ActionScript 2.0 :: MC Not Playing When Loaded?

Sep 5, 2010

I load a swf file into a loader first time aroundAs soon as this is loaded, it fires off a timer of every 15 secondsWhen the 15 seconds is over, it unloads the MC from the loaded and loads in a new MCThis happens four times before it starts at MC1 againEach one of these MC's have two frames. First frame has a stop action on it to prevent it from playing. Second frame also has a stop action on it but has the content it needs to showWhat is meant to happen is that as soon as the MC is loaded into my loader, the loader is toldloader_mc.gotoAndStop (2);When it is online though, this does not want to happen this way. It preloads the content, (I can see that) but it does not play this content when it is done loading. 15 seconds later it loads the next content and also does not load the content. It does this four time until it comes back to the beginning and only then does it play the content on the second round.

View 3 Replies


Similar Posts:


ActionScript 3.0 :: Loaded Swf Tell The Parent Loader To Unload Itself After The Loaded Swf Finishes Playing?

Sep 23, 2010

I have a shell swf that is loading a swf. How do you have the loaded swf tell the parent loader to unload itself after the loaded swf finishes playing?

View 4 Replies

Actionscript 3 :: Stopping An Externally Loaded Swf From "playing" When Another External Swf Is Loaded?

Nov 8, 2011

I have a homepage with five "links" to each swf. Now the first swf I have a custom cursor that hides the mouse. When I click on that link it plays and when I quickly go to the homepage again it hides the mouse there when it's not supposed to do it.

Same with every other link. When I was busy with the first swf and want to go to the last swf of the five, my mouse just disappears! It is almost as if it keeps on "playing" without seeing the swf...

Here is the code that I have so far!

var currentpage:uint = 0;
//one loader object per project:
var loadingobject1:Loader = new Loader();
loadingobject1.x = 445;

[Code]....

View 1 Replies

ActionScript 2.0 :: Playing Mc Only When Jpg Loaded?

Feb 23, 2004

I'm loading jpgs into a mclip called holder.I need to execute another movieclip called "flash" when the picture isloaded.The flash movieclip is a sort of bright so can't be called to make play whenthebutton is pressed since the jpg will start to load... (they must appeartogether).How can I do that?the "flash" must appear everytime a picture finished it's loading...

View 7 Replies

ActionScript 2.0 :: Playing Mc Only When Jpg Loaded

Feb 23, 2004

I'm loading jpgs into a mclip called holder. I need to execute another movieclip called "flash" when the picture is loaded. The flash movieclip is a sort of bright so can't be called to make play when the button is pressed since the jpg will start to load... (they must appear together). the "flash" must appear everytime a picture finished it's loading.

View 7 Replies

Actionscript 3 :: Playing Dynamic Loaded SWF?

Mar 15, 2012

I have 15 empty movie clips on the stage which load a swf into each at runtime from an array

i dont know which SWF is in wich movieclip, and the array has 155 SWF's in it, including duplicates.

how to play the swf in empty movieclip 4 or empty movieclip 6

mptymovieclip1.play(this loaded movie)

i dont know his name and i dont want to reference him by the key value from the array

View 1 Replies

ActionScript 3.0 :: Sound In Loaded SWF Not Playing?

Jan 27, 2009

I have an application, that has a movieclip in it. I'm creating a loader, loading another SWF and appending it to that movieclip. This is working perfectly fine. However, in the child SWF, there are a couple sound clips in the library that fire at certain times. If you play the child SWF by itself, the sound clips fire just fine. When loaded into the movieclip, nothing is playing.

View 4 Replies

ActionScript 3.0 :: SWF Starts Playing Before Getting Loaded?

Jul 19, 2011

I'm using the following script to load external swf's in to a main swf, but when I simulate download, the sound of the external swf starts playing before it is completely loaded, i.e, when the percentage in the bandwidth profiler reaches about 60% the sound of the swf being loaded can be heard, and when the percent reaches 100, it continues playing and the content of the external swf are now visible.

var myLoader1:Loader = new Loader();
addChild(myLoader1);
var myRequest1:URLRequest = new URLRequest("myMovie.swf");
myLoader1.load(myRequest1);

[Code]....

