I'm displaying a variable into a textbox, but sometimes it's value is unset (loading delay) I'm using loadVariables so the .onLoad won't work.. How can I check if a variable already has a value?
I'm displaying a variable into a textbox, but sometimes it's value is unset (loading delay). I'm using loadVariables so the .onLoad won't work.. How can I check if a variable already has a value?
I am using flex builder 3.2, Action Script 3 and develop for Flash Player 10 and am quite new to it. when I call a method of a self defined class, I get the 1061 error (not defined). But the class and the method exist and are public, so what the hell am I doing wrong? Flash Builder is even offering me this method in the auto-completion, so at least the builder knows it... I have already tried cleaning the project (as this is the common source of strange errors when working with java/eclipse),
edit: solved... The problem was that a package had the same name as the variable I used for the class. Very strange error message, thumbs down for this .
See [URL] Now there is a button called Answera, which when clicked should have a symbol (movie clip) called Check appear at the cordinated specified. Check exists in the libary (but does not have an instance name) and no where else on the stage. when I run this code I get: 1180: Call to a possibly undefined method Check. -> var rightCheck = new Check(); How is it undefinded if it exists in the libary?
The following is my codes. This is still work in progress; so, you will see some functions with empty contents. Plus, this is my first Flex application; please bear with me. This is a quiz application that gets the questions and answers to each questions from a ColdFusion web service. There are three types of questions, True or False, Multiple Choice with single selection, and Multiple Choice with multiple selections. So, based upon the question type, the application would dynamically generate the appropriate amount of radio buttons or check boxes for the users to select. I got these working. The problem that I am having is, I am not sure how to check what the users have actually selected. In some other forums and posts on other web site, it said that I can use event.currentTarget.selectedValue to get the user selection. But when I actually do it, I got a run-time error saying, "Property selectedValue not found on mx.controls.FormItem and there is no default value." My question is, what do I need to do to capture the user selections?
It is called Play_button. This time I ran it and got a different error, (Access of undefined property Play_button)but is still in the same direction as the first one.
I have seen a few posts regarding: ReferenceError: Error #1065: Variable is not defined, but none solving this issue.I have just upgraded to CS4 from CS3. I compiled and run the projects built in CS3 and get this error on loads of MovieClip classes available in the Library.ReferenceError: Error #1065: Variable Movieclip_mc is not defined.Sounds like there is a difference in the compilers that is kicking this error up. I have tried creating a new central .fla document in CS4 and stil no good.
I'm building an AIR application with Flash Builder 4. in the application descriptor I set the minimum AIR version to 3.0 I'm building against Flex SDK 4.5.1 which I overlayed with the AIR 3.0 SDK
I have this line of code in my app:
var nativeWinOpt:NativeWindowInitOptions = new NativeWindowInitOptions(); nativeWinOpt.renderMode = NativeWindowRenderMode.GPU;
this compiles fine, but when I run it in ADL, I get:
ReferenceError: Error #1065: Variable flash.display::NativeWindowRenderMode is not defined.
NativeWindowRenderMode should be available in AIR 3.0?
I am trying to modify a menu system that I like that I found on the web I thought this would be easy enough to modify and make each named menu item a hyperlink.The menu items are dynamically created depending on the number of items in an array. I thought I could create another array and add an eventListener to each menu item created with a hyperlink from the second array:
ActionScript Code: public var menuLinks:Array = ["/about", "/portfolio", "/photos", "/blog", "/contact", "/guest_book"];
I'm making a contact form, and I keep getting two errors when I try previewing it in a web browser.
ReferenceError: Error #1065: Variable Button is not defined. ReferenceError: Error #1065: Variable ComponentShim is not defined.
I don't know what these errors mean. Can anyone give me an explanation? I am using Flash CS4 with ActionScript 3.0. The first function is for the contact button to go to the contact page. The code following is the code for the contact form.Here is my code for the contact form:
Code: function onContactClick(e:MouseEvent):void { gotoAndStop("contact");[code]............
I try to load some images from urls, but the index of the function fixSize, is out of the array limit exactly by 1(index=total). I know this by using the debugger.
Actionscript Code: ...//vars are definedvar imageMvc:Array = new Array(); function insertImages() :void{for (var i:int = 0; i < total; i++){var l:Loader = new Loader();l.addEventListener(Event.ADDED, function(){ fixSize(i)});l.load(new URLRequest(images[i]));imageMvc[i] = new MovieClip(); imageMvc[i].x = 160 + i * 80;imageMvc[i].y = -35;imageMvc[i].addChild(l); imageMvc[i].width = 70;imageMvc[i].height = 70; addChild(imageMvc[i]);}}function fixSize(index: int):void{ imageMvc[index].width = 70; imageMvc[index].height = 70;}...
