New to this forum, and I don't know if the question belong here or in the newbie forum. I am new to AS and not very experienced in flash. I have made simple apps without AS. Like fx. this slideshow. I put one image on each fram and just loops thought them. I reckon this kan be done in only one frame and some AS.
My idea is to put all the names of the imported images in an array and just loop through that. But what is the code for loading an imported image when clicking on a button and how do I loop through the array?
I'm using Flash CS4, and a template that I got from a friend to create a website.The template I have uses this "man figure" on the right side of the file. I want to make it so that this pictures loads a different picture each time the page refreshes. The picture can be randomly rotated to a different picture.I'm wondering if there is a possibility to do this, and if so, how should I go about it.My knowledge of Flash is very poor..Here is the template and swf file of the original file I have uploaded to a downlaodable website. The link is only available for 7 days from today
I am trying to use a list box to show a list of items, and load different images as referenced in the XML when the user changes the selection in the list box. I have the list box created, and have written out a text area to make sure the data is coming through OK when selection changes, but when I pass the image URL to the loader, it doesn't work, but no errors are thrown. I get a good path to the image from the bInput variable below, but when I add that to the loader1 loader variable, I just get [object Loader] from the trace.
I am using an array to load images into a holder_mc on my flash site. Is there a way to change the registration point at which the image loads? Currently the image loads and is justified to the top left corner of the holder. I would like to change it to the top right corner.
I am creating an image gallery and the images change but change right back to the original image. I had it working yesterday but today it doesn't work.
i have my nave bar as my main swf then i load each page as an external swf in a mc container. each button should be marked when you navigate to the respective page. how would i load a current pages icon over the generic one when i navigate to that page then unload it when i navigate to another page?
im messing with a movieclip symbol and i want to make a button, what'd i mean on Mouse over display/change this image in this X,Y cords or replace this image, something close to what buttonSymbol does but i want to make it using movieClip symbol... and i have no idea how to do it.. i started like this:
I am am not a developer but have bought a template which I am modifying to suit my needs. I have made most of the modifications but and stuck on how to change the animation for the image gallery. When I move from one picture to the next the animation effect is something like a bubble burst. This is too flamboyant for me. I would like to change it to something more sleek but have no clue where to start.
I have this code which allows me to replace the mouse cursor with an image but i would also like to change the image when the mouse is clicked down using a different image. the code i am using for just replacing the mouse cursor is[code]...
i tried using a different code which i found but it failed to work with my project can anyone help me please
I'm trying to makedress up game using flash cs5 (i'm new to all this so bare with me), and i have the body but i want to change the skin colour with a click of a button, i have 4 skin colours that i have ready but i'm not entirely sure how i can do this,
i am trying to make a animation in which Image change in slice while the mouse over the image and its come back to original image with slice yani reverce
I am making a new flash website and i stack on the as3 part.My site have a menu like all the site do.Now on the site load there is a background picture.When you press one of the menu buttons, the background image will change to this button specified image.But all that in an animation of fade in and out.My problem that i have everything but i cant know which image was before it changes to the buttons specified one. It maybe require as3 which i dont know.I cant upload here my work. its personal.But i ask you the professionals, please make a short fla file which will have the code and animations i need.(if you cant understand me)Please, make a fla file, which contains random 3 images.At the start it will have main background and a menu on it(just text-for fast and short work)The menu is 3 text ine(main,about,contact)now, make that when you press about(for example) it will change the main image(background) to the image of the about page.
I am trying to load a colour image and then it is changed to black and white image. Here I am using a mask. But it is not getting worked. The code that i am using for this purpose is attached following: import
I developing a site where on the homepage, there are about 6 images that rotate, but if you click on a sub link, a different image loads. But the problem is that, the first image has to cycle through before the second image loads. I want the second image to load immediately.
I have an application that I'm migrating from flex 3 to flex 4.5. In this application, there is some mx Image components that load a simple swf file (image). Spark image doesn't load swf files, so I was wondering, should I keep the mx Image, or should I change it to SWFLoader? Is there any advantages to using one or the other?
This shouldn't be too difficult, but what I have is a button, which in the 'over' state I want to load an external image, and then have the image disappear when the users mouse hovers off the button
I'm creating a moodboard application where the user can dynamically load an image onto the stage by pressing a thumb of the image in a menu item. I have most of that working but what I would like to know is that, if there is a way the user can interactively scale/transform the image when it is on the stage in the swf file?
I want to have an swf load an image file in an image container within the swf from the querystring. 1. In the query string I'd like the extension of the image file to not show:
2. In the swf I might have more then one place where the same howdy.jpg loads, but in different sizes. Which method would keep the aspect ratio of original and resize to fit varying container sizes?
3. I have some javascript parsing code with an swf example that I got from this page. [URL] But when I tried to alter the fla for my use it didn't work. I wasn't able to find 1 line of actionscript in the query.fla.
I cant load an image from a class.I have main.as which calls Classplayer.as Classplayer calls ClassMisiile.I cant load an image from ClassMissile .I can load the image in Classplayer and dont know why the image in ClassMissile doesnt appear and it is spelt right and in the correct directory.I dont get an error and the functions work but no image.
I would like to be able to add the functionality of being able to load different galleries from a menu without loading a new mc with gallery inside it. I managed to botch the file up pretty good on my own, and was wondering if there is a ready answer nearby.So I'm thinking have but1, but2 and but3, with a seperate xml file for each. What would you recommend for a smooth way to swap the the xml files to the gallery, and load the first image of the new xml file? Also, can it be done with one big ol' xml file while keeping the galleries seperate? It's not necessary, but could be handy, and save some loading.It would also be interesting to apply the same principle to the resizing script that Scotty has in that big Resizing thread, just a thought.
Second, I'm struggling a bit on xml and hoping for a hand. Your xml image gallery is a sweet piece of work, and I would like to be able to add the functionality of being able to load different galleries from a menu without loading a new mc with gallery inside it. I managed to botch the file up pretty good on my own, and was wondering if there is a ready answer nearby.So I'm thinking have but1, but2 and but3, with a seperate xml file for each. What would you recommend for a smooth way to swap the the xml files to the gallery, and load the first image of the new xml file? Also, can it be done with one big ol' xml file while keeping the galleries seperate? It's not necessary, but could be handy, and save some loading.
I am requesting an image via an ASP script: http:[url].....Shows up in browser but doesnt show up in flash when I use the moviecliploader to load it.I had a security error when I tried to load it earlier, but that warning doesnt show up anymore in the output window.
I make simple site but I have a little trouble with loading images. As you can see with new category there is new image. There is a problem, beacause only then img is loading, and I want to load all images when my site is loading. sample code how I operate with those img.
imgUrls.push("img/01.jpg"); imgUrls.push("img/02.jpg"); var k3:Boolean=false;
I have a background image in a movie which I would like to "replace" I remember I used to be able to replace images, but I cannot remember how to do it. I am using CS3. Is there a window which lists all the images?
I am making a website (even tough i don't know much about editing and stuff yet) and i'm trying to use this Template.. there are tabs on the site with option etc, and i am having trouble editing 1 tab at a time .. everytime i change something in 1 tab, it automatically changes all the others as well .. i don't know why .. there is a green 'glowing' light green retangle around all the tabs.[code]...
Currently, it opens to the first image in the set. I think it would be better if it opened to the first page of the thumbnail browser instead, to let people that are clicking on it know that there are more images in the set than just the one. Otherwise, they would have to know to click on the little "additional guides" icon in the lower right corner.