ActionScript 2.0 :: Tween Class, Xscale To The Left?
Jul 13, 2006
I'm using the tween class and have a rectangle which i would like to expand to the left. The only way i have been able to achieve this is if i pass my function a negative value, but this basically turns the rectangle over. Is there anyway to have it just start expanding for the left hand side out towards the left?
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Nov 26, 2005
Where in my program files, I can find the class that calculates the _xscale value? I try to generate it for a class file. It would even be better if I could import the existing script, because there is always a small difference after the comma.
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Jan 20, 2010
I'm creating a image gallery and I have this code when I click on image
html4strict Code:
imageBox[curCell._name]._visible = false;
imageBox[mc._name].fadeIn();
What I want to setup is imageBox[curCell._name] to move out to left while fading out.
And imageBox[mc._name] moving right of the screen to center while fading in...
get a tween function to left and a tween function to center from right?
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Feb 12, 2009
I know you can extend (without stretching) a motion tween's timeline to the Right with Shift-Drag.
Anyway to do the same thing to the Left? Nothing works for me, and I often need to extend the beginning of a tween without moving all the keyframes....
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Oct 1, 2009
Is there any way using tween scale to scale a MovieClip from 'top right' to 'bottom left' as oppsed to 'top left' to 'bottom right'?
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Nov 23, 2011
Imagine you have 10 movie clips, only 1 is visible on stage at any time. Using the arrow keys for example, you can move through the movie clips, click left and the one on screens moves left and the next one in line moves in from the right. When you reach number 10, and you click left, number 10 will move off left and number 1 will come back on right. And vice versa.
This is what I have to try to get worked out. Currently I have a variable which keeps track of which panel is displaying, and as I click on one of two movie clips I check with a conditional to see if that variable is >10 or <1 and then either + or - 1 appropriately, or set it to either 1 or 10, so that number loops.
So that logic part works. What I now need to do is cleanly work out the tweening of the movie clips. I'm using TweenMax. I am currently using another conditional that gets told if the user pressed left or right, then it uses a switch to check the current panel number, and then after all of that it tweens the correct stuff. But that's a huge load of code and I reckon there must be a cleaner way.
Here is my messy code:
Code:
package
{
import flash.display.MovieClip;
import flash.events.MouseEvent;
import flash.events.Event;
[Code].....
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Jun 21, 2006
Now I am using the Tween Class to move some boxes in my movie, now I can move the first mc and then another mc after the first tween has finished with onMotionFinished but I was hoping someone could help with how do I start the second tween when the first mc has passed a certain _x coordinate. ie starting the second mc moving while the first tween is still moving.
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Mar 4, 2010
If i have a clip with a bunch of stuff inside it (on layers) like other clips, bitmaps, etc. and perform a tween on that clip (via tween class), the stuff inside the clip seems to alpha at different rates.
For instance, i have a clip with an empty movieclip which loads a bitmap image and on top of the bitmap image, i have a gradient feathered edge (.png) bitmap and on top of that I have some dynamic text (embedded fonts).
The bitmap is supposed to create a feathered edge on the photo but since they alpha at different rates, you always see the hard edge of the photo...
is there a solution like cacheAsBitmap which would let the whole clip alpha at once? If it's cacheAsBitmap, i must be using it incorrectly, b/c it's not working!
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Oct 2, 2010
Am trying to use the Tween class to scale and move a movieclip. Now the movieclip is within the loader, so I need the motion to be controlled by the percentage loaded. Now the code to move the movieclip to its final position is:
var xscaletween:Tween = new Tween(mstone, "_xscale", Regular.easeOut, mstone._xscale, 220, 6, true);
But this is the final location, I want to be able to change the properties of xscaletween, yscaletween, xmovetween and ymovetween as per percentage loaded.As in, within this final boundary limit of the tween, I want, for example, xscaletween, to scale only till 140 till percentage hits 50. Is this possible?? If not is there a workaround?Or do I have to use new tweens within each percentage limit?
