ActionScript 2.0 :: Preloader And Sound / Urgent Deadline
Mar 8, 2005
i imported some sound into my movie, and since doin that my preloader only shows when its about 60% percent done, any one know how to make it show from the start?also my sound controls are contain in a movie clip wich slides down when u roll over, using hit tests, when u lower the volume down it works fine, but when the controls slide back up, and then u roll over again the volume is the same, but the slider is back at the top, any ideas?
Is there a way to do file reading and writing in flash, like using actionscript 2.0? Just like how we do it in C++. Like read variables or a string from a .txt file and write in it.
I am a newbie to Flash. I am working on a template website with a deadline. I was able to change the text, remove items I did not need and add some additional text.....but I cannot get any of the links in either of the two top flash animations (the menu and the header) to work. I am using Flash CS4 (and Dreamweaver CS4). I have tried to add a link to the text, and in the AS. But then they do not seem to be working at all
I am a newbie to Flash. I am working on a template website with a deadline. I was able to change the text, remove items I did not need and add some additional text.....but I cannot get any of the links in either of the two top flash animations (the menu and the header) to work. I am using Flash CS4 (and Dreamweaver CS4). I have tried to add a link to the text, and in the AS. But then they do not seem to be working at all.
Here is a link for a zip'ed file with the index.html webpage, the swf files, and the fla files. Webpage_and_Flash_Files.zip/ I am on a deadline to get this up,
I've placed this code on the root time line and it works great, however i need to print multiple MovieClips and I can't do that unless I place all of the MovieClips into one MovieClip and that's where this code stops working. This code keeps two seperate MovieClips on different layers "physically" connected while dragging one. But as soon as I place the two MovieClips into a new MovieClip "MainClip" -
I'm having problems with flash debugging on Mac OS. It crashed at various points regardless if I'm using the projector debugger or browser plugin (regardless of browser).
The only common denominator I see is that a method seemingly in the debugging code is causing a security sandbox violation with localhost, and then everything crashes.
Been beating my head against this for a while now and am starting to get down to the wire. I could really urgently use a hand here and would be so appreciative of any help you can offer.
I have a flash site, built in CS4 and AS2, with four textareas that are populated by a LoadVars that is pulling variables from a .txt file. These textareas are unreliable; about 50% of the time, the text displays just as I want, but about 50%, all I get is "undefined."
Has anyone got an angle on the interference that linkage can create when the "export in first frame" option is ticked? I am using attachSound and the sound object to load an mp3 but it is wreaking havoc with the preloader.If I uncheck the "export in first frame" box the sound does not seem to be instantiated. I believe that a way around this is to drag the sound onto the stage, but if you have 8 sounds for buttons for example, then you would have to create 8 sound layersMy preloader code is:
i have this ongoing problem that nobody seems to be able to help me with and i'm new to flash: i have an swf that is heavily audio based. all of the audio is triggered through actionscript, which means it is linked in the library and to be exported on first frame. this swf is then being loaded into a movie clip (content_mc) on the _root timeline. to my knowledge linked audio and components are actually loaded previous to first frame which means that audio loads first then preloader kicks in. and this defeats its purpose How can i get a preloader to be general, working in a movieclip not the _root, while solving this audio/component loading problem?
I am working on a Flash site with background music whose file takes up about 80% of the loading process. The preloader is on the maintimeline.
I've set assets to load on the 2nd frame, and unchecked the "load on 1st frame" box in the music files library properties. Then I get the following message[code]...
my preloader music now fades out as the progress bar completes (the preloader code is below with the new code in bold). However, the new code added to the preloader seems to be affecting the sound in the main swf (the bigger swf that the preloader loads - 'lesson.swf' - which is a series of exercises).
The exercises in the main swf have sound cues for right and wrong answers. The first time the main swf loads, there is no sound at all in the exercises. If I navigate to another page of the website and come back to the exercises, the sound is normal. But if I navigate to another page and come back a third time, the sound is audible, but reduced in volume. If I keep switching off the page and back to the page, the sound varies from no sound to full sound to about half the full volume.
Is it possible that the code on frame 2 of the preloader, the code that sets the volume for the preloader music, is also applying to the main swf, so that whatever point the preloader progress bar gets to before the main swf loads becomes the volume of the main swf? The first time the preloader runs, the progress bar goes all the way from left to right and the sound volume fades to zero. Then the volume in the main swf is zero. The next time the preloader runs, it only gets a little way across before the exercises come up, and the sound in the exercises is full volume. Is there a way to fix this? I should add that if I comment out the new code that fades out the preloader music, all the sound works normally.
I am still a NooB to Flash, but did finally get to build a successful preloader (ahem). Now that I have that built, I was wondering if it is possible to loop a sound within the preloader 'scene'. This is what I have built for final production:cene 1: Diesel Startup SoundScene 2: Preloader movie, while main movie loads (w/ loopable diesel engine sound?)Scene 3: Sounds stop, plays 10 sec movie, then 'goes to url'Can anyone point me in a direction to see a preloader w/ looped sound, or a project that shows how to do this? Or, even better, show me how the code should look? I'm getting lost in code!
I am still a NooB to Flash, but did finally get to build a successful preloader (ahem). Now that I have that built, I was wondering if it is possible to loop a sound within the preloader 'scene'. This is what I have built for final production[code]...
I've attached a sound to menu buttons using AS. The sound worked perfectly until I created a external preloader file to load the swf into a container_mc. Now no button sound? If I load the swf without the preloader file the sound works?