View 9 Replies

Playing Sound When Flash Is Loaded?

May 14, 2009

I have buttons with sound attached in over state and that works just fine, but this means that you are going to hear sounds only when you move cursor over button, how can i make some background sound to play from the moment flash is loaded, even when buttons are inactive, my background image looks like some electrical equipment and and i want to make it sound realistic (sound clip must to be set to loop) and must to start at the moment flash is loaded?

View 1 Replies

ActionScript 3.0 :: Detect When A Loaded Swf Has Finished Playing

Apr 1, 2009

I have an external transparent swf loading in to my movie. The swf has to be imported over a button element on stage. The swf plays for a few seconds than it appears to go off-stage... at which point I need to free up that button to be clicked.

So, I need to detect when that movie has finished playing and then unload.

My code so far.

Code:
import flash.net.URLRequest;
import flash.display.Loader;
import flash.events.Event;
import flash.events.ProgressEvent;

[Code]....

View 3 Replies

ActionScript 3.0 :: SWFLoader Does Not Start Playing Loaded SWF

Oct 15, 2008

I'm building an application that's basically a frame in that another SWF file is displayed. My application loads SWF files generated by a server and displays them. As memory consumption increases over time, it it necessary that I unload the current SWF from time to time and replace it with a new SWF. I use SWFLoader to load the remote SWF file. I create a new SWFLoader object for each new SWF and remove the old SWFLoader as soon as the new SWF can be displayed. Now my problem: SWFLoader sporadically does not start playing the loaded SWF. All of the SWF files that I load start with the same set of instructions. When all goes well, the SWFLoader gets some ProgressEvents and then an Event.INIT. After that the SWF starts playing. In some cases, however, I only get the progress events, but the INIT is never fired. In that case the SWF doesn't start playing. The number of bytes received reported by the progress event is the same as in the case when it goes right.

View 1 Replies

Flash :: NetStream Only Playing When Fully Loaded?

Feb 9, 2012

I've been searching for this for a while, and either my google-fu is weak or there is no easy to find answer yet...

I am using a NetStream to stream a video file from anywhere. The NetStream is NOT connected to any server. Here is the code:

// Create new connection and stream
_netCon = new NetConnection();
_netCon.connect(null);

[Code]....

This basically works, of course, but the video always starts playing only when it is fully loaded. It also passes the metadata only then. But the main reason to use a NetStream is so that you can play a video BEFORE it is fully loaded.

I tried playing around with the bufferTime property, but to no avail. Also made sure that there is no caching involved when loading the video. I always load a "new one" by adding some "?bla=date" value behind the url.

Is it possible that the "real" streaming only works when really connected to a server? Or am I missing something else?

View 3 Replies

ActionScript 2.0 :: Playing Loaded Swf For There Full Frames

Aug 12, 2009

I'm trying to work out the best practices to determine a loaded swfs (via loadMovie()) total frames, then tell the swf file (parent) that has loaded the mentioned swf (child) to play that swf for its total frames. The reason being is that I want to make sure the loaded swfs (children) are played properly all the way through regardless of lag, processor slow down etc. I've got this working but using a setInterval loop which relys on a millisecond variable in an xml file. I want to replace this with an function that does the above.

View 0 Replies

ActionScript 3.0 :: Playing External Loaded Movieclip

Sep 6, 2010

I need to load a external file as movieclip and play according to the mouse movements. External swf consit of panning sequence in which i have to stop in 122 frame when my mouse is between 250 and 1000 x position.

