ActionScript 2.0 :: Animation To A "rectangular Shape" And Converted To A Mc?
Dec 12, 2003
ive started making a menu but nothing technical just animation to a "rectangular shape" as and converted to an mc..Ive applied actions to the shape mc like this:
onClipEvent (enterFrame) {
var speed = 4;
var viscosity = 1.3;[code]....
is it possible to make button in a different shape for example i have a figure that i cut from image on a transparent background an i was wonder if it is possible to make that person in to a button but just that person not the transparent background.
I have a movie clip which contains a circular image, and by default Flash CS4 gives it a rectangular bounding box. This is a problem however because I am using this movie clip as a button, so the rollover area includes the entire rectangular bounding box and not just the circular image. How can I change the shape of this rectangular bounding box?
In my app, a user must drag and release a rectangular mc object (rectx) over an irregular shape within another mc object (irregx). There are 13 rect/irreg pairs. Each obj shares an AS2 file that checks whether rectx is over irregx, and proceeds _only_ if the check is true. The script uses hitTest, on mouse release, to grab the number (x) of the rectx being dragged and checks whether it's over irregx. Right now, the check comes back true when rectx is _anywhere_ inside irregx's bounding box whether it's over the actual image or not.
I've noticed that, when the (unpressed) mouse rolls over any irregx, it's oblivious to irregx's rectangular bounding box. It only reacts when it reaches the edge of the irregular shape inside, toggling from arrow to hand at the image edges. Since the mouse knows where the irregx image boundary is, is there a simple way to tap the mouse's 'eyesight' to verify whether rectx is over the correct irregx shape (meaning not just within the bounding box, within the shape inside it)? This can't be that hard.
I've been following this tutorial to crop images in flex: [URL]
At the heart of its cropping is using a method called "copyPixels". However, this method takes as one of its arguments a rectangular shape for its crop region. Are there other strategies I can use to crop it not using a rectangle.
I am going after letting the user specify the region that should be cropped using a series of points.
whats the best way to restrict a draggable object to a non-rectangular shape (like triangle) I did it with hittest but i cant get it to go to the nearest point when the cursor is outside the shape...
I am having some problems regarding image crop.I am able to crop an image but with the use of rectangle class or in rectangular shape.But i would like to crop in circular shape(for example go to URL...).
Very often I see on the web many flash websites very amazing for their animation in flash. For example, in monster template you can see the paper's animation like that: http:[url].... Watch the BEST DESIGN STUDIO animation... These animations aren't made with flash, but with a software from which to export a swf file that contains a sequence of shapes.What is it? It seems to work in 3d, but the objects moved are always planes and not 3d models.
i'm currently working on one animation that is going to become video in the future. But i have come across a difficulty. I have two views of a meadow. The first one is far and the second is close. My biggest problem is one lake which changes its shape during the closeup. I have the first and the last positions of the lake, but cant figure out how to transform from one to the other. So my request is for advice from your side. What is the best way to do this animation.
I'm creating an animation kinda like a travel map, x - - - - - - - - - - - - - - - - - - - - x .where the x's equal the start and the end point, and the dashs are like your direction etc, a good example is if you've ever seen those pirate movies where they have the maps and it shows where they have to go.is if there is a better way to do it than I currently am (Still finding my way around the whole Animation thing - and I'm sure theres an easier way than this!)
At the moment I'm going frame by frame and in adding objects, so for example, in frame one I have my 'x' object, then frame two I pasted the 'x' object plus one 'dash' objects, and so on and so forth, and I have a feeling that doing this is going to take agessss, and I'm sure there must be an easier way! I essentially need the 'x' object to span across ALL of my frames, is there a command or something for this? I'm not too knowledgeable with tweening, but can it be done with that?
Usually when I make a shape I can select it with the selection tool and lots of dots appear on the shape showing that I have selected it. I was playing around with some key commands and I think I accidentally did something now when I select a shape it ha sa thin blue outline. Can someone please describe what this means and how I can change from this to the other option?
I have been producing animation on my Mac using shape tweens and hints where necessaryUnfortunately when these files are then opened on one of my colleague's PCs the shape tweens appear broken as the hints have dissapeared.If the file is opened on another Mac this does not happen.I have yet to spend too much time focussing on testing the whys and wherefores of this problem, but wondered if this is a recognised issue or is a one off
I am looking to create the appearance of a shape being drawn. I need a few shapes, but for the example think of a simple U. I have tried several different approaches. First, I tried a shape tween at 45 degree increments. That was a wrong approach. Then I tried using After Effects, but the movies lacked flexibility and were laggy. Currently I am building the shapes using two shape tween MCs(an arc that goes 11.25 degrees and a line that goes 21px), and repeating it.
This seems to be working, but is very tedious, and lacks flexibility. i.e. if I decided I want the shape just a bit shorter I have to remove the MC incident from every frame. Also I have no possiblity of changing the speed without completely rebuilding the shape becasue I'm doing a frame by frame animation.
