ActionScript 2.0 :: Get The Correct Position Of The Textfield Within The Movieclip?
Oct 29, 2003
I have two dynamic textfield and they are both within two movieclips because I have action to rotate , enlarge and move the related movieclip so that the text changed accordingly. But there is problem like after I record the position after modification to database and retrieve them back to the flashpage. The position of the movieclips are changed or maybe it is the textfield's position within the movieclips are changed which I have no exact idea what happened.
So could any one who can give some suggesion how should I arrange the textfield within the movieclip and how to keep track of the right position after enlargement or rotations,etc then? Isn't it I have to consider the relative position of the textfield to the movieclip at the beginning. Becuase I have no exact idea how should it work.
I have two dynamic textfield and they are both within two movieclips because I have action to rotate , enlarge and move the related movieclip so that the text changed accordingly.
But there is problem like after I record the position after modification to database and retrieve them back to the flashpage. The position of the movieclips are changed or maybe it is the textfield's position within the movieclips are changed which I have no exact idea what happened.
So could any one who can give some suggesion how should I arrange the textfield within the movieclip and how to keep track of the right position after enlargement or rotations,etc then?
Isn't it I have to consider the relative position of the textfield to the movieclip at the beginning.
how to force a SWF from Top left corner to the correct position.. When I tried to use a container it made the external swf not work at all, though it was in right position
WITH THIS CODE, THE SWF LOADED BUT JUST IN WRONG POSITION : on (release) {gotoAndPlay(4); loadMovie("gallery.swf",1); }
then when I used a EmptyMovieClip it came in as the attachment.
Is there any other way to still use the LoadMovie() and adjust the x and y positions?
basically, I am trying to create an instance at the correct position. I understand that I will have to utilize globalToLocal() and/or localToGlobal() to get relevant positions, but for some reason, I can't position the instance at the correct location. here is the codes:
Code: x = localToGlobal(new Point(pX, pY)).x; y = localToGlobal(new Point(pX, pY)).y;
pX and pY are the arguments for the Bullet Class. When I do this, it is shifted over 100, so the absolute position being x = 200, y = 200, and the local position being x = 100, y = 100.
My buttons are not being placed in the same position as my other buttons are on another page? I copied the same x and y cordinates as the other page..but they are still not being placed in the same position..why is this?
Currently, I use loadmovie to load a jpg into a movieclip. However, when the jpg is loaded, I believe that the top left hand corner of the jpg is in the middle of the clip and does not line up with the top left hand corner of the clip.
I have an Array which holds phrases. Now I want to be able to set the var: on my dynamic textfield to the correct phrase in the array. It works when I use tmp_txt.text = phrases['yes'].sText, but I want to set it directly on the textfield. Is this possible?// explanation:// phrases['yes'].sText returns JA which is swedish for YES
I have an Array which holds phrases. Now I want to be able to set the var: on my dynamic textfield to the correct phrase in the array. It works when I use tmp_txt.text = phrases['yes'].sText, but I want to set it directly on the textfield.
// explanation: // phrases['yes'].sText returns JA which is swedish for YES
The thing I want is like I will have a input text field for someone to type his email address, but after he presses the send button I want it to check that input field and see if there is the "@" and the "." symbol available in the field or no.
how to animate a piston like the one above in flash cs5? Should I use bones? if so how? At the moment the only way I can see to do it is to step through one frame at a time and move the linkage rod and piston into the correct posistion.
I have a problem with the getCharBoundaries method of a textField, it doesn't return the correct rectangle for me. To show the problem I put a long text in a textfield and highlighted the rectangle returned by getCharBoundaries for every second character. Here is my code:
I have 8 movieclip on stage, 4 of them being the contents, and the other 4 being the target. I have to drag all of the 4 contents, into the target. apparently, i am able to do that, but the problem i'm facing right now, is the button that is on stage, is suppose to check if the movieclip are in the right place, which i set them.
Here are the codes:
ActionScript Code: import flash.events.MouseEvent; import flash.display.MovieClip; var startX:Number;
I added a Menu_mc on my stage. Initially, this should be at the center of the stage and when I click on it, it will tween on the upper left corner of the browser. However, when I resize the browser, the Menu_mc goes back to the center of the screen.
