ActionScript 2.0 :: "Moving An Object Using X And Y Values"?
Jan 25, 2007
When I do it with Kirupas interface everything's great but when I try it on my own my circle just won't move I've figured it has to do with the beginning, because the actionscript-part is going great.Oh, and I might be posting this in the wrong forum because I'm new and confused, and in that case, I'm sorry
I'm moving this little red box along the x axis. It just moves w/ the mouse but it moves off the movie clip area, i want to be able to set the left and right boundries. Heres my code.
I'm moving this little red box along the x axis. It just moves w/ the mouse but it moves off the movie clip area, I want to be able to set the left and right boundaries.
I'm moving this little red box along the x axis. It just moves w/ the mouse but it moves off the movie clip area, i want to be able to set the left and right boundries. Heres my code..
I'm trying to implement a aabb to circle collision.
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Somehow the collision does work as expected. Either they never move at all and "collided" was traced, or they'll continue moving and never collide when I tried swapping values around. Is there something i'm missing in my logic??? My box-box and circle-circle collision are working fine.
How can I change the speed of a moving car based on values input by user? Also, how can I make Flash calculate values of a function based on those input values?
I am trying to do a apply a tween for the width property on a MovieClip Object but every time it changes the width and the position too, and I don't want that. I want to change the width going to one side without changing the x and y of the object.
I tried both of thes and they gave the same result.
var c:Tween = new Tween(left, "scaleX", Strong.easeOut, 1, 1.5,20,true); var c:Tween = new Tween(left, "width", Strong.easeOut, 20, 200,20,true);
I think it is applying the transformation according to a center of the movie clip. but I don't know how it can be changed.
Im working on a small project and it involves a guy which you move with the arrow keys. The arrow keys add to his x, y velocities and his position is updated accordingly. How can i get this man to grab onto an object and spin around it (like when you grab pole and letting your momentum swing you around) . I can make him grab the object but I dont know how to modify his x,y speeds to simulate the arc.
I'm working with a web service and am returning an array to a field (that I set the data type as an Array). The result thus far is "[object Object]". How can I get the array values back out as a string?
I need to save email-id in my login form through the cookies. if I use shared object I am able to save but my requirement is need to save in cookies. How can I save? I got sample code from net. Attaching that code `package com {
import flash.external.ExternalInterface;
/** * The Cookie class provides a simple way to create or access * cookies in the embedding HTML document of the application.
I need some AS2 actionscript that I can place on a button to move it to the front on rollover. and move it to the back on rollout.I have two identical buttons on a layer in my timeline. When you roll over a button a larger text box appears ontop of it. The text box is the rollover state on the button, which is a button symbol. This works great in itself, but the problem is that the buttons are place close together and when one button gets rolled over and the text box encroaches on the other button's space. I always want the text box and button you are rolling over to appear in front of the other buttons that are on that layer. But that's not possible, since one button will be in front and one will be behind. Is there some AS2 actionscript that I can place on each of the buttons to move the button you roll over to the front?
I came across a problem where my flash timer keeps changing position as the browser window is resized or if the user scrolls down the page the timer will move with it?It also changes position on different monitor screens.Is there an easy way without too much code to position it at a certain position on my page :[URL]As you can see its too low and should be in line with 'Comming soon'Im also using Dreamweaver if that makes a difference.
I wrote it originally in as2 and I tried to translate it to as3 and it stopped working. It's suppose to move the player towards another player. this is just the part of the script that doesn't work
I'm new to Flash and just started working on an animated short. In one of the sequences, I realized too late that an object was too far left in the frame and needed to be moved back. Is there a way to do that in all of the keyframes at once rather than doing it one at a time? The thing that needs to be moved is a .png file, not a symbol.
i'm trying to use actionscript so i can make an object move up and down the Y axis by inputing numbers into a textbox. However at the moment my object starts in the centre and then when i enter a number it only goes down, and im not too sure how i can use negative numbers to make it travel up the y axis. I was thinking of using the numbers -10 - 10 so -10 would go down and 10 go up. Here is my code
Actionscript Code: // EXAMPLE WHERE TEXTBOX USED TO POSITION A BALL ON THE STAGEpackage { import flash.display.Sprite; import flash.display.Stage; import flash.text.*;
i'm trying to use code so if i type in -10 to 10 the object will move up or down the y axis. The code i'm using at the moment calculates how far to move it from the number inputed, then it removes te object and places it in the required position. However doing the removeChild technique messes up when having many on the stage. I was wondering if anyone knew a way of calculating the rating and then using it to move the object on the stage without removing it and adding it. Here is the code i'm using to move it. OR a way in which i can remove certain objects on the stage using remove child
Is there a way (I know there is) to use ActionScript 3 to move an object along the x axis a certain ammount of times when a person clicks the screen? Currently, I only know how to set it to go directly to a location, not multiple. Example:
I've been teaching myself 3d objects in Flash using the tool in the timeline and AS3. My Problem is moving an object one way and at a specific point move back (and repeat) in AS3 here is the code. How can I move satillite.x one way and then in the oppisite direction?.