ActionScript Code: package { import flash.display.MovieClip; public class Base extends MovieClip { public var baseHP:int = 50; var newRect:Shape = new Shape();
1046: Type was not found or was not a compile-time constant: Shape. 1180: Call to a possibly undefined method Shape. What does it mean by "undefined method"? I am somewhat of a newby, so sorry if there are any stupid errors
is it possible to create a non-square "button" in flash cs4 programmatically using as3?
Using a xml document, i'm trying to be able to retrieve a png file with transparency, and have said transparent area's be not clickable.
Long story short, I'm creating a map with a bunch of clickable areas. These areas are non-rectangular and I need them to not obscure other area's which would be in their rectangle. I need this to be done programmatically since the area's are going to be dynamic as is the data attached to them.
fyi: I have a fairly good grasp of OOP, so don't be afraid to post up complex instructions.
I'm loading bitmaps dynamically using AS3 and I'd like to fit/tile them within a movieclip. (like a texture but in 2D)
However, my movieclip is not rectangular and everything I tried resulted in the texture getting out of the boundaries of my movieclip and being displayed as a big rectangle.
Id like to know if there is a way to do a shape hitTest.Not as the normal hitTest would do, but shape colliding another shape, not the rectangleof a movieclip.It can be in a movieclip.
I have a vector movie-clip of a cat. Behind it, there is a picture of a park. The picture of the park takes up the entire stage, but the cat is only 32x16. How could I use BitmapData to sample all pixels (of everything, not just the park) within the cat's bounding box (but not including the cat itself in the samples (so like the cat is invisible); also 4 pixels wider in each direction, so it would effectively be 40x24) and then return the RGB average (in hexidecimal) so that I can set a masked transparent mc in front of the cat to that value?
Basically, so it looks like the color of the cat's surroundings affect its tint, to crudely simulate global illumination in 2d.
I am developing a game with Flixel as a base, and part of what I need is a way to check for collisions along a line (a line from point A to point B, specifically). Best way to explain this is I have a laser beam shooting from one ship to another object (or to a point in space if nothing is overlapping the line). I want the line to reach only until it hits an object. How can I determine mathematically / programatically where along a line the line is running into an object?
I could try measuring the length of the line and checking points for collision until one does, but that seems like way too much overhead to do every frame when I'm sure there is a mathematical way to determine it.
Edit: Before checking an object for collision with the line itself, I would first eliminate any objects not within the line's bounding box - defined by the x of the left-most point, the y of the top-most point, the x of the right-most point, and the y of the bottom-most point. This will limit line-collision checks to a few objects.
Edit again: My question seems to still not be fully clear, sorry. Some of the solutions would probably work, but I'm looking for a simple, preferably mathematical solution. And when I say "rectangle" I mean one whose sides are locked to the x and y axis, not a rotatable rectangle. So a line is not a rectangle of width 0 unless it's at 90 or -90 degrees (assuming 0 degrees points to the right of the screen).
I am trying to resize a rectangular MovieClip at run-time (dynamically). But, the problem is that it changes the width in both directions (left and right) from its transformation point. The same is the case with its height.
I want the width of the clip increase from left to right or decrease from right to left only.
I have been looking at posts about determining if a point lies within a polygon or not and the answers are either too vague, abstract, or complex for me. So I am going to try to ask my question specific to what I need to do.I have a set of points that describe a non-straight line (sometimes a closed polygon). I have a rectangular "view" region. I need to determine as efficiently as possible whether any of the line segments (or polygon borders) pass through the view region.
I can't simply test each point to see if it lies within the view region. It is possible for a segment to pass through the region without any point actually inside the region (ie the line is drawn across the region).Here is an example of what I want to determine (red means the function should return true for the set of points, blue means it should return false, example uses straight lines and rectangles because I am not an artist).
Another condition I want to be able to account for (though the method/function may be a separate one), is to determine not just whether a polygon's border passes through the rectangular region, but whether the region is entirely encompassed by the polygon. The nuance here is that in the situation first described above, if I am only concerned with drawing borders, the method should return false. But in the situation described here, if I need to fill the polygon region then I need the function to return true. I currently do not need to worry about testing "donut" shaped polygons
Here is an example illustrating the nuance (the red rectangle does not have a single vertex or border segment passing through the on-screen region, but it should still be considered on-screen):For the "does any line segment or polygon border pass through or lie on screen?" problem I know I can come up with a solution (albeit perhaps not an efficient one). Even though it is more verbose, the conditions are clear to me. But the second "is polygon region on screen?"PS I have a function for determining line intersection, but it seems like overkill to use it to compare each segment to each side of the on-screen region because the on-screen region is ALWAYS a plain [0, 0, width, height] rectangle.
I'm just trying to avoid rolling my own dragging functionality - anyone know of any libraries out there that have a startDrag() equivalent where you can use, say, a circular radius for the drag bounds, rather than a rectangular box?
Found an old file and tried to publish it in f7 - as you expected it wouldn't work checked for case sensitivity and all i suppose it's the 'with' line in the code [code]...