ActionScript 2.0 :: Recursively Copy MovieClips In The Library?
Aug 31, 2009
yet again need to do something which would be simple with code, but i am on a large project that well - if it went to school it would get there by way of a short bus. From within the library, I need to duplicate a number of movie clips that contain other movieClips, graphics, text fields. The problem is that I can duplicate the container movieclip but instances insice this duplicate continue to reference items in the library.
Effectively defeating the purpose of duplicating it in the first place, because changing the duplicate will modify the original as well as it references the same clips
I have figured out how to run through an xml file with nested nodes recursively (please see code below). My challenge now is how do i convert it into a multidimensional array? I would like the array to be the data source for a Flex tree control
What I'm trying to do is just iterate through stage children and trace out what the child is and the index. Here is some code.the problem area seems to be the actual recurseStage() call at the end. As well as the if statement before that. I know not all children will have the property .numChildren but I'm not sure what to use instead. This should be an easy fix but my brain just isn't helping me out right now.
i used this code with linkage to load a movieclip from library using flash action script 3
btn.addEventListener(MouseEvent.MOUSE_UP,goLayersS ite); function goLayersSite(Event) { var myMovieClip:MovieClip = new Tree(); empty.addChild(myMovieClip); }
i want to know how am i able to load a flash movie clip from my current library into my stage with using a button via flash action script 2.
since im using other codes in action script 2 i can not cancel them and i really need to load a movie clip in my AS2 FLA.
[AS] // Assuming a lot more properties are added to all objects var parent:Object = new Object(); var kid:Object = new Object(); var kidToy = new Object();
[code]....
Does making the parent object null recursively release all memory used by all subordinates in the hierarchy?
A web channel streaming service streams to a certain IP range, it only checks the IP in example.com/cmd.php?id=xxx (channel number) and outputs an rtmpe stream URL, nothing else.How do I trick it to get my local URL instead of the one on their server? I have considered squid proxy, but is there some way to do it with a firefox plugin or greasemonkey script?
Edit:I will try to specify:It's a streaming service from an ISP and cable provider. They stream for free to people on their IP's. On their webtv page, which is called webtv.example.com, there is a flash player. If you are not on an IP from their ISP, you can't stream anything but the test channel.When you try to change channel via. javescript:videoplayer_changechannel(xxx) it makes this HTTP request:
[URL]
If you are on one of their IP's you will get an RTMP URL, like this:
[URL]
This is what the flash player requests, and if it get's this response it load the channel requested. There is no HTML on the php page, just the URL. Note that the rtmp URL is static.If you are not on one of their IP's it will return a random sentence (something stupid, the programmers having fun).I wan't to trick the flash player into getting the right value, even though it's not on one of the ISP's IP's.
I'll do my best to keep this question as short as possible:
I've made 5 'fruit' movieclips and they're in my library.
And using so.addVariable("getNumber", "003"); in my HTML code, I'd like those particular fruit movieclips to play one after the other (and then loop).
I've had a look around for something similar, without luck, so I'm trying to make it from scratch. I got as far as getting it to load the first number and then the first type and url, but I'm stuck on getting to go onto the next type, also being able to define (with addVariable) which number's nodes gets played.
Here's an example of my XML to show the structure. Code: <?xml version="1.0" encoding="utf-8"?> <list> <number="001" >
I want to add 20 Moviclips at a time by Loop, from Library. so can any body tell me how could it possible.I can add one MovieClip just by as:
var mc:Movieclip = new MovieName();
But i need some string type method which can add multiple MovieClips from Library at a time.in AS2 there was a method for attchMovie, in which we can add Linkage name with Name0, Name1, Name2 as 'Name'+i.....
I've created a carousel class which takes one parameter, an array of menu item names, these will then be displayed on the carousel. I've then created two movieclips for the left and right controls, added them to the library and given them classes of their own.Within the carousel class I instantiate instances of the two control classes which then enables me to add event listeners for rollover and rollout.
What I'd like to know is, is this the best way to do this short of creating the controls using pure actionscript?I'd like to not have to add the class properties for the left and right controls and have a situation where I could just give them the right name and they would work or maybe pass them in as parameters and use them that way.
