ActionScript 2.0 :: Preloader Not Working With External Jpegs
Mar 22, 2011
Working in Flash CS5 and using ActionScript 2.0 I'm trying to attach a preloader to a MovieClip which has a loader component inside to load an external jpeg. The MovieClip is inside a another MovieClip.I've used the same preloader to load my main website and it works fine.I also want to have a preloader for my main photos as they take about a second to load and during this time there is just a blank space that shows.[code]I've changed the _root. part to this. as the MovieClip is not on the main timeline. Any idea how to get the preloader working on my photos?
Working in Flash CS5 and using ActionScript 2.0 I'm trying to attach a preloader to a MovieClip which has a loader component inside to load an external jpeg. This MovieClip is inside my navigation MovieClip on the main timeline. I've used the same preloader to load my main website and it works fine. I want to have a preloader for my main photos as they take about a second to load and during this time there is just a blank space that shows.Below is the working code for the preloader;
stop(); onEnterFrame = function(){ var percent_loaded = _root.getBytesLoaded()/_root.getBytesTotal();
I export all my stage assets to frame 1, so the external preloader FLA is the approach I've been using for a while to show the nice percentage before the real SWF is loaded. I've just finished with a project and I'm getting errors when the file is done loading.The file works fine as long as it's not it a Loader component (stand-alone SWF), but as soon as I try to get it in the preloader it gives me a ton of errors.
The only major thing I did differently with this project is that a number of classes have their own individual Event.ENTER_FRAME listeners and that *I'm making a lot of stage calls* from various classes to get locations and what-not. I'm thinking it might have something to do with the latter, since I used the stage width/height for a lot of the positioning (stage.stageWidth/2, stage.stageHeight/2, etc).
i tried looking here with the keyword 'preloader', to find answers to my problem but I didn't.I'm a freshman AS3 developer....with a portfolio site to launch asap.
I have a movieClip in my library that is exported to AS (external jpg) - it is loaded separately from anything else in my scene (which is disrupting my normal preloader animation). When I simulate the download my preloader doesn't appear in my preview window, and I have no error message either. At first, not sure what the problem was I tried various preloader tutorials online hoping to find a solution. I only realized later on that my preloader didn't work because of my external jpg.How can I make my preloader (code below) load everything altogether? (elements in my scene + external jpg)
I have a movieClip in my library that is exported to AS (external jpg) - it is loaded separately from anything else in my scene (which is disrupting my normal preloader animation). When I simulate the download my preloader doesn't appear in my preview window, and I have no error message either. I only realized later on that my preloader didn't work because of my external jpg. How can I make my preloader (code below) load everything altogether? (elements in my scene + external jpg)
PRELOADER (first frame); Code: Select allimport flash.display.MovieClip; import flash.events.ProgressEvent; addEventListener(Event.ENTER_FRAME, loaderF); function loaderF(e:Event):void { var toLoad:Number=loaderInfo.bytesTotal; [Code] .....
I have the following preloader code which works fine when loading movies individually, but when I put all files on server and try and load my external movie clip it does not load.[code]
My preloader works fine only for the first time, then after it not works ? I got 3 buttons on the stage which are calling 3 external swfs. I am getting this Error ?
ArgumentError: Error #2025: The supplied DisplayObject must be a child of the caller. at flash.display:: DisplayObjectContainer/removeChild() at Design_fla::MainTimeline/finishLoading()
I've been searching to find a simple answer to external preloaders, but it seems there are many ways to accomplish this with ac3.I am new to as3 and this is what I've come up with so far:
green_mc.scaleX = 0;black_mc.scaleX = 0;var loader = new Loader();loader.load(new URLRequest("zibapistachiointeractivesmfilesize03.swf"));loader.contentLoaderInfo.addEventListener(Event.COMPLETE,
I am using an external preloader (loader.swf) to load the movie (ayproj.swf). The preloader works fine when running the .swf file in flash player and when simulating a download in flash cs5 but when i upload it to the internet and open the index.html in which the flash is in a 100% frame it either sticks on 100% (Ff and IE) or just says "pl" (chrome) - the initial text in the dynamic percentage text box.
on Flash MX 2004 having problems with loading external jpegs and stuff. I got a tutorial from here and loading from a web address on it is okay, but I can't get my one to load from my hard drive because there is always an error with the path. I know it'll ultimately be on line anyway but I want to know what I'm doing wrong.[code] What's the correct format for putting in a file path?
II'm trying to create a title page where two movie clips fade in. One is a dynamic text movie clip, the second is an image that is loaded.[code]I've traced the heck out of this, so all I know is that image_mc seems to only generate a single onEnterFrame event and then stops.It seems that if I comment out the .loadMovie line, the placeholder movie clip fades in properly, so obviously there is something about onEnterFrame events and loadMovie that I don't know.
I want to create dynamic slideshows using external jpegs and for the slideshow to continue until all of the images have been shown. The images in the folder are named 0,1,2,3... etc First of all I want a function to fire that loads an external jpeg.It then checks to see if it exists.If it does it waits 5 seconds then loads the next. If it doesnt I want it to stop and show a default image.So far I have
PHP Code:
fileExists=new LoadVars(); fileExists.onLoad=checkIt; function checkIt(success) {
[code]....
This checks to see if the image exists and if it does it gets displayed. If it doesnt it shows the default image. How can I add a counter to the "0.jpg" and the
PHP Code:
fileExists.load
I Know it involves setInterval but I cant seem to get the two things working together!
