anyone got an idea of how I can create sound or voice activated animations? What I want to do is set up a microphone so when a viewer speaks, a movie will either activate a sound clip or an animation?
I recently updated a sound file in a flash movie. I had some aif files that I updated with a mp3 sound file. Within my movie there is a script for a replay button. It plays back fine when I play it, but when I press the replay button, it doesn't replay the sound, only the movie. Why I get no sound when I replay the movie?
I have an FLV video loaded as an "external video with play back component" in my Flash site. It works pretty well, even loads fast regardless its 15MB size. The video located on its labeled section which has an "X" button which closes this section and brings a user back to the page with all the video sections. However once the labeled section with the video is closed the sound is still playing.Does any one know how to make it stop if the section with the video has been exited?Then go to HOW TO section and click on the link "here" for "The Arrangement" show it will bring you to the section with the video loaded as an "external video with play back component" in my Flash site.
Basically I have a flash website built on different frames of the timeline, the simplest way I think.Some of these frames have movie clips embedded into them using the flv playback component class.The problem I have is the following, the site works fine and videos play fine, but whenever I navigate offa part of the website to another, from a frame to another - the sound of the clips that were playing keepsplaying on the background and never stop and it keeps building up every time I navigate of.f each page.I want to remark that I believe is not only the sound that keeps playing "invisible" but the whole clip butThis is the AS code for my buttons on an example frame, would you be so kind to tell me what I should add or change
I am using Flash CS4. To illustrate, I created a new flash file and added a short tick sound to the library. I set the properties of the sound to export to Actionscript and named the class "overSound". I added a Movieclip object to the stage to represent a button and gave it an instance name of "overButton". On frame 1 of the main timeline I added the following code:
I have created a SWF file that plays/stops sound. The SWF file works great when previewed in Flash CS4, but does not work when inserted in the HTML file.Here are the 2 files that are automatically generated when I INSERT>MEDIA>SWF in Dreamweaver CS4:
swfobject_modified.js expressInstall.swf Here is the ActionScript3 that I am using in the Flash file:
1) I have a button and when I put cursor over it, it must start looping a sound. When I drag away, the sound must stop. I would be even cooler if it was possible to make the sound fade away when the mouse is rolled away. I have no problem creating another sound file that fades my current sound away.
2) I have a button which represents a knife, that should stab something (a panel) once pressed. So fist the knife must be clean. but after one or more presses, the blood should remain as a movie clip (as I want to animate the dripping blood)
3) once rolled over a button, the sound must start looping (as I wrote in 1.) AND the knife should slowly go backwards (MC). BUT when I roll mouse away, the sound fades away (as in 1. again) PLUS the knife should slowly move back to its place in stead of just jump from one place to another.
I have a flash header that was never completed because the guy I hired took people's money and ran. So now I even wonder if what he said could work with my flash header is true or not. But, usually there is always a way to make it work.I have a flash header that does two important things: 1) Upon entering the site, it loads and plays an audio track 2) Makes an animal noise when you hover over each animal menu item. (not sure if I'm able to give a link to it or not on here. If I able to and someone would like to see it let me know)I want to know if my flash header can support the following addionalunctionality/changes:1) Currently, it loads everytime a page is selected. I only want it to load the one time of entering the site because the audio gets annoying. Set a cookie maybe?2) But, I do not want to turn the audio off completely because I still want the hover over each menu item sound.
3) Have a link on it to allow them to select to turn on / off the sound completely. It currently has that, but only for the current page. Once you select another page, the audio is back to on.4) Lastlly, is there a way for it to detect that someone doesn't support flash and to display an html version of it? And can flash create a html version from my fla file?I don't know much about flash (but am learning) so I'm not sure if I'll be able to do this myself. However, I want to find out if my flash header will even work this way before I invest the time learning it just for these changes. I know it will be pretty deep with script code, but I'm hoping I could find base code already available for these features.
Ive stumbled upon a few sites that have free sound FX's but the ones I want which I wuld think are the easiest to get I cant find.I want a sound for when someone clicks the right thing, like a under a sec tiriring or something like when you kill a guy in Leauge of Legends or something like that and also one for when you click the wrong thing like an windows warning ut a little different, yet all the sites and SFX I come across are for everything but those.
I have imported my wav files to my library added them to the down state of my buttons and when I test the file I get (Sound has no valid device sound path although exporting device sounds was requested in the export settings. This sound will be ignored.) I have been surching for an answer but as of yet have found none.
