ActionScript 2.0 :: Visibility With Dynamically Generated Text Fields?
Oct 25, 2009
I have a dynamic textfield that's being created at runtime using information from an xml file and is being attached to a movieclip (a box that acts as the background for the text). (lines broken for readability. This code is all on the same line)
Code:
var thisFeatureDesc_txt =
thisFeatureDesc.createTextField("featureDesc_txt",this.getNextHighestDepth(),
15,15,180,18);
I then assign the text to the textField and make the containing movieclip's alpha to 0.
[Code]...
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[Code]...
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Code:
Code:
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[Code]...
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[code]....
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[code].....
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Jun 17, 2010
I am trying to create 2 dynamic text fields at run-time.
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Mar 6, 2011
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Nov 20, 2009
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[Code]...
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way to remove the clips generated by the following function.
Code:
function loadClips() {
for (i = 0; i < Urls.length; i++) {
var mov:MovieClip = attachMovie("numClip", "numClip"+i,
[Code].....
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I'm currently reading in data from an XML file. Each attribute of a child is assigned as a property of a movieclip as shown in the code attached. However, what i'd like to do is not have the property names already decided as i don't necessarily know how many attributes a child in the xml file will have. Is it possible to dynamically name the properties depending on what number attribute they are...?
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I've tried to generate movieclips dynamically the method I have used does the following:
Uses a loop runs depending on how many movieclips I want to generate e
Each time the loop cycles it creating a new movieclip instance
Adds the new movieclip to an array
Uses method addChild to put moveclip on the stage then draws a rectangle
begins fill
ends fill
Adds it to that movieclip
I then use a conditional statement checking if the movieclip is the first item in the array if so it sets the current MovieClips x and y position to a chosen value. the first movieclip is used for a starting point to align the rest of the generated movieclips to. If not the movieclips x and y position are set to the previous array items x and y position + current movieclips width or height + the gap I would like them to have. Then the cycle repeats. I've coded this using timeline code and it works fine the shapes appear on the stage no errors. I tried to move this code off the timeline to an as file and the code has no errors but when run I just don't see the objects even if I trace there x and y positions I don't see them on the stage.
Timeline Code
var mcArray:Array = new Array();// DEFINE ARRAY FIRST
var randomNo:Number;
var colorStr:String;
var currentColor;
var movieClip:MovieClip;// TEMPORARY VARIABLE
[Code] .....
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I have a Flex application which references a separate MXML file as a template for a custom component. I create instances of the component dynamically several times in my program, but I need to get a handle that will allow me to modify that instance of the component as desired. I pass specific information to this component on instantiation using bindable public variables in the component's MXML file. I add it to my main program using addChild().
I want to update the component's progressbar as necessary and I want to remove it from the box to which I addChild'd it. What's the easiest/best way to get a variable that will give me predictable access to each component so I can easily manipulate the components as necessary? Some research suggests creationComplete, but I decided it was faster to just ask than to go through lots of different experiments and come up blank.
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[Code]...
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Nov 26, 2009
I'm trying to target a movieclip inside another movie clip which I have dynamically generated the name.
ActionScript Code:
firstText = "text" + randomNum;
_root[firstText].gotoAndStop(9);
[Code]....
The first part works, I can "firstText" and I can make it go to frame 9 and stop but I can't manipulate the movie clip "title_txt" which is inside "firstText"
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Apr 24, 2011
I am dynamically generating MC using this code:
Code:
var _root=MovieClip(_root);
xPosition = 0;
yPosition = 0;
for (i = 0; i < 5; i++)
[Code]...
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