ActionScript 2.0 :: Resuming Sound During A Flash Movie?

Jan 15, 2010

I am working on a Flash movie that contains sound. I am using the stop ALL sounds to turn off the sound but I am having trouble finding code for Actionscript to resume or even replay the music without interrupting the movie.

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ActionScript 3.0 :: Pausing And Resuming A Sound Loop?

Dec 3, 2010

So my program starts playing and my background music starts to play and loops...

Actionscript Code:
mySoundChannel = mySound.play(0, int.MAX_VALUE);

but i'd like to be able to pause the background music and then continue looping. this is what i'm doing now after i've stopped the song and acquired it's current position, and am ready to play again...

Actionscript Code:
mySoundChannel = mySound.play(resumePosition, int.MAX_VALUE);

problem is that when it loops, it loops back to the resumePosition (as expected since that's when we told it to start playing from). so how to i resume AND loop starting over at the beginning of the song?

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ActionScript 2.0 :: Pausing, Resuming Sound Loaded In Mc?

Mar 26, 2010

I haven't found this one yet, plenty about pausing sound, but I have sound loaded into a movie clip so:

Code:
Intro1 = new Sound (soundLoader);
Intro1.loadSound("SndIntro1.mp3", true);

I'd like to get a pause button to stop the animation, get the position of the sound, stop it also, and then clicking the play button will start the animation, and also the sound from the same position it was stopped (in other words resume the sound). Here's my script for the pause button, it's stopping the animation, but still not the sound:

Code:
on (release) {
pauseTime = Intro1_sound.position;
Intro1_sound.stop();
stop();
}

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ActionScript 2.0 :: Pausing And Resuming A Background Sound On One Button?

Sep 14, 2010

I'm having problems with pausing and resuming a background sound on one button. I tried some examples from kennybellew.com tutorials, but it just wont work for me.I have done some button work before (toggling, turning layers on/off etc.), i just never had to deal with sound.

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Movie Automatic Pausing And Resuming

Jul 5, 2009

I've been making a short movie. It contains some tweens (both shape and motion). I want the movie to automaticly pause at a specific moment (which bisects multiple tweens) and for a button to appear to contine the movie. I am completly new to flash and will have to have everything spoon fed to me.

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Flash :: Lose Control Android's Webview When Resuming The Application?

Dec 27, 2010

basically, what am doing is that am running a flash file (playing music) in the background of the app using webview, and when I want to stop the music , I just load "about:blank".I want to keep the flash file running (music) when my app gets paused (which works fine so far) the problem is when the app resumes, pressing on pause button launches a new webview instead of changing the link in the previous one and the sound doesn't stop.the only solution I found was to kill the process and restart the app, but that's not practical, any idea of how to still be able to use the same webview when resuming the app ?

Update: guess I wasn't clear enough, I have a webview widget stated as "gone" , I only need the audio form the flash file I'm running in the webview so the "play" button loads a URL that contains the flash file (so the user only hears music, and doesn't notice that I'm using a webview), when I press the back/home button the music doesn't stop (I like it that way) but when I go back and press on play again it loads another url in a new page, you get double music

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Flash :: Error Appears When Resuming The Paused H264/mp4 Streaming Video From Red5 Server

Nov 22, 2010

I just met a piece of error log when I was trying to resume the paused mp4 streaming. Here is the log from the server:

[INFO] [NioProcessor-1]
org.red5.io.mp4.impl.MP4Reader - Frame
position was not found for timestamp:
92000

I'm using Red5 newest 0.9.1 final for mac os x to stream the H.264/AAC encoded MP4 file to my flash app.

And there's no problem when I'm resuming the .flv file.

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Slideshow Not Resuming After Certain Buttons Are Used

Dec 10, 2010

I have this slideshow that I'm so close to having completed, but there's one issue I'm having with it not resuming after certain buttons are used. I've tried to figure out what could be causing this but I just can't see what it could be. I feel I'm so very close to having this completed if it weren't for this one issue.

In the slideshow buttons '1' and '2' work perfectly, however buttons '3' to '6' are not working completely as they should. During the slideshow, as it plays through the slides if you click on button '1' or '2' you are taken to the corresponding slide and then the slideshow automatically resumes, which is correct. However, if you click on any of buttons '3' to '6' you are still taken to the corresponding slide, but the slideshow does not resume and stays on that particular slide. I've looked over the Action Script 3 code several times and I just don't see what could be causing this but I'm not too experienced so there could be some error, no matter how minor, that I am missing.

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Automatic Pausing And Resuming?

Aug 10, 2009

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ActionScript 3.0 :: Pausing And Then Resuming Sounds

Dec 4, 2009

I have some trouble with pausing and then resuming sounds in as3.

[Code]....

Pausing goes fine, however when I resume the song again, the sound starts playing a few seconds before I actually paused (so parts of the sound repeats itself). This is really annoying.

