I have a .fla that has a movieclip in it with an frame by frame animation of a rotating pyramid.The script that I have, when the user drags the mouse horizontally for the right, the animations play, and for the left, it plays rewind. But when it is on frame 1 and I try to go back, it stops![code]How could I make the first frame go to the final frame when I drag the mouse for the left?
What command do I enter for the movie to rewind to first frame on entering a certain frame / stopping in a frame?It's my first time using Flash, and I'm working on a double menu (second menu has a "close" button, where I want to get back to the first menu).
I work on a truckload of flash banners and have progressed more into dispatching events from the final frame of a MovieClip that would contain an object (or collection of closely related objects) animating and then listening for them from the parent timeline so that I know when to continue the main animation etc.In the animation I'm working on currently, there's a car built from blocks over time (the blocks fall from the top of the banner to make up the car); this is all contained within one MovieClip (to make the resizing easier - all I'll have to do is move the entire MovieClip around).The problem is that when I place this MovieClip onto the timeline, it's represented by its first frame (which is nothing because no blocks have fallen yet). This makes it hard to work with because I can't really tell exactly where the car is going to be when the animation is done and so on.Is there a way to have the final frame of this MovieClip visible from the outer timeline?
I was told that putting code on buttons is bad practice now. So, I'm trying to move my button codes to my main actionscript frame. I did it find with the play and stop/pause buttons. However, the rewind and forward buttons are proving more difficult How would the code look if I transferred it from my button to my actionscript frame I'll post the code I have right now in my rewind button.
I am having Fast-Forward and Rewind Functionality in my Custom Video Player, Which I done by calling seek method on regular interval.which works fine. but for same cases , the video playHeadTime get changed , but the frame does not change with that, and video's playHeadTime and Frame does not come with sync.
Problem is that my rewind and fast forward buttons do not work properly in the sense that they start to mess up when you fast forward or rewind past the current scene. It seems to just skip through the whole movie and totally mess up the animation.the code for the controls is on a single layer and reads as the following:
I have a short video that I made using Final Cut Pro.I work on a MacPro, OSX 10.5 Leopard, and CS2.What format do I need to export my video so that I can upload it to a web site?
i have a quiz and i want to add the final results in a text field. First i have an array which i push the score to. now i need to know how to put that array in to a text field. i have this code -
but it just puts the latest score into the textfield. so if i get 3 it puts in 3 and if anyone does it again it puts their score in instead of mine. i want it to show all the different results in the texfield on an individual line
I have a score that goes up by 10 every time you press this button, its var "score". I have a simple countdown timer. caller, its var "timer". When the game ends it goes to the next frame which says game end. I can get the score to show but I want the time left to be added to this. I have tired: onEnterFrame (){ score = Number(score) + timer; } Nothing seems to work. Do I even actually use onEnterFrame ?
Ok so my website is a basic portfolio site. the interface is as follows: on the right is a box shape...to the left are my buttons and on the top is my logo and such. now for my coding questions.
1. I want a gallery to appear in the box showing my work
2. My buttons are named "Photoshop", "Illustrator", and "Indesign", i would like to have it so when you click on each button a new window gallery will appear in the box to show my work for each pogram
3. How do i insert my images? Do i just place them in my library in Flash? Do i use dreamweaver?
thats pretty much it.Unfortunately my teacher is refusing to teach coding.
I'm rendering a xps file using flash (no MX or Spark), and I'm running into a sort of 'contradiction' that I'm unable to solve. [Note, that I'm trying to work only in core flash (e.g. Sprite, Shape, etc.), I've already solved (sort of) this issue using Spark.]
The pages of the xps file specify an explicit size. However, the content described (especially paths) in the xps file can sometimes extend outside of this area.
The problem is, I want the parent Sprite to have the size specified by the xps file, for example so scroll bars match the page size (not the sprite size), but in some cases the Sprite is much larger than this.
I've tried recursively going down and scaling everything UP, and then at the end scaling the parent container DOWN. Unfortunately, this causes translation problems with paths, and I assume it can also cause problems with bitmaps, etc.
