ActionScript 2.0 :: Create An Input Box Which Directs A User To A Specific Frame?
Jul 29, 2009
I want to create an input box which directs a user to a specific frame, based on what they enter.I'm making a text-based adventure game, in homage to the ones of old, and basically, if someone enters say the word, "light" into the box, I want it to take them to the frame labelled "light".I also want the input box to respond ONLY to enter key pressing.
I'm trying to create a website that is basically a flash toolbar that directs the user to different HTML pages at the bottom, much like this website here.
[URL]
Do I build the bar in Flash and then the HTML portion in dreamweaver or do I build it all in Flash? Would an iFrame work for this sort of website?
I need to allow the user to create a circle with a specific radius and colour in a certain frame (lets say frame 2), and then add that circle as a symbol to a different frame (say frame 1). First off, im simply creating a circle.. This is what ive got in frame 2 so far:
if its possible, via AS3, to create a frame label in a movieclip on a specific frame.
Obviously I can do it by manually by setting up labels on the timeline within the target movieclip, but I would rather use an array so I can loop through it, creating a label name on a the specific frame each time?
so for example I would end up with: myLabelOne on frame 10 myLabelTwo on frame 25 myLabelThree on frame 115 etc
I'm using Flash CS4 with AS3. I'm building a website for a friend the problem I have. When a user clicks on a button I want it to play a movie clip then stop at a specfic frame. I want all the buttons to play the same movieclip but go to a different frame.
The current actionscript I am using is located on frame 1 is: home_btn.addEventListener(MouseEvent.CLICK, homebuttonClicked); function homebuttonClicked(event:MouseEvent):void{ gotoAndStop(0) }about_btn.addEventListener(MouseEvent.CLICK, aboutbuttonClicked); function aboutbuttonClicked(event:MouseEvent):void { gotoAndStop("aboutme") [Code] .....
This allows me to navigate to the right frame but does not play for obvious reasons, if I use the gotoAndPlay function its carries on playing to the end of the movie.
I am new at flash and am trying to create a input text box message that goes away when the user types. Here is an example of what I want to do: [URL] On the bottom right hand corner when you click on the input box, the message goes away. Is it possible to do this in flash?
I tried to create a input text that asks the user to enter a value then i wanted that value to be compared with another var by an if statement but when it gets to that part it always goes to the else condition. I did check the values by making the flash view, they are the same but its still not running as i want it to.
anyways ill leave you with the code :
variables: btn: a button i created maq: an empty string that stores the value of the input text GPA.text: name of the input text V3: is just a dynamic text to let me know if the condition is met or not
Code: stop(); btn.addEventListener(MouseEvent.MOUSE_UP,checker); function checker(Event:MouseEvent):void
I have a movieclip (named "checklist")with a great number of input text boxes in it. This clip is used early in the my movie (frame 1) and again at frames 20 and 30. The problem is that in the later frames the information the user typed in the first frame is no longer there. Now I could use the var parameter and set it to _root for all of the boxes, but I've been told that the var parameter is a bad way to go. Rather, I should use the name option instead, i.e. "myText_txt". I tried experimenting with objects, but I am not a programmer and so I am probably doing this wrong.
[Code]....
So, I am looking for a best practice. Should I just use the var parameter? That way all of the text fields update when the movie hits frames 20 and 30.
In last frame of my movie I have some code like this on: gotoAndPlay(125); Now I want to pause my movie in last frame for 10 seconds and then execute above code . How can I do it with AS 2.0?
I have some text that says go to page with a input textfield box and a go button. This is a flash cs4 file.I want to have the user input the page number and have it go to that frame.I am using actionscript 3.0 and have bought 4 books and researched online and still can't find what I am looking for.I can make the go button go to whatever page I want I just don't know how to get the information the user put in the box.
i need to change the colour of a graphic in a specific movie in a specific frame. if i have a movie clip instance-named "sidetext" thats 15 frames long, and i want a graphic in the movie, called "letterp" to change to one of four colours that i want it to randomly at frame 10 and stay that colour uintil frame 15, how can i do this?
how do i export specific frames not all frame. ex: if flash has 1 to 200 frames. here i want to export 51 to 150 frames as a movie. if there is any command or plugin to export movie like this.
I have been doing really well figuring everything out up until now.[code]How it stands, what is this link pointing to? Can I make it target a specific frame in a specific movie clip?And if someone would be so kind and explain what this is saying in 3rd grader terms.
