ActionScript 2.0 :: Clear All Values From An Array?
Aug 24, 2006
Can I clear all values from an array and not let any of them be undefined. Like reduce the array size length or some thing. I have MC names in the array and need to refer to var�s from the MCs and can�t have any be undefined
I would like to know how to delete(clear) the existing list data values before binding new values. I'm using the list for binding data dynamically using http services. When I make a new call to the service, I want the exiting items to be flushed and bind the newly retrieved data to the same list. How can I achieve this?
what im thinking is each mc loaded is pushed into the array then on the press of a button or keyboard press the array is cleared and the movieclips that were inside the array are removed from the stage. trouble is i dont know how to write that. some guidance would be great.
and i want to show these values on the Yaxis and months on Xaxis....
I have two Qns,
1) how can I pass this array to Bar chart or column chart.
2) how do I need to show months on Xaxis. beacuse I'm asking this regarding, I have kept a filters that even if we want to see some months or a particular months or perticalar span of months... there on Xaxis it need to change the months dynamically depending on the filters..... (for ex, on Xaxis the values should be (Jan, Apr, Jun,Oct) if i select the 3 months period filter....)
I have written a logic to collect the values of those particular months into an array, but not understading how to pass this array to Bar chart,, beacuse there I don't know what Xfield and Yfield to be given....
how do I remove objects, in this case of the LoadingItem type loaded by Bulkloader from an array that I've put them in, so that they are being cleared from memory. It doesn't seem to be sufficient to use removeAll or even clear the bulkloeader instance,
What is the best way to clear the contents out of an array or to reset an array?
Say I have 3 arrays that get populated throughout a specific time. I want to be able to reset or clear out all of the data in the array so it is basically a new Array();
I've got an application that has several slides. Each slide has a sound file that goes with it. I created a function on the root timeline that plays the audio sound. Each slide loads one after another and works great. However I have next and previous buttons for each slide. Each button makes the sound channel stop. If I press something too quickly the sound in the sound channel isn't overwritten with the new sound.
So basically I want to know how to remove all sounds from the sound channel so I can load a fresh new sound. Because the stop command only stops the soundchannel until the next sound is loaded and then it starts playing the sound again. It seems like the sound channel is an array of sounds and I don't know how to clear the array before pushing a new sound to it.
I am trying to clear out an array but it isn't working how I would like. What function clears elements from an array?Also I have had trouble removing children.It leads to strange error messages, any hints or tutorials on clearing children?
anyone knows how to pass an array values from an HTML into flash? Well, to begin I'll discuss what am I doing. I edited a twitter widget javascript which search tweets based on the hashtag I needed then passing it on an array per tweet and then displaying it using a <div> it updates once every 5 minutes. Now I want to display those tweets on a dynamic text on Flash. Let's say I will have 5 dynamic text placed on my flash file then; I want each of those dynamic text to have the tweets I have based on on my HTML arrays to be displayed in random.
Array of color id-s represents a 3D Array of values. I've represented each value with a color(Blue is 1, Red is 2 and Green is 3). So for the example the array for the image would be[code]...
Now, I have an array of predefined shapes/objects. I'd like to replace the grouped colors with the shapes that I have. I'd like this to follow the rule of finding the largest shape first and then down to the smallest one. [code]...
I have some variables created on the main timeline and a mc called options which will be where those variables can be manipulated. A way I've tried to this is by creating a first array(array1) and populating it will all the variable names found on the main timeline, and another array(array2) containing the values of the variables the user has changed(which are displayed on some dynamic text fields). To make these changes, an "apply" button is pressed which will set the values found in array2 to the variables in array1.[code]How would you do this so that var1, var2... are updated properly according to the values found in array2?And because array2 contains strings(read from dynamic textfields), how do you deal with that since var1 and var2 are numbers?
I'm working on a game whose background has many layers that each scroll at different speeds.
Inside each layer I have a Sprite, I've started using graphics.beginBitmapFill, but what I've found is that the graphics.clear() function doesn't actually clear the contents set by the previous call to graphics.begin.BitmapFill. Each frame, I adjust the matrix to shift the layer as needed. Then, I call graphics.clear() and graphics.beginBitmapFill() with the adjusted matrix. Since my layers have alphas in the bitmap, I can see the contents that was drawn the previous frame.
I have an an array of objects. I populate the datagrid from the array. The nmber of columns in the datagrid is fix i.e.5 and the first column always shows serial number (0,1,2,3,4). I have a link button called 'CLEAR' in the last column of the datagrid.
1> How do I make the clear button visible only when the row is particularly clicked 2> When the clear button is clicked, how do I make the contents of that particular row cleared. Not deleted, only cleared to insert data again. Also, the serial number (0,1,2,3,4) should not be cleared, nor deleted. How to do this ?
[code]I want to input a number and find a match for the number, returning the values on the row in to specific fields for each number. For example, if I input the number 10 in an input field, I want the number 1.2276, 0.00100, 106.38 and the rest of that row to output these values I have seen so many options, don't know where to start.
I am loading images and am getting their heights via trace but can't put them into an array to save my life.
Code: var imageResArray:Array = new Array();//used to store image height ldr.contentLoaderInfo.addEventListener(Event.COMPLETE, ImageLoaded); ldr.load(new URLRequest(menuArray[c].iPath.toString()));
I have a for loop that goes through my recieved values from my server. How can I put all those values into ONE array? I have this now, but obviously the array just updates every time the loop returns.
Code: //XML var trades = new XML(); trades.ignoreWhite = true;
[Code]....
Basically, in my xml, I obviously have many more <TradesMan> values, but my trace is only showing me the very first one. How can I put all of my values in some sort of array so I target them from elsewhere within my flash file?
i tried to add numbers with the following code and it worksNumber(ary[0]) + Number(ary[1])but when i do sum with for loop it doesnt work, anyone knows why?
var total:Number; for(var i:Number=0; i<ary.length;i++){ total += Number(ary[i]); }
So I have this if statement, the goal of which is to test whether or not any of the values in an array (all of which are numeric) are equal to the value of a certain variable. How might I do this? I know how to make the array, and how to set the values in the array, and how to use any one of them on its own (myArray[somevaluegoeshere]), but how do I use all of them at once? Is there a way to do this? Should I not use an array and instead use some other better way of which I do not know?
I have 15 sets of x and y values, that should be stored together. I was thinking I could have an array, holding 15 other arrays, each holding the x and y value? Is that a valid way to do this? Also, is there a way to create those arrays holding the x and y, dynamically, so they just get numbered?
MainArray[ subArray[x1, y1]; subArray[x2, y2];
[Code]...
Obviously, above is not correct AS. Is this even a way to do this? Are there other much better ways?
I'm creating a simple "match this to that" game. The wrong matches are stored in an array and put back after the user clicks the "Check Answer" button.
There's one bug that I just can't seem to fix. I've marked the problem below in GREEN. It's best if you read COMMENT 1 before COMMENT 2.[code]...