ActionScript 2.0 :: Rendering Movieclip Behind All Objects?
Nov 12, 2007
i have a set of thumbnails which loads videos from a xml filebut the problem is that when i click on thumbs the video seems to get loaded in front of everything. The swf shows correctly but local dosent'..and the funny thing is that wen i resize the movie in html ,movie loads in front hiding the thumbs.
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Dec 12, 2010
The dataProvider for my grid contains several objects. Some of which have a Number value, and some Boolean values under field 'value' (other fields are used in other columns).I would like to be able to render differently for each data-type, i.e. have a checkBox for booleans, and a label for numbers. Furthermore, I would like to be able to edit these fields differently, unchecking the checkbox for booleans, and using a numericStepper for Numbers.
Just FYI, I decided to go with AdvancedDataGrid, to take advantage of the styleFunction property, nothing more..Tried to used spark-states, which didn't seem to work as I'm using an AdvancedDataGrid. I'm not sure what the problem was.
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Mar 9, 2010
I'm an actionscript dude - I'm working on a papervision game.
I have an asset of which is 127 pngs in a sequence for an animation.
I can happily project this onto my papervision plane. Problem is, there is no transparency. I Can't use a BitmapFileMaterial as I have many pngs -
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May 11, 2009
I have a flash project that's implementing a simple two player game. I have added an enterFrame function to my main movie which listens for keyboard activity in order to move a cowboy gunslinger. Whenever the cowboy moves, I send a message over a socket to a server which dispatches the movement to the other connected client. This works pretty well, however, the movement messages tend to arrive in clumps which results in jumpy animation of my cowboy on my opponents screen and jumpy animation of his cowboy on my screen. To illustrate, i put a trace in my enterFrame function because I am imagining that this function will run roughly once each time my main movie renders the screen. I also put a trace statement in my function that responds to network traffic and moves the remote player's cowboy on my screen. Here's the output:
[Code]...
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Nov 5, 2010
How do I apply EventListener function to all objects of a MovieClip from the main Timeline?I have ball_1, ball_2.. ball_10 objects of movieClip Ball of class Ball. Is there any way I can add EventListener to all of them in a single line? Will there be a increase in performance?I have tried EventListener from inside the MovieClip , but for my purpose I need to use it from Main timeLine? or is it possible with Classes?
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Feb 7, 2011
How to track the no. of balls inside my movieclip (ball7)? And put as dynamic text (winner_txt)?
Inside my movieclip has no layer, ball layer.
No layer: each individual one frame is labelled "0b", "1b" and continues..
Ball layer: first frame empty, 2nd frame 1 ball, 3rd frame 2 ball.. and continues..
Tried using:
var no = _root.ball7_mc._currentframe
_root.winner_txt = Number(no);
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Aug 24, 2011
I quickly realized that instantiating all movieclips in the document class all at once is probably not a good idea. I want to call movieclips from the DisplayList, instantiate them when needed. How do I go about on doing that.
[Code]...
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Jan 14, 2008
I have a movie clip on my scene with a number of objects all prefixed with a keyword 'build' (e.g. 'build8934', 'build4920') - is there any method, array or object that I can access that would give me access to a list of objects for that movie clip?I'm intending to loop through an add events to an instance which matches the prefix 'build' and set additional properties based off that instance.x.
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Aug 25, 2009
I have managed to find enough on the web to create something that will save and load the position of a movieclip using shared objects but I was wondering if there was a way to do it so that I could save all the positions of the moveclips on stage in one shared object rather than writing one for each movieclip.I'm guessing it can be done through an array but am getting muddled with what to do![code]
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Oct 25, 2004
Why is it that when I have button in a movie clip and that movieclip is a draggable object the button becomes inactive? How can I have both the button and the movieclip draggable and the button continue to function. Below is the script I have for the draggable movieclip, which has the button contained within that:
Code:
on (press) {
startDrag(_root.dragObject);
} on (release) {
stopDrag();
}
Attached is my file
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Apr 20, 2010
I'm working with a movieclip right now that has two frames in it. I want the user to be able to go back and forth between the pages by clicking on tabs on either page. The button that they click on is only present on the frame that it is applicable (so, the button to switch to frame 2 is only present on frame 1, and vice versa).
I want to control when they are able to click back and forth, and be able to turn the buttons on and off whenever I need to, but since the button to switch back to frame 1 is only on frame 2, when I reference it from the main timeline, the button registers as a null object. How do I refrence an object that is not present on the first frame of a clip?
[Code]....
