-loop, some of the thumbnails never load. Most of them do, but I find spots where they don't. Most important question is about the flash resource manager! Is there one?
There are probably a dozen threads on this subject on this forum and for some reason nobody ever comes up with a solution. I propose once and for all we solve it. Considering it all stems from a tutorial on this site you'd think somebody here could do it. The Problem Sometimes, but not always, when loading thumbnails they become jumbled or overlap one another. Here are some example photos of what we mean when we say this: Working Not Working As you can see, in the second scrolling thumbnail bar, they're overlapping, or jumbled/stacked on top of each other.
Reproducible This seems occur when switching from one gallery's thumbnails to another. For example, clicking on Gallery1 and then quickly clicking on Gallery2 before Gallery1 has finished loading will cause this to happen -- most of the time. If not, clicking back and forth between the galleries will eventually make it occur. It is reproducible, but not 100% of the time. I believe this has something to do with the position in the loading loop, but I'm not sure. The Code Here is the code in question:
I am a newbie to AS3 code, and am currently trying to put together a dynamic photo gallery which will load data from an xml document.In the final gallery, as the cursor rolls over a thumbnail I would like the thumb to be highlighted; so I am wanting to load the thumbs into separate holders.The gallery is not yet finished, but I have run into some testing difficulties in loading and displaying the thumbnails. The following error is appearing: "Warning: Filter will not render. The DisplayObject's filtered dimensions (4692, 202) are too large to be drawn.