I have multiple "Loader Components" placed in a grid that are working great for loading external JPEG's. However, when I publish my file the "Loader Components" load each image randomly (I assume because they load the smallest file in size first then next largest and so on). How do I load the content of multiple "Loader Components" in a specific sequence?
Here is the script I have so far: ////"Thumb1" is the instance name of the first "Loader Component" in the grid. Next is "Thumb2", then "Thumb3" and so on Thumb1.load() if (Thumb1.percentLoaded >= 1 ) { Thumb2.load();} if (Thumb2.percentLoaded >= 1) { Thumb3.load();} if (Thumb3.percentLoaded >= 1) { Thumb4.load();} if (Thumb4.percentLoaded >= 1) { Thumb5.load();}
I'm creating an image gallery and looking for a simple way to preload external jpegs (with % loaded) into an empty movie clip.I'm using thumbnails- there are no "next" or previous "buttons".[code]I've been googling/ searching all day.
Ie the preloader and steps through a preloader animation filling the logo (ie loader)Now I have tried changing a few things but having problems tried loading into a container and a level
... I've had my preloader successes already, but something still doesn't work for the external movies... I'm loading the main movie - which contains several chapters, loaded as external swf's - with the following preloader on the first frame, rest content from second frame on:
I am trying to make a preloader in AS2 for my website in Flash CS4 but every tutorial I have tried hasn't worked, everytime i try simulate the download it waits until the whole movie is downloaded then views it, however every example fla file that i download works fine even when simulate .
take a look at the attached files? I've got two preloaders that I've made from the same template, but I can't get the progress to show. It simply shows a quick glimpse of the finished image and then goes to frame two.
my preloader isn't actually working,trying to load the page on a PC with quite slow internet... The story is following - my preloader animation plays, but only after the whole movie is loaded, cuz I noticed a huge delay before the preloader was actually played... And then I used that flash speed testing thing (sorry, but I don't know how it's called) and it proved my theory... That's the code on 1-st frame, where preloader is:
So, I'm working on a presentation/site that houses multiple sections being loaded in as individual swfs. I have each section shoot to a preloader frame first that is set (with PreloadAssetManager) to preload multiple FLVs and the SWF itself.If I select a new section while the current one is loading, it does the correct process of switching sections and shooting back to the preloader, but then the preloader itself just stops working completely. If I try to access any section, it just sits at a blank preloader. of thing.
I've got a strange problem with my new flash website. I've been able to code a preloader for loading in different .swfs into my main .swf file. This works fine locally and even when I simulate the download in Flash. But when I've uploaded it to my website the preloader no longer works. Basicly the swf file does load into the current swf but without the loading bar and percentage reading.
I am working on a website and I would like it to have a preloader.This website is scripted using Flash CS3 and AS2.There are two scenes, one is "preloader" the other is "tsh".roblem is, the swf file does not display while it loads, then after it loads it displays the preloader for a second and jumps right into the next scene. How can I make it load the preloader scene first, then preload the "tsh" scene? - I have put this code into "preloader"Frame 1:
i tried to load an image into my stage. with clicking a button so i put actionscript for the button as such :on (release)[code]but the loader is not working the % which has to count to 100 then show the picture doesnt work and the picture appears with out loading..
I'm working on a glorified slideshow, it has a music track that is 3+ minutes long, pretty nice graphics, and transitions. I started builing in Flash and am halfway done... it looks great too !
Problem is, when I'm testing the preloader with the download profiler set to DSL - it crawls and at 1% and on, the soundtrack starts to play... by the time the download is at 42% its at least a minute into the soundtrack and it's in and out, coming on then cutting out but not starting over. Needless to say, this is not okay! I know it's a huge file. SHould I maybe export it as an mov and put it in a FLV player?
I've made a basic RSS news feed widget with a preloader. When I test the preloader in Flash it works fine, counting to 100% and bringing in the widget proper at the end. This happens both if I test the movie outright or simulate the download. But now I've embedded the preloader in an HTML file using swfobject 2.2, and the browser will only display the first frame of the preloader and go no further, ie it 'freezes' at 0%. When I open the actual preloader .swf file, it's the same - it just stops at 0% even though it worked fine previously when
I exported it from its .fla file.Weird thing is, if I bypass the preloader and embed the widget file in my HTML, it works fine. This is for an assignment however, and I need to build a preloader as part of the criteria.All files (ie the widget .fla and .swf, the html and the preloader .fla and .swf) are in the same folder. Someone advised me when I made a bitmap in the preloader into a movie clip to uncheck the "export in frame 1" box, so I did this. It didn't work. Then someone else advised me to make sure the textbox containing the percentage count was a classic textbox with dynamic text. I did, and it's still not working.
I've implemented an internal preloader in my project but it's not working properly. I use Simulate Download but the preloader only shows after something like 80% is completed, which sort of destroys the purpose of the whole thing.
import flash.events.ProgressEvent; stop(); function preloader(progressEvt:ProgressEvent):void{ var totalBytes:Number = progressEvt.bytesTotal; var loadedBytes:Number = progressEvt.bytesLoaded; [Code] .....
I have a preloader bar which I get no errors on but when i publish on the web it does not work and it does not appear to work when I use the "simulate download feature" of flash cs4. Code: stop(); addEventListener(Event.ENTER_FRAME, preload) function preload(e:Event):void { [Code] .....