ActionScript 2.0 :: Add A Next And Previous Function To The Xml Gallery?
Jun 7, 2010
i bought this gallery online and it looks really cool but i am trying to add some more to it but is not easy.
1) i would like to add a next and prev function to the xml gallery, buttons that can advance the images just by clicking left or right with the mouse
2) I'd like to add a caption text that stay still(the one that is there moves on rollover action and is added to each thumbnails but i deleted them) and that will show the caption everytime i press a thumb, basically an info text box that communicate with the xml.
I've got a website with three links to three different thumbnail galleries. When I click the link to a gallery that has a lesser number of thumbnails, it fills the difference in numbers in with thumbnails from the previous gallery.
i try to do next and previous function for my gallery but for now its dont work very good1st time when i click next it go 2x to the same imageand sometimes it dont go to the good image, i post my code if someone can help me iam nooB,(the problem is where is Bold)
First off let me say that this forum is a lifesaver. I managed to figure out the links in xml file myself, but I cant seem to get the next/previous buttons working the way I want them to. I have got them to work to the point where they will bring up the next image, this is until it gets to the end of the xml node, then it wont start over from the beginning if I hit next. Here is my code:
I'm using Kirupa's xml image gallery and what I'm trying to accomplish is to have the gallery loop forward and back, that is when a user clicks the forward button and it comes to the last image it will automatically "loop" and go to the first one and if the user clicks the back button and he's on the first image it will go backwards. I was able to get the forward loop working, but not the back one.
Here's my code: function nextImage() { if (p<(total-1)) { p++; if (loaded == filesize) { picture._alpha = 0; picture.loadMovie(image[p], 1); slideshow(); [Code] .....
I try to implement a gallery of image with two buttons on each side of the picture to go to the next or the previous image.
This is my code: leftButton.addEventListener(MouseEvent.CLICK, ButtonLeftHandler); rightButton.addEventListener(MouseEvent.CLICK, ButtonRightHandler); function ButtonLeftHandler(event:MouseEvent):void { trace("Mouse Button Left clicked"); picIndex--; [Code] .....
On my output, I get Sequence Stopped When I clicked on a button. I don't get the trace message "Mouse button left..." My sequence is blocked.
[URL] I've added some stuff like : a preloader, and caurina tweener (as well as I could... )and now I would like to continue to learn by hiding the previous button on first load and then hiding next button on last photo i've tried to paste this code at a thousand different places but nothing happens.
My question is in reference to the hybrid gallery described here Basically I am attempting to create a next and previous button for this particular version of the gallery. I know what's going wrong, I just don't know *why*. Here's my code:
Code: function dopress() { for (var i = 0; i<cliparray.length; i++) {
I have a very nice picture gallery made in CS3 / AS3. I managed to personalize it and all. But, I have difficulty with (or no clue... actually), how to add a precious and next button to it(image).
This is the link for the zip file, containing all the neccesary files: [URL]
And in the attachment I pointed out where I prefer to have these two buttons.
Any way to add 2 buttons : next_image, prev_image to this gallery [URL], when the image is loaded at full size I want that 2 buttons to apper and when I press them to load me next image or pre image
The source cod is this import caurina.transitions.*; var folder:String = "photos/"; var css_file:String = "flashmo_202_style.css"; var show_tooltip:Boolean = true; // true OR false var tween_duration:Number = 0.6; [Code] .....
I need to return to my original function after capturing an event (downloading something) with another function. The original function needs to return a value, which depends on the downloaded data. So, I'd like to pause original function for the time needed for the download and the eventhandler function to complete it's work, and resume it afterwards.
The obvious way is to set a flag value (both the original function and the eventhandler are within the same class) and make the original function check it until the eventhandler function changes the flag. But that would be wasteful, and my AS is slow enough already:) [other parts of the application utilise some heavy graphics]. Is there another way? Like an event that gets captured "in the middle" of the function? Or some other form of flow control?
I have a very nice picture gallery made in CS3 / AS3. I managed to personalize it and all. But, I have difficulty with (or no clue... actually), how to add a precious and next button to it(image).This is the link for the zip file, containing all the neccesary files: URL...And in the attachment I pointed out where I prefer to have these two buttons.
I have the following website: http:[url]....A portfolio website based on a flash file which communicates with a xml file... code mixed togeather from some tutorials.The problem, is with the "previous" and "next" buttons: I dont know how to make them disappear when there isnt another image link in the xml file.
Action script:
Code: function loadXML(loaded) { if (loaded) {[code]...........