Flash is not in my toolset, but I am an old Director jock and have spent some hours dipping my head into the Flash manual. I suppose that makes me a promising beginner-level poster. I'm working in CS5.
I need to make a simple Flash-based sound player for a website for a newly-released novel (http://www.bearriverbooks.com/index.html). I want the user to click on what appears to be an icon (or image), which kicks open a simple controller and starts playing a sound file (a radio interview, which I will probably export using Flash's voice compression). Nothing fancy. Just want the visitor to hear the sound and be able to apply simple controls (stop/start/rewind/volume).
I can learn ActionScript, I suppose, since I used to dream in Lingo, but my life would be a lot simpler if I could just publish a controller without having to roll my own. I'd like to think there's a magic button somewhere that can do this, but I haven't found it yet.
I've assigned a sound to the button over frame and a different one to the button down frame. When i over over the button the button over sound plays. When I then click the button, the button over sound plays AND the the sound I put in the button down frame plays.
I am triggering short sounds dynamically from the library for a game (Specifically Air for Android). When the user clicks a button the sound can take up to 600ms to actually play. I have set it for any silence before the actual sound by calling the sound like so:
[Code]...
All return the same results. I know there are threads here that talk about this but none have offered a real solution that I can find. Is there no way to cache the sound or store it in a buffer?
I have a sound file that is attached to the Over state of a button.I open the Edit Envelope dialog box and change the In and Out points of the sound.On the Stage, with Enable Simple Buttons active, the sound works as planned, triggered on the Over state and playing the part that is indicated by the edited in and out points on the envelopeWhen I use the Test Movie command (or publish the file), the edited sound cuts off abruptly in the middle of the sound.
I have made an animation. I have a layer where I put sounds that execute on certain frames. No script are involved. When I play the movie inside Flash, everything looks good and sounds are syncing. When I make a preview of the movie, some of the sounds are out of sync. I have no idea why, it's the first time I get this kind of problem. All sounds are set to event, but I have tried with stream as well and get the same result.
so i've just been learning flash and i'm really enjoying it, i have got to a point when i want to import sound but when i do. i get the following message... "one or more files were not imported because there were problems reading them." i am using windows xp and i have had this problem trying .aif and .mp3. (i haven't tried any other types but i think these should work anyway)
does anybody know why it isn't working? is it because i don't have the latest media players that flash uses? if so do you know which media player i should have? or is it something else?
I want to record my pc's sound use flash to the FMS,that is, when i play a music by Windows Media Player, I can record the sound to the FMS,anyone has an idea?
I want to run a sound once in a timeline but want the sound to stop at the end of the first run on the timeline but want the timeline to continue to repeat without the sound running again.
Is there any way I can have multiple sound buttons that works as stop buttons for each other? I mean.. I now got 3 buttons that start 3 different songs, but they overlap each other when I press more than one. I'd like Song 1 to stop when I press Song 2 or 3. And vice versa
i've deleted an audio file from my flash file and imported a better converted version of the same song to it, but now when i compile a swf of the file i get a msg in the output window saying "multiple copies of sound item in swf". i deleted the original file b4 importing the other 1, but it looks like that doesnt matter. what do i do short of starting COMPLETELY over?
I'm trying out FlashCS5 in an iMac running Snow Leopard. I'm putting in the timeline an mp3 sound I imported to the library. When I test the movie I get this message: When I test the swf, I get no animation and no sound. I tried changing the settings in the Advanced AS3 Settings to Default Linkage to from "Runtime Shared Libraries" to "Merged int code". The message goes away but the test still fails.
How can I edit sound from a timeline if I don't have the original sound file? When I right-click my sound in the library, I can't open it in any sound editor program. What do I do?
I have the basics down to create a play and stop button and add the actionscript 3 code to play and stop, and this works good, but I really want to be able to pause the clip and resume from the paused spot.Here is the basics...two layers..."AS3" for the scripts, "Buttons" for the buttons.two buttons named "playbtn" and "stopbtn".One frame for eachIn the Scripts frame, the code is:
var loadSnd:URLRequest = new URLRequest("bim1.mp3");var thisSnd:Sound = new Sound();thisSnd.load(loadSnd); var sndTrans:SoundChannel = new SoundChannel();
We are working on a project to record a sound a we need to play back in flash 8 (as 2.0). we have 3 buttons like play /pause, record, stop, When we clik on record button we can record the sound through microphone and when we clik on paly /pause button the recorded sound should be played. so can we record and can we play back in flash 8.