ActionScript 2.0 :: Turn A Function Into An Array?
Apr 29, 2008
Im just starting out on really learning java scripting and flash interaction... got this little test function to work great... how to turn it in to an array... I've tried and tried and have gotten no were... so i was think may-be some one could show me what a few of the ways to do it so i can see a good working model for me to go off of.... here is the actionscript (don't poke fun i'm still learning...)
[Code]...
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Aug 6, 2010
How would I turn something like this...
ActionScript Code:
<feed name="BBC Top Story 1" url="bbc.co.uk/rss/newsonline_world_edition/front_page/rss.xml1">
<description>Top Story News</description>
[Code].....
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Jan 5, 2011
I'm trying to get the a List component to display an array. This is what I have:
Listname.dataprovider = new DataProvider(arrayName);
This works well at populating the labels of the list. But once I click the item on the list. I get a null error because the data isn't there.
Is it possible for the array to fill in the data and the labels?
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Apr 13, 2007
Is it possible to turn an array into a string? I'm stuck on project.
For example:
contents is an array containing: ("~a","~b","~c")
var my_str:String = var contents:Array;
contents = my_str.split("~");
trace(contents);
I'm trying to delete the ~ that's been inserted, (in another part of my code earlier)
The result should be: (a,b,c)
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Aug 8, 2010
I am trying to figure out how when i hit my home button how to turn off the 3d carousel function so that the carousel disappears.
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Feb 13, 2004
I'm wondering if theres a way I can turn a variable of strings (separated by commas) into an array?I'm using the loadVars object to import variables from a text file that I'd like to import to flash as an array.For example if the variable I import from the text file looks like this:&myVar=charlie,dog,cat,test&I'd like to get it into an array in Flash like thismyArray = new Array["charlie","dog","cat","test"];
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Apr 24, 2006
I am trying to turn the following code (which works well when applied to a _mc) into a generic function I can use on the first frame of my main timeline:
Code:
onClipEvent (load) {
this.speed = 0; // current tween velocity
this.tScale = 100; // target scale[code]..........
Have tried various ways without success.
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Mar 13, 2012
I must have hit a button or something. Every brush stroke I paint is automatically converted into a symbol. I don't want this. How do I turn it off?
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Oct 7, 2011
I'll start off by saying I'm a newbie, just putting that out there. How do you make a turn by turn multiplayer flash game? I don't know if an engine is made in AS3, PHP, Javascript, or whatever,I made my game already, it's just that it isn'tmultiplayer yet. Basically, there are lines, and each player crosses out a number of lines, and the last player to cross out a line is the loser. I want it where one user crosses out some lines, then presses End Turn, then the other does their turn and then presses End Turn to allow the other player to move his cursor. But how can I get both players to see the same frame and only have one player have the ability to move the cursor during a turn? Is there some easily adaptable multiplayer engine for flash for newbies out there
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Oct 12, 2006
I'm going to post the full code of the two functions, disregard the "fluff" unrelated to the two functions as it is all working flawless, I've tested this HEAVILY and cannot understand why it keeps setting the entire array to undefined!
Code:
// processReplace Function
function processReplace(transferFiles) {
var processArray:Array = transferFiles.slice();
[Code]....
Basically it's supposed to check to see if the file exists and return as true if it does and add it to a replace array, then the replace array is processed into a single string and put into a dialog box through the flash wrapper prompting them to "replace the files or not".
It makes the replace array just fine, it actually even has the right "count" in it but it's setting all the "filenames" to undefined because of the exists = processSearch function.
I even tried to make a new array and run the search just from that one and set the values from the old one and it's still failing.
Is it because of the "break" or can anyone figure it out? Iknow it's hard because you can't use the code
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Jun 23, 2009
is it possible to store a list of params needed for a function in an array and then use that in a funciton call?
[Code]...
or something like that?? Prob have to iterate the array but how do i get the params into the function call? Is this even possible?
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Jul 27, 2009
is it possible to declare function this way
ActionScript Code:
function startShake(e:MouseEvent, num1, num2):void
what i mean is it possible to send to the function not only en event but also a variable and a second question how can i access
ActionScript Code:
function stopShake(e:MouseEvent):Array
this array that function return.
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Feb 28, 2008
I have this code but I cannot work out how to fill in function parameters based on an array and it's length, see line 7
[AS]
import com.robertpenner.easing.Cubic;
MovieClip.prototype.framesTimeout = function(func:Function, frames:Number, args:Array) {
[code]....
Is it possible to call a function and fill in the parameters based on an array and it's length?