Without using MX or Spark, is there anything I can do to control the size of the parent Sprite, other than scaling all the children independently?
I am working on a project and I cannot get my final code to work correctly. Theoretically, each answer "yes" or "no" gets a score, then those scores are added to take the user to one of three possible outcome pages.[code]
I'm making an app. where you can create a character from a bunch of movie clips from the library (attributes of hair, clothing, etc.) using the attachMovie actionscript. I was wondering.. after the user has generated a character by attaching a bunch of movie clips, and then clicking a button, how can I create a new screen that displays the user's final character that was made?
Hope you can see what I'm trying to get at,,, the new screen would maybe have a 'container' that displays the movie clips selected in the previous screen..?
im creating an RPG game, and im trying to mimic the combat log used in Final Fantasy XI and XII. (go to http://herenbdy.iblogger.org/game.swf , press the attack and magic buttons and youll see what i mean)
My Combat log is a movieclip with a dynamic text field. Currently my code for the attack and magic and help buttons is this:
[Code]...
My buttons are movie clips with Dynamic text fields for their names. If you press the attack / Genesen / Help buttons, youll see that the lines of text in the combat log are put in right after each other, i used a || before each message to make it eaiser to read. Id would like to know how I would go about making the combat log messages appear on different lines as apposed to the same line?
I tried to make the text field into an HTML text field and do:
Code: combatlog.combatlogtext.text = combatlog.combatlogtext.text+" <br> Press the H key to toggle the combat log off and on.";But that doesnt work, can anyone help? Please tell me if i phrased my situation awkwardly.
In this conditional statement (listed below), only the ending else is being populated, regardless of the url being selected. Within the code below the "content/PT.xml" is being displayed. Both my AS3 statement and html are posted. Does anyone see an error that I am overlooking.
I have a quiz and i want to add the final results in a text field. First i have an array which i push the score to. now i need to know how to put that array in to a text field. i have this [code]...
but it just puts the latest score into the textfield. so if i get 3 it puts in 3 and if anyone does it again it puts their score in instead of mine. i want it to show all the different results in the texfield on an individual line
I have a final published movie of 1024x768 it is pretty much all set.BUT when I look at it on some laptops it is just too big and looks awful.I would love to "SHRINK" it and all of its contents proportionally with out going in and reducing each and every MC and asset within the Source file.Is this easily achievable?I am using SWFobject to embed the swf.
have made a small flash game (my first). Its a simple shotting style game and I want to display 3 variables at the end.The variables calculate fine but I am unable to display them in the end screen. Can someone guide me how to do this. I have uploaded the fla file I have created. If someone is kind enough to add a few lines of code my email
I'm making an app. where you can create a character from a bunch of movie clips from the library (attributes of hair, clothing, etc.) using the attachMovie actionscript. I was wondering.. after the user has generated a character by attaching a bunch of movie clips, and then clicking a button, how can I create a new screen that displays the user's final character that was made?
The quality of sound when playing my flash file on the timeline in flash CS4 is excellent, however when I go to test movie the sounds quality becomes awful, like its being played in a tunnel on terrible speakers, my sound files are .wav files, am I missing a process I must do to ensure the quality of sound is carried through to the final published animation?
I have a client who wants some graphics to appear "coming onto the screen from the sides." They are flames, to be exact. She does not want them to just come in inside the "box" (stage). She wants them to appear coming in from the sides of the browser window. Is there a way to do this? That is, can you make graphics or movie clips that start off outside of the frame appear in the browser when the swf file is saved?
I'd like to know whether it is possible to time-limit the final SWF Flash animation? Can it read the system date and stop working after 45 days, for example?
have been browsing through internet and alot of forums to find THE best way to open a new popup window from Flash, only to discover that most dont even work!
The only requirements that i have with the script is that the movie can be published in version 8 AND is crossbrowser.
Alot of other popup window scripts either work only when published with lfash 5 OR only works for Firefox. I have seen the other example files and popup generators but they dont work perfectly.