ActionScript 2.0 :: Achieve The Random Image Sizing And Jitter?
Oct 7, 2004dissect the image effect found on [URL] ? Ignoring the random text and the grainy lines, how would you achieve the random image sizing and jitter?
View 14 Repliesdissect the image effect found on [URL] ? Ignoring the random text and the grainy lines, how would you achieve the random image sizing and jitter?
View 14 RepliesI've set the publish settings to 100% width and 100% height and have then added the 'noScale' function into the first frame of my timeline. Here is an idea of what I'm trying to create:
I have three movieclips that are touching the left side of the Stage and want them to touch the left side of the browser but centre vertically. I can do this by adding the 'Stage.align = LC' command, but not sure if this is the right way to go about it.
The movieclip that is on top contains a logo and I want it to have a fixed size. I called the instance name 'logo_mc'.
The movieclip below 'logo_mc' is called 'container_mc' and is a strip of photographs that I need to run from the left to the right side of the browser no matter what the browser size. I need this movieclip to scale proportionally up and down as they viewer resizes their browser so the first photo is touching the left side of the browser and the last picture is touching the right side (without distorting).
The final movieclip is called 'buttons_mc' and is right below the 'container_mc' clip. This movieclip needs to remain a fixed size.
Obviously when the 'container_mc' clip resizes I need the other movieclips to move up and down to stay the same distance above and below the 'container_clip'.
Example of what I am trying to create: [URL]
I want to put together a flash gallery of photography for my photography business. I am very good at Photoshop design, html, css, javascript but I am a novice with flash. I can use it and use some actionscripting but my knowledge is limited.
I see galleries like this one: [URL]
The images expand and contract perfectly as the browser is resized. I am used to having to size pics for the lowest res screens (I design for 1024 width resos's usually).
What size should I make pictures to work like this... Does flash scale them down / up / either... are there quality issues with letting flash manage the sizing.
[URL] how to build something like that with controllable column numbers, width and images that might be using XML.the main thing is how to accomplish such an effect?P.S. I've developed an Image Slider using Flash Builder 4.5 The problem is that when I included that in HTML page when someone performs ZOOM with CTRL+ Mouse wheel in a browser, the DIV that holds my SWF file and SWF file itself increases in size but the image itself that is inside my slider still remains of the same size.. How to fix it?
View 1 RepliesSo I've created a flash movie that is 950x750 and have filled the background (bg) with an image. Then I created a HTML page and corresponding CSS so that the movie fills the browser window. Inside the flash movie I have done some calculations to make the background re-size so that it too fill the browser window. However, my calculations must be screwy, because the background is always either out of position, or resizes improperly. Grab my work files from here (didn't attach them here due to filesize restrictions): [URL]
View 6 RepliesI have FlashVar sending variables from php to Flash, and that part works fine, flash gets the variable.BUT I have a gallery, that should load an image, and the image path is in the variable. So basically, the part of the URL field in loadMovie should be the variable's value.. That just doesn't work I'm kinda stressed out because I have a really short deadline and I was stupid enough to assume this will be doable.url..Is there any way to achieve getting the image to load into the swf using the variable?
View 1 RepliesI have a textField that I'm populating dynamically through loadVariables. The text that is being loaded dynamically is HTML with an <img> tag. Once I autoSize the texField the image is removed.
View 2 RepliesI've been putting data into an array via XML, and then selecting at random an image string to load in a pic at random. But whilst doing this, I wanted to remove the String from the Array that I have just used, so I don't get repetition of the same image in the output. I initially thought that pop would remove the string I had just used - But of course it Removes the last value in the Array instead, which doesn't really help.
Ok - so how about randomizing the data once inside the Array, after it has been pulled in from XML!? That way I can load in the 'last' image, and then pop it out! Keeping a randomized selection of images each time 'it' is loaded
pasted the relevant script below my (SORRY it's so long-winded) question/s. I've got the on and off mouse hover working via functions "fRagingOn" and "fRagingOff". I'm not trying to impress you with all those IF conditions. They don't slove the problem anyway. So I apologise for all the superfluous code. "fRagingOn" controls a 12 frame motion tween inside MC "Romantics2" (separate functions do the same with the other four movie clips as well) with "stop();" actions on frames 1 and 12. "fRagingOut" controls "play();" [frame 28] and "gotoAndStop(1); [frame 40] (all that INSIDE movie clip "Romantics2". I know all you have to do is move your mouse to stop the annoying jitter, but is there a way to stop jitter on that spot where the user's mouse position makes the movie clip go into rapid-fire or slow jitter?