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ActionScript 2.0 :: Movie And Sound - Make The Sound Fade Away When The Mouse Is Rolled Away?

May 18, 2007

I use Flash MX 6.0

1) I have a button and when I put cursor over it, it must start looping a sound. When I drag away, the sound must stop. I would be even cooler if it was possible to make the sound fade away when the mouse is rolled away. I have no problem creating another sound file that fades my current sound away.

2) I have a button which represents a knife, that should stab something (a panel) once pressed. So fist the knife must be clean. but after one or more presses, the blood should remain as a movie clip (as I want to animate the dripping blood)

3) once rolled over a button, the sound must start looping (as I wrote in 1.) AND the knife should slowly go backwards (MC). BUT when I roll mouse away, the sound fades away (as in 1. again) PLUS the knife should slowly move back to its place in stead of just jump from one place to another.

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ActionScript 2.0 :: Pause The Execution Of Code For A Set Amount Of Time Before Resuming?

Jun 21, 2006

pause the execution of my code for a set amount of time before resuming?

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Lip Sync To Sound In Flash Movie

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I have a sound in my flash movie and I'm trying to lip sync to it but for some reason when I try to move that red thing across the frames to play the sound across it so I can go to each syllable so I can work the lips to it. But when I run the red thing across the frames there is no sound going through the speakers. When I ctrl-enter and play the swf I hear the sound what should I do?

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Flash :: Load Movie Which With Sound

Jun 9, 2009

I am doing a flash which with audio, the audio about 3-4 mins. But when i use another flash movie to load that flash mov with sound (using load movie function), cannot hear any voice. Why is it? The flash movie with sound is use actionscript to attach the sound, when i test the movie, it is work. When it comes to load from another movie, it doesn't work.

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Flash :: Make Movie With A Sweeping Sound?

Aug 26, 2011

I am trying to make a flash video with sound sweeping from 20Hz to 20kHz. The sound file is recorded with 44kHz sampling rate and stereo 16 bits resolution. I am hoping that the published Flash file would maintain the same sound quality. The problem is after I publish the design and play the swf file, the sound disappear around 3/4 of the way (near 4kHz). Could any one tells me what a good practice would be when dealing with sound files, is there any rules or prefered settings?

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ActionScript 2.0 :: Control Sound Of An Embedded Flv In A Flash Movie?

Oct 3, 2005

Is there a way to control the sound of an embedded flv in a flash movie? I haven't seen any tutorials on controlling the sound volume for an embedded video vs. netstream.

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ActionScript 3.0 :: Make Continuous Sound In A Looping Flash Movie?

Oct 31, 2010

I am having difficulty figuring out how to make a background soundtrack play continuously while my actual timeline will loop before the audio file is finished.

The way I have it set up now, every time the playhead loops back onto frame1, the audio track begins playing on top of the last one, making it utter cacophony. Even after a few seconds it becomes utter madness as 3 versions of the same song are playing simultaneously.

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ActionScript 2.0 :: Use A Sound Controller In A Flash Movie To Play Music?

Apr 9, 2004

I am trying to use a sound controller in a flash movie to play music and I am using loadMovieNum to load the sound controller movie at a particular point in the main timeline. I get the sound player to load up fine and the sound loads fine when a user presses play, but about a minute through the song the sound starts to play again, overlapping the song that is already playing.

This happens with no user interaction...it just takes about a minute. I also noticed that it is only when the sound player is within one of the movies. It doesnt happen when the sound player is all by itself. Is there something in my movie that is making it loop over?

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ActionScript 3.0 :: Preloader Resuming - Load The Next Clip While The Current Clip Is Playing

Feb 13, 2009

I created a swf which loads multiple external swfs to 100% before playing. Which works fine. If I stop a clip while it's loading, I call loader.close() and I'm able to resume from where I left off at a later time. The problem I'm having is when I added the functionality to load the next clip while the current clip is playing. To be clear, I'll refer to the normal preloader as preloader, and the preloader which loads the next clip as pre-preloader. If the pre-preloader loads to 100%, everything is good. The next clip will play immediately without having to wait. If, however, the pre-preloader for the next clip is stopped at any point before 100%, the preloader will start loading at 0%.

With that being said, If I go back to the previous clip (which was previously already playing), the pre-preloader will pick back up where it left off, then if I go forward again, the preloader will pick up where IT left off.

[Code]...

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Professional :: Sound Won't Play When SWF File Is Inserted In HTML Page--plays Fine In Flash Test Movie?

Dec 1, 2010

I have created a SWF file that plays/stops sound. The SWF file works great when previewed in Flash CS4, but does not work when inserted in the HTML file.Here are the 2 files that are automatically generated when I INSERT>MEDIA>SWF in Dreamweaver CS4:

swfobject_modified.js
expressInstall.swf
Here is the ActionScript3 that I am using in the Flash file:

[code].......

