ActionScript 2.0 :: Playing A Movieclip While Preloading?
Apr 6, 2007
I am trying to figure out how to connect a preloader with a movieclip I made. Essentialy what I want to happen is for the heart graphic to start out black and white and as the percentage preloaded increase, the color version of the heart I masked will appear. Here is the link to the .FLA file. I have a basic mask over the colored version of the heart that I motion tweened to move. Now that I have this setup, how do I plug it into a preloader to enable it to sub as a load bar. Partially coloring the image as more of the document is loaded.
[URL]
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Similar Posts:
Apr 26, 2005
apologies if this seems like a redundant question... i've been reading through all the turorials and forum threads i can find, and am just confused at to what exactly i need to do next.... my first time trying to use preloaders but am finding i need them in order to make my project run smoothly.... my situation: want to preload 5 swf files into my main movie, and have them at the ready to play when i want them to (either by an onEnterFrame or onPress).
i started working with some preload array script from Scotty i found on one of the threads, but elsewhere i've seen info about putting extra frames into the uploading swfs and am unsure what i need to do with this or how it would fit in with the below code. right now, when i try to play one of the uploaded swf files nothing is happening, and i'm guess my code is wrong there too, but don't know what to put....
[Code]...
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Sep 15, 2008
I have several movies that will be loaded into a main movie. I am loading the movies when the user chooses to open each movie. The problem is that then the user has to wait until each movie loads. Is there any way to change this?
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May 22, 2009
I've made a video class that holds a video. I want to be able to create an instance of this class, give it a video to preload, check if its all preloaded, then start playing it.Currently the only way i can find to start it preloading is to call 'ns.play()', however this starts the video actually playing.Is it netstream that i should actually be using here?
PHP Code:
package{import flash.display.Sprite; import flash.net.NetConnection;import flash.net.NetStream; import flash.media.Video;import flash.events.*
[code].....
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Oct 4, 2009
I'm trying to preload a movie so that it doesn't stutter when it plays. So i thought preload the whole flv and then let it automatically play. I followed Adobe's tutorial [URL] on 'Controlling web video with ActionScript 3 FLVPlayback programming' and added a progress bar all using components. But I just can't get it to work, the progress bar disappears when it loads and the movie starts playing before its preloaded. Here's the online version; [URL] and I've attached the .fla too.
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Feb 13, 2007
I understand how to load external swfs into an container with the loadmovie command. I also understand I could make that container invisible so I don't see the movie right away.However, I want to script a preloader that loads swfs without starting them - just gets them into memory. how to do this and then play them on command?
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May 12, 2008
I've searched around and havent really found anything definitive about this. Im trying to preload five flv files and then get them to play one after the other with as little pause in between as possible. Im thinking I might need to create five netstreams and then pause them, check to see if theyre loaded, start playing then first when they are with the others hidden, then after flv one is done show the container for flv two, etc. Ive done a test and I still get a bit of a jump in between flvs. Has anyone done then and got it to work without that hiccup?
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May 17, 2008
I've tried endlessly to make sense of the solutions that other people have posted. But I cannot seem to get any code to work my my purposes, so I decided to post my own thread.I have a main parent Flash movie that I need to load 7 exteral SWFs into. Each of the SWFs is like its own scene in a longer movie. The external files are called:
mc1.swf
mc2.swf
mc3.swf
mc4.swf
mc5.swf
mc6.swf
mc7.swf
The final parent movie should play each external SWF movie sequentially so that it appears as one combined movie (so none of the loaded SWFs are actually playing at the same time - they should only play one at a time, one after another).I want to preload mc1.swf, mc2. swf and mc3.swf into the cache before the parent movie starts playing(and I would like to include a progress bar to indicate loading status). Once those SWFs are preloaded, I would like them to start playing sequentially while the rest of the SWFs load in the background.
Basically,I have a long Flash animation that I decided to split up into several individual movies.I've using the parent movie to seamlessly string together my individual movies to give the appearance of cohesion.I have determined that I should use the MovieClipLoader Class and loadClip() to accomplish what I am trying to do.However, I have a very limited knowledge of actionscripting, so this has been a major challenge for me.
I am optimizing the parent SWF for the web, and it's important that the video plays seamlessly, so I cannot put individual preloaders onto each external SWF. They have to preload at the beginning so that when each individual SWF is called, it's already loaded and no preloader is required.
