ActionScript 2.0 :: Get A Preloader For Each Thumbnail?
May 28, 2007I have thumbnails loaded through xml. I need a preloader for each thumbnail.
View 8 RepliesI have thumbnails loaded through xml. I need a preloader for each thumbnail.
View 8 RepliesI've created this thumbnail navigation bar that uses XML to get an external image, title, and link information. It then uses attachMovie() and a for loop to generate the listing. It all works like it's supposed to! However I am now having two problems. The first, since I am loading in an image I would like to have a preloader appear in all the thumbnail containers before the thumbnail image loads in. I have a simple circle preloader in each thumbnail module that I would like to hide it once the image loads in.
The second issues and perhaps the more important one is that the site is color coded meaning once you click on a navigation button the site color scheme changes to a different color. I put all the instance names of the site elements into an array and then created a color change function with a switch statement to had the color change. However I cant seen to include the newly attached thumbnails into this array so they don't change color along with everything else on the website. I'm completely suck on this and have no idea how to go about making thHere is my code:First this is how I loaded the XML data and attach the thumbnails:
ActionScript Code:
var linkItem:Array = new Array();
var instanceNames:Array = new Array();
[code]........
I'm getting quite comfortable with the XML thumbnail gallery here on the Kirupa site... but wondered if there was an easy way to have a preloader for the thumbnails? I don't really have an idea how to set up the code for that.
View 2 RepliesI have made a image-viewer. I've this AS for the viewer:
Code:
import mx.transitions.Tween;
import mx.transitions.easing.*;
function loadXML(loaded) {[code].....
Now i would like to make a loop for the thumbnails so they don't have a beginning or end(Now when i scroll to the right the thumbnails stop at the last thumbnail, i want it to begin at the first thumb again).I'm also trying to make that the middle thumbnail represents the photo in target_mc.
I am making a gallery, which you can view here:[URL]ok, firstly, when you click a thumbnail, you cannot scroll them until you roll off the click thumbnail, and I'm not sure why. is it just a movieclip thing? or can I put some code in to re-get focus of something? ok, now for the two general questions:
1. When you roll over the thumbs, they go up, sometimes they flick back down though, even though you are rolled over them still. is this just because they are moving?
2. Does anyone know why when I add this:
[Code]...
Im trying to create via xml and a for() loop a thumbnails wiewer and each thumbnail have a simple onrelease function.....but my probleme is that my 'container' movieClip and 'BT' movieClip dont show when I export the movie...also when i trace()them the output is empty. maybe is because they are inside x.onLoad(xml){} function ? At the end of the script you can remove // before the trace() function for ckecking in the output panel. here is my code:
xml file: TumbLoader.xml
<?xml version="1.0" encoding="ISO-8859-1"?><slideshow><photos thumbnail="thumbnail/1.jpg" /><photos thumbnail="thumbnail/2.jpg" /><photos thumbnail="thumbnail/3.jpg" /><photos[code]...
Yes, I'm making a photo gallery like everyone else. I'm making it so people can order pics from the site. There are going to be about 500 photos per album in 5 different categories. The photos can be shrunk down to about 60kb a piece. If I use the actual pictures as thumbnails, just scaled down, the total size of all the pics will be about 30mb. I know this is a lot.
Either way, the people looking at the album will most likely look at nearly all the pics so they will be using up bandwidth either way. Plus, if I use the actual pics as thumbs the user will not have to wait to see actual pic when it's clicked on because it's already loaded. A preloader is annoying to me. I do realize a preloader would be wise when loading the thumbs. Just dislike them after you click one for the big picture.
So is using shrunken thumbs a necessity or if the big pic is under a certain size it shouldn't matter if I use it for a thumb also?
how to make text acting as a preloader so that its color changes as preloader percentage. i dont mean how to apply the math, i mean how to mask it or whatever action to achieve that effect?
like for example imagine the red is constantly growing to the right letter by letter (actually pixel by pixel:
I just started working on a preloader screen that includes a preloader mask over a logo and a percentage dynamic text. I can get either or to work but not both at the same time. I notice that if I remove stop(); I can get the percentage to work but not the preloader image. With the stop(); embedded the image preloader works but the percentage doesn't.
