ActionScript 2.0 :: Swapdepths On A Ui Window Component
Oct 7, 2004
i have been trying to work this out for some time and i can't find any info about this on the web.The problem i have is that i want to use the ui window component (in order to keep file size down, and it just works well) but i want to use multiple windows on the stage. It was simple to get them to open with PopUpManager.createPopUp and to intialise the close button with deletePopUp(). Now heres the big but i can't get a swapdepths function to work.I have added in an event listener for the close button and the swapdepths but only one fuction will work at a time, ie i can get the swap depth to work but you can't drag the windows or close them, or you can drag and close one window but the other will not do anything until the top one is closed.i know that it's a swapdepth problem but i can't work out where to put the swapdepth in the code to make all fuctions work at once.[code]
The problem i have is that i want to use the ui window component (in order to keep file size down, and it just works well) but i want to use multiple windows on the stage. It was simple to get them to open with PopUpManager.createPopUp and to intialise the close button with deletePopUp(). Now heres the big but i can't get a swapdepths function to work.I have added in an event listener for the close button and the swapdepths but only one fuction will work at a time, ie i can get the swap depth to work but you can't drag the windows or close them, or you can drag and close one window but the other will not do anything until the top one is closed.i know that it's a swapdepth problem but i can't work out where to put the swapdepth in the code to make all fuctions work at once.The code is below
I'm building this game, and it was working fine, until I used the menuBar component. It's not code related, 'cause i've commented out the script that does things with the menuBar. If I drag the MenuBar component from the component window, onto my Stage , the game refuses to work. If I deleet it (but keep it IN my library), it still doesn't work!. But if I turn the export settings of the MenuBar off, it works! The classes that i'm using for my game are called Node.as, JawBreaker.as The class I want to use to do something with the menuBar is called GameMenu.as (but that doesn't matter, since I commented the calling of that class out).
I had a question Yesterday, and posted in the Flash 8 Section of this forum...well, I have a question now...When I open a Window Component(with a movie clip inside it ...ofcourse) via Popup Manager from the Menu Component, the Window opens up, but I can't go back to the menu and open it. Any suggestions on how?Here is a part of my code (which I believe will summarize the rest of my code):
I have a window component on my main timeline that gets called up on several instances. When the popup window appears, everything looks fine, except that the user can still click on links that are now behind the actual popup window itself. My question is how do I keep those buttons from being active while the popup window is active?
I have an flv component in a flash document streaming from a capture card at [URL]
Flash Media Encoder is outputting at 320x240 and the FLV component on the stage is 150x112. The fullscreen button maximizes to the entire screen leaving the 320x240 video stream pixelated and distorted. I want a button to make the FLV component only go 320x240 in a popup window.
I'm working on an app that, from the Main.mxml, opens one or many Window.mxml instances. When it's done I want all windows to be chromeless so the custom controls need to work. In Main I've added applicationComplete="init();" so the init function gets ran, which contains clickhandlers, which makes the buttons work. However, this way of running an init function doesn't seem to be valid for an mx:Window. I can cheat by not using a clickhandler for the minimize and close buttons with a click="this.minimize();", but I don't know of a way like this to make the move work because it's a MOUSE_DOWN event.
Question 1: Is there a way to have such an init function in an mx:Window?
Question 2: What's a good way to make the buttons on the Window instances all work?
Does anyone know of a class file or third party component that has the same functions (or similar) of what the alert window component did in flash 8? I am doing this is AS3 obviously is why i need an alternative.Im trying to make a pop up modal window of sorts like the alert window component did.
I found two tutorials that both contain pieces of what i am looking for but i cant seem to figure them out and get exactly what i want. Here is the first one[url]...
In the first one, the general idea is what i am looking for. Except that i want to load a movieclip and not an image. My problem in this one is the button component that is used. I have no clue how to skin or customize the button, and i cant find a good tutorial to help me so i figured it might be easier to just change the actionscript for this. I want to be able to create my own button (instance button) and use that so that when people release that button, the movie clip pops up![url]...