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Oct 27, 2009
I am trying to understand the thinking behind motion tweening using AS3 (rather than doing it on the timeline).I am trying to create a simple platform game, and while this is simply a learning project, I have an movieclip instance on the stage, and using basic x+5 logic I can get the instance to move left and right on the stage accordingly.Trying to make the instance 'jump' is a bit trickier. This is the code I am using:
ActionScript Code:
import fl.transitions.Tween;
import fl.transitions.easing.*;
import fl.transitions.TweenEvent;[code].....
I thought this code would move the instance from it's current y-position and tween it to it's highest jump point. From here I planned to use a MOTION.FINISH event to tell it to tween back to it's original position.Something strage happens though, rather than tween from the current y position and move up, the instance instantly transforms it's position to y+100 and then tween back to the original position. So it kind of turns out that it is the second part of the jumping action that I want to create.
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Oct 25, 2010
Is there any way to make a movie clip start at a given x and y point, and ends at another x and y point, in 90 seconds?m not getting a good result.The main problem is, I want the movie clip to travel along a straight line. And by this code below the "b" movie clips makes some curves.Heres what Ive done.
"p" is point movie clip
"b" is ball movie clip
fullTime = 90000;_currentTime = fullTime;oldTime = undefined;onEnterFrame = function () {if
[code]........
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Oct 26, 2010
If you try to make a movie clip travel along a rectangle diagonal within 90 seconds, the movie clip makes some curves.
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May 13, 2006
What I want to do is tween a number from lets say 0 to 50 using the Tween class. The below is an example of my tween but it wasn't working (*NOTE* i'm using TweenExtended but if you change the tween to Tween only it will be the same thing, i just have a habit of using the TweenExtended class):
[Code]...
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Nov 4, 2004
I'm having a buch of pictures of different height and width, which have to be loaded into different movieclips, and resized to 'bout 100px * 100px (so they're all the same size ~> thumbnails)
The problem width xscale and yscale, is that you have to specify the amount the movieclip/image resizes, in percentages instead of in pixels.
is there ANY way you can resize a dynamically loaded JPEG to EXACTLY 100*100 pixels ?
Here's my code (which doesn't work):
Code:
movieMain.thumbsHolder.createEmptyMovieClip("afbeelding" + j, j);
imageHolder = movieMain.thumbsHolder["afbeelding" + j]; imageHolder.loadMovie(path);
imageHolder._y = j * 200;
imageHolder._height = 100;
imageHolder._width = 100;
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Mar 20, 2009
I have a perctenage bar that loads up using Xscale. But my problem is it goes to the point and doesn't animate into the point its supose to stop at. Does anyone know how I can control the speed of it?
Code:
var peep1pct=(peep1loaded/peep1total);
peepbar1_mc.bar1_mc.scaleX=peep1pct;
peep1loaded_txt.text=(Math.round(peep1pct*100))+"%";
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Apr 16, 2012
I have some xscale code that will distort my image between 98 and 60 degrees.
The code is updating the xscale position, I can trace the position of the MC and it is acting as it should. The code works if i have the movieclip being affected on the stage, however I'm trying to implement it inside a MC insidde another MC.[code]...
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Jul 7, 2010
I've got an image slideshow, and a preloader for each individual image. I want the preloader BAR to be dynamically assigned the width of the banner, which is defined in a variable. Here are my preloader settings and function call:
ActionScript Code:
/****PRELOADER SETTINGS****/
progressBar._width = myVars["BANNER_WIDTH"];
progressBar._height = 2;
progressBar._visible = false;
progressBar._xscale = 0;
[Code] .....
Basically, what is happening is. The "progressBar" width is being defined as the variable BANNER_WIDTH, but when the _xscale property is run in my preloading function, it doesn't care what the banner width is. So what I want to say is. I want you to _xscale according to what is being loaded, but I don't want your _xscale to exceed BANNER_WIDTH's width. I don't know how to do this and keep the preloader accurate. I can only save as CS4, CS5.