[Code]....
I want to make a preloader for flash mx 2004 that when it finish becomes to decrement another time. I would like to do it to modify the flash preloader component.
View 2 RepliesI've got an external preloader from this tutorial [URL] and i would like to merge it with an preloader from oxylusflash (its a premium preloader)
[Code]...
i tried the tutorial that teaches you how to create a preloader....i followed the instructions and it still doesnt work! what's wrg?[code]on my first frame actions....i put the "gotoAndPlay (36)" cause i tried a previous preloader that took more than 1 frame and didnt want to change my button's "goTo" frames...but i figured it wont change anything..anyways, i put that line of code as my first frame action....by double clicking the timeline..then i create a symbol for that frame 1 and created an animation.
View 1 Replieschanging a preloader I have into a preloader that can be used for loading external swf.Now the code for the preloader is
loadedbytes = getBytesLoaded();
totalbytes = getBytesTotal();
loadedkbytes = Math.ceil(loadedbytes/1000);
totalkbytes = Math.ceil(totalbytes/1000);
[code]....
Ie the preloader and steps through a preloader animation filling the logo (ie loader)Now I have tried changing a few things but having problems tried loading into a container and a level
i have a one simple swf preloader on my site. i'm showing my short fractal animation. but swf size/quality is not good and i want convert my swf preloader to flv preloader. but i'm not expert on action script. here is my old preloder script. i would like if anybody change the codes for flv. i will gift 1 year 3dfiction membership.
Code:
var loader_mcl = null;
var target_mcl = null;
var preload_anim_visible:Boolean = false;[code]......
I'm wrapping up a small corporate website, but I left the preloader to do until the very end, so instead of changing any layout of my View, I just moved everything to frame 2, and put the preloader on frame 1. I'm using some of the code here: http:[url].... which seems pretty ace.
The problem I'm having though is that CS5's built in preloader is going and loading the whole swf, then it runs my preloader (on frame 1) which causes it to move strait to frame two instantly (I changed it so now it at least plays through the animation then moves on, but it's still not loading anything during that screen).that is causing flash to load the entire swf before even playing my preloader on frame 1. I don't remember having this problem in CS4.
I am working on a flash photogallery. It is pretty basic, just consists of thumbnails. The larger images are on another page all together. I didn't write this script myself, I'm still learning. So i grabbed a flashmo file. It is flashmo_067.Anyways, i changed some things around. I made the images scroll with the mouse and i took out alot of the extra stuff in the gallery. I also changed the document size and the thumbnail size.I created thumbnails to the exact size i made the holder in the flash file. Yet when i pull up the movie, the images are doubled in size and are overlapping. I have looked at the actionscript a bunch of times and still cant figure it out. I changed the size of the thumbnail to be smaller but it just blows it up and makes it very pixelated. I cant seem to figure it out.
View 5 RepliesWe bought this Flash template to save time:to make this siteI knew a template would limit us (especially since I only know HTML/a little CSS), but of course, we need a few tweeks. To save time (and if anyone is interested), I have uploaded the source files so you can see the structure here:The flash file is set up like this:Fla file for all the image souces & layoutIndex.html File has some sort of fancy javascriptText.html file is the editable file where non-flash-knowing dingbats like me can just edit the text and POOF! Magic!I know I have bastardized them from the original and some stuff is probably wonky.The biggest problem is that the "thumbnails" that you click on at the starpage are auto-generated, cropping the top left 100x100 square. I don't know why this is the case, and honestly, I think it looks awful.
Is there any way to manually set the thumbnail images, so they are cropped artistically rather than randomly? I asked the template tech support and they told me to "make my images 100x100". I did that for the first blue logo, and it looks like CRAP! Sure, I have the icon I would like, but when someone goes to browse the gallery, they get a 100x100 icon displaying instead of a lovely fullscreen pic.
Having a problem coding a mouse over small image to enlarge effect. I have a filmstrip of photos at the bottom of my page and want the user to be able to enlarge them slightly by rolling over them with the mouse. Id like this to happen as smoothly as possible. Having a real problem with something so simple.
