Final Cut Pro Movie For Web?
Aug 13, 2009I have a short video that I made using Final Cut Pro.I work on a MacPro, OSX 10.5 Leopard, and CS2.What format do I need to export my video so that I can upload it to a web site?
View 2 RepliesI have a short video that I made using Final Cut Pro.I work on a MacPro, OSX 10.5 Leopard, and CS2.What format do I need to export my video so that I can upload it to a web site?
View 2 RepliesI'm making an app. where you can create a character from a bunch of movie clips from the library (attributes of hair, clothing, etc.) using the attachMovie actionscript. I was wondering.. after the user has generated a character by attaching a bunch of movie clips, and then clicking a button, how can I create a new screen that displays the user's final character that was made?
Hope you can see what I'm trying to get at,,, the new screen would maybe have a 'container' that displays the movie clips selected in the previous screen..?
I'm making an app. where you can create a character from a bunch of movie clips from the library (attributes of hair, clothing, etc.) using the attachMovie actionscript. I was wondering.. after the user has generated a character by attaching a bunch of movie clips, and then clicking a button, how can I create a new screen that displays the user's final character that was made?
View 4 RepliesIs it good practice to delete trace statements before you export your final movie?
View 1 RepliesI'm building a portfolio site for an art director. He has access to final swfs but not fla files, and I'm calling these final swfs into a main movie, using MovieClipLoader. The external swfs live in subfolders, relative to the location of the main movie. The problem, of course, is that when the external swfs are loaded they look for any additional swfs relative to the movie they're loaded into, and not relative to the folder they're located in. I've tried _lockroot -- no dice.
View 1 RepliesI want to create some kind of counter that goes up as the buttons in several different scenes are clicked.In the final scene, I want an "if" statement that will use the number in the counter to determine which movie clips are visible and which are not.a.k.a,
If Counter.value == 1
onething.visible = true
else if Counter.value == 2
[code].....
I have to use the old drag and drop code on my movie clips, but the problem is when I drag the movieclip to the area on my .swf file once i release it, it sticks to the hand mover.I am encloseing the action script I am using could someone or kglad tell me what is missing from the code so that once it is released it will not stick, see code belowcircle.onPress = function(){ startDrag(this);}circle.onRelease = function(){ stopDrag();}
View 3 Repliesi have 2 movieclips: i want to move both of them but the second movie clip will only move if the first clip reach his final destination how do i do that?
View 2 RepliesI have a .fla that has a movieclip in it with an frame by frame animation of a rotating pyramid.The script that I have, when the user drags the mouse horizontally for the right, the animations play, and for the left, it plays rewind. But when it is on frame 1 and I try to go back, it stops![code]How could I make the first frame go to the final frame when I drag the mouse for the left?
View 2 RepliesWhy do my object movement is different if I use a tween to move it ?
I'm inside a for cycle, and I use arrays for all my variables.
[Code]...
i have a quiz and i want to add the final results in a text field. First i have an array which i push the score to. now i need to know how to put that array in to a text field. i have this code -
code:
for (var s:int = 0; s<arrscore.length; s++)
{
score_txt.text = (arrscore[s]);
}
but it just puts the latest score into the textfield. so if i get 3 it puts in 3 and if anyone does it again it puts their score in instead of mine. i want it to show all the different results in the texfield on an individual line
I have a score that goes up by 10 every time you press this button, its var "score". I have a simple countdown timer. caller, its var "timer". When the game ends it goes to the next frame which says game end. I can get the score to show but I want the time left to be added to this.
I have tired:
onEnterFrame (){
score = Number(score) + timer;
}
Nothing seems to work. Do I even actually use onEnterFrame ?
Ok so my website is a basic portfolio site. the interface is as follows: on the right is a box shape...to the left are my buttons and on the top is my logo and such. now for my coding questions.
1. I want a gallery to appear in the box showing my work
2. My buttons are named "Photoshop", "Illustrator", and "Indesign", i would like to have it so when you click on each button a new window gallery will appear in the box to show my work for each pogram
3. How do i insert my images? Do i just place them in my library in Flash? Do i use dreamweaver?
thats pretty much it.Unfortunately my teacher is refusing to teach coding.
I have a project which tries to send an XML using XMLSocket to a server listening to it on the other side.The application file is:
<?xml version="1.0" encoding="utf-8"?>
<mx:Application xmlns:mx="http://www.adobe.com/2006/mxml" layout="absolute">
<mx:Script>
<![CDATA[
[code].....
I have to open and close the socket on each request, but even trying not to do that for the sake of testing didn't help.
I'm rendering a xps file using flash (no MX or Spark), and I'm running into a sort of 'contradiction' that I'm unable to solve. [Note, that I'm trying to work only in core flash (e.g. Sprite, Shape, etc.), I've already solved (sort of) this issue using Spark.]
The pages of the xps file specify an explicit size. However, the content described (especially paths) in the xps file can sometimes extend outside of this area.
The problem is, I want the parent Sprite to have the size specified by the xps file, for example so scroll bars match the page size (not the sprite size), but in some cases the Sprite is much larger than this.
