ActionScript 2.0 :: Browser (Searsh) Does Not Work With Small And Large Letters?
May 11, 2010
I'm download the file "bestof search" and I wonder if it is to correct or add to the browser worked with small and large letters. I have come to work in small characters. I would like to let me work with small and large letters.I hope you understand me what I want!Sending my AS which is in FlashThe XML file contains uppercase letters.So once again I would like to give me the browser (Search) work with small and large letters.
I'm download the file "bestof search" and I wonder if it is to correct or add to the browser worked with small and large letters. I have come to work in small characters. I would like to let me work with small and large letters.Sending my AS which is in Flash .The XML file contains uppercase letters.So once again I would like to give me the browser (Search) work with small and large letters.
I have a project that is drawing ~10,000 small tiles into one large bitmap container - it's a mosaic. In Flash proper and in FireFox it takes about 20 seconds to complete the drawing. Very acceptable. In Chrome it takes about 1:30 and in IE it takes roughly 3:00 - both too slow to be acceptable to the client - who of course reviewed with IE. I have Flash set to run at 45 fps - and the images are populated by a Timer - at 2 ms intervals. Maybe 2 ms is too fast? But in my testing 1ms was slower as was 3ms, so I kept it at 2. And it works fine in FF and Flash...
best way to read in like 200k words and have them each tween from the center of the screen as small dots and tween up to the word filling the SWF then "fly through my head" not literally, but you probably get it...
i sort of asked this before but never got a clear responce to it. this is sort of a two part question. one i have a dynamic gallery of images with a small picture that you click on that loads a bigger picture. I would love to be able to just have one photo that loads into the bigger mc and also the small mc. right now what i am doing is making two size photos a small 47x47 and a large141x141. does anyone know how i can use the same photo for both mc's second question. if that works will it make the small photos take forever to load since their sorce is a large photo?
We have recently made a new Flash website for our company (URL...). The Flash module itself is 800 pixels tall. We have CSS that centers a div horizontally and vertically that's wrapped around the Flash module (you can see the source of URL...) and when someone is on a browser on a netbook or a smaller laptop (sub 15-inch, generally), they don't have enough vertical resolution (after the real estate used by the Windows start bar and browser toolbars) to see the entire site.Whether you view the html page I've made (again, at URL...) or you view the Flash module itself (URL...) the top of the Flash module clips off the top of the browser. (To see the problem if you don't have a small laptop, just don't maximize your browser window and shrink it's vertical height.)I understand why my CSS is behaving the way it is, due to the nature of the negative top margin, but is there any way to solve this issue?
I have a flash application that utilizes a lot of popup title windows that do not have parent containers. I'm having a problem when users with smaller resolutions try to use my application because the popup utility windows will often be too large. Note that I do not want to re-size the window as that would eliminate a lot of it's clarity and separation of menu bars and tool icons. I just want my application to detect if the window has a height or width property greater than that of the browser's view frame and then activate the respective scroll bar should it be needed.
I'm using Agile Uploader in my project to resize image before upload on client side.And it works fine except one thing: if image name contains cyrillic letters it fails with server error 500.
How to avoid this or if needed how to rename file with english letters "on fly" (possibly with javascript).
How do you publish some movies like this. When you resize your browser, an alert message would say that "THE RESOLUTION IS TOO SMALL" something like that.
Im making a flash project in flash cs3 using As2.It is a large interactive game with imported external swfs throughout,Ive placed the lockroot code in all the external swfs. When i play the external swfs on their own they play perfectly put when imported into the main.fla they don't work properly,some of the functionality doesnt work properly..As an example I have made a jigsaw game using drag n drop and targets, where the code
appears I have problems because the code _root.dragger1.gotoAndStop("5"); doesnt work when imported as an external swf.I've tried using this._parent but no success.So I think the problem is to do with using _root which I was hoping would be sorted with this._lockroot = true;
I have an actionscript function which is supposed to launch a panel and then fill in Networktopology data inside it.As, network data is too large that it consumes much time and makes browser hang!Even I tried to display busy cursor which also stopped spinning when data was being processed.How can I ensure processing large amount of data does not hang the browser.
Basically a button in my .swf works fine, but when put in any browser it doesnt work. The button is in the flag in the top left and is a link to my advertising agency.
This is the .swf - [URL] and this is it in a browser - [URL]My code to embed is :
if its in the wrong section Basically a button in my .swf works fine, but when put in any browser it doesnt work.The button is in the flag in the top left and is a link to my advertising agency.
My code to embed is : <object type="application/x-shockwave-flash" allowScriptAccess="always" allowNetworking="all" height="700" width="900" align="middle"
In order to work offline I'm using XAMPP to develop a website which is working great except that I can't see any Flash content. External Flash players have no problem working offline but obviously won't load anything but SWFs and FLVs. Is there a way to get Flash to work in a browser while offline?
