ActionScript 2.0 :: UltraShock Dynamic Menu - Animate Above The Button
Nov 1, 2004
I have a simple question on a FLA I downloaded from ultrashock. You can download the FLA here Currently when you rollover a button the submenu drops down, but I was wanting to make that drop down menu animate above the button that is rolled over.Make sense? For some reason I just don't see where you make this change in the code.
I am creating XML menu where the link names and target functions are coming from xml. My problem is that I can't pass target functions to MouseEvent.CLICK event. I have tried to read target functions from XML to a variable and put that to MouseEvent.CLICK event like this:
I'm trying to create a menu system and I've created a "Button" with a dynamic text field on it. I'd like to set the text of the button when I add it to the stage but I'm having some troubles. Does this work differently then a dynamic text field on a movie clip? I've done it successfully on a movie clip.
var test; test = new menu_item(); stage.addChild(test); test.x = 610; test.y = 100; test.menuText.text = "Hello World";
I get this error message in my output window... TypeError: Error #1010: A term is undefined and has no properties. at Main$iinit()
Im making a site in flash, the thing is, my menu and contentpage is all the same for all the diffrent menues. So when u push portfolio i want the new menu to animate over the oldone. And i want to do it on all the menues.
I need to give a value, then when I give another value, the actionscript goes to the new value slowly.So if I give 10, then I give 20, the value goes 10 11 12 13 14 15 16 17 18 19 20. Basically I'm creating a dynamic menu that when a button is highlighted, a vine grows to the button. When you highlight the button next to it, the vine grows to the next button. I can't think of a way for this to work other than this value smoothing technique.
Basically, I have a button and on click it displays a menu. I want to click that menu a second time and the menu closes. Currently, every time you click the button, the menu reopens. I pasted the Flex livedoc example below. If you click the button, the menu keeps reopening.Now, I rigged it up by setting a var to open and closed, so when clicking the button it does a check. However, if you click away from the screen, the HIDE event gets dispatched, and the menu closes. This messed up the open close var being set.
How could I make this Flex example below show the menu on button click, and then on a second button click, it closes the menu? Take into affect that if you click away from the menu, it closes it.Also, I played around with the MOUSE_DOWN_OUTSIDE event for the button and set the preventDefault, and the FlexMouseEvent event.cancelable is set to false.Changing to a PopUpMenuButton is not an option. I have to much skinning involved.Here is the Flex example:
<mx:Script> <![CDATA[ // Import the Menu control. import mx.controls.Menu;
I import a text from a XML into a dynamic text box which is located inside a movieclip, which I animate. But when it animates, the text looks like crap. It jumps around and looks like laggin and shiet.Is it possible to "Break Apart" by AS after I imported the text? Yes I tried "Anti Alias for Animation" and it still looks shiet =/
I am trying to animate a movie clip that has a dynamic text box in it using the tween class but I can't get it to work. I thought that if yr text box was inside a movieclip then tweening was possible. I've attached the fla so you can have a look.
I have created a sliding menu. But that is static( the number of rows are fixed). i want to create a menu with the number of rows dynamic.I have attached the fla file here.
I decided that this was okay but I wanted to change it so text/staff etc.would update dynamically from a text file. Got this working and moved on to simple alpha tween animation.I have several dynamic buttons that fade onto the stage perfectly. When the user selects a button a variable is loaded which updates the adjacent dynamic text box (within a MC). However, if I try to tween this text box, it goes to full alpha if I place stop() in the last keyframe.If I remove stop() it will loop and display correctly.
Hi! I just figured out how to animate a button on mouse over. My question now is, how could I make a button animate after clicking it and before it goes to the link?
I have a SCENE with 4 MOVIECLIPS near the bottom of the scene that when moused over I want them to scroll/animate upwards to reveal the full view of the movieclip which has a message on it. Very similar to www.sunchips.com. Please look at this and you'll know exactly what I'm trying to do.
In the main timeline I have the 4 movieclip properties set as BUTTON with instance names on each mc. The attached code is for the first button/mc. I want the mc to scroll up when you mouse over it then scroll down when you mouse out.
Here is the AS code that is on the last frame of the SCENE where it stops the intro animation.
I get this error message when I test the movie: 1061: Call to a possibly undefined method gotoAndPlay through a reference with static type flash.display:SimpleButton.
I think the title is self explanatory... anyway, I wanna make my buttons do a cool animation (like roll away or explode) but until AFTER they're clicked,
ok you know when on a button it may "move up" or somthing and then you get off the button and it pops righ back into place.. how do u make it move slowly and fluently back to the position.. like if you have 4 different boxes, and you click it and the arrows move to next box, but if the first box is clicked again, it will moved up to previous box smoothly back to the first box, what code do i need for this...?
I have made a couple of 'advanced rollovers' if you will, yet one thing is annoying me about them! When you roll over the button it looks great, yet as soon as your mouse goes off the hit area, it just suddenly shoots straight back to frame 1 of the movie clip , is there any way to animate a scene once the mouse has gone off the button, so it looks smooth when rolling over and when rolling off?
I'm making my new photography site, and it's going to be entirely in flash. I'm an intermediate flash person, but there is something I'd like to do with my menu that I can't figure out how to do. I'm going to have 4 buttons:
I would not have asked the question if I owned an iphone, but so far I only have an android phone for development.
The question is: Should I use the View.viewMenuItems that are provided by flex mobile? Or should I better embed the functionality in another way? I don't know what possibilities might exist on iphone to open the menu, because it has no hardware button "menu".
By the way: How could I open the menu in the Flash-Builder mobile device emulator - there are no buttons, too..
i have a problem with my flash menu. It's simple menu that contains one MC at start that works as button, u can edit size of the menu from external .txt file by changing the value of menu length. All that works fine , my problem is that every new duplicated mc contains dynamic text area as a label. Labels are also loaded from that .txt file , but that works only for the 1st mc because the newly created text areas in mc's dont have Instance Name set. How can i assign them from as?
i want to animate an object entering the stage when a button is clicked but when another button is clicked i want the object to exit with an animation..I can do it in the timeline but idont know how it is done with code....
I am building a menu and for each button of the menu, subbuttons apear beneath it along the menu. And I am having some problems. Each of the menu buttons has animations for rollOver and rollOut. What can I do so that when I move over the subbuttons the menu button won't start the rollOut animation. I have to extend the hit state. If I put the subbuttons in the same movie clip as the menu button, the animation would be bad because I am doing width, height, x and y tweenings with ActionScript and addind something the the clip would change these properties. Pls help.
Is it possible to extend the hit state of the menu button in some way ?
ActionScript Code: var currentLink:MovieClip = a_mc; //buttons mode[code]...........
when i click on the button the alpha of this button will be 0.5 , when i click on another button the alpha of the previous button is still 0.5 , and so if i clicked on all buttons the alpha of all buttons will be 0.5,,,i didn't want that , i want when i click on the button , alpha return to 1 for the previous button .
i new to actionscript and am not sure where to begin so i will explin what i would like to do. i have a myspace site that i have created a div overlay with...<a [URL] now what i would like to do is use actionscript so when you click on the menu button a image wil pop up in the ipod screen and when u click the play button something else will pop up
This is something that is probably really basic but for the love of gawd I can't remember how to do it.
Example: 3 menu buttons, you press the first button and it executes a function and disables itself leaving the second and third button enabled. You then press the third button and the first button gets enabled while the third button is disabled. Same thing goes for the second button.