ActionScript 2.0 :: Next Level Markers - Make A Object Only Appear?
Jun 3, 2009Im trying to make a object only appear when you have collect enough coins. How could i do this?
View 2 RepliesIm trying to make a object only appear when you have collect enough coins. How could i do this?
View 2 Replieshow would i make a level that follows the character? would it be a on enter frame event?
View 13 RepliesI am doing a website in which I load a bunch of movies with an empty first frame to different levels in the first frame of the main movie. When I want to see each movie I have a button which tells a specific level to gotoandplay (2). Every time I "play" a loaded movie, I also tell all the others to gotoandstop (1) - so I wont see them anymore.Is it possible to make a loaded swf to "jump" to a much higher level - and all the other movies go back to a lower level? this way I wont have to make my movies go back to frame 1 all the time.
View 3 Repliesi've got that when you click a button it takes you to the next frame/level of the game, but i want to make the next level harder, meaning you have to kill all the enemies to goto the next frame/level, so, how do i make it so you have to click ALL 3 buttons on the stage to go to the next frame? Or is there another way to do this?
View 4 Repliesi was just wondering if anyone can point me to a right direction or help me out. I have this game with "balls" coming from down and going towards up and i was just wondering how can i make more and more of them come depending on the current level.
I guess all of them are going to be copies of the same "mc" but can anyone me copying them.
I am trying to make a password to access a certain level. heres the code ive come up with.
[Code]...
where the input text box var is "input" but for some reason, its not working. the "else" command is working perfectly, but when i try and use the password "35" to get to frame 35 it treats it treats it as "else" as if its not recognizing the password.
Am trying to make a 3 level flash menu. I'm getting into Flash and Actionscript 3 all in all so I'm a beginner as well.I'm also using TweenLite for the tweening and I got as far as the attachment goes. The problem is that when the 3rd and last level comes out on a mouse hover, ok so far so good, when the mouse goes over that 3rd part, the "menu goes back" animation is triggered as if I hovered out of the whole menu It probably sounds confusing, a flash file is worth a million words so check it out. The .fla is for CS3+
View 4 RepliesHow to do level adjustments (like Photoshop levels) on a bitmapData Object using the paletteMap method. I am fine with syntax and all that, just don't understand how the channel array values are used well enough to come up with them for myself. I have read to use a palette of 0 and 1, but I am not sure what that means. The goal of this is to take a grayscale image and get sharper black and white values for it. Also, I hope to understand how to use this method better in general.
View 1 RepliesI'm creating a simple shooter game and I've replaced the mouse cursor with a custom one. It works good but my monsters appear above the cursor. How do I make the cursor always remain on the top most level/layer?
View 15 RepliesI am working on a map for my company and have been using some tutorials and sample code I've found. All has been going well until I try to use an original marker. When I add the line of code into the marker object the map draws a blank.
so, this code works fine and uses the default marker when using the line below.
var m:Marker = new Marker(new LatLng(33.38298626887102, -86.67185000000000)); map.addOverlay(m);
But when I add the suggested code pasted below from Layers Magazine for adding an original marker, which is a movie clip in my library names 'marker', the map no longer works.
[Code]...
a very simple, basic question (unfortunetely I forgot this): how can you generate markers in flash?, in a frame in the timeline.
View 1 Repliesim trying to create a level select screen so the buttons unlock as you complete a level, so far i have this on each button:
on(release){
if(this.number <= currentItem){
gotoAndPlay(3);
}
}
[Code]...
How do I apply AS3 mouseevent to the Markers?
ActionScript Code:
GEvent.addListener(marker, "mouseover", function() {markerClick()});
function markerClick():void {
trace("You clicked the map.");
}
I'm having an issue to display markers into google map. I use XML to parse those markers.
**Flash gives me that error msg:TypeError: Error #1009: Cannot access a property or method of a null object reference.However I can see Latitude and Longitude display while traced them...
Code:
package
{
import flash.display.Sprite;[code]....
I have two layers in my FLA both with empty movie clips as follows:In mc_Empty1, I attach a faded background movieclip as I wait for mc_Empty2 to load a SWF. Once the SWF is loaded into mc_Empty2, I want to remove the faded background movieclip from mc_Empty1. When I load the SWF from the main timeline, the onLoad() function works and removes the faded background from mc_Empty1. However, when I load the SWF from mc_target, the SWF loads, but the onLoad() function does not. Here's my AS2 code:
//Loading SWF from main timeline
mc_Empty1.attachMovie("mcFadedBg", "mc_FadedBg", 1);
mc_Empty2.loadMovie("My.swf");mc_Empty2.onLoad = function():Void{ trace("loaded"); //This works removeMovieClip(mc_Empty1.mc_FadedBg); //This works}
[code]....
I know I'm targeting properly because the SWF loads as it should, but the onLoad() function does not.
This is making me a little kooky today. I thought I could defined a library path in PREFERENCES > ACTIONSCRIPT > ACTIONSCRIPT 3.0 SETTINGS then that library would be available to all AS3 FLA files, but that doesn't seem to work for me. If I use the PUBLISH SETTINGS and define the library path everything is fine.
Is there something that I could have done to disable the application level class path functionality? I guess I'm trying avoid having to set the library path for every new FLA I'm making.
