ActionScript 2.0 :: XML Image Loader With Size Readjustment?

Dec 9, 2006

determine an image files proportions and then manipulate them while importing them via XML,i am attempting to create a scaleable interface that scales based on XML imported images proportions.

here is a link to an archived folder containing the modules and tutorials i am attempting to combine. braingiants_bounce2.fla is the flash that is combining them.

[URL]

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ActionScript 2.0 :: XML Image Loader - Size That The Flash Is Generating The .swf?

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ActionScript 3.0 :: Image Viewer And Im Loading An Image To A Loader And Then Add The Loader To The Stage?

Aug 12, 2009

im working on an image viewer and im loading an image to a loader and then add the loader to the stage.I want the user to be able to drag and drop the image but since it's a loader i dont know how to do it.
I tried

imageLoader.startDrag = true;
imageLoader.content.startDrag = true;
 
but im getting an error on both.

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I have three images and I want change the images size based on the scene size (default size is 1024x768). After each image has completely loaded I call bindableUtils.setter to set width/height when scene size changes but I don't know how to make a pointer or something like that. I'm using a public var img, but it only works with the last complete image.

Here is my code:
<?xml version="1.0" encoding="utf-8"?>
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[code].......

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Flash - Add Image Using Loader And Make Image A Button With Event Handler?

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How would I make an image I load using AS3's loader class into a button with an event handler on it? Below is what I have started. And below that is my error I get when I click the message.

AS:

//call function that starts loading my image
callButtons();
function callButtons():void {

[code]....

the error I am getting when I click the spanish.png on the stage is: ArgumentError: Error #1063: Argument count mismatch on MyVideoPlayer_CS4_fla::MainTimeline/playSpanish(). Expected 0, got 1.I NEEDED TO ADDED evt:MouseEvent

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[Code]...

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Flash CS4 Loader Class: Image Loads Initially But Error Returned When Loading New Image

Mar 22, 2011

[code]This script is for a loader image gallery in flash, as part of a class assignment. What happens is that in flash, when I open the swf file, the initial image (images/nair_evanescentautumn.png) will load fine. However, clicking on any thumbnail image (including the exact same images/nair_evanescentautumn.png), will result in an error saying the file cannot be found.I cannot figure out why it is doing this... I've tested it over. Clicking each thumbnail does go to the correct position in the two separate functions. All said full-size image links are in the folder images/, and replacing the initial loader image will load the other images in place of the default one. However, clicking on any thumbnail still results in URL not found, even though everything works correctly.[code]Before anyone asks why I'm putting this kind of content into a flash site, I'm not--this is only for a class assignment. I'm just trying to figure out why my images aren't loading right when I'm only doing the exact same thing in the functions as I am on the other pages.Of note, commissions.swf has the exact same feature, just with swf files loaded instead, and it works perfectly fine. home, traditional, digital, and photography all have the image gallery, and all have the same issue (I only referenced one page because if I can fix one page I should be able to fix all of them).As for the artworks, they are all my fiance's. The website design was built for her, and I used the website design for this project because I didn't want to have to build an entirely new interface design. Since the project also required a gallery, I felt that this interface would work just fine.

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ActionScript 3.0 :: Loader Size Bigger Than Scene1?

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since my main swf file has accettable size is it wirth a loader?

here is what I see with a loader on

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Actionscript 3 :: Getting Size/Coordinates From Loader Content?

Mar 23, 2010

i'm attempting to position a textfield to the bottom left of an image that is added to the display list from the Loader() class. i don't know how to access the width/height information of the image.

var dragSprite:Sprite = new Sprite();
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[code]....

within the displayPic function, i could assign the evt.target.content.height and evt.target.content.width to variables that i could use to position the text field?

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ActionScript 3.0 :: Detect Size Of Swf In Loader Flex?

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2. When I mouse over my swf file, it disappears.

3. have the my swf file pop up in a layer on its own instead of being on the stage of my main flex file...but i have no clue how to do this.

<code>
package com.modestmaps
{
import flash.display.Graphics;

[code]...

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Flex :: Adding Loader Image While The Image Is Loading?

Feb 23, 2010

I need to create a gallery to load images and display them. This part is fine:

/**
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*/
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[Code].....

where imgMain is the id the image component.

