I have a root folder that calls a container loading movie-a. The problem is that this movie-a has a red symbol that scrolls from the outside to the inside of the movie. If I loaded the movie-a by itself it wouldn't show the symbol outside but as this is inside a root... well... it shows (see image). Is there a way to set container width-height? I know I can mask it but I don't want to to that because I have other symbols flying around the movie.
I know this might seem like such an easy issue and I can't understand why I cant figure it out but none the less I can't and I've just about given up. Here's the issue:
I have a sprite container which is supposed to hold a bunch of thumbnails to videos. I am able to populate the container with all the videos and the whole works but obviously if I add a bunch of videos its going to exceed the size of the flash document so I need to add a UIScrollBar (which I did) now the scrollbars target is set to the container but isnt allowing me to scroll and if im correct this is because the container doesnt have a set height. So Im trying to set the height of this container but the second I try setting the height or even width all my thumbnails I used to be able to see are gone! It's as if the size is being set to 0 when its not I've even tried to set it to a specified size just to test and nothing.
I have a container object that i add children to. I want to change the height & width of the container without the children scaling. In this case I draw a rectangle in flash which I'll use as the container object then export for AS.
How can I limit the size of a child container with percentage width/height of 100%?
Example:
<mx:HBox id="container" width="100%" height="100%"> <mx:HBox id="scrollContainer" width="100%" height="100%"> <!-- keep this content limited to the size of "container" -->
[Code]....
Apparently I can get the desired behavior if I change HBox to Canvas but I would still like to know how to accomplish this with a HBox and why it differs from Canvas.
I am trying to reference to top level (stage) width and height of the main stage for the placement of something located inside a movieclip on the stage.
My code is: Code: my_loader.x = (stage.stageWidth - my_loader.width)/2; my_loader.y = (stage.stageHeight - my_loader.height)/2;
But this seems to just relate to the width/height of the mc that my_loader is nested in...
I would like to use a movieclip to load a flv video. The problem I have is that I want to change the video dimensions. I've tried several software to change the video dimensions but as far as it seems all of them keep the same height-width ratio than in the original video. Is there any software that would allow me to change the height and width without keeping the same height/width ratio as in the original video file?
In a Flex Mobile project I have a simple itemRenderer where I'm trying to create an "bubble" texting effect, similar to ichat or iphone (just so you get what im going for). But if the text is longer than the screen it runs off, rather than just going down a line.
If I set Group thats holding the rectangle(to create the bubble effect) and the label to 100% it works and keeps it from exceeding the list containers bounds, BUT the group is always at 100% and looks bad, I'm trying to keep the "bubble" JUST AROUND the text.
Anyway so, at the top of my itemRenderer I tried specifying:
And here's my layout I figured since msg_container has a width of 100% I was hoping bubble_lable_group would just not exceed that but...it doesnt...it just runs off. I tried setting a max width but that does not allow you to input percents. And just to say it 1 more time. I know if i set bubble_lable_group width to 100% it works, and keeps it from going off the edge, but then the rectangle "bubble" stretches all the way across and just looks bad.
I've created a dynamic text field, and set autoSize to true, so it can grow was tall as necessary. I then want to use the _height value to size a container graphic (speech bubble). Here's the (simplified) code:
[Code]....
Returns 19.6 followed immediately by 35.2. It's as though reading txt._height causes it to recalculate, so it's correct the second time. I also tried the textHeight property, which also seems to get recalculated after _height is accessed. This sequence, for example:
I would like to use a movieclip to load a flv video. The problem I have is that I want to change the video dimensions. I've tried several software to change the video dimensions but as far as it seems all of them keep the same height-width ratio than in the original video. Is there any software that would allow me to change the height and width without keeping the same height/width ratio as in the original video file?
I am looking at the SimpleButton entirely wrong. Here's what I'm doing (inside of a MovieClip):
[Code]...
the close_btn.width and height remain 0. Am I supposed to just rely on the DisplayObject members of the SimpleButton completely and ignore width/height/x/y or what?
I need to create the attached jpg, but i'm not sure of the best way to tackle it. The news posts are loaded from XML and will vary in height so they need to somehow be sorted so that if one is going to come off the page, then it's put into the next page - where the user will click the scroll buttons to view.
1/ Load article from XML
2/ Create a postMC_0 and add article bits to it (date, title, body)
3/ Record height
4/ Create a newsColumn_0 and add postMC_0 to it
Then a loop:
5/ Load next article
6/ Create a postMC_1 and add article bits to it
7/ If difference between postMC_0 height and newsColumn_0 height is greater than the height of postMC_1, then add postMC_1 to newsColumn_0.
8/ If not, then create newsColumn_1 and add postMC_1 to it.
9/ Loop back to 5 (increasing the numbers each time, so postMC_2, etc) Then just make the scroll buttons function according to how many columns have been created..
trying to loop out some pictures using a for loop and cant get them to be posiotioned directly beneath the previous picture, I have set the height number in my xml where I get the pictures from.[code]This is how the code should look like if you are trying to place pictures directly beneath the previously added picture using a class with parameters, in this case the "LoadExternaly" is that class.
I am using a TextField in Flash CS2, because I need to know the width of the actual text for positioning purposes. However from some odd reason it doesn't always work when the browser is Google Chrome.
I have a text field on the left and a movieclip butted up to the right of the text field. How can I move the movieclips position left or right based on the text fields width?
I have an empty container MovieClip in which I put a couple of other MovieClips.These inner MovieClips have the ability to expand (kind of accordeon).Everytime a new item gets added/removed or when an item expands/collapses I check if scrolling is needed by checking container.height.The weird thing is that the result is different depending on which item is expanded. Although all the items (and the expanded sections) have equal height and spacing.
If I have a container, and I set clipContent to true, how do I get the total height of the children inside it? Is there a method for doing this without itinerating through every child and summing the heights?
what is the actual height of a container in Flex without scrollbars? Height and measuredheight seem to tell me what the visual height of a container is, but I want to know that number plus any height that is being 'hidden" below a scrollbar.
I am trying to use flowlayout from : [URL] when i implement this layout the height of container/group is not increasing automatically depending upon the elements added. I have given no height to the container/group so that it can take as much height as required but this layout is not giving any height to it.
I have a flash banner graphic that I created at 1000px wide by 420px tall. I want this to be fluid and fill the browser width, so that when the browser is rescaled the swf fills the horizontal space. My problem is that there is content below it that needs to touch it, but the height is trying to fill 100% so it is creating vertical space between the flash content and the div below it.
I guess a better way to describe it is that I don't want to define the height I just want the width to be 100%. At 100% height there is unused space so I need to make the height maybe undefined or something smaller then 100%?Also, if you make the browser too small vertically the width will not fill. So I want 100% width regardless of the browser height.
I'm trying to change the position of a movieclip I've added to the stage. When I try to access stage.width or stage.height I get 0. I've tried MovieClip(root).stage, DisplayObject(root).stage, root.stage, stage, and simply width and height. All of these are equal to zero.
I want to write a shell that creates instances of an app and scales it down for animating. Well, I created my shell class and instanced the app and set scales for x and y and then I traced the height and width because I wasn't sure what they'd be. I thought they'd be based on the stuff on the stage or whatever, but they both came up zero. So I'm not sure how that works, am I supposed to have set those values?
I have an empty movieclip in the stage that holds a backgroundbg._width = Stage.width;bg._height = Stage.height;the background is loaded from XML and works fine since I'm not set the width and heightbut if I set: bg._width = Stage.width and bg._height = Stage.height