Is it possible to use Javascript in flash. For example, as a simple test I am trying to use Javascript's alert method when a button is clicked. I am using AS3. Is it possible?
What button event should I use to make the program understands to DO SOMETHING only when the button is pressed/dragged. In my sample code below, I want something to happens only if the button is dragged beyond 200 in y axis. I tried onRelease, onRollOver and onDragOver but still not working
When you click on a button and the animation is supposed to play foward or reverse based on which year the user is currently on and which they are selecting. Going forward is no problem However I don't know how to link the button event to the onEnterFrame() event so that when I use the prevFrame(), it will play in reverse at the same frame frequency as going foward. This is the code I have now.It goes back to the frame that it's supposed to, but the animation is not at the same speed as going forward. I goes back as fast as the code can loop.
function frm94to93 (event:Event):void{ while (currentLabel != "Frame1993"){ trace(currentFrame); prevFrame(); }
I know I can create a custom event and associate data with it and retrieve it in respective Event Listener. But What I am interested to know is, is there a short method (without having to extend Alert Event Class) to associate parameters to its alert Listener.
I am having an issue where I show an AlertBox message when the user hits ENTER and the focus is in a text area. The pop up works fine, but when the user hits enter the Alert closes as expected, but the TextArea listener receives the ENTER event from the Alert and pops the dialog up again. I have tried a number of ways to catch and eat the event but so far I have not been lucky. Is there way to accomplish this?
public function init():void { myTextInput.addEventListener(KeyboardEvent.KEY_UP, handleKeyStrokes);[code]....
I have a menu with five nav buttons (atcually MovieClips). Each has three frame labels: "on", "stay", and "off". The rollover and rollout animations play flawlessly, but I'm at a loss as to how to give each button a sticky "active" state. I'd like the button to stay in it's active state until another button is clicked, then I would like it to play it's "off" animation. Each MC has this code:
I want to take a static text field, convert it into a button, and use it as a button. I need it static, because I changed orientation, and I do not know how to do that otherwise. The problem is, even though I converted it to a Button symbol, it does not work when I test the movie. It works fine with "Enable simple buttons", but when I test it, the button is not there, no change in mouse cursor, no reaction at all.So this is what I did:
Made text. // static, not selectable, Orientation: vertical left to right, / //rotated; Two filters: Drop Shadow and Glow;
Converted text field to Button - Symbol (scrollBT)
Editing the Button,I put the same content (the static text field) in all four frames: No luck, not working. without the Hit frame filled (which I think doesn't really make a difference): No luck, not working.Tried again, converting the static text field in the button into a Graphic Symbol: No luck, not working.Tried again, and put some differences in the frames for "ON" and "OVER" etc.: No luck, not working.Tried again, duplicating a similar, working button, edited it, and: No luck, not working.
To the button itself and the AS: The button will be a scroll-button for a text field, with different scroll speeds on rollover and press, but nothing else. The code for that I have (I think). It's something like (and please excuse my incorrect syntax here, but I'm typing from memory; still, I use the Script-Assistant and my syntax is apparently correct; it's also working with other buttons):
on {rollOver} { function (scroll) { textfieldtxt.scroll - = 1;}[code]....
I'm at the end of my wits. The only difference I can tell from other (working) buttons I did the same way, is that the scrollBt does not do anything except scrolling, while all of the others have frame actions (gotoAndplay etc.) associated with them.
to save space for when I upload to a swf hosting site I wanted to optimise my flash file as much as possible. The design is a cube which rotates displaying 4 sides, these 4 sides are individual frames, I have an animation which is in between each section to get to each frame, one where the cube rotates right, one left.there are only 2 animations and previously I had duplicated each animation 4 times with an actionscript "gotoAndStop" command at the end of them. I've tried having a simple .flv file with a complete action as well but the .swf hosts all seem to hate that.I want something similar to:
I am trying to load a video which is in the same folder as the flash file using a buttons but its not loading. Here is the code I am using: _root.Cross.onRelease = function() { _root.gotoAndStop(9); var nc:NetConnection = new NetConnection(); nc.connect(null); var ns:NetStream = new NetStream(nc); Gamevid.attachVideo(ns); ns.play("gta.flv");};
I am trying to display a button, when a video clip finishes playing - the code i'm running does not generate an error, but does not work either.[code]...
is there a way through action script to acquire a button event with parameters....lets say I dynamically load an mc that contains buttons...i want to find the names of the functions those buttons call, upon what event, and included parameters.
I'm trying to trigger this page turn event without having to click the page. I want it to go based on a timer event, where lets say after 30 seconds it turns the page. Unfortunately this is all in AS2, so I'm having trouble figuring out the correct way to go about doing this. function is called startFlip, and I need it to be enabled at 30 seconds instead of an on press function from the page button I originally had.
i am making a flash mp3 player and was wondering if there was away to disable a button if a certain event happens. I want my volume to go up to 100 and then disable the button from making the sound go any loader.
I need several buttons to be within the one mc, having an action (zoom + scale) apply to all of them together.But each button should trigger a second mc that is not within the first mc. (because the second mc should be scaled and zoomed along with the first mc.)So: button placed within mc. What action script to assign to the button to trigger an event not within the mc. ?
I have attached a sample fla file of what i am talking about. I am trying to get a button to do two different functions with one CLICK event. depending were you are on the time line a window should open on close when button is clicked. The problem is it dose it once, opens then closes. I would like it to work every time the button is clicked either open or close depending on the state.
All my other instances I can access on my main movie from within my main movie except my button named play_game. Whenever I tried to trace or access it, it says its null. Do I have to do something special in order to access button instances?
I want to change a movie clip's tint once a button event occurs, and I can't seem to figure it out. I have looked at Kirupa's color changing tutorial but it does not apply to tinting. I found this through a google search but I'm not entirely sure how to use it.
Code: //tint an object with a color just like Effect panel b between 0 and 255; amount between 0 and 100 Color.prototype.setTint = function (r, g, b, amount) {
I have screen in which I have a button which sets the clip to lower quality, and I also have to have the mouse event in which when the mouse is clicked (anywhere on the screen), this sends you to a different frame (gotoAndStop). The problem is, when I click on the button, not only it does its function, but the mouse event also does. What I want to do basically is to disable the mouse event while pressing the button.
I'm trying to create an Event Listener used with all buttons placed on the stage rather than a listener for each button object.Are coding examples of a class listener?
I'm amended a AS2 movie, which is a rotating banner add movie. In this movie there is a button which is always visible throughout the movie. I need to add a onRelease behaviour onto this button, so that it can call a JavaScript function when clicked.
I'm new to Flash, I have done some Flex work, but no Flash. How can I add the onRelease behaviour to the button and have it available through out the movie. I know how to convert the button to a movie clip and add the onRelease behaviour but it only lasts one frame, how do I make available through out?
I'm creating a project with a number of different sections. I've created a index menu with invisible buttons on that takes you to the different sections. This works fine. In each section I wonted a means to get back to this index, so created a index button that is present throughout each section. I've put the event handler in the actions layer on the same frame that the button instance is on (frame 15).