I have tried separating a different actionscript file where it is specifically for initialization of the object and another one for resizing. And then when I call it on my main AS file it goes like this:
Code: // Add the symbols to stage var Menu_mc = new Menu_MC(); addChild(Menu_mc);
I'm hoping someone can solve this headache. Basically, I want a movieclip to move to the position of each of my buttons from any position along my x axis. Therefore, the movieclip needs to 'flip' to face the way it is traveling.At the moment I have the movieclip moving to the mouse x axis when I ROLLOVER the button and stop following the mouse when I ROLLOUT but the code won't flip the movieclip so I must have something wrong...
I just finished a simple music player... For testing purposes. I upload it in the following address:http:[url]....with 10 music songs that I had recorded from radio stations(added the last 2 twice for testing).The problem is that when a song has totally loaded, stop action taken needs about 1 second to be applied!I.e. When I press "STOP", the sound continue to play for 1 sec before stop. When I push "pause" it takes one second for the music to stop!
However when using resume (second time pause) the sound starts instantly! Thus I guess there is an issue with stop()function of the SoundChannel object that I am using to stop the sound. Also notice that when unpause the music, it continue ~one second before the last sound - which means that I saved the soundChannel.position number (and also call soundChannel.stop()) in correct time, but it didn't stop immediately - bug!?
This only happens when the application runs through a browser(plugin v. 10) - programmed in CS3.
PS1. Notice that ,this also happens when I change Volume too. Thus because Stop and Volume are parts of SoundChannel, I guess there might be a bug with SoundChannel in online plugins..... :/
PS2. Notice that ,this also happens when I close the browser (firefox). Even if browser is closed the music continue for 1 sec the same way as when pressing stop!.. Thus I guess it's flash bug!...
lets say i have a sprite on the stage and one movieclip inside it. now i want to tween or just set that movieclip x and/or y position according to stage position. so for example i want to set mc.y = - 100; (by which i mean -100 to stage, not sprite which mc is in.)
What i'd like to do is have a menu/site map that adjusts when you click on a certain icon. For example, I have a AS3.0 flash file with, say, 5 keyframes with 5 buttons that are in different positions on each key frame. The buttons are set to gotoAndPlay the various keyframes. I can set up a tween that links frame 1 to 2, 2 to 3 etc. but what I would like is a tween from, say, 1 to 3, then 3 to 5, then 5 to 1 - basically in a random order rather than sequentially through the key frames. I could set each of these tweens up individually but the site is for a portfolio that I would like to keep adding to and to do this individually would mean an ever increasing amount of tweens.Basically, is there a way to get a 'MovieClip' to move from Position A in keyframe 1 to Position B in another keyframe without a set of tween frames? I'm sure this is simpler than I am making it sound but I don't seem to be able to work it out.
how can i make a movieclip and a textfield to resize to the content of the text in the textfield? I mean, if I have a textfield with 3 letters font name XXX and then the content of the field change, how can i resize te textfield so the text dont autoadjust to the 3 letter space?
I understand the developer has no control over flash player's garbage collection routine, but whats the best way to ensure you've deleted a movie clip and done pretty much everything you can? I want to make absolutely sure there are no memory leaks or resource management problems.Here's what I've got so far in my document class:
I was working on a keyboard project and I started wondering if there was a way to click a certain location within entered text in a TextField and have that be the new location where any backspaces or text entering will go from. Like in text documents. Anyone know how this can be gone about if it is possible? It's not a requirement but it's an interest of mine and searches didn't bring up any results.
I'm trying to get the depths of all the blocks to be at the correct levels at the correct times so that the 3d effect is maintained. I've tried many things, but have had little success. All the instances of the blocks are stored in an array, but since it's adding them in accordance with when they're added to the stage, it doesn't help me locate them to swap depths. Is there a way to arrange them by location on the board?
Does anyone know of a way to return the position of the cursor in a input textfield? Can it be done at all? More specifically I need to know the y-value of the cursor somehow.
Have looked through the AS3 documentation, but can't seem to find what I am looking for.