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Is there a way to size these objects, or is it depedent on the size of the image map?
I have a straight line that converges to a point which makes the line curve. I want an arrow to follow the converging line. Motion guides seem to only work with a defined non moving path. How can I get my arrow to follow the moving curving path?
im having trouble getting this rotation function down pat. i have a turret that should be rotating towards another moving object. it should find the shortest direction to rotate. basically what ive done is converted action script rotation from using -1 -> -179 to 180 -> 359. but now im having issues when the object it is tracking passes over the zero degree point. the turrent then rotates around the other way. here is the code. my mind is getting a little boggled. it is being passed the x difference between the objects, and the y difference
I have very little knowledge of ActionScript. I have a movie clip. I want it to move along the x-axis when i press down on a button(button or movie clip) I do not know what code to use as it needs to be Action Script 2. Is there a Tutorial or something that can accomplish this? I have found a tutorial that moves the object around when you press a button. I am trying to get the same effect when you click down on a button: [URL] UPDATE The button is called btn and the object that moves is mctransparent I have managed the folowing:
i have a character_mc that moves on mouse click, a logtxt dyanamic text box and a mc named $box. The camera follows the character and when the log and $ boxes are staying put.
I want them to stay on the same point on the stage(meaning I want them to stay at the same place on the camera) I was wondering what i might do for this? I have tried to put them in a movie clip but it doesn't really seam like it worked well so i discarded the idea.
The following code works fine when mouse is pressed at any position on the screen ,object moves that position...but what if I want the object move that position at a certain speed..say+10 using setInterval...I mean I want my object move slowly to any position I click on the screen..
'm putting together a flash animation of approx five productsEach picture is above the other so the flash file is tall roduct 1 at the top product 2 underneath 3 underneath that etcThe whole thing will scroll up and down vertically to display each appropriate pictureI need 5 buttons each one would move the strip of images up and down vertically to the correct location and I was wondering if this would be possible by using actionscript to move and define the position on the long strip of images.I.e when product 1 button is pressed, scroll the strip up to show product 1 picture. When product 4 button is pressed, scroll the same strip down to display product 4..For example, each button script might read something likeonRelease - scroll the image bar to y position(obviously a different position for each button)would this be feesable? I hope somebody understands what I mean, I've seen these type of flash 'portfolio' type scroll bars quite a few times but I'm not sure how to go about putting one together, is this the best way?
I have a square box, which is larger than the stage. The box can be moved around the stage, using the startDrag/stopDrag methods. The box starts a 0,0 and gets moved with the mouse...
ActionScript Code: board.addEventListener(Event.ENTER_FRAME, boardMiniMapLocation); public function boardMiniMapLocation(e:Event){ if(board.x >= 0){
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In the above, the first two if statements work, it is just the last one that doesn't work.
What is supposed to happen, is when the board is dragged to the left, and it hits the boards right edge is equal to the right edge of the stage, it is supposed to not allow the board to move any more to the left.
I have this code where I want edge_btn to move to the left side of the stage, but I can't figure out how to get it to stop. It just keeps going. Also, I have edge_btn rotating the entire time in the beginning of the timeline.
Im trying to get a shape i have created to 'grow' and 'shrink as it enters different frames. Ive imported tweenClasses and i think i have everything done properly, only the scaleX and scaleY properties seem to change the position of the shape as well as its size, so instead of it just growing, it moves from the side of the stage toward the centre while growing. Out of curiosty, i decided to try altering just the 'x' and 'y' properties but they dont seem to do anything. heres the code i have:
Code: import fl.transitions.Tween; import fl.transitions.easing.*; var infoBox:Shape = new Shape();
Hello, I want to have a scene with 10 or so frames animated using the timeline, followed by some user interaction where the objects get moved around with actionscript, followed by 10 or so more frames animated using the timeline. What I find is that as soon as I move any objects using actionscript, the timeline animation won't touch those objects anymore; they are frozen in place.
At the start, I do nextFrame() whenever the user clicks the mouse, to go through the first 10 frames. Then when the user reaches the 11th frame, I want to scroll around on that frame and allow the user to click on an object to make it disappear. (The only way I know how to do scrolling is to move all the objects on the stage by the same amount.) Then when the user is done, I want to call nextFrame() again and have the animation continue. But the animation stops working at that point. All the objects which I have modified with actionscript (all I did was change the .y coordinate) become "tainted" and won't move when I call nextFrame(). Doesn't matter if I change the coordinate values back to what they were when I'm done.
Is there a way around this, to allow the timeline animation to keep going, or should I just avoid mixing timeline animation with actionscript altogether?