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Apr 12, 2011
So I've got problem with some drawing objects inside movieclip in my flash file... Setting width and height of flash to match browser's w&h got my movie clip to get correct values, but unfortunately drawing objects inside of it are not scaled as movieclip. Those object are just random stripes that got some tween on it acting as somekind of preloader... All graphics are pulled from ai file, so no AS was used to manipulate them, just pure tweening in design mode...So if my stage w & h are lets say 720 x 50, graphics inside movieclip are 1600 x 900 which match my monitor's resolution.
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Jan 14, 2009
i have many squares inside a movieclip, and i remove random some of this squares, what i need id: get the real with and heigth of my movieclip, after the squares are removed, i do a little exemplo, and anexed here,
[Code]....
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Jan 20, 2009
I have an object called MenuButton that extends MoveClip.I want to arrange 8 MenuButton objects in a cirle. The easiest way to do this would be to use a for loop and an array of MenuButton objects.The problem is, I'm not exactly sure how to make an array of objects. I've seen some code online, appears to be AS2 and I need 3. It's also not very clear if it does what I need it to.It would also be cool if I was able to name the buttons sequentially, i.e.: button1, button2, etc. I've seen AS2 code for that, but again it's not too clear if that'll work the same in AS3 and if the code I've seen will do what I need it to.
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Sep 11, 2009
So for my main timeline:
var lightBox:mc_lightbox = new mc_lightbox();
lightBox.x = 300;
lightBox.y = 200;
addChild(lightBox);
I get a lightbox up on the screen, within the lightbox is some more script, there are three menu options for that new window. So far when you click on it the loading part comes up just fine but whenever I have it go to another scene it leaves behind the lightbox above. I'm able to removeChild(loading) because its right there just a function above but I'm unable to removeChild(lightBox) because it's one up. How can I access that child? I tried many variations of parent, MovieClip, and root relationships but still couldn't get flash to find it.
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Apr 24, 2011
The purpose is to create multiple objects from the same MovieClip symbol.
import smil;
var smi:smil = new smil();
var myArray:Array = new Array();
[Code].....
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Jun 5, 2011
I'm trying to get my new character system working with my fairly simple physics system. I have code at the bottom of the page which demonstrates my collision function. The most important line, which I've bolded, is:
Code:
currentPlayer.y = hitBlock.y - ((hitBlock.height * 0.5) + (avatar.height * 0.5)) ;
I wrote this myself, all logic dictates that it should work. We start with the position of the centre of the block. We add half of it's height, to reach the top surface of the block. And then we add half the avatar's height, which should give the exact point to put him at so that his feet touch the top of the block. This code should be able to account for any arbitrary heights of block or avatar. But it's not working, my avatar is stuck just a little bit inside the block.As far as I'm aware, my math is perfect. So the only source of the problem I can think of is in the objects themselves. I'm not fully sure what the registration point is - logic would dictate that it's the recognised root point of the object, and when I tell an object to go to a coordinate, I would guess it's moved so that point rests exactly on the coords.I'm not entirely sure how to change it though.When I look at my movieclip in edit mode, it look like this.
The image has been downscaled so it's tricky to see the details, but I want to draw attention to the fact that there's three points of interest on it. Around the middle of the bounding box is a white circle,I think that's the registration point. A bit above that, on the figure's upper torso, is a crosshair. And to the topleft of the bounding box, just outside of it, is a second crosshair.What's also interesting is that when I deselect the movieclip, the white circle and the second crosshair (outside the BB) vanish. But the one on his chest stays put.If I move the movieclip, all three of the above things go with it. I can select the circle and drag it around, but not the crosshairs.my collision code:
Code:
//if main hits a block, then stop jumping
//this loop will check a hit test with any block
for(var i:int = 0;i < world.blockHolder.numChildren; i++)[code]............
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Sep 14, 2009
I have been working with a very simple tutorial over at [URL], where you drag objects onto a target movieClip. My question is this, how do you target a movieClip inside a movie clip? What I have are 4 color squares that I want to drag and drop onto a pattern_mc. I put the target mc's with in the pattern_mc. In the tutorial the target mc's are not in a movie clip. I put my target mc's in a movieClip because I want to use the pattern_mc as a material, and I thought this was the correct way to this.
Code:
//record objects starting position
var startX:Number;
var startY:Number;
//activate objects to be moved
square1mc.addEventListener(MouseEvent.MOUSE_DOWN, pickUp);
square1mc.addEventListener(MouseEvent.MOUSE_UP, dropIt);
[Code] .....
