ActionScript 2.0 :: Play Effect On Particular Day?
Sep 30, 2004
I want to put a twist on Kirupas excellent snow fall tutorial...
Say I design multiple movieclips (snow for Christmas, pumpkins for halloween, fireworks for bonfire night etc) can I use AS to detect the users local date and call the relevant symbol to rain down?
View 7 Replies
Similar Posts:
Jan 16, 2010
I've put a blur effect on the hit state of a button, but the script for the button is On Release Go to and Play the scene I wan't it to skip to. So as soon as the button is clicked it does what it's told and the blur effect (16 frames long) doesn't get to play.
View 5 Replies
May 10, 2011
I could not play the parallel effect which is defined by the following code:
var parallel:Parallel=new Parallel();
var E1:WipeDown=new WipeDown();
var E2:WipeLeft=new WipeLeft();
parallel.addChild(E2);
parallel.addChild(E1);
parallel.duration=2000;
parallel.target=this;
parallel.play();
On playin the effect by calling effect() function only the effect E1 is getting played. If the code was:
[Code]....
View 1 Replies
Jul 27, 2011
In one function I am calling the play method on an effect and in another I am calling the reverse method. The play method works but the reverse method does not. It appears that the propertyChangesArray is used to store the previous effect start values but that property is null when calling reverse.
[Code]...
View 1 Replies
Jun 3, 2010
Im an aspiring flash game developer struggling with a bit of code in my upcoming game, I want to play a sound(A "ding") everytime the main character touches a cookie on stage. The main character follows the mouse cursor, and the cookies fall down from the sky.
I have scripted the cookies main class, with this function(which works fine)
private function eFrame(e:Event):void{
Code:
private function eFrame(e:Event):void{
this.y += 3;//move the bell slowly downwards
if(this.hitTestObject(_root.mcMain)){//if this touches the main character
_root.mainJumping = true;//make him jump
[Code].....
And I was hoping it would go into the library and play the sound bit named "bellSound" but it doesnt do this, instead nothing happends, not even any errors under the "Compiler errors" So no im a bit lost, as I do not know how to make this work, so a sound is played when the main character touches the cookie.
View 3 Replies
Sep 5, 2009
I'm removing a component from the WindowedApplication, using removeChildAt(), and want to play an effect (defined within the component, say mx:Resize) which reduces the height of the component (an hbox) to 0 before it is removed.
I was using the removedFromStage event within the component, but it just disappears (without playing the effect). I guess it's being removed before the effect is played. Is there a way to play the effect, which is preferably defined in the component, before the removeChild function completes?
View 3 Replies
May 19, 2010
layer 1 --> an embeded video
layer 2 --> an invisible button
**Here is my code in layer 3**
stop();
var vid:Boolean = true;
function vid_event(event:MouseEvent) {
[code]....
I already get the play and pause fuction (that's all i need). I just want to add an image to show when the video still not playing in and pause. If the video played the image will disappear and if pause the image will appear.
View 1 Replies
Nov 16, 2011
I have a movieclip. And I try pause n play together with sound. But I can't do it. This my code in one frame just play pause movie clip without sound..
MC_play.onRelease = function(){
hal_satu.play();
sound1.play(sound1.position);
} MC_stop.onRelease = function(){
hal_satu.stop();
sound1.stop();
}
1. And must fill the sound in movie clip or in frame?
2. How I can play n pause the sound with code?
View 5 Replies
Apr 19, 2010
I have a panel with a button in it. Clicking on the button will direct the panel to state "State2" adding another two buttons into the panel. During the state change, I want the panel to resize first and then show the newly added two buttons, so I applied transitions onto the state change.
My question is:
If I put the two buttons within a HBox directly under the addChild tag, it works fine. However, if I create a new component with the same code (HBox with two buttons in it) and then add the new component to the panel (Comp in the code commented), it won't show the resize effect.
<?xml version="1.0" encoding="utf-8"?>
<mx:Application xmlns:mx="http://www.adobe.com/2006/mxml" layout="absolute" xmlns:local="*">
[Code].....
View 1 Replies
Feb 22, 2010
I'm completely new to AS3. Being completely new to actionscripting I found a tutorial on how to create a typewriter effect, which I have successfully made into a movie clip. My problem is that I want to stop the movie for the typewritten text to appear and make the movie pause for a pre-defined number of seconds and hereafter continue to the next scene or frame or whatever is the most easy. The link for the file text.flv: [URL]
View 1 Replies
Oct 21, 2010
I have a movieclip within the "over" section of my button, which contains both an roll over and a roll out animation. My problem is that I cant seem to get flash to play the rollOut animation.