Basically once my animation loads I want to pull in an external SWF at a specific frame, basically like the "home page" swf that will display first. Underneath that I will have "About Us, Contact, etc..." and those will each load an external SWF into my movie clip. My movieclip right now is called mcHolder. Here is the code I am currently using for the buttons:
Code: //About Us Button function test2(evt:Event):void{
I'm trying to get the following movieclip smallbutton to link to frame 5 on movieclip cont.The way the timeline is built is as so:content_mc > cont > (more mcs) > smallbuttonThis seems to be an issue from every answer I've tried so far since the movieclip "cont" is not being called in the main timeline; first there's content_mc and then comes cont.How would I go about getting the movieclip "smallbutton" to link to the 5th frame of movieclip "cont"?This is for AS 2.0So far I'm at:on (release) { _root.gotoAndPlay("cont"); _root.smallbutton.gotoAndPlay(5);
i created an input text box that puts the users input into a global variable, but when i test it it gives me not only what i have typed in but all the html formatting for the font that my input text box has on it.I only want the text that i have typed in to go into the variable but the wackload of html is going in there too. ive tried a few different things, rewriting my code, recreating the text box, changing settings, dont know what im missing.
I've been reading a lot about the benefits of Object Pooling. Found some "tutorials" online, all above my skill level. Can anyone please show me an extremely simple example of an Object Pool. What my game does is creates Ball objects when the user holds down the mouse, stops when user lifts up mouse. I need to store these Ball objects in an array(or Vector), and hit test them with other objects, removing them from the stage when the hit another object. I'd like to create a pool of say 20 of so, created once, and recycle them.
I'm writing a movie scene in AS3, and I hit a snag. I have a movie where the dialogue is advanced by the user pressing a button (the space bar). I have a speak function which prints out the dialogue to a dynamic text box. However, if I type in this:
speak(1, "Hello world!"); speak(2, "Hello back to you as well.");
Then, my first speak function is immediately overwritten by my second one...because they run at the same time. I'm not using the timeline so, I can't put a stop() function in or anything. I'm doing it all in ActionScript.
Is there a way to pause the movie and wait for the user to press the spacebar before loading up the second function. I was thinking of nesting functions to do it, but that seems overly complicated since I'll have nearly 20 lines of dialogue nested within one another in between moving my sprites around.
I am trying to make a generic multiple choice quiz, with questions to be loaded from an xml file. The hope is that I can give it to teaching colleagues as a resource, and they can create their own questions by just altering the xml file, as none of them know how to use flash. I can make all of it work beautifully for just one xml file's worth of questions, but I'd like to enable people to save several different xml files with different questions, and choose which one to use in the first frame of my swf. Here's what I have in the first frame, where there is simply a text input box (inputxml) and a 'Go' button.
I'm creating a simple flash movie that will allow me to setup an aim away message from the desktop or merely a web page, the code used is as follows:
aim:goaway?message=Message+Here+Go+to+aimisland.co m
s you can see there is a + after every word and the text is after Message+. I need to know how to get text which is entered into a text box to be inserted into the above code to complete the link.
I'm creating a simple flash movie that will allow me to setup an aim away message from the desktop or merely a web page, the code used is as follows:url... As you can see there is a + after every word and the text is after Message+.I need to know how to get text which is entered into a text box to be inserted into the above code to complete the link.
I'm creating a learning activity for one of our biology classes. The basis of the activity is to test students ability to transcribe and translate DNA into other sequences.I have a dynamic text field where the student would type in a 36 character sequence.
I already know that I can use an if statement to see if all 36 characters are correct. I was wondering if there was a way to individually check each letter the student typed in is the correct one for that line. So if UUAACCGG is the correct answer, I want flash to check and see if the third character is indeed A or not.I know I can do this with 36 individual text boxes, but I was kind of hoping to get away with just one big text box.
I have an input textfield nested inside a movieclip, i embedded a set of characters but when i run the movie i can still input characters that were not part of the embedding list. The input text field has both an instance name and variable name. If i copy that text field into an empty fla file, it works correctly by not allowing character inputs that were not embedded.
I want to know how(and what scripts) to take words from a text input box and cause it to display and image Ex: if the text box said "smiley face" in it, then the image "smiley_face.jpg" would display on a certain movieclip and can be dragged around the stage and when a new image is loaded, it doesn't replace the previous image on the movie clip.
capturing any of the keyboard combinations below in the Flash Player. I am building this as a stand alone .swf file, so there won't be any conflicts with a internet browser, though my concern is reserved operating system shortcut keys.