ActionScript 2.0 :: WYSIWYG Editor That Uses Deprecated Tags?
Apr 7, 2010Since AS2 supports only the old deprecated tags for HTML, I'm looking for a WYSIWYG editor (javascript) that will work with these and not the "style" attribute.
View 0 RepliesSince AS2 supports only the old deprecated tags for HTML, I'm looking for a WYSIWYG editor (javascript) that will work with these and not the "style" attribute.
View 0 RepliesI have WYSIWYG text editor for flash. Works great. Allows me to edit text, save it as a text file and then load it either back into flash or alternatively into HTML. Problem is that Flash uses the <font> tag which is deprecated in HTML4 and will be removed in HTML5 due to CSS. So given that flash can use CSS I wonder:Is there a way to build a WYSIWYG text editor in Flash that uses CSS ?Has anyone heard of this being done? or even done it them selves I'm after any information at all even if it's just a reason why it won't work or assurance that it will.
View 5 RepliesI am looking for a very basic html editor (similar to the one being used in this forum to make entries - only more basic)...which ONLY uses html tags supported by the AS2 textfield....
View 1 RepliesAnyone knows a good (wysiwyg) HTML editor in Flex?
View 1 Repliesdo you know of a WYSIWYG equation editor, like DragMath, implemented in javascript/mathml or Flash? I could embed DragMath as well, but I was wondering if there's a way to have a good WYSIWYG formula editor without requiring the users to run a Java applet.
View 2 RepliesAnyone know of a good program such as:WYSIWYG text editor for hyperlinks and text formatting that exports to swf.
View 2 RepliesDoes anyone know an XML editor with buttons to add HTML tags via CDATA?
<?xml version="1.0" encoding="UTF-8"?>
<content1>
<text1>
[Code]....
i have a problem with the flash textFormat. I want to write an editor, which only outputs bold (<b>) and italic (<i>) tags and not the other information flash adds to an htmlText.
for example in this case the output trace (myTextField.htmlText) should be exactly the input.
ActionScript Code:
import flash.text.TextFormat;
myTextField.htmlText = "huhuh <b>asjdja</b> asdasd";
trace (myTextField.htmlText);
is there a cleaner solution than replace the other information (font-size etc)
I'm trying to create a flash xml editor based on senocular's news editor but I am having some trouble getting the xml file to load. My xml file is structured as below[code]...
View 2 Repliesmy main class is Editor my sub class is a CustomTextField i need my Editor to keep track of what the active CustomTextField is, since there can be more than one. i want to have a variable, activeTextField:String to keep track of the active CustomTextField. i created getters and setters on editor to keep track of activeTextField. how do i call these getters and setters from the editor w/out using static getters and setters on the editor? this has to be confusing to read because i am utterly confused writing it...
View 1 RepliesDoes anyone have any experience using external actionscript editors? I've given a brief look at SE|PY, but not sure why it's any better than the native editor in Flash.
View 1 RepliesI always simply use random() for calculating random numbers, since I read one of 's best. And I like it a lot. Only to generate a float of random numbers I use Math.floor(Math.random()*(max-min+1)) + min
So, this time I had to use both in one script, and I had it checked by a friend who is a way better developer as I am (as far as I'm a developer ).He advised me to leave the random() behind.I replied that there is no reason to, since it sometimes really is a hassle to use "Math.floor(Math.random()*(max-min+1)) + min" when u simply want a random number. "And it's way faster!", I added.
"I know, I know", he said, "but it's deprecated". Why is it deprecated??? It has 2 advantages: it's shorter and it calculates faster. So I don't understand why people at MM put it at the deprecated elements.I will keep using random() for sure... cuz imo both random() and that other code have their advantages.
#include is deprecated in AS3 but import is not really equivalent. In C# there is using which is like import AND PARTIAL CLASS.AS3 needs something equivalent to #include to be able to organize code like partial class so what's the equivalence ?
View 2 RepliesIs mx.containers.HDividedBox deprecated by some spark container in Flex 4.5? I'm new to Flex programming and can't find any spark replacement for it.I want to have 2 Lists separated by movable vertical bar.
View 1 RepliesI have read this a few times, however, I never really understood the alternative. Please help me understand.How would I, without SetProperty, change the _alpha of a movieclip defined by a variable.With setProperty I would define the variable(which obviously will be changing, therefore a variable is needed):var movieClip = "_root.someMovieClip_mc"setProperty(movieClip, _alpha , 50)
View 5 RepliesI have a client that wants a WYSIWYG form that behaves like MS word. It will have some section labels in it, with users expected to enter notes for each section, and it needs a place holder for a chart. The trick is that the user needs to know where page breaks are going to fall when printed. The customer agrees to fixed size paper with fixed sized margins. [code]...
View 1 RepliesI have HTML file, I changed its extension to .XML.I'd like to convert HTML tags to valid XML document using AS3.