- Flash CS4 Professional Version 10.0.2, working in Actionscript 2
- I work with Mac OSX 6.4
I implemented a FLVPlayback component in a Flash file I've published on my website, so it could load an external movie without having to put it in the SWF itself. It works fine when using the SWF offline, but when I put it online it never runs on the first go. I either have to restart the browser, or when that doesn't work I'll have to wait for a few hours before it magically does what it's supposed to do.This goes for both Safari and Firefox on my Mac, and while using Firefox on a PC (I haven't tested different scenario's yet). Once it works, it'll always work on that particular computer in that particular browser. At first I thought the browser didn't allow internet access to the SWF (the FLV that it uses are hosted on a different site), but that doesn't seem to be the problem. Maybe it's a cache issue, but I haven't been able to prove that either.URL..I kept the actionscript at a minimum. When the play button is pressed, it simply goes to the next frame where the FLVPlayback component is ready to launch the content. As you can see on my website there is a visual loader when you select the play button, but this is just an endlessly repeating movie clip that doesn't do anything accept give the viewer the idea that something's loading.
I don't have an idea about Flash & ActionScript 3.0. Please help me regarding this issue.Suppose, I have created a simple flash application(say, Test1.fla & Test1.swf file has been generated and works fine). Now, I need to use this swf file in my Java application as son as a menu-item is selected/gets clicked by the user.
But, when I run my whole application in IE7 browser window, If I select the Flash menuitem by clicking on it, then no flash file[viz., contents of Test1.swf file] gets visible.Instead a blank page without any conents is displlayed. In addition to this, it don't/doesn't display any message like this:" Install Flash Player to view the contents of swf file you need."
I have an FLV file, provided by the videographer. I put in a folder for the web. By looking at my other FLV files, they have support files included (a SWF for the skin, and a SWF for the player, along with an HTML page where it is embedded on).So, as this FLV file did not have these support files, I have copied and pasted the others to go with my new FLV. What else do I need to do to make it play on the HTML page on the web?I checked the code on the HTML page, and it merely calls up one of the SWFs so should be OK with that.Do I need the videographer to give me a FLA where the movie was imported to, or is this not necessary? I'm wondering if I need the FLA so that I can re-define the content path? Is this the only thing I need to get all components to work together and play in the browser?
I am curious about how battlefield heroes works - it is a game playable in your web browser, and it is quite alot more complex than your average webbrowser game. Does anyone know what technology it is based on? Flash, ActiveX, Applets....? What technology does Age Of Empires Online use?
I want to run a switch to detect if Im using my application insode a browser or just run in a player during testing. I'm wondering why I cannot findwhat Capabilities._internal gives me yet....
I have a problem when I try to use the loadVars class in an ActionScript 2 (CS3) file. Actually, it works fine in the debugger but it doesn't work at all from a web browser (IE or FF).
This is my AS code :
ActionScript Code: _root.testURL = "http://REMOTE_SERVER_IP:PORT/FILE.html"; var myLoadVars:LoadVars = new LoadVars(); _root.info.text = "Loading...";
[Code]....
I can see "File loaded" in the info text field, but the file is not called (I checked the server log) when the swf file is loaded into an HTML page and displayed by a web browser. Thus, _root.sr.text is set to undefined.
How flash communicates to the browser window it is in? For example, whenever anything changes in HTML an event is generated. When an element is clicked, an onclick event is dispatched for that element. Do flash commands, such as ActionScript's getURL() method generate events that are registered by the browser window and the DOM? If not, is there any native communication between the browser and a flash movie?
I created a flash website component and everything works great in flash when I preview it, or if I view it from my hard drive via the flash player. All the flash components work except for the external videos. When I try to add it to my html file in dreamweaver and then publish it, none of the videos pop up, just the main layout.I've searched every forum and tried everything I saw and still no luck.I was able to get it to work if I link directly to html, but not if I'm linking to my hard drive which I upload to the server.Here is a link to both the html file and the swf file[URL]
iv been having this problem with swf file iv created, it consist of images somewhat like a gallery. when played offline it works smoothly, navigating frame to frame / image by image. iv used AS3 to compose the animations in my flash file. now my problem is when its uploaded online, the swf is shown but once iv clicked on a link to proceed on showing the gallery it lags and continously loop when it should actualy stop on a frame and wait till the next button is clicked to procced to the next image. plus the animation iv added in doesn't seem to working at all.
I'm working on a project that originally required me to use <area> elements and 40 copies of a single GIF image to have a hoverable and clickable <img> tag. I suggested SVG, and the client agreed to use SVG instead, as it was easier to work with for both of us.
Anyways, my question is, what cross-browser JavaScript SVG library will allow me to display and interact with pre-made SVG images.
I know of these libraries:
Raphaƫl: I'm currently using this along with a SVG loading plugin. But that plugin does not support Inkscape or Adobe Illustrator SVGs (i.e. most SVGs). cang: This library looks promising, but it requires <canvas> support, which IE doesn't have natively. svgweb: Another more-promising library. It requires Flash, but most IE users have Flash. jQuery SVG: It seems to be able to load SVG images, but development seems to have died. And it requires me to use a modified version of jQuery 1.3.
My client would like to provide somewhat-arbitrary images to my script and have chunks of them be "selectable" (see my demo here).
Is it possible to make the browsers back button work inside a SWF but using just AS3 and not any other external files or anything else changed in the HTML page?
This works beatifully when I am running a test movie on my computer, and even the fully published SWF. But when I load it on the web server, and run it in a browser. This doesn't do anything. Once the audio is done, nothing happens.