ActionScript 2.0 :: ParentVar Not Defined Within MovieClip
May 3, 2008
The thing is that I have a global var on the main line "Gvar"...so far good ? Next there's a Mc that is supposed to change a variable called "ParentVar" but... the ParentVar is not defined within the Mc but rather it's passed to it by :
OnClipEvent(load) {
ParentVar = _global.Gvar
//the global variable is passed to the Mc
}
Now once the global variable is passed down, at some point in the mc. I want the Mc to change "It's" ParentVar witch in this case is _global.Gvar eg. (ParentVar = "HELLO") and that should change _global.Gvar problem is that this will only change the parentVar and not the global var, the only reason I'm doing this way is that I want to have multiple MC's that changes Multiple Globals while using single Mc instance copies.
I am brand new to AS3 and just about muddled through with AS2. I have a problem which should have a simple solution but everything I try gives errors.I had a load of buttons on the main timline which worked fine. I have moved a load of them into another movieclip called flyoutMenu. Now none work and I get the error:Error #1065: Variable about is not defined.This is the code stripped down to one button:[code]
I am using flex builder 3.2, Action Script 3 and develop for Flash Player 10 and am quite new to it. when I call a method of a self defined class, I get the 1061 error (not defined). But the class and the method exist and are public, so what the hell am I doing wrong? Flash Builder is even offering me this method in the auto-completion, so at least the builder knows it... I have already tried cleaning the project (as this is the common source of strange errors when working with java/eclipse),
edit: solved... The problem was that a package had the same name as the variable I used for the class. Very strange error message, thumbs down for this .
I have a class that contains a MovieClip and a String.In my library there are 3 exported MovieClips: Movie1, Movie2, Movie3.I want to define 3 variables of this class and each with a different MovieClip and String.[code]...
I've finally made the leap in to AS3 - it seems much nicer and easier than any of its predecessors but I'm still getting stuck on the odd thing.This is something I haven't been able to resolve with Google:
I have a movieclip with an instance name "myMC". On the first frame inside myMC I have another movieclip called "point". On the second frame inside myMC I have a movieclip with instance name "smallBox".This works:
myMC.point.transform.colorTransform = c;
This does not: myMC.smallBox.transform.colorTransform = c;
Do I need to do something to indicate I'm working on frame 2?
I'm creating a product page for a client. The flash portion of it is generated dynamically using an xml document. The issue I'm having is with the features portion of the programming. During the generation of each page a list of features is brought in. Those features all have an associated hotspot that is displayed on the product image. What's supposed to happen is when someone rolls over the feature list item, the list item is highlighted, a description box is displayed and the hotspot glows. Vice versa, when someone rolls over the hotspot the hotspot glows, the list item is highlighted and a description box is displayed.
My issue comes with the communication between the two. Here's what I'm doing so far:XmlLoader is a class I created to deal with getting the nodes. getXMLNode takes two parameters - the parent node and the name of the node we're looking for)
Code: var featureNumber:Number = 1; for( var feature:XMLNode = featuresNode.firstChild; feature != null; feature =
In my FLA file (FLASH-8, AS-2)? in the library I have a movieclip named "mc" which is just one frame and in it specifies a property "price" like this: this.price="three";
In the main scene I have this code:
attachMovie("mc","t1",1) t1.onPress=function(){trace(t1.price)}; //returns the correct value "three" trace(t1.price); //returns "undefined"
Why the first trace(t1.price) returns the correct value and the second one returns "undefined"?And how do I make this property available without using onPress? The objective is to output the pictures of a set of movieclips and place the price of each picture under it using a dynamic textfield
I create a new MovieClip, call it Somehow, and link it to the name "MyClip", for example.[code]...
They must be MovieClips, because the functions not only response with hello, like in the example.
So I want to create the Clip copies and call the functions in one step. This example is also not working when i put it inside of a onLoad, or onEnterFrame and so on.
I have a Flash movie that attaches a .as defined MovieClip in the first frame of the timeline.In my MovieClip class, I attach a background image movie and a couple of buttons and whatnot - basically building a screen.If the user clicks a certain button on the screen (the button is defined entirely in actionscript and isn't on the flash stage at all), then I want to pop up a Window component.In my class file, I define _win:Window; but do not instanciate it initially.I defined the button's onPress event inside a load listener - this is that definition.
It is called Play_button. This time I ran it and got a different error, (Access of undefined property Play_button)but is still in the same direction as the first one.
I have seen a few posts regarding: ReferenceError: Error #1065: Variable is not defined, but none solving this issue.I have just upgraded to CS4 from CS3. I compiled and run the projects built in CS3 and get this error on loads of MovieClip classes available in the Library.ReferenceError: Error #1065: Variable Movieclip_mc is not defined.Sounds like there is a difference in the compilers that is kicking this error up. I have tried creating a new central .fla document in CS4 and stil no good.
I'm building an AIR application with Flash Builder 4. in the application descriptor I set the minimum AIR version to 3.0 I'm building against Flex SDK 4.5.1 which I overlayed with the AIR 3.0 SDK
I have this line of code in my app:
var nativeWinOpt:NativeWindowInitOptions = new NativeWindowInitOptions(); nativeWinOpt.renderMode = NativeWindowRenderMode.GPU;
this compiles fine, but when I run it in ADL, I get:
ReferenceError: Error #1065: Variable flash.display::NativeWindowRenderMode is not defined.
