ActionScript 2.0 :: Having Clip Appear At Specific X,y Coordinates?

Jul 16, 2007

I have a sinlge movie clip that I need to have appear at specific x,y coordinates during the course of the entire movie. I could do this the hard way with the timeline but I was wondering if there was an action script methid of doing this.

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Im going to attatch the fla on here...I am also going to give you the script viewable here...im completely a beginner so i made my self notes
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oh and x is off of the stage typically...this is panoramic pics im scrolling

[Code].....

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I have 500x500px images in my Library that I want to load to a specific set of coordinates. I've found various hints on how to insert images programatically, but none state how to insert to a specific location.Currently, my code goes something like this:

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ActionScript 2.0 :: A Specific Spot With Unspecific Coordinates?

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I modified the falling snow to move upwards to make bubbles, but now I want them to come from a specific spot from movie clip which is moving constantly and roating. They also have to stay within the bounds of the water. I tried placing it on the spot I want on the movie clip, and alter the code like so:

Code:
onClipEvent (load) {
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[code]....

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ActionScript 2.0 :: A Specific Spot With Unspecific Coordinates

Jul 23, 2004

I modified the falling snow to move upwards to make bubbles, but now I want them to come from a specific spot from movie clip which is moving constantly and roating. They also have to stay within the bounds of the water.I tried placing it on the spot I want on the movie clip, and alter the code like so[code]...

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Flex :: Place An Image In Specific Coordinates On Canvas?

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I know that the question may seem very easy. I am trying to display an image on canvas.I need to do it in AS, and also I need to locate image in specific coordinates.

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ActionScript 2.0 :: Menu - Give A Specific _x And _y Coordinates For The Menus To Move At When The Other One Is Clicked

Aug 18, 2004

for a menu i use 3 MCs, when you click one of them, the two others MCs will make place for the 'options' of the clicked menu. What i want to do is give a specific _x and _y coordinates for the menus to move at when the other one is clicked (start and arrival, and have a motion tween between them). see what i mean?

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Target A Specific Frame In Specific Movie Clip?

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I have been doing really well figuring everything out up until now.[code]How it stands, what is this link pointing to? Can I make it target a specific frame in a specific movie clip?And if someone would be so kind and explain what this is saying in 3rd grader terms.

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ActionScript 2.0 :: Place 35 Movie Clips In Random Order On Stage In Specific XY Coordinates?

Nov 12, 2009

I have 35 movie clips named mcMyObject1, mcMyObject2, etc. to mcMyObject35Each time the playhead enters the frame this code sits on, I want all of these 35 movie clips to be placed on the stage in random orderI want each one of these 35 movie clips to land on one of these X coordinates: 57, 187, 317, 447, 577, 707, 837 and on one of these Y coordinates: 53, 183, 131, 443, 573. (It's a 7 x 5 grid)Movie size is 1024 x 768Here's my code, which doesn't work:

stop();
var myXArray=[57, 187, 317, 447, 577, 707, 837]; //cordordinates for x
var myYArray=[53, 183, 313, 443, 573, 573, 573]; //cordordinates for y

[code]......

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it seems simple enough but i have no idea on how i could get a movie clip to slowly move to the coordinates of another existing movie clip

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ActionScript 2.0 :: Find The X-y Coordinates Of The Attached Movie Clip Within The Created Movie Clip?

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Q1) The registration point of a created clip is top left - my question is how can I dynamically change it's registration point - say to center center?

(I am trying to attach a movie clip to a created clip and I wanted it to be centered inside the container - a related sub-question, how can I find the x-y coordinates of the attached movie clip within the created movie clip?)

Q2)When I tried to create two different movie clips, I found I had to create them at different depths, else the first would load and the second would not. Why would that be so? I'm on MX 2004 Pro.

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ActionScript 3.0 :: Get The Clip To Only Activate After The Mouse Is On The Specific Clip For More Than A Few Seconds?