I have tried a few ways but have failed to get text into a dynamic text field inside the window component. I need to get the following trace command to appear in the window component. I have a workable window component and that is not the issue. I just lack the knowledge of how to link dynamic text in a window that doesn't respond to absolute instance ID scope such as _root.yadayada.[code]
I'm trying to make a console for text based i/o. The output window needs to be able to print char by char in multiple colors, wrap horizontally and scroll vertically.Most of that isn't a problem with the default TextField class, but I'm having a lot of trouble getting the colors right.If I use the htmlText property and wrap each character with "<font color=000000></font>" it starts a new line each time I add text.TextFormats don't seem to work at all for some reason. I do something like this:
ActionScript Code: var tf : TextFormat = new TextFormat(); tf.color = FFFFF0; textField.setTextFormat(tf);
...and then add the new text but nothing changes. Even if it worked, could I even use multiple TextFormats in a single textfield?I've been reading about this new "Flash Text Engine", and I'm wondering if there's some way that can help me, but I'm having trouble finding enough examples to understand how it works.
Im currently working on a lite fix to ease the closing function of the popup windows in a flash presentation to our customers.Right now i have used the Flash Window component, and the close button in the right corner are the only way to close the window. But are there some way possible to make it possible to close the window by clicking inside off it?
here are the AS code:
Code:
function open_popup(page_url, pageNumber) { if (zoom_win != undefined) { return;
when I needed a method to communicate from the (linked) content in a scroll window component to a dynamically attached mc in front of the scroll window. The code was pretty simple!
And I've been using it quite a lot, as we create a lot of scrolling timelines with clickable callouts.
However now I need to be able to communicate from the attached mc BACK to the linked content of the scroll window. I've tried a few things and nothing's working yet.
EDIT: All I need to do I think is check if the mc in front of the scroll window is empty, but my mind is a blank right now.
I found two tutorials that both contain pieces of what i am looking for but i cant seem to figure them out and get exactly what i want. Here is the firstIn the first one, the general idea is what i am looking for. Except that i want to load a movieclip and not an image. My problem in this one is the button component that is used. I have no clue how to skin or customize the button, and i cant find a good tutorial to figured it might be easier to just change the actionscript for this. I want to be able to create my own button (instance button) and use that so that when people release that button, the movie clip pops up![URL]
I'm having trouble accessing some components that reside inside of a movieclip that i'm displaying inside of a window component through the PopUpManager:
how can i access any components that exist within the linked movie clip in my library? i have two labels that I want to update but can't figure out for the life of me how...
I have a component in AIR like so:[code]The 2 alerts both work. however nothing happens when you click the new window link.all 3 links works when in a real browser so I know its ok.Is there just no support for window.open in the AIR HTML component? or is this a bug?Is there a work around?
I'm trying to put my components in a window container that can be closed by "x" moved on the stage, resized and so on. And I wonder which is the best way to do it. I want to use a skin class and the component class. The "solution" that is not working looks like this
I'm using the bit101 components for flash in as3, and I have a window with a white background color. I want to make that color semi-transparent. If I set the alpha for the window, everything inside the window is also semi-transparent. I just want the background. How do I accomplish this? This is my code:
I'm using the textArea component, but i want to scale it to the size of the browser window. The problem is it scale the content(xml+css) and the scrollbar, and i want to just change the size. I've also tried to attach the Component and then setting the size, but that give the same problem.
I'm aware of PopUpManager and that custom modal windows can be created.But let's say I have a simple Canvas(or any component) and when I show it the background needs to be blurred out like how PopUpManager does when a new pop-up is shown.Is this possible?
In my Flash Builder (Flex) 4.6 app, I just noticed for some reason all my "s:Window" components will not allow me to click and select anything in design mode in flash builder!
My other non-window type components are fine - I can open a TitleWindow or Group for example and click on the various fields and labels no problem.
In my Window components, I can select an item in the 'outline' window, but not using the mouse and actually clicking on the component in the visual design window. When I click in there, it looks like it's selecting the actual 'window' box. Almost like it needs to be 'sent to back' or something.
I wanted to swap the depths of two movieclips one located in _level0 the other located in _level2! I can get it to work when the MC's are on the same level but not when thier in different levels.
I did the 3d carousel tutorial from gotoandlearn.com and I manage to create a background color that will load once you click an image with a movie clip called dim . However this movieclip dim keeps appearing atop my icons. I tried Swapdepths to change the orders but its not working.
I did the 3d carousel tutorial from gotoandlearn site and I manage to create a background color that will load once you click an image with a movie clip called dim. However this movieclip dim keeps appearing atop my icons. I tried Swapdepths to change the orders but its not working. On function released. I want the var dim to be behind the var t:Movieclip =home. in the preview the movie clip dim with the alpha of 80 appears on top the var t that has the carousel images.
Code: import mx.utils.Delegate; import mx.transitions.Tween; import mx.transitions.easing.*; var numOfItems:Number; var radiusX:Number = 300; var radiusY:Number = 75; [Code] .....