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Dec 14, 2010
I am trying to copy frames from 6 different layers along with the objects (action script, tween motions, buttons, graphic elements) from one movieclip to another. But once I do that, everyhting seems to be shifted and if I try to reposition the items in the new clip, it seems like I would have to repeat after every keyframe for each layer.
So my question is A. Is there a way to duplicate a movie clip but give it a instance name (an entirely new movieclip with the same frames and layers in the same position as the previous)?
B. How can I move mutliple objects across layers and keyframes?
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Oct 31, 2011
I have somme mc's on the stage an I want thatto change on mc with antoher by clicking on them. For example if I click on mc1 and than on mc2 than they schould change the positions.
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Jul 14, 2010
I have a movieclip which contains other movieclips/loader. Does removing the parent movieclip removes all the children objects?
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Jul 25, 2010
I have a flash file, where I want to use default zoom function from Flash menu in swf player. Clicking "Zoom In", zooms into the swf file. Then when I try to use drag from mouse to change visible area, it does not work on top of moviclips. This works fine in Flash as2 file.
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Sep 23, 2010
I have one Sprite which acts as a container for two other Sprites. One has a picture the other has a series of hotspots.
If i change the scaleX and scaleY of the picture, the hotspots don't line up anymore. Do you know the correct equation so that any scale i set will always make the hotspots appear at the right place?
I'm trying stuff like this:
hotspot.x *= scaleFactor;
hotspot.y *= scaleFactor;
but i can't quite sort it.
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Jul 11, 2010
im trying this every which way.creating global variables etc.I have a movie clip with a text area (lets call it txttest)there is text inside it which i want to send from this movieclip on the main frame to a text area (lets call that one txttestB) on the main frame. Whatever i try i get undefined in the text area on the main frame.I have tried this...
_global.selectedcompany = txttest.text;
_root.txttestB.text = _global.selectedcompany;
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May 3, 2011
if got a question, when designing in the fla, you can create objects convert them to movieclips and then double click on that movieclip so your inside your movieclip. Now i wanted to code everything so no more designing any more just code. Now i searched google for a as3 movieclip in movieclip but cant seem to find anything.
So what i basically want is a code for; the design trick movieclip in movieclip.
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Mar 14, 2011
there is a movieclip named movie with instance name movie.Inside this movie there is a textbox in frame 1.I want to give properties and methods to that textbox.
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Dec 9, 2011
I have to animate a bunch of text flags on a timeline, which my artist layed out in Illustrator. I import them from AI and if I am zoomed in they look fine, the verticals of the text are straight up and down. But if I zoom out, the verticals rotate to the slant.
Same goes for when I publish the swf. I have the flags all scaled small on the screen, and the text is all messed up. Then I scale up each flag to focus on it, and somewhere in the scale Flash decides my text is now big enough to look the way I want it. It is erksome. Is there a way I can force it to render straight up and down, without having to break everything and un-editablize my text?
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Aug 5, 2009
I scripted a DropShadowFilter to render on my Movie Clip. The MC just consists of static text and its using the Tween class to move on the screen. Can't figure out why its not showing up. I'm using the same method on another movie clip that is just images, and works fine. Not generating any errors either.
Code:
import flash.filters.*;
var tds:DropShadowFilter = new DropShadowFilter(3,90,0x000000,40,3,3,1,3,false,false,false);
[code]....
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Jan 6, 2010
I used FalshDevelop to compile PanoSalado opensource ".as" files to produce corresponding ".swf" files.it works great and my movie shows.However, when I run it via a webapp under Tomcat, it just sits there. The url is:Note that I'm running the same file (.swf) from the same place in the filesystem.And I even tried to embed the swf in an html page (actually a jsp page) to see if it would work.. but no dice... same issue.FWIW the html that is used to invoke the swf is :
<div id="flashbanner">this will be replaced by the SWF.</div>
<script type="text/javascript"> alert('0'); var so = new SWFObject('maps/ModuleLoader.swf','mpl','555','416','9', '#336699'); alert('1');
[code].......
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Jul 20, 2011
I'm trying to create a video background for a game using the FLVPlayback component. I need to smoothly trasisition between multiple videos so I make a FLVPlayer for each one so that I can just tween the alpha when I need to show it. When I start the game I load everything and store the Playback components in a Vector, I think add them to the stage like this
for(var i:int = m_Videos.length-1; i > 0; --i)
{
addChildAt(m_Videos[i], 0);
}
Once the game is loaded though the first video dosnt render at all, so I have a see thoough background. But once I transition to a video that is on top of it, the top video renders.
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