Code: Select all//set up sound instance var btnGrpAudio:Sound = new Sound(mcSoundHolder); btnGrpAudio.attachSound("beaming"); btnGrpAudio.setVolume(60); menus[i].btn.onPress = function() { btnGrpAudio.start(); ....
how to load audio and have it ready for after the preloader. I had it export for actionscript before but it loads before the preloader starts which really elimates much of the need for the preloader. I took off the linkage for it to load for frame 1. I search the forums and saw that a few people recommended following link
I need some scripts for the countdown with a current date like 01.30.2009 to count down to meet the deadline - 04.16.2009. how to do that except I can only build a very simple countdown.
I've just made a preloader, which is a separate file that loads the main movie. When I try to compile the preloader, I get: ArgumentError: Error #2068: Invalid sound. All the code for the streaming sounds is contained in the main movie, and when I compile the main movie directly it finds all the sounds and plays them with no problem. It's only when I try to compile the preloader that I get the problem. Here's the relevant stuff from the main movie:
I am triggering short sounds dynamically from the library for a game (Specifically Air for Android). When the user clicks a button the sound can take up to 600ms to actually play. I have set it for any silence before the actual sound by calling the sound like so:
[Code]...
All return the same results. I know there are threads here that talk about this but none have offered a real solution that I can find. Is there no way to cache the sound or store it in a buffer?
how to make text acting as a preloader so that its color changes as preloader percentage. i dont mean how to apply the math, i mean how to mask it or whatever action to achieve that effect?
like for example imagine the red is constantly growing to the right letter by letter (actually pixel by pixel:
I just started working on a preloader screen that includes a preloader mask over a logo and a percentage dynamic text. I can get either or to work but not both at the same time. I notice that if I remove stop(); I can get the percentage to work but not the preloader image. With the stop(); embedded the image preloader works but the percentage doesn't.
I want to make a preloader for flash mx 2004 that when it finish becomes to decrement another time. I would like to do it to modify the flash preloader component.
i tried the tutorial that teaches you how to create a preloader....i followed the instructions and it still doesnt work! what's wrg?[code]on my first frame actions....i put the "gotoAndPlay (36)" cause i tried a previous preloader that took more than 1 frame and didnt want to change my button's "goTo" frames...but i figured it wont change anything..anyways, i put that line of code as my first frame action....by double clicking the timeline..then i create a symbol for that frame 1 and created an animation.
Ie the preloader and steps through a preloader animation filling the logo (ie loader)Now I have tried changing a few things but having problems tried loading into a container and a level
I have a flash header that was never completed because the guy I hired took people's money and ran. So now I even wonder if what he said could work with my flash header is true or not. But, usually there is always a way to make it work.
I have a flash header that does two important things: 1) Upon entering the site, it loads and plays an audio track 2) Makes an animal noise when you hover over each animal menu item. (not sure if I'm able to give a link to it or not on here. If I able to and someone would like to see it let me know)
I want to know if my flash header can support the following additional functionality/changes:
1) Currently, it loads everytime a page is selected. I only want it to load the one time of entering the site because the audio gets annoying. Set a cookie maybe?
2) But, I do not want to turn the audio off completely because I still want the hover over each menu item sound.
3) Have a link on it to allow them to select to turn on / off the sound completely. It currently has that, but only for the current page. Once you select another page, the audio is back to on.
4) Lastlly, is there a way for it to detect that someone doesn't support flash and to display an html version of it? And can flash create a html version from my fla file?
I don't know much about flash (but am learning) so I'm not sure if I'll be able to do this myself. However, I want to find out if my flash header will even work this way before I invest the time learning it just for these changes. I know it will be pretty deep with script code, but I'm hoping I could find base code already available for these features. Not sure I can afford help now because of being laid off and two different scammers taking advantage of me. So I'm going to try to do myself and see if there is any suggestions/support on here that can help. I have Flash CS4.
I have several buttons in a movie and I want to be able to rollover an individual button and play the sound for that button and when I rolloff I want the sound for that button to stop.
I have a flash header that was never completed because the guy I hired took people's money and ran. So now I even wonder if what he said could work with my flash header is true or not. But, usually there is always a way to make it work.I have a flash header that does two important things: 1) Upon entering the site, it loads and plays an audio track 2) Makes an animal noise when you hover over each animal menu item. I want to know if my flash header can support the following additional functionality/changes:
1) Currently, it loads everytime a page is selected. I only want it to load the one time of entering the site because the audio gets annoying. Set a cookie maybe?
2) But, I do not want to turn the audio off completely because I still want the hover over each menu item sound.
3) Have a link on it to allow them to select to turn on / off the sound completely. It currently has that, but only for the current page. Once you select another page, the audio is back to on.
4) Lastlly, is there a way for it to detect that someone doesn't support flash and to display an html version of it? And can flash create a html version from my fla file?
I don't know much about flash (but am learning) so I'm not sure if I'll be able to do this myself. However, I want to find out if my flash header will even work this way before I invest the time learning it just for these changes. I know it will be pretty deep with script code, but I'm hoping I could find base code already available for these features. Not sure I can afford help now because of being laid off and two different scammers taking advantage of me. So I'm going to try to do myself and see if there is any suggestions/support on here that can help. I have Flash CS4.
I am using a flash app. I can send and receive streaming data to FMS by using this app, like the chart I attached. [URL] This app uses RTMP to access to FMS. I want to upgrade this app to display sound level of each client. Is it possible by using Actionscript and FMS? If so, which class should I use?