But, I need a small twist. A transition image i.e. loading image should be displayed while the the image is being loaded.

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Actionscript 3 :: Prevent A Loader From Changing Apps Position And Size?

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I load an SWF using a simple loader but it changes the main applications x/y position and size.Which loader do I use to load an swf that will maintain the position size of my app?

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[code]......

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ActionScript 3.0 :: Reflection Image Should Appear Under The Image / Loader

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I've looked through a couple threads here about reflecting images... but I don't quite understand it. I will include a link to my project thus far: Final Project First of all, ignore the music/mp3 items at the bottom of the stage. Those aren't wired up yet. When you click on a bike image on the right, the reflection image should appear under the image... but it's not quite working out that way, and I've tried a few things. Here's the segment of AS3 code that is giving me trouble:

[Code]....

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Actionscript 3 :: Loader Class: Resize External Swf To It's Original Stage Size?

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Here is my problem (unfortunatelly didn't find solution @google):I'm loading external swf[AS2] into main swf[AS3] using Loader class. The main swf is 800 x 600 and the external swf is 300 x 200.After adding the external swf to the main swf the external swf expands it's size from 300 x 200 to the main swf's size: 800 x 600.

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ActionScript 2.0 :: Loader Component Handy In Loading JPEGs And Scaling Them To The Specified Size

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I've found the loader component handy in loading JPEGs and scaling them to the specified size. However, I've found it a little annoying that when the image is loaded, sometimes you can see the image in it's original size for a fraction of a second before it's resized to fit the loader. Is there any way to avoid this -- such as the loader only being visible after the image is resized?

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ActionScript 3.0 :: Image-performance Questions (jpg Vs Png, Smoothing, Image Size, Etc)?

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I've done quite a bit of digging but it's surprisingly difficult to find informed answers to these questions. I'm making a Flash game with a friend; as far as we can tell, the code is fine, but there are some serious framerate problems that seem entirely related to the graphics.

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ActionScript 3.0 :: OOP, For Image Loader?

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A basic image loader, looks like this:

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[code].....

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I'm trying to simply have 4 images at a time appear, then scroll over one image when a button is clicked. I'm using the Loader component to call in the external jpgs. This works perfectly in Firefox and when I preview it in Flash, but in IE the images don't load properly. I'm scaling them down using the Loader parameters, but IE usually tries to load the full-sized images. You can see the problem if you visit [URL]

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IDE :: Masking An Image Loader?

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I'm coming from AS3 and I'm trying to mask a SWF file that's being imported in but it's doing something pretty funky. The SWF file is coming in fine, but when I'm masking it, it shows the shape I'm masking with, but it's also masking because nothing is going beyond its' edges.

{
var mask_mc:Shape = new Shape();
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[Code]....

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ActionScript 3.0 :: Xml Image Loader & Buttons?

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Attached is a link to a file I made named "index".I would have liked to have included the following files but was limited due to "you-send-it" not uploading folders.Files not included: [but functioning and vital to the site as well as the question]- xml list- images [folder]- thumbnails [folder]

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Preloader With Random Image Loader?

Jul 9, 2009

I would like for the website preloader to recognize the random image loader that I have on frame 8 of my siteI have a basic preloader on frames 1 and 2(frame 1)

amountLoaded:Number=_root.getBytesLoaded()/root.getBytesTotal;
(frame 2)
if(_root.getBytesLoaded()==_root.getBytesTotal()}

[code]......

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ActionScript 3.0 :: After (Loader) Loading An Image?

Apr 22, 2011

I've tried adding this loader as a child of several different sprites but it only ends up in one of the sprites (must be removing from the other sprites display list automatically).How can I duplicate that image in the loader into multiple sprites?e.g. (note don't worry about making sure the icon is loaded, pretend I wanted to Event.COMPLETE before adding to
 
var icon:Loader = new Loader();
icon.load(new URLRequest('image.png'));
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[code]....

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Flex :: Dragging A Image Within A Loader?

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I am having trouble in dragging a image within a loader. I am able to do zooming and rotating image but not moving image with mouse. Purpose is when I zoom a image info is out of boundaries and so is hidden. To see that info users should be able to drag the image any way they want.