In this case, total=4 and I trace that fixSize is called with the argument index=4. So of cource I get an error which said that imageMvc[4] is not defined.
In my Flash, when I have created a document "AIR for Android" with the sdk emulating working (and having installed de Air 2.5 in it), when i clic on "Configuration of Air Android..." appears the error:
"Apollo_OpenSettingDialog.jsfl":ReferenceError: Air2_5_Android is not defined
I opened up FB3 today, without making any changes, I press F11 and now I am getting this error that I never have gotten before: ReferenceError: Error #1065: Variable CaratPicker2_inlineComponent1 is not defined.
I find it strange I am getting this error everytime now, when I never got it before and I didn't make any changes before I started getting it. Anyways it is coming from line 78 which is <mx:Component> the start of an inline item renderer.
So any ideas how or why this error is being thrown? I have never seen an error like this before and the message isn't very clear to me as to what the issue is.
Note: This is an Actionscript project, not a Flex project.
I have class A defined in an RSL (technically, it's an art asset that I made in the Flash IDE and exported for actionscript. The entire .FLA was then exported as a SWC/SWF).
I my main project I have class B, which inherits from class A. The project compiles fine, with no errors.
However, when when the project runs and I try to create an instance of Class B, I get a verify error. Creating an instance of Class A works just fine, however:
import com.foo.graphics.A; // defined in art.swf / art.swc import com.foo.graphics.B; // defined locally, inherits from A ... <load art.SWF at runtime>
I am php developer, my html integrator has given me a swf file. When integrated, I saw there are some parameters defined. I would like to edit them. They are in an object tag like:
Im currently getting the following error:"ReferenceError: Error #1065: Variable TweenLite is not defined."I might think its because tweenlite isnt imported correctly, so some path issue - but tried a few things, and still the same.Basically I have my main.fla, where I import a class:path: main. fla /classes / com / myfolder / contact / ContactForm.as.AS: import classes.com.myfolder.contact.ContactForm;In this package I try and import the tweenlite librabry with the following:[code]
I have a flex app using the facebook js bridge to log in, and I am trying to pass the users name back to the app, but I am coming across the thing that I will explain after the code:
function getFriends() { var nameOfPlayer = ""; FB.api('/me', function(response) {
I have Class A defined in an RSL (technically, it's an art asset that I made in the Flash IDE and exported for actionscript. The entire .FLA was then exported as a SWC/SWF).
I my main project I have Class B, which inherits from Class A. The project compiles fine, with no errors.
However, when when the project runs and I try to create an instance of Class B, I get a verify error. Creating an instance of Class A works just fine, however[code]...
I need to load some fixed size swf(800*600) in main swf file which displayed 100% in page, i just need to not "resize" secondary swf. Can anyone show me the AS with size definition functions loading other swf.
I have this flex application (but the problem concerns the AS3):[code]I still get the same Error:ReferenceError: Error #1065: Variable logo is not defined.Is it possible that SWF file is corrupted or contains errors?
I'm trying to have a bunch of buttons generated in a for loop, and I want the onRelease function defined so that each button has a unique e-mail address attached to it.As it stands now, all the buttons are being assigned the last e-mail address in the XML file. I've got more code in my actual file that creates text fields on top of the buttons, and they're displaying the correct info, so it's only the onRelease function that isn't working...Here's the abridged code:
var xmlPeopleList:XML = new XML(); xmlPeopleList.ignoreWhite = true; xmlPeopleList.onLoad = function(bSuccess:Boolean) { if (bSuccess) {
The thing is that I have a global var on the main line "Gvar"...so far good ? Next there's a Mc that is supposed to change a variable called "ParentVar" but... the ParentVar is not defined within the Mc but rather it's passed to it by :
OnClipEvent(load) { ParentVar = _global.Gvar //the global variable is passed to the Mc }
Now once the global variable is passed down, at some point in the mc. I want the Mc to change "It's" ParentVar witch in this case is _global.Gvar eg. (ParentVar = "HELLO") and that should change _global.Gvar problem is that this will only change the parentVar and not the global var, the only reason I'm doing this way is that I want to have multiple MC's that changes Multiple Globals while using single Mc instance copies.
I have two SWF files loader.swf and external.swf, external.swf is sitting on a remote server and I load it up from loader.swf using MovieClipLoader. external.swf includes a class definition for SomeClass by including a .as file, which also sits on the remote server. External.swf defines a method that returns an instance of SomeClass.
Once I've loaded up external.swf via loader.swf I can call the function that returns an instance of SomeClass. The problem is that laoder.swf seems to require a local copy of the as fiel that defines the class, rather than being able to receive the information it needs from external.swf, I really need to keep this class definition on the remote server, and not have a copy of it locally. Is thre any way I can encapsulate this within external.swf? I'm free to cahnge whatever I like.