But my problem is the loaded movieClip plays fine in first time when i return to the position movieclip does not play good. animation becomes jerky.

here is my code

ActionScript Code:
package
{
import flash.display.MovieClip;
import flash.display.Loader;

[Code]....

the loaded swf file is about 2 mb and consist of diferent flv embede in timeline

View 1 Replies

ActionScript 3.0 :: Start Sound - Delay In Loaded MP3 Playing

Feb 2, 2009

I have recently updated to Flash CS4 and AS3 from Flash 8 - apart from one issue I have with the Sound Object. There seems to be a delay in the loaded MP3 playing when told to. This means that I am unable to add SFX to the game I am developing for a client, because the sound plays about 1-2 seconds after it is told to play. How to tee the Sound up, so that it plays immediately?

The process I am using is this:
Class defined to load all game assets defined in XML

All Sounds are loaded into their own Sound Object and a reference to each is held in an array and passed to the relevant Class (i.e. Player). The relevant Class tells the reference to the Sound to play - it plays, but 2 seconds after the collision detection Event has told the sound to play.

View 4 Replies

ActionScript 1/2 :: Sound Objects In Loaded Swfs Not Playing?

Jun 1, 2009

I'm working in ActionScript 2.  I have a series of swfs with Sound objects.  Works just fine when I play the swf.  However, when I load them into a loader, no sound. 

View 3 Replies

ActionScript 3.0 :: Check To See If Loaded Sound File Still Playing

Dec 29, 2010

Is there a way in AS3 to determine if a loaded sound file is still playing or not? I need to start an animation when a sound starts and stop the animation when the sound is done playing.

View 3 Replies

Actionscript 3 :: Playing Consecutive Externally Loaded Swfs?

Dec 9, 2011

I'm trying to load external swf files and, using as3, have them play consecutively so the final product is a seamless animation. Below is the scripting I'm currently using to call and play the first scene, how do I make it go to the next one? All the material I've found on this is related to buttons and I'm not experienced enough with AS3 to adapt that to what I'm trying to do here.Here is the script I'm currently using...

var Xpos:Number = 0;
var Ypos:Number = 0;
var swf:MovieClip;[code].......

View 1 Replies

ActionScript 3.0 :: 3D Rotation Animation Loaded From Other SWF File Not Playing

Jul 7, 2009

I have created a flash cs4 file > I did some animation using 3d rotation tool > then im trying to load this file from another swf > and surprisingly I cant see any animation? I am loading the file using the given below code:

var Xpos:Number=0;
var Ypos:Number=0;
var swf:MovieClip;
var loader:Loader=new Loader();
var defaultSWF:URLRequest=new URLRequest("test-2.swf");
loader.load(defaultSWF);
loader.x=Xpos;
loader.y=Ypos;
addChild(loader);

In the above example "test2.swf" contains some animation using 3d rotation tool. Why its not showing any animation on load?

View 2 Replies

ActionScript 2.0 :: Externally Loaded Flv-movie To Unload Itself When It Is Done Playing

Aug 10, 2009

I want my externally loaded flv-movie to unload itself when it is done playing. I read something about cue-Points but didn't find anything useful.

View 3 Replies

ActionScript 3.0 :: Stop Playing Dynamic Loaded Wavsound?

Jun 9, 2010

[url]...I am using the as3wavsund package to load wav file. But I am unable to stop sound.Anyone one used that library?[code]...

View 1 Replies

ActionScript 2.0 :: Start Playing The Movie Once A Certain Frame Has Been Loaded

Jan 26, 2004

I'm building a quite large flash movie with hundreds of movieclips (with their own preloaders) with approx 150 frames in the _root timeline. But I've until now never been very confident with preloaders, and that is causing me hairloss.

Once the user enter the site, I want a preloader to come up, but I want to use actionscript to start playing frame 2 once frame 2 content is loaded, not start playing frame 2 once the WHOLE movie is loaded.