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ActionScript 3.0 :: Scaling Image From Loader?

Aug 23, 2010

I'm writing a movie that should load image from external location and display it in placeholder. I called placeholder "imageMC" and I gave it dimensions on 250x250 px.Next I load image using Loader class and I'm waiting for complete event.After that I try to resize image so it will fit to placeholder. I also want to keep fine aspect ratio.My code looks that:

ActionScript Code:
function onComplete(e:Event):void {
var wFactor:Number, hFactor:Number, originalWidth:Number, originalHeigth:Number, newWidth:Number, newHeigth:Number;
originalWidth = loader.content.width;

[code]....

The problem is line: "imageMC.addChild(bmp);". When I add a bmp as child of imageMC the trace statement looks like:

Quote:

250:187 //loader.content dimensions
252.05:362.4 //imageMC dimensions ??!! WHY THEY ARE CHANGED???
250:187 //bitmap dimentsion

and imageMC resizes his heigth and display image wrong scaled.But when I add bmp as child of stage: "addChild(bmp);" trace looks like:

Quote:

250:187
250:250
250:187

and image is scaled propertly.What is cause of this error?

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ActionScript 2.0 :: Image Loader Not Working

Jun 22, 2007

why this isn't working with as 1.0? I have to publish it with 1.0 for other reasons. basically i want a simple preloader:

[Code]...

it goes straight to 100% when viewed through the download simulator, but the image isn't actually loaded. I don't really know as 1.0, just 2.0.

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ActionScript 3.0 :: Check To See If Loader Already Contains Image

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I have created a photo gallery, following this tutorial:URL...However I want the user to be able to click a thumbnail, which triggers a function to unload the previous image, and then reload the selected image.[code]

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ActionScript 3.0 :: Getting Image To Load Using New Loader ()?

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I'm a complete newbie using ActionScript for a class I'm taking online (not my choice to have it online, unfortunately). My instructor isn't much help to me and I am struggling. I am a beginner Flash user so know a little about that program but it's the AS I'm struggling with. I will give you my first bornI am creating a simulation that contains an octopus in a bath tub for the main image.I'm trying to get the octopus to load on my stage using the code my instructor has given me:

var somePictLdr:Loader = new Loader();
var request:URLRequest = new URLRequest("octopus.jpg"); <--this is the name of the jpg I have. I'm on a Mac and the entire folder with all of my stuff is on my desktop named

[code].....

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ActionScript 3.0 :: Image Loader To Bitmap

Apr 10, 2012

I'm loading a list of urls of pics from an fql query, then loading those urls with the loader class using this function:_loc is a MovieClip that holds the picture,[code]In onMyPictureLoaded I would like to get the bitmapdata out of loader.content and scale the image (smooth it too) that way, and then reattach it to the _obj MovieClip, but I'm having trouble reattaching that new bitmap to the object.It seems the problem is more to do with events and not having the ability to pass information (_loc, for example) from:loader.contentLoaderInfo.addEventListener(Event.CO MPLETE,onMyPictureLoaded); to the onMyPictureLoaded function.

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ActionScript 3.0 :: Use A Loader To Import An Image Into Flash?

May 6, 2009

I use a loader to import an image into flash.

[Code]....

And I do absolutely nothing with the loaded image, I don't add it to the display list or anything. But when I use the unload() method on the loader it doesn't disappear from memory! Even if I set the _loader = null it doesn't free up the memory!

I check the System.totalMemory property and it just keeps stacking up if I repeat the process.

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ActionScript 3.0 :: Loading Image Using Loader Class

Jan 17, 2010

I'm trying to load images using the loader class but it doesn't seem to ever trigger the complete event (in this case anyway). The images are only 16x16px images from the local machine, so it should take no time at all to load. I use the totalImages variable as a counter; as an image is loaded, it subtracts 1 from it. Once it is 0, all images are loaded. I can create an instance and it goes as far as tracing "Begin loading images", but that's it. No errors in the console either.

PHP Code:
package lib{
import flash.display.Bitmap;
import flash.display.BitmapData;
import flash.display.Loader;
import flash.geom.Rectangle;
import flash.net.URLRequest;
import flash.events.Event;
public class Frame extends Bitmap{
[Code] .....

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