View 2 RepliesHaving a problem coding a mouse over small image to enlarge effect. I have a filmstrip of photos at the bottom of my page and want the user to be able to enlarge them slightly by rolling over them with the mouse.
View 7 RepliesI'm using an AS3 photoviewer from [URL] and I am trying to get the thumbnail images to pop out when rolled over.
View 5 Replieslinking my thumbnail photos to the img. photo using action script 2.0?
View 22 RepliesI need to find out if its possible to click on a thumbnail and the image opens up in a new window? the image I have is not uploaded onto the web or anything like that.
View 1 RepliesIs it possible to generate multiple thumbnails from a FLV using only as3? The flv is on the same server as the swf so I'm not using any dedicated streaming server. I'd imagine that as long as the flv has load the video you'd be able to pull bitmapdata from a specific time of the flv. My idea is to pull around 8 images from every flv, convert them to buttons and use them as links to specific chapters in the flv. If this is not possible, would it work better with a dedicated streaming server like red5?
Edit: I'd also like to know how to do it if it's possible :) The idea is to not use the server. The thumbnails will only be used within the swif, so no saving to another location.
i was wondering, how can i extract thumbnail from a flash-video file, then display it in a listbox.the listbox is suppose to have many videos which i need to extract thumbnails from programatically with actionscript.the flash-player is going to be on the web, and the extraction must happen when the swf file is loading, therefore, the method must not be too time-taking.
View 4 RepliesI have to make thumbnails from banners in swf file format (flash 9). I want to use php, but if that's not possible anything which work in a linux command line is fine by me.
I tried to open them with ffmpeg-php, but it says: Can't open movie file /where/the/file/is
The file is there and is readable by the user.
i have a grid of thumbnails (i loop through an xml file to create and display) this is working perfectly.I can trace out click commands on the MCs and load in an image just as you'd want to.I load the image into a thumbMC i created with some additional symbols in...Then i started thinking, it would be nice to have some kind of preloader for each image/thumbnail.I've implemented a MovieClipLoader and this is quite happily loading in the images and reporting when the load is complete, however i am completely unable to target my preloader symbols within this function, so am unable to either control the width of a loadbar, and also show/hide a loadLoop while the image loads.
View 0 RepliesI've been trying to crack this one for a while now, but no luck so far. Does anyone know how to make the thumbnails continously loop using the kirupa xml image gallery with thumbnails tutorial actionscript as a basis? I've searched the forum and found an open thread on this, but no conclusions.
View 2 RepliesI'm making a picture gallery program and making it so that it takes images and resizes them to fit the proper thumbnail size, using onInit from the clip loader object and _xcale/_yscale. The problem is, the first time the thumbnail scrolls into the visible area, massive lag results; the app freezes for a solid half second until the thumbnail bar resumes scrolling. This does not happen with smaller pictures: apparently, Flash is being stupid and is reducing the size, but not the resolution, of the images. Is there a way to solve this problem other than
a) loading each thumbnail on the visible stage at first, then immediately repositioning into the bar (this would multiply load time substantially) or b) a server-side jpg resizer?
I am trying to create a video gallery with thumbnails, I referenced [URL].
its a great tutorial, Howevr my problem is that i want to stream flv files from http link, and for that I am putting null in the connection, i.e I am not making an rtmp connection as my files are not on my m/c.
now when i do this, im not able to grab the first frame of my stream.
ns.play(URL, 0 , 0), here 3rd parameter is len, which if 0 should play first frame..this will solve my purpose of thumbnail. but right now, its playing whole file in the thumbnail which i dont want.
get the first frame while playing flv from http url?
I am in desperate need of some assistance (again). I have created some thumbnail images (as buttons) that need to open to larger images once clicked.
Currently I have it set up to open a new browser window but this is not what I want.
Herewith existing code:
thumb1.addEventListener( MouseEvent.CLICK, goto_thumb1 );
function goto_thumb1(e:MouseEvent):void
{
navigateToURL( new URLRequest( "thumb1.swf" ), "_blank" );
}
I need the larger pic display to be restrained to the size 600x400 and preferably to load in front to the main website (like a popup).