NativeWindowRenderMode should be available in AIR 3.0?
I am trying to modify a menu system that I like that I found on the web I thought this would be easy enough to modify and make each named menu item a hyperlink.The menu items are dynamically created depending on the number of items in an array. I thought I could create another array and add an eventListener to each menu item created with a hyperlink from the second array:
ActionScript Code: public var menuLinks:Array = ["/about", "/portfolio", "/photos", "/blog", "/contact", "/guest_book"];
I'm displaying a variable into a textbox, but sometimes it's value is unset (loading delay) I'm using loadVariables so the .onLoad won't work.. How can I check if a variable already has a value?
I'm making a contact form, and I keep getting two errors when I try previewing it in a web browser.
ReferenceError: Error #1065: Variable Button is not defined. ReferenceError: Error #1065: Variable ComponentShim is not defined.
I don't know what these errors mean. Can anyone give me an explanation? I am using Flash CS4 with ActionScript 3.0. The first function is for the contact button to go to the contact page. The code following is the code for the contact form.Here is my code for the contact form:
Code: function onContactClick(e:MouseEvent):void { gotoAndStop("contact");[code]............
I try to load some images from urls, but the index of the function fixSize, is out of the array limit exactly by 1(index=total). I know this by using the debugger.
Actionscript Code: ...//vars are definedvar imageMvc:Array = new Array(); function insertImages() :void{for (var i:int = 0; i < total; i++){var l:Loader = new Loader();l.addEventListener(Event.ADDED, function(){ fixSize(i)});l.load(new URLRequest(images[i]));imageMvc[i] = new MovieClip(); imageMvc[i].x = 160 + i * 80;imageMvc[i].y = -35;imageMvc[i].addChild(l); imageMvc[i].width = 70;imageMvc[i].height = 70; addChild(imageMvc[i]);}}function fixSize(index: int):void{ imageMvc[index].width = 70; imageMvc[index].height = 70;}...
In this case, total=4 and I trace that fixSize is called with the argument index=4. So of cource I get an error which said that imageMvc[4] is not defined.
In my Flash, when I have created a document "AIR for Android" with the sdk emulating working (and having installed de Air 2.5 in it), when i clic on "Configuration of Air Android..." appears the error:
"Apollo_OpenSettingDialog.jsfl":ReferenceError: Air2_5_Android is not defined
I opened up FB3 today, without making any changes, I press F11 and now I am getting this error that I never have gotten before: ReferenceError: Error #1065: Variable CaratPicker2_inlineComponent1 is not defined.
I find it strange I am getting this error everytime now, when I never got it before and I didn't make any changes before I started getting it. Anyways it is coming from line 78 which is <mx:Component> the start of an inline item renderer.
So any ideas how or why this error is being thrown? I have never seen an error like this before and the message isn't very clear to me as to what the issue is.
Note: This is an Actionscript project, not a Flex project.
I have class A defined in an RSL (technically, it's an art asset that I made in the Flash IDE and exported for actionscript. The entire .FLA was then exported as a SWC/SWF).
I my main project I have class B, which inherits from class A. The project compiles fine, with no errors.
However, when when the project runs and I try to create an instance of Class B, I get a verify error. Creating an instance of Class A works just fine, however:
import com.foo.graphics.A; // defined in art.swf / art.swc import com.foo.graphics.B; // defined locally, inherits from A ... <load art.SWF at runtime>
I am php developer, my html integrator has given me a swf file. When integrated, I saw there are some parameters defined. I would like to edit them. They are in an object tag like:
Im currently getting the following error:"ReferenceError: Error #1065: Variable TweenLite is not defined."I might think its because tweenlite isnt imported correctly, so some path issue - but tried a few things, and still the same.Basically I have my main.fla, where I import a class:path: main. fla /classes / com / myfolder / contact / ContactForm.as.AS: import classes.com.myfolder.contact.ContactForm;In this package I try and import the tweenlite librabry with the following:[code]
I have a flex app using the facebook js bridge to log in, and I am trying to pass the users name back to the app, but I am coming across the thing that I will explain after the code:
function getFriends() { var nameOfPlayer = ""; FB.api('/me', function(response) {
I have Class A defined in an RSL (technically, it's an art asset that I made in the Flash IDE and exported for actionscript. The entire .FLA was then exported as a SWC/SWF).
I my main project I have Class B, which inherits from Class A. The project compiles fine, with no errors.
However, when when the project runs and I try to create an instance of Class B, I get a verify error. Creating an instance of Class A works just fine, however[code]...
I need to load some fixed size swf(800*600) in main swf file which displayed 100% in page, i just need to not "resize" secondary swf. Can anyone show me the AS with size definition functions loading other swf.
I have this flex application (but the problem concerns the AS3):[code]I still get the same Error:ReferenceError: Error #1065: Variable logo is not defined.Is it possible that SWF file is corrupted or contains errors?