I'm doing a bigger aplication in flash (as2).Image, there is a main "home" flash with several menu buttons.Clicking these buttons, I load external swf into an empty container in this "home" flash.[code]clicking buttons in this second level, will load external movies into an empty container in this SECOND LEVEL swf.This works fine, but now, coming to the THIRD LEVEL (don't think there will be more in the future) problems come up, some scripts won't work.Now (I'm a as2-beginner) I think, loading external swf ALLWAYS into containers in the first "Home" flash should solve the problem.But I don't know, how to load an swf from the third level into a container in the first "home" level.In the "home" level, I have a "close" button, that will unload the container content.I need to go to a certain scene "content_2" in the home swf, too.
View 7 Repliesi have game im doing, and i want it to jump to level 2 upon completing the first level, but the problem is, the level 2 is a seperate swf, i've tried to use
Code:
on (release) {
loadMovie("level2.swf",2)
}
I am changing over one of my projects from google maps to yahoo maps and was wondering who out there has experience with the yahoo maps api. Below you will see the code i was using with the google maps api to create custom markers using a library item as that marker. The library asset has some variables that need to be defined as you will see in the first part of my for loop. and this function needs to clear all the previously created overlays, before the for loop is run.
[Code]...
I need to set multiple measurement markers in my Flash app. It measures distance between them.
The problem I'm experiencing is that I can not refer to MC that I create at runtime with createEmptyMovieClip. It's got a name "marker1_mc". Then I need to create secont with name "marker2_mc". They're created fine but I cannot refer to their methods to draw a marker line. I can draw line only if I'm creating only one movie and refering to it's methods. How can I add more marker pairs to calculate more than one distance?
values.markers[markerNum] = new Array();
values.markers[markerNum].markerStartX = markerStartX;
values.markers[markerNum].markerStartY = markerStartY;
values.markers[markerNum].markerName = "markerLine"+markerNum+"_mc";
[Code].....
because I can't seem to do it myseld
View 1 RepliesIntelliJ displays yellow markers in the scrollbar on the right for warnings. Is there a way to disable warnings or just the yellow markers in the scrollbar?Follow-up: The file in question is from Adobe Flex SDK 4.1 frameworks/projects/framework/src/mx/controls/listClasses/ListBase.as. I have all inspections disabled. I've also disabled the JavaScript Intention Power Pack plugin. I have Highlighting Level set to None. With all this I still see warnings.
View 2 RepliesI am using Eclipse to work on a large Flex project. Whenever I have an error in an actionscript file, it shows nothing in the "Flex Errors" section of Markers but when I open the file that has the error it shows a question mark next to the line where the error actually is.Is there a way to show these questions marks in the markers section of Eclipse?
View 1 RepliesI have called main.swf into a container in index.swf.
myMCL.loadClip("main.swf","container"); is an action on my Index.fla timeline.
I have my navigation on index. (i wanted it to go on main, but the nature of the animation meant it had to go on index)
I need to call "home.swf" into "main.swf" from the navigation button in Index.swf.
When I had the navigation on "main.swf" this was my code to call "home.swf" into the page.
on (release) {
Preloader_mc.gotoAndStop("home");
}
("home") is the label name where the preloader is for home.swf
how to call the preloader for home into main.swf from "INDEX.SWF INSTEAD OF MAIN.SWF"
I have a file1.swf which loads file2.swf into it. Within file2.swf i have a button that when clicked needs to remove file2.swf and load file3.swf into its place.
View 2 RepliesIs there a way to link to one level below the current level? Instead of saying _root.level1.level2.level3, something like: ../level3 ?
View 4 RepliesIn my Flex project, can I add markers by its address instead of this:var myGeographicCoordinates:LatLng = new LatLng(myLatitude, myLongitude);for example add marker by "Paris, France"
View 2 RepliesI have made multiple markers via javascript, but trying to do the same in actionscript is proving to be quite challenging.I am using googles directions to retrieve a LatLng to add markers, but it's only returning one marker. Either the first or the second.Within my init function are the markers address array and call to return LatLng from directions. Basically placing the start and end as the same to place the marker.
markers = ['11030 Hartsook st, North Hollywood, CA','15713 Ventura blvd, Encino, CA'];
for (var i:Number = 0; i < markers.length; ++i) {
from.text=markers[i];[code]......
I had this same issue when I created an application using google's javascript API and the solution was to have closure on the callback function creating the multiple markers.I can not seem to find an example for making multiple custom markers, with anything other than using some random math function to create the multiple markers.
GlobalVars is a class that contains static public var types to keep up with however many addressess, lats, lngs, etc...I have tried using markermanager but it has some issues that I finally just gave up on. Starting with
retrieveLatLngAddress.addEventListener(GeocodingEvent.GEOCODING_SUCCESS, function(event:GeocodingEvent):void{
This is where I begin geocoding by address, rather than using an httpservice, as I was doing before, but I ran into issues of one httpservice result would return faster than another, which would in turn place the wrong data with the wrong marker.
Obviously, I have not found a solution, because this way is doing the same thing.Question being, how can I retrieve multiple markers info and keep all the markeroptions in order with the information being returned.
Here's the code:
public function makeMultipleMarkers(destinationAllObj:Object):void {
removeRouteMarkers();
myMarkers = [];
GlobalVars.myIcon = [];
[code]....
I want in my application show multiple markers on google map .only address of the city or country is provided but without latitude and longitude of the city
View 2 Replies