Number() didn't work, parseInt() does!I'm trying to make a solitaire card game but having a lot of trouble shuffling the cards. This is how I do it:
ActionScript Code:
aarray = new Array();
var i:Number = 0;
for (i=0; i<52; i++) {
[code]....
So I shuffle 52 numbers, cards are placed on the screen ordered by position, which is a1array[posit] but for some reason all cards came out at the same place.After staring at the screen for hours and nodding my head, I've finally found out, the value of a1array[posit] is an object now instead of a number. how to prevent it from becoming an object and let it stay a number, or turn it back into a number again?
Code: cnx.addEventListener(CNXConnection.DIGITAL, onDigital_10); function onDigital_10(e:DigitalEvent) {
[code]....
While debugging everything works properly if I'm testing that frame.But, pushing a button in another frame, I get the following error:
TypeError: Error #1009: Cannot access a property or method of a null object reference at "frame number:raw number"
I'm quite sure that the problem is that the variable e.Join changes its corresponding e.Value pushing a particular button in another frame (as must be). Any ideas how to link that information to the frame that create the error?
I am using the following code to create an array of grid coordinates. After pulling my hair out for quite some time, I did a trace (typeof) and found out that the coordinates are going into the array as objects. Obviously, I need numbers. Does anyone know how to convert the array values to numbers instead of objects? (as you can see, I wrapped my push command with the Number() operator, but it still turns out to be objects!)
I am using the following code to create an array of grid coordinates. After pulling my hair out for quite some time, I did a trace (typeof) and found out that the coordinates are going into the array as objects. Obviously, I need numbers. Does anyone know how to convert the array values to numbers instead of objects? [code]...
I want to find a way to only allow certain objects into an array that have a certain word in thier class name. Or at least find the optimal way of doing something like this. Heres the details. I have an Array that stores all the objects dropped into a cart.
function addProductToArray (e:MouseEvent):void{ currMC = (e.target as MovieClip); myCart.itemsInCart.push(currMC); trace(myCart.itemsInCart);}
ok, when I trace a certain variable: trace(numButtons) Display: 12 (which is getting it's value from a node in an xml document) owever, when I do: trace(typeof numButtons) it gives me an Object.How come I'm tracing a number but when I "typeof" it, I get an Object. The problem is, I can't use this variable as a subsitute for my number and it's messing up my functions.
Dear Guys I Want To Generate A Random Number Between 2 Number BUT Without Generating 2 Same Number I Mean If For Example Already Generated Number "2" Next Time Did Not Generate It , Is There Any Solution
I Want To Generate A Random Number Between 2 Number BUT Without Generating 2 Same Number I Mean If For Example Already Generated Number "2" Next Time Did Not Generate It,
Inside my code i have some variables declared as Numbers, and i get some others from an external source; these variables can either be Numbers or String representation of Numbers. Now, i have to implement some equality controls on these variables, and since i don't know in that moment which type are them of, i'm converting all of them to Numbers (i don't need and neither want to compare strings) via the Number() function which accepts either Numbers or Strings as an input. These controls can compare 2 single variables or a variable and a sum (or subtraction) of other variables, for example:
I'm trying to create a shuffle button for my mp3 player. I don't want it to repeat any song in the xml playlist until all the songs are played. Is there to display a random number on the click of a button, without repeating any number in the array until all the numbers in the array are used?
SO, I want to do a very simple program, and I have no clue how to even get started. This is what I need to do. Several Different boxes to put something into. I Have Done That, I can type into them. Their instance names are
Box1 Box2 Box3
Heres what I have no clue on how to do though, completely lost. Box 1 needs to have the value psr.
I would like to know is there any limitations in flash textarea like the number of lines it can have or the number of bytes it can have. iam opening a text file using php in textarea, where all the contents of the files are not getting loaded in the textarea. If it is there then how to increase its size, is it same thing in flex?
I get the right number when I click on only '+' or only on '-'But if I click '-' until 0.7 and '+', it stays at 0.7 The same append when I click '-' until 0.9 when '+', it stay to 0.8. Why? How can I do to increment or decrement a Number by 0.1?
i got a input text , how do i set some number if they input the right one?like i want (2,4,6,8,10) to be true if they input the the same number ,i want boolean to be true how i going to do this?
I have been trying to find some code that lets me round a number to the nearest multiple of another number.So if for example we have number 44 the nearest multiple of seven would be 42.