I placed the following code in the button itself
on (rollOut) { this.start_mc.gotoAndPlay("mouseOut");}
I tried setting up a function to find when the user rolls off the button but it didn't work either.
View 1 Replies
Aug 27, 2010
This is the sample code of what we are using in my project The way which we are using to apply effect when using removeAllchildren from viewstack.Requirement is when i click on second button the canvas which i was created dynamically has to remove with wipe up effect how can i put effect with using removeAllChildren method.
View 0 Replies
Jun 14, 2005
check out: [URL] The typewriter effect here is very fast, much faster than when I use onenterframe to produce the effect. Does anyone know how this is done?
View 14 Replies
Jun 16, 2003
I really like the text effect Pom used in the footer contest, and would like to use the same grid-type method of creating mc letters but with a different effect. i understand how to change the parameters and shapes of the letters, but can't seem to figure out which piece of code is purely for the explosion effect. basically, i want the letters but with the 'Repel' effect from[URL] here is Pom's AS:
[AS]
cellSize=3;
radius=10;
damp=.85;
[code]....
and here is the .fla using the repel effect using pre-made mc:
View 6 Replies
Feb 8, 2011
It's a bit of decoration to go behind a logo. When the dMove var is commented out I get the appropriate line of squares fading in and out at random spots along the x = 78 axis, but when introduced nothing appears at all...
[Code]....
View 2 Replies
Aug 25, 2010
is there a way to change the code and create attraction effect instead of push effect?i tried but without success...!
View 1 Replies
Feb 7, 2006
in a nut shell I have found this wicked piece of open source actionscript.
It responds to the cursor and was wondering if it is posible to modify the x_position and y_position actions and make the action respond to a moving object???? (a movieclip with a variable name)
is this to complicated to attempt or is it doable??
ACTIONSCRIPT
Code:
//
var rows, colm:Number;
//
[Code]....
View 2 Replies
Jan 29, 2004
I want to be able to make a movie clip (that acts as a button) so the roll over effect finishes before the roll off effect is triggered. Like if a marker circles a button, i want the circling animation to stop before the roll off effects happens. Anyone know how to do this.
View 2 Replies
Oct 22, 2009
Several months ago I created this, The Halo Galactic Map. After talking with a lot of people on their opinions and such, I wanted to take it to the next level and replicate the map found in Mass Effect and Mass Effect 2 shown here.
Based on my knowledge of Photoshop and some... and by some I mean very VERY little Flash... I took it upon myself and another member of the community to create this.
All was going well until the member decided it wasn't his cup of tea. Basically, he didn't like that he couldn't do it well enough.
Ok, so I've installed Flash and tooled around with it for a bit, but I want to get going. I know this isn't the best place to post this thread - I know there are probably better places - but I just wanted to know where and what to begin with. I have the whole thing planned out in levels, layers, and motion...
View 0 Replies
Jul 14, 2011
I am trying to make a swf with one FLV playback player and 6 buttons. I've got 6 different videofiles that I want to have linked to this swf. Some of the videos are quit large.When starting the Swf, the first video has to start, after playing it, it has to stop. Then you must be able to choose which video to play by clicking one of the buttons. I don't want to have small thumbnails of the video, just plain and simple buttons.I have to have all my files, both fla, swf and xml files in the same directory (I cannot have them stored in different folders, since I have to upload this to a cms system which has limited upload properties).
I've tried to find the right script on the internet, I'm not very good at scripting myselve, actually rather poor educated there.It seems to me that I have to make an xml file with a list of all my videos, I have my default swf ready, with a FLVplayback and buttons.Now there's just the coding part....
View 1 Replies
Feb 27, 2012
I have created two buttons for separate audio files. Essentially if you click on the button it will play and stop. This works great! I have also injected a SoundMixer.stopAll(); to ensure if you click between both buttons that it will stop the current audio file to play the next one. My problem is when I select the 2nd button for the first time everything seems to be working...it's when I attempt to click on the first button again, that it will require 2 clicks and then it stops and plays accordingly...anyone know how I could eliminate this annoying two click process?
[Code]...