Jun 23, 2010

I have multiple movie clips on my piece. Each clip is of an an image, and when the mouse curser goes over the image, the movie clip begins (making it bigger).If you run your mouse curser all over the screen, they all activate at once.I want the clip to only activate after the mouse is on the specific clip for more than a few seconds. I know I need a timer. How do I do this? What is the code and where does it go in mine (below)?

Frame 1:

stop();
image10.addEventListener(MouseEvent.MOUSE_OVER, image10overFunc);
function image10overFunc(e:MouseEvent)
{

[code]....

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Actionscript 3 :: Fitting Movie Clip To 4 Coordinates?

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i've got 4 coodinates an need to fit a fit movie clip to them, so each corner of the movieclips is on one coordinate.The only thing i could find it tranforming it with a matrix and angles (see example), but these cant be the best solution for my problem to calculate all the angles etc.

var degX:Number = 0;
var degY:Number = 0.3;
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var m:Matrix = bild.transform.matrix;

[code]....

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ActionScript 3.0 :: Get Movie Clip To Save Coordinates?

Nov 28, 2009

what i am trying to do is create a game that works on the same bases as battle ships but the difference is that its just at a single grid size scale so basically you only have to hit 5 squares in the 8x8 square grid. The trouble i am having is that i have set it up as a movieclip and i cant seem to get it to same the positions on the side that i select on (named the players side) it works fine for the otherside and will hit the 'enemy squares' and you can win the game but never loose the game that the problem.

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ActionScript 2.0 :: Drawing Lines In Movie Clip And Coordinates?

Apr 20, 2004

I am drawing a set of connected lines in a MC that is created using createEmptyMovieClip. The lines start at (0,0) within the MC and move into the negative x values when the lines move left. The problem I am having is when repositioning the MC. When I tell the MC to move to _x=0 and _y=0, it doesn't move to the stage's (0,0), it still hangs off the left side of the stage. The following image shows the MC positioned to (0,0) (note: the green is the stage):shouldn't the MC containing the drawn lines use its left-most point when being repositioned so that it doesn't hang off the left side of the stage?

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ActionScript 2.0 :: Get The Movie Clip To Be Attached Once In The Designated X,y Coordinates?

Jan 2, 2010

Basically its an onPress event handler on a movie clip that attaches another movie to it when pressed.The problem is, I only want the movie clip to be attached once in the designated x,y coordinates, no matter how many times the main object is pressed. I'm essentially trying to write my own FreeTransform script, that allows users to resize the object.

Below is the my source code:

ActionScript Code:
chair_mc.onPress = function() {
var bounds:Object = chair_mc.getBounds(this);
//

[code]...

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ActionScript 2.0 :: Attaching MovieClip And Assigning It Coordinates Of Another Movie Clip

Sep 16, 2010

I'm making a game where an airplane loads using attachMovie, with a randomly assigned y coordinate and a constant x. The airplane then moves across the screen. You hit another button, and a parachutist is loaded using attachMovie, with the coordinates being set equal to the current coordinates of the airplane. The parachutist loads but he doesn't load to the coordinates of the airplane. If I feed the parachutist numerical coordinates, he loads to those coordinates, but for some reason Flash seems to be completely ignoring my attempts to feed the plane's coordinates to the parachutist. Here's the relevant code, which is of course nested in an onEnterFrame function:

if (Key.isDown(Key.DELETEKEY)){
if (jumped == false){
attachMovie("jumperWhole", "jumper", 0);

[Code].....

As I've said, the jumper loads, he just loads in the upper corner of the game, as if the plane's coordinates are ignored and Flash attaches jumper to the default coordinates of the program. If I try to attach the jumper to the using the coordinates of something that's not in motion, it works, so I'm wondering if this has something to do with the motion of the plane.

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ActionScript 3.0 :: Determine Absolute (stage) Coordinates Of A Movie Clip

Apr 1, 2011

Is there a method to determine the stage coordinates of a movie clip?

I don't mean something like this:
stageX = mc.x + mc.parent.x + mc.parent.parent.x + ....

