ActionScript 2.0 :: Change Load Point Of An Image Within A Holder?

Apr 12, 2010

I am using an array to load images into a holder_mc on my flash site. Is there a way to change the registration point at which the image loads? Currently the image loads and is justified to the top left corner of the holder. I would like to change it to the top right corner.

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I am using an array to load images into a holder_mc on my flash site.Is there a way to change the registration point at which the image loads?

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ActionScript 3.0 :: Create An Image Scroller That Just Scrolls Images From Point A To Point B On Load Horizontally In An Infinite Loop?

Mar 28, 2011

Hi I am trying to create an image scroller that just scrolls images from point a to point b on load horizontally in an infinite loop. I just used a code snippet to move it horizontally but don't how to get it to stop and at point b and loop again from a.

ActionScript Code:
game1.addEventListener(Event.ENTER_FRAME, fl_AnimateHorizontally_3);
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Actionscript 3 :: Change The Starting Point(x Second) To Load Flv With Flash Player?

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I want to use flv files for help document. But i need to set flv file, start and end points with code.

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Flash :: Unable To Load Image On Movieclip Registration Point

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To load an image onto a movieclip, the mc's registration point must be top left. Is there a way of loading the image on the whole movieclip, when it's reg point is not top left. In other words to set where to start putting the image in reference to the movieclip

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Actionscript 3.0 :: Load Images To A Holder?

Feb 28, 2010

i am looking to have a number a small thumbnail pictures on a page, and with either a roll over of the mouse or a click i would like them to larger on the screen.

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i have the follow issue :

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ActionScript 3.0 :: Load Then To Unload Images From A Holder MC

Mar 16, 2009

fairly new to AS3 and just get'n the hang of it.. i'm have'n trouble unloading images from a holder MC...

thb_btn_01.addEventListener(MouseEvent.CLICK, load01);
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[Code]....

i'd like to clean the holder every time a new thumbnail is clicked.

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[code]........

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ActionScript 3.0 :: Targeting Parent Swf Holder Mc To Load New External Swf?

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I have a main swf that loads external swfs into a holderMC. How do I get a button called playnext_btn on each external swf to tell the main swf to load a new external swf into its holderMC? I used this code in the main swf to do the initial load of the first external swf into holderMC:

Code:
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[code]....

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ActionScript 2.0 :: MovieClipLoader - Loading Bitmap In Holder Image Container

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I'm trying to load a bitmap using this: [URL]. It seems like the preload is working fine. I'm just having trouble loading the bitmap from here. it works without the preloader but I can't figure out what's not making it load when it's done.

Code:
function loadTransBitmap(id){
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[Code] .....

I noticed after the load is complete, I traced the width for targetMC, which is where the image should be preloaded..and it comes up as 0. So it seems like there's nothing in the holder_img container. But it preloads something so I don't know what the problem is.
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ActionScript 3.0 :: Image / Video Player - Remove Previous Child From Holder

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Code:
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Code:
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I have some images which I am loading with xml and tweening using scaleX and scaleY. They default tween from the top left. How can I make them tween from the centre using actionscript?

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Professional :: Change The Registration Point

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I have a movie clip on my stage with various elements in it. When I edit this movie clip all the coordinates for the various elements have really random values because the registration point is not set to the top left corner of the symbol but I can't find any way to change the registration point - nothing I've found online so far works.

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How can i change registration point of uiloader?

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how?

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When load an image into a instance, I can't align them because the reg point is different.

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Feb 24, 2010

I guess if there is a method for change the origin (0,0 point) of a flash document.If you publish a 200x200px flash document as a 400x400px flash document (changing its size by the html height and width attributes) and set its Stage.scaleMode = 'noScale' inside the flash, the stage area will grow the additional 200px (in each dimension).

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