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May 2, 2005
I've been using the "Reusable Preloader Using MovieClipLoader" from the tutorial section of this site.The only difference is that i don't use'm for preloading jpg. I load external swf files containing video. Everything works fine so far. The only problem is that the preloaded video already starts playing while preloading (at about 30%), but without showing the video.This is the code i have so far:
Code:
bar._visible = false;
border._visible = false;
this.createEmptyMovieClip("container", "100");[code].....
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Aug 1, 2009
i have 49 different levels, each in a different movieclip.is it possible to just pre-load one of those movieclips at a time?
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Feb 9, 2006
I was trying to load a jpg to a movie clip and preload. It don't seems to work. I attached the fla files.
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Jun 22, 2010
I have a Flash file with a lot of animation and effects applied. I am trying to optimize my Flash by moving away from timeline animation and using Actionscipt wherever possible. My file consists of several layers. I have used preloaders before but they were pretty basic. I âm comfortable with the framesLoaded and totalFrames coding but don't know what frames to count. I have my preloader in a MovieClip on the first frame of the first layer; therefore, the preloader is a child of the main stage. The other MovieClips are children of the main stage as well.
For example, how would I have the preloader look to a sibling (go up to parent and down to child on second frame of second layer)? I haven't found anything on the forums so maybe I'm going about this wrong. The following is what I have so far; it only goes up to the parent, not down to the child MovieClip I need to preload:
ActionScript Code:
if(MovieClip(parent).framesLoaded < MovieClip(parent).totalFrames){[code]........
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Jan 8, 2004
i have this code on an empty movieclip that loads the external swf.
[Code]...
frame 38 has the empty movieclip hidden by another movieclip saying loading. frame 39 is where the loading movieclip disapeers. but its not working.
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Nov 20, 2007
i'm trying to get a movieclip within a movieclip to stop playing when it reaches its last frame. let me describe my problem: it should start playing when the user rolls over the movieclip that is containing it(i'll call this mc1, and the movieclip within it mc2). i've put a stop action in mc2's last frame but it won't stop and plays again and again. one thing i should point out is that there is a variable in mc1 that tells the movie whether it's ok to play the movie in reverse when the user rolls over mc1, if this is false, that means that it plays normally(not in reverse). i'm using "play()" to play mc1 when the user rolls over it and this is where i think the problem is; even though the last frame of mc2 has a stop action, it is somehow told to play again? anyways, this is just a guess, i haven't figured out why or how to fix it. i'm not sure if my explanation was too hard to understand so i'll try to clarify it if anyone wants me to.
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Sep 15, 2009
I have two buttons named buttonOne and buttonTwo. When I click buttonOne, the movie clip named oneMc should play its intro and then stop then after that whenever I click buttonTwo, the movieclip oneMc should play outro animation and then movieclip twoMc intro comes in.
Do I need to use the Loader and URLRequest for this one? or use a String?Also, how can I call the movieclip to play its outro and play the next movieclip's intro?Here is my code so far...
buttonOne.buttonMode = true;
buttonTwo.buttonMode = true;
buttonOne.addEventListener(MouseEvent.CLICK, btnOneHandler);
[code]....
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Jul 10, 2010
Pausing, stopping and playing movieClip (MC) children. I am making SWFs that an interface will load and control (pause, re-start, stop, etc.). Then the interface is paused, the main MC will pause but not it's child MCs. I didn't write the interface, I am just supplying SWFs that are loading into the interface. The developer of the interface willn't allow me to use animated MCs in my SWFs since he can't control them with the interface. So all my animation need to be on the main time line, which is no optimal to say the lease.Can I provide him with some code to allow him to stop the child MCs or is there an Event Listener I could include in the child MCs that would pause, stop, restart, etc when the main MC changes?I currently do not have a fix at this time and since all my animations are on the main timeline, is there a way to select multiple objects (on difference layers) and move and resize them across multiple keyframes?
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Oct 4, 2008
In as2 I am using:
_parent.gotoAndPlay(_parent._currentframe + 1);
to have one movieclip play and then when it finishes the next movieclip plays. How do I do this is as3?
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May 10, 2011
What I'm trying to do is show a little explosion movie clip each time the player's ship gets hit by enemy fire. I thought it would be similar to how my shield powerup works, but apparently it isn't -- or it is, and I'm just doing something wrong. Here's the code for the shield business, to give an idea of how things are set up. The shield movieclip is nested inside of the ship movieclip, and it only becomes visible when the ship collides with the shield powerup icon. It runs for 240 frames, fades out and disappears. What I'd like to do is have a multi-frame explosion movieclip inside there as well, which appears, plays once, then disappears, whenever the ship is hit.