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Flash :: Dynamically Create New Sound Objects Based On Raw WAV / DATA Or Other Sound Object?

Jan 31, 2012

Is there any AS3 library or code-snippet that can create altered versions of a Sound object on-the-fly (at runtime)? Either based on:

An existing Sound object; A ByteArray object;

For example, say you have a "dry" sound of a gun-shot. You could:

[Code]...

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Actionscript 3 :: Flash: Generate/display Sound Waveform For Uploaded Sound?

Mar 14, 2011

I have a project that requires me to display the waveform for a uploaded sound. The sound is always an MP3, most of the time 22.05 kHz mono, with speech only. The project are written with Flex/ActionScript 3. It's meant to run in the browser, but might also consider converting to AIR if that can help.

All examples I've found and looked at for generating a wave, are either doing some visualization in real time as the sound is playing, or, the most promising, as3soundeditorlib, keeps the wave already generated, but does it very slowly, seemingly using as long time as playing through the audio would've taken.Is there any way to generate the wave faster than real time?

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ActionScript 3.0 :: Sound Class Type - Cannot Convert C$ To Flash.media.Sound

Oct 25, 2009

I have some sounds in my library. They are all exported and have been given class names like C, D, E etc. I have another class that represents a button. This class stores a reference to one of the Sound in my library. I set the type for this variable to Sound. When I try to set it I get the error: cannot convert C$ to flash.media.Sound I try as Sound, for example key.note = note_array[p] as Sound; The value ends up as null.

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Flash :: Synchronizing Sound - Sound Gets Terrible As Time Passes?

Jan 31, 2010

It appears my sound is off sync and the longer I play the movieclip, the farther off sync it goes. Its nothing too complicated, just some basic shooting sounds that fire every time I hit the space bar. My code is below:

package com.objects{

import flash.display.MovieClip;
import flash.media.Sound;
import flash.media.SoundChannel;[code]....

The Attack() method gets called from another class that handles all keyboard controls.when it gets called the sound then plays.firesound and firesound2 are almost the same. firesound2 sounds a little off pitch to make it sound more realistic.At first the sound sounds pretty good, not great. but then it gets terrible as time passes.

I made a new .fla project. and I attached the following class to it by it self. so the following is the only code in the entire .fla project and the issue still occurs. I press the spacebar and the sound starts a day late.

package {
import flash.display.MovieClip;
import flash.events.*;[code]......

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Flash :: Playing Sound From Data Acquired From Sound.extract()?

Aug 1, 2011

I'm trying to play a sound using a technique found here (play the sound by sampling raw sound data gathered from the original with extract()), with the difference that the mp3 sound is embedded in the swf, not loaded externally. This is my code:

var soundBytes:ByteArray = new ByteArray();
var mp3sound:Sound = Sound(new Sound1_design()); // this is the embedded sound
mp3sound.extract(soundBytes, int.MAX_VALUE);

[Code]....

This works, in a way, except that the resulting sound is distorted (it has a kind of a metallic ring).

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Make Flash/swf "movie" In Which I Can Scroll Back And Forth Through The Sound Recording?

Dec 5, 2009

so suppose I have a long sound recording as part of a Flash presentation.Can I put on the presentation a scrollbar and start /stop/ pause/ resume buttons as in Media Player or Windows sound recorder that would allow me to scroll to basically jump to any moment in the sound recording? So I guess, I am asking, can such typical sound player functionality be implemented for a Flash presentation in Flash.If there are sample apps that already demonstrate how to write similar code, links

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Flash - Take Two Sound Objects And Combine Them Into One Sound Object

Nov 15, 2010

Is it possible to take two Sound objects and combine them into one Sound object so that one Sound plays, and then the second plays right after it? I can just play the first Sound and then the next right after it, but it would be much cleaner to combine them before playing the audio.

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Actionscript 3 :: Sound Latency - Set It For Any Silence Before The Actual Sound By Calling The Sound

Apr 16, 2011

I am triggering short sounds dynamically from the library for a game (Specifically Air for Android). When the user clicks a button the sound can take up to 600ms to actually play. I have set it for any silence before the actual sound by calling the sound like so:

[Code]...

All return the same results. I know there are threads here that talk about this but none have offered a real solution that I can find. Is there no way to cache the sound or store it in a buffer?

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Professional :: No Sound On Movie?

Oct 20, 2011

I am inporting a .mov file into flash, adding graphics then exporting it as a .swf.
 
the video looks great when I play it back but there is no sound from the original .mov
 
how do I get the sound to work

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ActionScript 3.0 :: Looping Movie But Not Sound

Jan 6, 2010

I have set up a movie in which i have imported the music. the movie is about 1 min long and music about 3 min. I have imported the music--works great I have set up a mute/unmute button--works great But I want the movie to loop, but not the music. The movie loops naturally at frame 1, but the music starts again while playing the the music from the first loop.

[Code]....

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