View 6 RepliesI've recently started working with an application written using Adobe Flex 3. We're using several deprecated functions and unfortunately we can't remove these dependencies.
The documentation says to set -show-deprecated-warnings=false into the Compiler Additional Options. This isn't accepted, but I've found that using -show-deprecation-warnings=false will be accepted by the dialog, but gives an error about declaring the option twice when I try to compile the project.
Ideally, I'd like a way to disable the warning on a case-by-case basis. disable the warnings either per-file, per-project or globally?
Since Google has announced that it is deprecating Google Maps for Flash, I am need of some alternatives.elaborate here in order to get the best pick of the maps, since the google maps for flash will be deprecated in next 3 years. Let's get here the best opinions of the peoples - which maps which is build on the Flash platform shall be used instead ?
View 1 Repliesis there any way to build html WYSIWYG in flex like Microsoft front page? i didn't found any thing on the web like this? second question is : is there any good rich text editor that support text completion function like ( like code IDE 's )
View 1 RepliesI have been trying to figure out how you could add in custom attribute tags that flash can recover.
EX:
<param name = "movie" value = "somefile.swf">
<embed src = "somefile.swf" width = "550" height = "400">
Except, that I would like to add a Custom tag, like "randNum" so that the tag user could input some number, or rather, a flash movie could generate a tag with a number already put in...Basically, heres a really basic version of the idea.There is a Flash Movie.In the movie, you can input text into a textfield.Upon finishing your message, you click a button "save".
The flash movie then:
1. Comes up with a random number unique to the message.
2. Assigns that number to a variable... "randNum".
3. Saves message as a xml file to the server as "filename" + randNum.
4. Outputs into a textfield a generated HTML tag that a user can post on myspace and such so that it will load in the flash movie.
Except... in the tag, there will be a custom attribute. If the random number variable "randNum" was 00112233, the custom attribute will be 00112233.
EX:
<embed src = "somefile.swf" width = "550" height = "400" randNum = "00112233">
So when the movie opens, it retrieves that randNum from the tag and can use it inside flash. How can this be done? Sorry this post was so long, but I wanted everyone to understand the concept.
I recently migrated from CS3 to CS4, and have a question about the "Motion Editor". In principle it sounds fantastic, but I can never get it to work on any of my fla files. The tab is there, but when I select a tween span in any of my files, the Motion Editor continues to say "to edit properties, select a tween span in the timeline or a tweened object in the document." Nothing I do can get the Motion Editor to show anything but this.
Is this because the Motion Editor works only on tweens in new fla files created in CS4? (My existing files were all created in CS3.) Very frustrating, as I would like to use this new feature. I tried to get it to work in a new CS4 file, creating a tween and going to the Motion Editor tab, but.
I want to create an xml editor UI in flex.Basically I want to present the xml in a textarea.Users can then edit the xml and save it in database.Also,based on logged in user's privilege,the level of editing allowed varies.A normal user can edit the attribute values as well as node values,but not attribute names and node names.
[Code]...
Normal user can only edit id values('1','2','3'),country values('aaaa','aaaa6','aaaa4') and user names('XASD','XASQWED','XASDRQQ').But not node names('users','user') and attribute names('id','country').
I prefer to present the XML to the user as in an editor like interface and restrict editing there,rather than using a grid interface in which attribute names and values are listed in separate columns and enable editing for value column only.
I'm struggling through trying to learn the new tween system. Is it just me or did they completely NUKE workflow with this new system? Is there any way to copy and paste the property keyframes?I often have animations where things loop, so the last frame of the motion tween needs to be the same as the first frame. In the old days I would just select and copy multiple keyframes from frame 1 and paste them at the end. Done in 5 seconds. The only way I can find to do this now is to hand set every freaking property on every freaking keyframe of every freaking object.
View 1 Replies"How do I get the motion editor to show easing controls"?
I've just made my first flash movie in flash cs4 and I wanted to add easing to the (classic) tweens I created. I tried selecting the first graphic, then I tried selecting the (classic) tween span, but each time I go into the motion editor it just says "To edit properties, select a tween span in the timeline or a tweened object in the document".
Does anyone know of a free flash text editor. Something that I can put on my website to update the text without going into the flash file and reuploading.
View 1 RepliesI was wondering if there is a good editor I could use for scripting in actionscript 3. I dont want to use flash 9 alpha or flex builder 2. Are there any other ones just for actionscript that yall can recommend?
View 14 RepliesDoes anyone know of a free flash text editor. Something that I can put on my website to update the text without going into the flash file and reuploading.
View 2 RepliesI have two buttons, they're both movie clips, and have identical code except for their names. When I place one of each on the stage and give them instance names, they come up output:
[Code]...
iam new to Flash CS4 and for some reason i cant scrub the playhead when in the motion editor window? if i press on the playhead it only moves to next dot on motion timeline, like a snap motion.
View 1 Replies