I've tried recursively going down and scaling everything UP, and then at the end scaling the parent container DOWN. Unfortunately, this causes translation problems with paths, and I assume it can also cause problems with bitmaps, etc.
Without using MX or Spark, is there anything I can do to control the size of the parent Sprite, other than scaling all the children independently?
I'm using this code from tu-world.com (but it seems the site doesn't exist now) to count my score:
percent = score/25*100+"%";
but it seems to slash 10 point from the final results.
I'm using score++; to add a point...
I am working on a project and I cannot get my final code to work correctly. Theoretically, each answer "yes" or "no" gets a score, then those scores are added to take the user to one of three possible outcome pages.[code]
View 3 Repliesim creating an RPG game, and im trying to mimic the combat log used in Final Fantasy XI and XII. (go to http://herenbdy.iblogger.org/game.swf , press the attack and magic buttons and youll see what i mean)
My Combat log is a movieclip with a dynamic text field. Currently my code for the attack and magic and help buttons is this:
[Code]...
My buttons are movie clips with Dynamic text fields for their names. If you press the attack / Genesen / Help buttons, youll see that the lines of text in the combat log are put in right after each other, i used a || before each message to make it eaiser to read. Id would like to know how I would go about making the combat log messages appear on different lines as apposed to the same line?
I tried to make the text field into an HTML text field and do:
Code:
combatlog.combatlogtext.text = combatlog.combatlogtext.text+" <br> Press the H key to toggle the combat log off and on.";But that doesnt work, can anyone help? Please tell me if i phrased my situation awkwardly.
In this conditional statement (listed below), only the ending else is being populated, regardless of the url being selected. Within the code below the "content/PT.xml" is being displayed. Both my AS3 statement and html are posted. Does anyone see an error that I am overlooking.
[Code]...
I have a quiz and i want to add the final results in a text field. First i have an array which i push the score to. now i need to know how to put that array in to a text field. i have this [code]...
but it just puts the latest score into the textfield. so if i get 3 it puts in 3 and if anyone does it again it puts their score in instead of mine. i want it to show all the different results in the texfield on an individual line
I have a final published movie of 1024x768 it is pretty much all set.BUT when I look at it on some laptops it is just too big and looks awful.I would love to "SHRINK" it and all of its contents proportionally with out going in and reducing each and every MC and asset within the Source file.Is this easily achievable?I am using SWFobject to embed the swf.
View 2 Replieshave made a small flash game (my first). Its a simple shotting style game and I want to display 3 variables at the end.The variables calculate fine but I am unable to display them in the end screen. Can someone guide me how to do this. I have uploaded the fla file I have created. If someone is kind enough to add a few lines of code my email
View 1 RepliesThe quality of sound when playing my flash file on the timeline in flash CS4 is excellent, however when I go to test movie the sounds quality becomes awful, like its being played in a tunnel on terrible speakers, my sound files are .wav files, am I missing a process I must do to ensure the quality of sound is carried through to the final published animation?
View 1 RepliesI have a client who wants some graphics to appear "coming onto the screen from the sides." They are flames, to be exact. She does not want them to just come in inside the "box" (stage). She wants them to appear coming in from the sides of the browser window. Is there a way to do this? That is, can you make graphics or movie clips that start off outside of the frame appear in the browser when the swf file is saved?
View 2 RepliesI work on a truckload of flash banners and have progressed more into dispatching events from the final frame of a MovieClip that would contain an object (or collection of closely related objects) animating and then listening for them from the parent timeline so that I know when to continue the main animation etc.In the animation I'm working on currently, there's a car built from blocks over time (the blocks fall from the top of the banner to make up the car); this is all contained within one MovieClip (to make the resizing easier - all I'll have to do is move the entire MovieClip around).The problem is that when I place this MovieClip onto the timeline, it's represented by its first frame (which is nothing because no blocks have fallen yet). This makes it hard to work with because I can't really tell exactly where the car is going to be when the animation is done and so on.Is there a way to have the final frame of this MovieClip visible from the outer timeline?
View 3 RepliesI'd like to know whether it is possible to time-limit the final SWF Flash animation? Can it read the system date and stop working after 45 days, for example?
View 1 RepliesI have the following code in the main timeline:
[Code]...
how to make the final trace statement work?
have been browsing through internet and alot of forums to find THE best way to open a new popup window from Flash, only to discover that most dont even work!
The only requirements that i have with the script is that the movie can be published in version 8 AND is crossbrowser.
Alot of other popup window scripts either work only when published with lfash 5 OR only works for Firefox.
I have seen the other example files and popup generators but they dont work perfectly.
I'm keeping score in a game. I have a text field with an instance name "finalScore". The score is a Number.
Code:
trace ("score = "+score);
finalScore.text = String(score);
trace ("finalScore = "+finalScore);
The output looks like this:
score = 10
finalScore = [object TextField]
The text field comes up with "1" not 10.
I am currently using URLLoader to get the source code of a webpage, problem is, I need the source that is is created after its javascript runs (what you would actually see in a browser), not the true source code.
I can manually see this Post-Javascript source by loading the page in firefox and then putting "javaScript:" followed by my javascript function in the URL area. It shows me the CURRENT source of the page.
Any way in as3 to get the final html (post-javascript) of a page?