I am not a programmer, but have managed to combine the slideshow, image gallery and hover features of the provided scripts to create a slideshow that you can control with the previous and next buttons. I have also been able to connect it to an access database so you can control the images / info through Content Management console. once this has been sorted I will post the code here, if its any use to anyone. Here is the script!
I have a sliding photo galley with a previous and next button. I have added action script to tell the linked pictures to slide along and for the next button its fine (I took the script from a forum...as you do). I put stop commands on the key frames over the next picture, Now if I am on the 4th image and click previous, its goes all the way back to the start!
here is the code (see below), i want to create a previous and next button on this script, which allows a user to cycle through the xml file ( that contains links to my images).I need a little bit of code in the 'button_mc.onRelease = function()' that makes sure im going to the next picture in my xml filehere is the current code:
// xml object for xml content (defines sources for selections) var portfolio_xml = new XML(); portfolio_xml.ignoreWhite = true;
Alright, I'm doing this to make a catalogue better for people on dial-up.Theres two movie clips, one will be hidden at all times, the next image is loaded into the hidden movieclip.The next button is working fine, although the previous is not, the objIndex changes down although that array index is not called in loadMovie();
I plan to switch over to colin moocks' preloader later when I get this working, make it draw/attach a preloader into each movieclip incase the movie has not loaded before the user presses "next".
Alright, I'm doing this to make a catalogue better for people on dial-up. Theres two movie clips, one will be hidden at all times, the next image is loaded into the hidden movieclip. The next button is working fine, although the previous is not, the objIndex changes down although that array index is not called in loadMovie(); I plan to switch over to colin moocks' preloader later when I get this working, make it draw/attach a preloader into each movieclip incase the movie has not loaded before the user presses "next". Anyway, code is below, looks fine to be but I've been looking at it too long.
I have a movie that uses a next and previous button. The next button works the same on every page calling a function that uses next(). The movie continues until it is told to stop. The previous button takes you directly to a specific frame in the movie. When running through and testing, if I go forward a frame and then back to the beginning and then add a frame every time, it seems to work fine. But if I go forward 3 times and back 2, or mix it up in any way, the previous button will only work once. Then after that you can go forward as much as you want, but you can only go back once. Each frame that has a previous button has a unique function.
Here is my code below: stop(); import flash.ui.Keyboard; import flash.events.KeyboardEvent; stage.addEventListener(KeyboardEvent.KEY_DOWN, Next); Next_btn.addEventListener(MouseEvent.CLICK, Next); Previous_btn.addEventListener(MouseEvent.CLICK, Disclosure2); [Code] .....
I have a function with some if and else...if statements in a particular frame. In this assessment program, the user goes to other frames, then evaluates several variables at the end. If the user gets more than 3 wrong, the user goes back to the scenarios that were missed (i.e., a particular frame label). When I have tested this program, I can get back to the right frame/scenario, but a particular button's function won't work. Is there something where I need to "reset" this function the second time the user goes through it because it remembers what was done the first time?
How do I call a function that's located in a previous frame? I tried just referencing it by the function name, but the compiler says it can't locate that function. I also did something like this:
frameName.framesFunctionName();
and I get errors saying that it can't find the "frameName."
I have an image gallery but I can't seem to get the previous image removed. I have two functions:
ActionScript Code: function clearLoader():void { try { var li:LoaderInfo = slideLoader.contentLoaderInfo;
[Code]....
But in some way not the previous image is removed, but the one before that. Annoying, because if image 1 is larger than image 2, image 1 stays on the background. It is only when loading image 3 the first image is removed from the stage.
I have a hard time to find out how I can possibly set my prevFrame(); function to go to previous frame and play instead of stop?My code in the actionscript section (the very 1st line) starts with:[code]
I'm trying to get a quick replay command, "pressing space returns the scene to the previous frame".
[Code]...
The current function returns me to a previous frame (40), however the event does not stop, rather it keeps on adding new events ontop of each other once it returns to main frame. The main frame being where the actionscript is executed.
my program is i can choose several movie to load and the movies are save in an array... For example: i choose movie 1 , 2 and 3. Movie 1 was loaded. After i lick 'next 'button, movie 2 will be show .Beside that,if i click 'previous' button, movie 1 will be show. i facing a problem that my previous button is not back to my previous loaded movie but is trace my choices in arrays backward. The next problem is, my first movie load to the second movie load will be a bit lagging. but the rest 1 is ok.
I have various movies clip within a movie and my back (mc = arr2_mc) and next (mc = arr1_mc) buttons are on the main scene.This is on my main scene on a first frame
when it goes back, it goes back frame by frame without stopping but I want it to go only to previous Scene. instead of going to previous frame.Do i have to create a unique button? which i did but i didn't work?