[Code]....
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Jun 20, 2011
I have no idea why it doesn't work. I have a movieclip I make it go to frame lowWalk. mc_player2.gotoAndStop("lowWalk"); On that frame is another movieclip with an animation which should just automatically play and loop... but it doesnt, it stays on the first frame. Remember I tell it to go to frame lowWalk, which is 1 frame with a movieclip with an animation within. I even tried putting a play(); actions on the first frame inside the animation movieclip.
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Dec 6, 2011
I want to play video clip when it is dragged into the timeline I created. I handled the timeline and drag/drop part but I need that clip to play when button is clicked on. So I need to make my function determine the x position of the movieClip and play it if it is on the certain x value.
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Feb 3, 2011
So at the beginning when my SWF loads up it also loads up a sequence of animated clips like [code]...
And my clipLoaded function is[code]...
The clip4 file being loaded in has a stop() at the first frame. Later in the game (clip4 is the "outro") I use[code]...
However, the clip only seems to play about 25% of the time and all the other clips which I load the exact same way play fine. The only difference is that those clips get played fairly soon after they load which leads me to believe clip4 is being autoreleased at some point but I really have no clue.
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Apr 17, 2011
I have movieClip (in as3) and I'd like to know is this movieClip playing now
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Nov 5, 2009
I hope someone will know a solution to this problem: I have a movieclip with a tween in it, which moves a object up and down.
I have 2 buttons on my _root: One which had to move the object up till the end of the movieclip when pressed so it will stop after reaching the end of the tween. Or it stops playing when the button is released.
Another one doing exact the oposite, it moves the object down when pressed. And should stop at the beginning of the tween. This button also has to stop when the button is released. The button playing the movieclip backwards doesn't work as it should be. It doesn't reverse the movieclip, it just jumps to a previous frame.
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Mar 10, 2012
I'm finding in my current project, a need for a method of playing animations (MovieClips) at a speed that is different from the stage framerate. I need to dynamically adapt animations, which i've created natively at 20fps, to play at 10, 40, or any other arbitrary value. Of course frame skip/stall is most likely the only way to do this - that is when playing slowly the animation may stay on the same frame for a number of stage frames, eg 1,1,2,2,3,3 etc.. and when playing fast, may jump over several frames to advance the animation faster (at the cost of a minor loss of smoothness, but that's fine.) eg, 1,4,6,9,11,14 etc. (the size of jumps wouldn't always be consistent)
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Jan 31, 2009
I've got a movie clip instanced as "ground", with stop(); in the first frame, and I want it to play if either the S or W keys are down, but stop when neither are down.
I've got:
PHP Code:
var myListener:Object = new Object();
myListener.onKeyDown = function() {
if (Key.getAscii() == 87 || Key.getAscii()== 83) {
_root.ground.play();
}else{
_root.ground.stop();
}}
In on the root frame. Though, obviously this doesn't work.
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Mar 15, 2009
I am trying to play a simple movie clip when the playhead gets to a frame label called "home". The moveclip is called "playRollClick".I am trying to write this in as3.The code below is what I've come up with so far, but it doesn't seem to work.
addEventListener(Event.ENTER_FRAME,playRollClick);
function playRollClick(event:Event) {
rollClick_mc.play();
}
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Mar 17, 2009
I dragged and dropped my movie clip on to the stage, and it doesn't play. Other movie clips play, but the one I need to use doesn't play. I even added a function that is supposed to play the clip when you click on another clip, and it doesn't work although others do. I've attached the fla for reference, the clip that I'm trying to use is wipe3.
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May 15, 2009
I'm just wondering if there is an event for MovieClips that tells when the MovieClip's animation has finished playing. Basically, I have an explosion movie clip that I put on the stage. I want to have it animate once through it's loop, then remove itself.
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Jan 16, 2010
If I have a flash document, that's set at 12 FPS.... can I make certain movie clips play at like 30 FPS even though the main document is set to 12?
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Apr 26, 2010
I'm using AS2 (Flash CS3). I have an invisible button that on rollover should play a movie clip. Within that movie clip I need it to play frame 33. However, when I use the following code it does absolutely nothing. Instance name of the movie clip is "flavorIcons".
on (rollOver) {
flavorIcons.gotoandPlay(33);
}
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