View 1 Replies
Sep 1, 2010
I want a movie clip (let's call it homecontent_MC) with 100 frames play to frame 80 and stop.Then when someone clicks a button on the navigation bar (home, about, services, contact, etc...) homecontent_MC would then begin playing from it's position (frame 80) til it reaches 100, at which point it wouldn't be on screen, and the movie clip that corresponds to the navigation button press (say services_MC...) would start from frame 1 and continue til it stops at it's frame 80...
View 7 Replies
Nov 5, 2010
I got a bunch of live stream from FMLE, say: "FMLE_channel1", "FMLE_channel2", "FMLE_channel3". And then on the server side, I created several corresponding republished stream called "channel1", "channel2", "channel3".
On periodical basis, we call Stream.get("channel1").play("FMLE_channel1", -1, 10, true) every 10 seconds. Similar things were done on the second channel & third channel.Soon after the above Stream.get("channel1").play() call, I should get the following events in sequence:info :NetStream.Unpublish.Successinfo :NetStream.Publish.Startinfo :NetStream.Play.Resetinfo :NetStream.Play.Start In the above case all are happy. Clients can view channel1, channel2, channel3 well.But then after a while, one of the three channels, in most case it would be channel1, will not be viewable.
With the server trace info, I found that after the Stream.get("channel1").play() call, only the following two events exists:
info :NetStream.Unpublish.Successinfo :NetStream.Publish.Starti.e. I was missing the play.reset and play.start event.I further checked and confirmed that the FMLE was publishing all three channels fine to the server. I was able to view the "FMLE_channel1" from flash clients, but not the republished "channel1". the version is FMS 3.5.0.
View 3 Replies
Jan 22, 2011
I play games on Pogo and have never had a problem with their Flash Games until released Daily Hot Shots. It doesn't load fully and I've done EVERYTHING I know to do to get it to play. No errors show up. I can play ALL the other flash games but this one. When I right click, the name of the site's owners do not show up....I have the settings showing though Not all of the game loads and that's the problem. I've tried uninstalling and reinstalling....tried a different browser and have the same exact problem. THIS GAME WILL NOT PLAY.
View 2 Replies
Oct 11, 2009
I have five different scenes all including three different buttons. When I test the buttons in "play scene" - all buttons sounds correctly in all scenes. But when I play movie, there is sound only with one button (the same button in every scene). I have looked for differences, but this button seem to have all the same parameters as the others.
View 10 Replies
Nov 7, 2009
So this is my code so far:
on (press) { // Gives your movie a button functionsgetUrl("http://www.astahost.com");}
on (rollOver) {this._alpha=100;gotoAndPlay("Scene 2"); }
[Code]....
when i play the movie, it plays scene 2, however, scene 2, which is in my flash document, plays automatically. how can i stop this? is there some code which only makes scene 2 play when called for and not play automatically.
View 1 Replies
Jan 14, 2010
So i've made my .swf files. The only thing is they all play at full screen when i play them using my web browser. I need them to play at 548 x 408. when i open the .fla and go to properties it says the size IS at 548 x 410 but it can't be if its playing full screen.
View 2 Replies
Mar 8, 2010
I have several products I want to animate with graphics and text individualy then stack them on a time line for output with play and pause buttons. Is there a tutorial somwhere that shows you how to do this? and how do I stop the entire animation on a frame, I don't understand "not_set_yet"
View 4 Replies
Jul 29, 2008
simple one this, or so i thought! basically, i want a mc to play from start to finish (11 frames) upon rollover and upon rollout i want it to play backwards to the first frame. Accurately.
ActionScript Code:
on (rollOver) {
if (activ.currentFrame <= 11)
{
[Code]....
Currently i JUST goes to the next frame. So i need something like currentFrame +1 or something?
View 7 Replies
Sep 21, 2009
I have modified the original to include more head shots accompanied by audio clips. I have worked out the playing of the clips on release. I realize now that people may not want to listen to entire clip. Each mug shot serves as the button to hear the person talk. I do not know how to modify the button code for it to be a toggle. I guess it would need to be some kind of "play if, stop if" The only part of concern is loading playing the the audio, no changes need to be made to the rollover functionality.
mugWidth = 60; //change these if you change the size of your mugshots
mugHeight = 60; //change to your mugshot height
//instantiate sound and textformat classes
[code]....
View 2 Replies