And STILL KEEP the interactivity of the MC responding to mouse hover whenever a user moves their mouse? I've tried every combination of "removeEventListener" and "addEventListener" inside the functions and outside but either the movie clip stops working because the Remove Listener has disabled it, or I get jitter on that Achilles Heel mouse postion. Is there an AS3 coding solution to keeping full hover interactivity and COMPLETELY eliminate that annoying jitter once and for all?
SCRIPT BELOW:
import fl.transitions.Tween;
import fl.transitions.TweenEvent;
[code]......
I'm working on an AIR for iOS iPad scrolling menu with "kinetic" interaction. I'm trying to emulate as closely as I can the behavior of native components. To that end, I've had to forgo the traditional startDrag() method because of the peculiarities of the native UIScrollView. The reason startDrag() won't work for me is that when you drag the menu past its upper or lower scrolling threshold you encounter resistance, that is, the effect of your mouse/finger on the scroll/dragging of the menu is cut in half. Inside either threshold, if you move your finger a pixel the menu moves a pixel. Beyond either threshold, when you move your finger two pixels the menu only moves one because of the a .5 resistance multiplier. As far as I know, startDrag() doesn't account for any of that.
[Code]....
I'm trying to get the jitter effect applied to a button.I currently have a mc called suggestcaption_mc with the following code applied to it.
Code:
onClipEvent (load) {
this._x = 103.9;
this._y = 30.2;
[code]....
This works fine. Now what I am trying to do is turn this into a button which does this effect on rollover?I tried sticking the mc in the hover keyframe of a button but this does nothing.
I'm doing a project that uses a looping video clip sized 1280x720 - but I just can't get flash to play this without a stop and a jitter when it loops. I've tried various implementations of looping code, currently I'm using a very simple variant: on the FLVPlayback component, I have
Code:
on (complete) {
this.play();
}
and that's it. There's nothing else in the scene, at all.
I've even tried using video at the size, yet that too stutters on loop. Is there any way to eliminate this, as it spoils the illusion of a continuous loop entirely. I'm using CS5 right now (recently upgraded from CS3).
edit: I'm using a PC that EASILY should be able to run HD video, if I check the Task Manager, it's using around 3-4% of the CPU, yet I still get poor performance and stutter on loop!
I've searched around a bit but have not found anything that sounds like my issue, or a resolution to it so am hoping this is not unique.I have a movieclip with an image and underneath it some text.I have created a pair of eventlisteners to change the scale of the MovieClip on ROLL_OVER and ROLL_OUT, to 1.3 and 1 respectively.If I hover over and out the image part of the MC this is fine and works as expected.However if I hover over the text, the animation gets stuck doing ROLL_OVER and ROLL_OUT.
View 1 RepliesI'm making an animation of a line drawing itself. I'm using a vector line that I drew in Illustrator, which I imported to the stage. I have been erasing a bit, inserting a new keyframe, erasing it a bit more, new keyframe etc. When i have finished this I intend to reverse the sequence so the line appears to be drawing itself. This process has been going really well, but at 1820 frames in a section of the line has started to shake/jitter (by which I mean from side to side very quickly). I deleted the frames and did them again, using the same process that I have for the rest of the line which is not jittering, but this small section is still jittering. It doesn't jitter or move when I move between frames, it only jitters when I play the movie by pressing Command + Enter or I export it as a Quicktime .mov file.
PS here is a YouTube video of the problem. The jitter starts around the bottom of South America. You may need to make it quite big on your screen to see it. You'll notice that that part of the line doesn't jitter most of the way along, but starts to jitter when it gets to that part.
URL...And really like way the yellow animated stars are replaced by blue animated stars, with a central number of the opposite colour to the background being present in the centre.I wondered if anyone might be able to throw any light on how those effects are done please?
View 1 RepliesPHP Code:
buildGallery = function () {
// Builds gallery items menu based on XML Data...
for (i=0; i<total; ++i) {
[code]....
It's the basic function that builds my image gallery. However, I want it to load a random image each time from the xml file...