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Jan 6, 2009
I recently did the hover caption tutorial, and it works great. Only thing is, I didn't like how the caption box was never quite the right width for the caption text. So I decided to create all my captions and try to use an array, and one of the arguments in the function would call the caption using the array. The variable "cap" is assigned to the array variable in the function, which corresponds to the instance name of the caption to use. It traces right, but it won't grab the caption. The code works fine if I substitute the "cap" variable for the instance name of the caption. I've tried moving the variable around but it still won't work. Here is the code.
function call: (used in onRollover)
captionFunc(true, 0);
function: ("capChoice" is the array function).
function captionFunc (showCap, whichCap) {
[code]...
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May 10, 2009
I've been having a few problems with accessing an array from a different function.
The array I want to use is from the makeFly function, which generates instances of the Fly MovieClip. I want to access the array from the paperSwing function, which should test for a collision between the mouse cursor and the fly movieclip, and then if true remove the instance. This is the part where I'm having a bit of trouble, I'm not sure of how to access the array "name[i]".
This is from the "Main" Document class:
Code:
package {
import flash.display.*;
import flash.events.*;
[Code]......
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Sep 13, 2011
I'm having trouble accessing the turnQueue array which is being updated in the first function and accessed in the second, no idea what the rules are between functions for actionscript. Heres the code, I want the turnQueue to be growing as keys are pressed, and at the moment its not updating from the first function.
public function keyListener(e:KeyboardEvent):void {
trace("Key Entered");
if (e.keyCode > 36 && e.keyCode < 41) {
[code]....
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Feb 25, 2009
Is there a way to invoke a function using the function's name if it is stored in an array?[code]...
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Apr 16, 2009
I have 4 buttons and on release of any of the buttons it will call a function. How do you apply a function to any member of an array?I've placed "any_btn" into my code below to show what I mean
Code:
var btns = Array("btn_1, btn_2, btn_3, btn_4");
any_btn.onRelease = function(){
trace("working");
}
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May 10, 2009
I am fairly new to actionscript, I've been having a few problems with accessing an array from a different function.
The array I want to use is from the makeFly function, which generates instances of the Fly MovieClip. I want to access the array from the paperSwing function, which should test for a collision between the mouse cursor and the fly movieclip, and then if true remove the instance. This is the part where I'm having a bit of trouble, I'm not sure of how to access the array "name[i]".[code]...
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Sep 13, 2011
I'm having trouble accessing the turnQueue array which is being updated in the first function and accessed in the second, no idea what the rules are between functions for actionscript. Heres the code, I wanted the turnQueue to be growing as keys are pressed, and at the moment its not updating from the first function.
[Code]...
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Jan 12, 2012
I have flash application, which creates array and calls javascript function.[code]My question is how to pass params from actionscript to javascript as array and not as string value.
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Oct 20, 2009
I'm trying to use an array to store function names then recall the names later to execute the fuction.
Here is the code that I'm trying to use...
function BackClick(evt:MouseEvent):void{
var RedoPop:Object=MovieClip(parent).Undo.pop();
MovieClip(parent).Redo.push(RedoPop);
[Code].....
The variable "UndoPop" contains the name of a previousely defined function and I would like to let flash know to execute that function.
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May 3, 2010
I have a function call as shown here: ActionScript Code:c.draw(colorRead.population); In this function, I would like it to be able to print out population as part of the string for my toolTip. Note, what is in the parameter here may not be the case in every of the instance I need to create.
[Code]...
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May 16, 2010
I was wondering if it was possible to push an array of boxes for example, through a function so that it formats all of them?
I've tried looking this up, but I have no idea what it would be called.
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Nov 20, 2010
i'm trying to get out an array from a function in a class.
private function loadData():void{
trace(xml); This is ok xml have a value
for each (var item:XML in xml.items.item)
{
[code]....
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Mar 12, 2011
I'm trying to apply a function to an array of movieclips, rather than have to type out the function for each one. So, if my movieclips were mc1, mc2 and mc3, I would have:
Code:
function Invisible (movieclip){
movieclip._alpha=50;
}
[code]....
This does not work - I still have to put Invisible(mc1) for each object to make it work. Is there a way to use arrays to do this?
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Oct 19, 2011
when doing something like passing an array of movieclips to a function then trying to access the name of the movieclip (a[i].name) why does it give instance names instead of the names passed in.
Here is example code from a function I'm trying to use to enable whatever navigation movieclips i pass into it:
ActionScript Code:
function enableNavButton(a:Array):void
{
for(var i = 0; i < a.length; i++)
{
[Code]...
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Nov 6, 2005
This code works fine for loading a pic into a created container and placed centered in a box_mc.I am trying with no luck to have the same thing repeat itself x number of time.
My idea is:
array=[1, 2, 3];
var a = 0;
[code].....
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Apr 2, 2007
Is there a function that searcher for a value in an array? And if it finds that the value is in the array it returns the index of where the value was finded?
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Feb 7, 2008
I'm forgetting the correct syntax here. I've got a function that I want to feed an array of movie clip names into, like so:
Code:
var clipArray:Array = new Array();
function revealDetails(clipArray):Void {
[code].....
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