I use the below code for simple preloading with no feedback of progress, however it loads the whole movie before it start playback of frame 2:

if (_framesloaded>=_totalframes) {
gotoAndPlay (2);
} else {
gotoAndPlay (1);
}

View 2 Replies

ActionScript 2.0 :: Playing Music And Externally Loaded SWFs

Apr 19, 2004

I have 2 movies, one which holds a navigation menu and some music playing options, and the other which is my main movie. The main movie has an empty clip which loads the navigation and sound into it. However the music does not play in the main movie.

View 6 Replies

ActionScript 2.0 :: Any Way To Start Playing Movie When 20 Percent Loaded?

Sep 21, 2004

Is there a way to make a if statement that only loads like 20% then it plays. I always used things that wait for the whole movie to be loaded. I just want to give a head start of 20% to the movie.

View 10 Replies

ActionScript 2.0 :: Sound Objects In Loaded Swfs Not Playing?

Jun 1, 2009

I'm working in ActionScript 2. I have a series of swfs with Sound objects. Works just fine when I play the swf. However, when I load them into a loader, no sound.

View 3 Replies

ActionScript 2.0 :: Start Playing The Movie Once A Certain Frame Has Been Loaded?

Jan 26, 2004

I'm building a quite large flash movie with hundreds of movieclips (with their own preloaders) with approx 150 frames in the _root timeline. But I've until now never been very confident with preloaders, and that is causing me hairloss.

Once the user enter the site, I want a preloader to come up, but I want to use actionscript to start playing frame 2 once frame 2 content is loaded, not start playing frame 2 once the WHOLE movie is loaded.

I use the below code for simple preloading with no feedback of progress, however it loads the whole movie before it start playback of frame 2:

if (_framesloaded>=_totalframes) {
gotoAndPlay (2);
} else {
gotoAndPlay (1);
}

View 2 Replies

ActionScript 2.0 :: Playing Sound File When Movie Loaded

Aug 5, 2004

I have a problem with sounds in this movie. I have a sounds file that I would like to play as soon as the movie is loaded, but I dont want it to stream because I want to loop it and I want it to be done with AS. I saw a Tutorial where the sound would load as soon as the movie started but it wouldn't play until the play button was pressed. I want the song to play as soon as the sound is loaded. The Tutorial is Creating a Volume Control Silder. [URL]

View 5 Replies

IDE :: Dynamically Loaded Sound Playing Double Speed

Mar 21, 2005

Hi all,

I am loading an external .mp3 file into my movie using a dynamically created sound object:

var theMusic_sound:Sound = new Sound();
theMusic_sound.loadSound("sound/mylo.mp3", false);

theMusic_sound.onLoad = function(true) {
theMusic_sound.start(0, 5);
theMusic_sound.setVolume(25);
};

However I find that when I run the movie, the sound plays at a higher speed (chipmunk music!). The clip was one that I created myself, its a 48kbs mono .mp3 file

Also, I am having trouble making an MP3 that loops perfectly. I have trimmed the sound perfectly in Nero wave editor, but the encoding process appears to add a short pause at the start and end of the file, which produces an annoying gap in my loop.

View 1 Replies

ActionScript 3.0 :: Disable External FLV File From Playing Until Fully Loaded?

Mar 12, 2010

In my project I have five video files that I need to all play simultaneously. I'd like the user to be unable to play them until they are fully loaded, because of course streaming would mean they wouldn't necessarily be playing at synchronized times any more.

So I need to load them all entirely, and have a single button that the user clicks to get them all to play simultaneously.

View 3 Replies

ActionScript 3.0 :: Loaded Swf Not To Start Playing Til Its Complete Event Gets Thrown?

Nov 22, 2008

The preloader I usually use executes an addChild(loadedMovie)statement in response to an Event.COMPLETE event from the loaded swf's contentLoaderInfo object (a common approach, I believe.) The problem with this (as many of us know) is that the loaded swf starts running before the Event.COMPLETE event gets thrown, which means that once the child is added, it is already a few frames into its timeline. What I need is a way for the loaded swf not to start playing til its COMPLETE event gets thrown.

View 5 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved