ActionScript 2.0 :: For(...in...) Loop: List In Descending Order?
Oct 11, 2010
I have an array, and, when I use the for...in loop to add each element to a string in order, it appears to list them in descending rather than ascending order. I want to know if this is what its supposed to do and how i might be able to make it go in the right order.
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The gallery is working well, It can load the thumbnails smoothly without returning any error. However, the thumbnails doesn't load as expected, I think because the smallest file size gets to load first. So if thumbnail[3] is the smallest, it'll attach itself to thumbnail_container[0] which it should always be thumbnail[0] to thumbnail_container[0] and so on.
[Code]...
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Nov 4, 2009
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Nov 3, 2009
I have a series of mc's that I'm adding to the a display list of "theContainer".
I've set up my code so I can click any mc in that list and make it "selected". I can then, with controls outside "theContainer", change the selected clip's scale or alpha, etc.
I'd like to set up 2 buttons outside that display list so I can change the stacking order of those clips in "theContainer".
So if I add clip "a" to the display list, then add clip "b" to the display list then add "c" and "d" and "e and "f" to it, I want to be able to move any of those clips forward or backward.
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I have a regular spark list which is sorted correctly when no item renderer is used. However, when the following item renderer is used, the list shuffles and displays items from previous instances of the list.[code]
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{
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[Code]....
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I'm trying to make a bit stream across my page when you mouseover a button. The bit stream can be quite long, so I wouldn't think to do it by hand. I'm wondering how I would go about making the stream start out, and how I can get each bit to follow the other right behind it. (They're about 10 pixels wide). I can get the for loop to duplicate the clips, but I can't seem to get them in order.
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Currently I am trying to load 5 different swfs in order. Everytime a button is selected I want to move to the next swf. And once I reach 5 the next image should be 1 (again - loop). I started with a code like this on frame 1 in "scene 1":
Code:
gotoAndPlay(50);
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where "_root.j = 1" ----- "1" is the first swf loaded. But it was stuck on 1.
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Code:
gotoAndPlay(50);
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I am currently working on a Photoshop-like transformer application to work with DisplayObjects as layers. I have an ArrayCollection which serves as my data provider for my List of values, but the problem is that the items are appearing in ascending order in the List:
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[Code].....
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I have this:
Code:
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[code].....
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I've got 13 movieclips that all run a function (setNames) contained in a child object (namer) it contains. The function displays text in a dynamic text boxI've set them up with the instance names mark0 > mark12 so I can target them with a loop and array notation which is something I often use. But the loop sometimes doesn't work, however a list of 13 separate lines of code works fine. Am I overloading Flash with too much code commands at once, and is there a way around this?This doesn't work...
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i am trying to create a loop that will put a list of names from external sources into a number of Arrays .so what i did is :
Code:
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Here is a snip from within my code:
[Code]...
The 'recommendations' dataProvider is an ArrayCollection of String, which are generally sentences about as long as this one. By setting the variableRowHeight and wordWrap properties as shown, if a sentence is too long to fit on a single line, everything works fine- the row expands and the messages show on two lines, or occasionally three.
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[Code]....
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