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Jan 4, 2004
I am making a photo gallery with thumbnails and when the mouse rolls over them, they increase in size. Problem: when they increase, they do not cover the other thumbnails completely, since it is only an _xscale percentage increase and not a new movie clip. So you can see all the other thumbnails over the increased photo size. It is a problem of swapping depths I'm sure--but do I have to take off all the thumbnails from the main level and load them dynamically onto different levels in order to be able to swap depths?
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Jan 28, 2009
Yesterday I searched for more than 5 hours for the " tween width right to left" solution and haven't had any luck.
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Mar 15, 2012
I am within a class, "Enemy". This class has a function "collision". How can I communicate with the amount of lives a player has left from within this class?
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Jun 30, 2009
im using the tween class within a class and having trouble getting the .onMotionFinished of the tween to recognize or relate back to the scope of the class.so if i had
Code:
var t1:Tween = new Tween(myClip, "_alpha", None.easeNone, 0, 100, 1, true);
t1.onMotionFinished=function()
[code]......
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Jul 2, 2008
i hav a left right moving thumbnail gallery from xml, i need that on the last image image come on focus from the left side so automatically the left button will be disable or opacity goes 0 anything and same thing from right side also.
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Jul 20, 2006
I have a series of thumbnails that should scroll from left to right & right to left when you roll over the movie clip buttons on either side. IT was working in another flash movie, but I moved it to a different flash file and now it's not working. The hit buttons within the movie clip buttons have this action script:
[Code]....
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Sep 11, 2009
looking to create an image/mc slider that moves form right to left via user clicks of a left and right button.I would assume I would create an array to hold a series of mc's in (my images) and then tell the left and right buttons CLICK events to move linearly through the array (displaying next in line and previous etc.
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May 12, 2010
I've some components with dynamic heights. They have to be aligned with respect to the bottom of my canvas container, so I cannot set the same y for all components.
I could compute their heights and successively set the y but I was wondering if there was an easier way to do it.
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Jun 22, 2011
I have an Image called "PanoramaImage" (which is very long in width). I want this image to move from right to left & from left to right automatically.
I am using flash as3. I am loading this image from the same folder where the .fla file exist. my image to move by using Up & Down arrow keys.
The following is the sample code i found on web.
var loader:Loader = new Loader();
loader.contentLoaderInfo.addEventListener(Event.CO MPLETE, completeHandler);
loader.load(new URLRequest("panorama.jpg"));
[Code]......
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Apr 24, 2005
I have an Image called "PanoramaImage" (which is very long in width). I want this image to move from right to left & from left to right automatically.I am using flash as3. I am loading this image from the same folder where the .fla file exist. Right now I have the code which will help my image to move by using Up & Down arrow keys.The following is the sample code i found on web.
var loader:Loader = new Loader();
loader.contentLoaderInfo.addEventListener(Event.CO MPLETE, completeHandler);
loader.load(new URLRequest("panorama.jpg"));
var content_mc:Sprite = new Sprite();
[code]....
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Jan 31, 2010
I have a movie clip that is rotated when a button is clicked:
Quote:
mc_rightBtn.addEventListener(MouseEvent.CLICK, onRotateRight);
function onRotateRight(evt:MouseEvent):void {
var myTweenRotation:Tween = new Tween(mc_gallery, "rotation", Elastic.easeOut, 0, 90, 5, true);
}
The problem I have is that when the the right button (mc_rightBtn) is clicked again, the rotation starts from the original position. Ideally I would like the rotation to continue from its current position.
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Dec 18, 2006
where's the tween class?
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Dec 31, 2006
I've started using the Tween class as I find it to be a really quick way to create some smooth animations. However, what I would like to do is have a sequence of many different objects animating into the scene, but all using the Tween class.Now if they were all to animate in at the same time that would be fine - but what I would like to achieve is each object to animate in one at a time, so once 1 object has finished, the next one then animates in etc etc over until all 7 are animated in. I've read up a little on using continueTo etc but not sure how to get this to affect different mc's instead of self.
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