I have several buttons that on mouse over will load a library movie clip. I want that movieclip to load on top of everything then once it's played allow me to either replay that movieclip by hovering over the button again or play a different movieclip by hovering over another button etc etc. with the ability to repeat this.
My code below currently loads my movieclip on top in hte corerct place however wont allow me to hover over another button and only plays once: var my_packages_mc:MovieClip = new packages_mc();var my_treatments_mc:MovieClip = new treatments_mc();
I've made 5 'fruit' movieclips and they're in my library.And using so.addVariable("getNumber", "003"); in my HTML code, I'd like those particular fruit movieclips to play one after the other (and then loop).I've had a look around for something similar, without luck, so I'm trying to make it from scratch. I got as far as getting it to load the first number and then the first type and url, but I'm stuck on getting to go onto the next type, also being able to define (with addVariable) which number's nodes gets played.[Code]....
I'm trying to learn AS3 and it hasn't vaguely been going well. I've been looking at dozens of tutorials for 2 days on attaching MovieClips from the library. Everything I've tried gives me errors and I don't know what to do anymore.
I try to clear how i can show movieclip from library on the stage using as3. And how i can show some movieclips.On library i have some movieClips like box1, box2 ..boxn.How i can show all this box on stage using array?
Is it possible to preload movieclips from the library? All the examples I've seen involve .swf's, but I need the end-user to select one of 30 movieclips and interact with it's nested contents. The movie clip is about 200kb. Preloading the whole project is out of the question, as that would be needlessely large.
In my library I have a bunch of movieclips that are dynamically going to be placed on my stage. Is there a simple method of attaching ActionScript to these movieclips so that when they are used on the stage, they have the script applied to them already?
i have an array of movieclips that are only in the libray:
///////////////////////////////////////////////// var aeropuertosInfo:Array=new Array (iacapulco,iaguascalientes,icampeche,icancun,idf,i carmen,ijuarez,iobregon,ivictoria, ichetumal,ichihuahua,icozumel,iculiacan,idurango,i guadalajara,iguanajuato,iguaymas, ihermosillo,ihuatulco,iixtapa,ilapaz,iloreto,imoch is,imanzanillo,imatamoros,imazatlan,
[code].....
when i try to place them in the scene, for example: addChild (aeropuertosInfo[2]) , an error pops up telling me that it can't convert icampeche$ in flash.display.DisplayObject.
I have made a couple of small animations in flash, that have sounds in them (attached to frames to play at the right time in the animation via the frames properties) and I want to add these into a different flash project to be used. The sounds play perfectly when I run the .swf's by themselves.
So I have added them into the library of the other project, and exported them for use in first frame, but when I add them using addChild and play them the sounds do not play at all?
i am trying to load movieclips from the library using an array. I have manage to load a single movieclip using [code]I new at this so i don't really understand what that means, can someone help with this?
It seems like we have hit a limit in how many assets (movieclips/sounds etc) that we can have in our library. We can export at the moment, but if we put in another cutscene or sound flash wont export. It shows the progress bar but when its done the .swf dosent show up and cannot be found in the project folder. Some file info: Swf - 9mb Fla - 128mb
In my library I have a bunch of movieclips that are dynamically going to be placed on my stage. Is there a simple method of attaching ActionScript to these movieclips so that when they are used on the stage, they have the script applied to them already?
I'm trying to import a movie clip from the library to the stage and give it an instance name but im not really sure how to do it.I exported the movie clip to actionscript and gave it a unique class name, but how can i add it to the stage and give it a unique instance name?
I drew up some graphic symbols in Illustrator and imported and defined them as MovieClips in the Flash library. That way I could just place them where I want to visually on the stage. As I have been solidifying the visual design, I have been implementing it in Actionscript to access the flexibility the code provides.
In order to port a symbol to actionscript I did the following:
i got buttons but i want to link it to the movieclips which are in the library. i cannot bring the movieclip on the stage due to the carousel is moving around on top of it.. is there anyway i can link the buttons to the movieclip?