The code below is what runs my gallery. I wish that the first image is random
Manuel
function initGallery()
{
function loadXML(loaded)
{
[Code]...
As shown in the example... I have entered an action to load a movie when I press a button.It works fine but the original swf was made at 800 by 600 when I need it to be 400 by 200.Is there a way to have the video loaded smaller using some kind of width and height line to the command above?I don't want to have to go redue the swf I am loading in...In the swf, I am working on this for class, so It is not finished or have any real sense to it, other than what is required by the teacher
View 5 RepliesI'm adding text to a movieclip as you can see below. The text is alomost not visible because it's so small. If I don't scale the movieclip then the text becomes clipped. I basically want the movieclip to be a tight container (the same size as the textfield) for the Textfield. The below does not work. How can I do this?
[Code]....
give me any leads as to the methodology behind a flash feature that senses browser size and sizes itself accordingly.
View 1 RepliesI have a flash document that I want to always take up the entire web page. Setting to 100% width & 100% height doesn't do the trick, because if the window dimensions aren't right, white space will show on the sides/top and bottom.
Is there a way to get the window dimensions are say if window height > window width : flash movie = window height (and vice versa)?
[Code]...
When using HTML and CSS you can automate the size of an "area" of the page an "area" is classed as a DIV and you automate it by setting its height and/or width to auto (usually height only with width given a fixed size)in adition you can set the DIVs overflow parameter
this is vital for CMS managed websites
does flash have any simple functions for achieveing the same result? or if i used flash with a CMS system would i need use AS3 to calculate the total height and width of all child objects and set this number as the height and width of the pearent object? (with HTML/CSS i would use javascript to do this)
My question today is dealing with a dynamically generated button with a textField.I have the button copy in XML and I need to add a buffer of 10 pixels to either side of the textField. I tried to CENTER my textFormat, but then I could not see my text because the button is for some strange reason 545.45 instead of 88 like it should be. When I change the alignment to LEFT then I can see my text, but still the larger issue is my button size is horribly off.[code]
View 1 RepliesI'm trying to make an online TCG and I'm starting out by creating the table and card stacks. I've set it up where I have a table which holds stacks. The stacks hold cards, and the cards hold a front and back image. Really simple. So I thought. For some reason, the card is re-sizing to fit the screen. Even though a trace shows that the width and height are correct. Here is an example:n all reality, it should be about the height of the white box with the "A" in it, in the top left hand corner. The only place where I explicitly set a width and height is setting the table width and height. The table, Stack, and card are all sublasses of the flash Sprite class. Since there are 4 seperate files for the example above, if someone would need to look at the code,
View 1 Repliesi am working on movie clip that will change dimensions ( width and height ) depending on the loaded picture size .I made an easing transformation and works fine.
on (release) {
this.onEnterFrame = function() {
_root.box._width = _root.box._width+(200-_root.box._width)/2;[code]......
I think that it will be much more flashy if I make this transformation bouncy or elastic .I started by searching for tutorials but most of them were about elastic scaling (the shape is changing as one peace )But nothing about sizing , I mean putting a specific value for width and height .
I'm trying to re-size and move a movie clip using my keys, and I can do it, but for some reason, if I set a really low value to "speed", it won't move to the right or down, but it will move to the left or up, even if very slowly.
It is as if flash has problems in advancing very low values on the positive x and y axis.
Add this code to the first frame:
stop();
var speed = 0.01;
var grow = 3.6;
[Code].....
I only have some background on html and java. I made a website using a actionscript 1.0 template in cs5. I converted it to 2.0 and the mp3 player doesn't work properly with more than one track it was playing all 3 at once. I got it to work with one track messing around with files and coding but the buttons don't function properly. For example when I hit stop it will stop but then play button wont play track and the forward and back buttons don't change the tracks.My other issue is that after finishing my site I realized it wont upload to my host because it 18mb and the limit per file is 5mb. I read that there is a way to break it up into smaller files but I am unsure how to do this.
View 2 RepliesIs there a way to stop someone from re-sizing pr maximizing the flash application???
View 2 RepliesDreamweaver How I could create the page showing a similar zoom in/out map as on the below link. I was referred to come here. How do I achieve the zoom in/out effect? [URL].
View 4 Replies[URL].. How to achieve effect
View 7 Replies