I would like to be able to determine the movie clip stage coordinates without knowing what are its parents and grandparents etc. The goal is to be able to place the movie clip on exact place on a stage, no matter what is the nesting structure.

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ActionScript 2.0 :: Changing Behavior Based On Y, X Coordinates Over A Movie Clip With OnMouseMove

Sep 22, 2009

I was thinking that it will be an easy task but something is not right. Here is what I am trying to do. I want to be able to run a function if the mouse is moved over certain areas of the movie clip on stage. Based on which area of the movie clip the mouse is moved I'd like to be able to trigger different behaviour. Below is the code which I was thinking shoud do it:

Code:
var posY:Number;
var mouseListener:Object = new Object();
mouseListener.onMouseMove = function() {

[Code].....

For some reason, the trace statement is ran always when the mouse moves regardless if it is over the movie clip or not. It also only shows the first trace statement. It is never chaged even if the mouse is in the different areas of the movie clip.

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ActionScript 2.0 :: Changing Behavior Based On Y, X Coordinates Over A Movie Clip With OnMouseMove?

Sep 23, 2009

I was thinking that it will be an easy task but something is not right. Here is what I am trying to do. I want to be able to run a function if the mouse is moved over certain areas of the movie clip on stage. Based on which area of the movie clip the mouse is moved I'd like to be able to trigger different behaviour. Below is the code which I was thinking shoud do it:

ActionScript Code:
var posY:Number;
var mouseListener:Object = new Object();

[code]......

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Actionscript 3 :: Convert Global Coordinates To Local Coordinates Of A UIComplenent In Flex Project?

Dec 19, 2011

I was trying to convert global coordinates to local coordinates of a UIComplenent in my flex project using below code using below code

var gp:Point = new Point(e.stageX,e.stageY); //global point
var lp:Point = uic.globalToLocal(gp); //local point

uic is UIComponent in which I have subclass of Sprite for drawing something I have set the sprite's mouseEnabled and mouseChildren to false to not interrupt the mouse event. above code is within uic's mousemove event where I was tracing the gp and lp gp was giving correct value and suprisingly lp was giving negetive values. when I move the move to the top left corner of uic i expect lp to be 0,0 but it is giving the -width of of uic. I broke my head for hours and ended up finding an alternate by using offsets. Infact my original code was much simpler like this which was same issue

var lp:Point = new Point(e.localX,e.localY);

I am not sure what exactly is causing this problem. the workaround had lot of issues and it creating a mess in my rest of the algorithms.Just now I found even more interesting thing (which is actually weird). for some reason I went and create a new lp2

var lp2:Point = new Point(e.localX,e.localY);

now surprisingly it was giving correct values as expected and I went back and changed the code as

var gp:Point = new Point(e.stageX,e.stageY); //global point
var lp:Point = uic.globalToLocal(gp); //local point
var lp2:Point = new Point(e.localX,e.localY);
var lp2:Point = uic.globalToLocal(gp);

now it is expected to have all the lp, lp2 and lp3 variables to be same but weiredly lp two is giving wrong value and lp2 and lp3 were giving correct. I am suspecting using the variable lp has something to do. I am not sure about that but above proves it so right now I am using lp2.

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ActionScript 2.0 :: Converts 3d Coordinates To 2d Coordinates - Difference Between MoveTo And LineTo?

May 21, 2007

I was reading the 'Isometric Transformations' tutorial by Danko Kozar and I have a few questions. I understand what all the code does, but not how it does it. First of all, how does the following code work:

transforms x,y,z coordinates into Flash x coordinate
xFla = function (x, y, z) {
// cartesian coordinates[code].....

I understand that it converts 3d coordinates to 2d coordinates, but I don't understand how. What numbers whould be punched into x, y, and z to acquire certain desired effects?Also, what's the difference between moveTo and lineTo:

red line
style(1, "0xFF0000", 100);
plot(0, 0, 0);
draw(200, 0, 0);

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ActionScript 3.0 :: Converting Papervision Coordinates Into Cartesian 2D Coordinates?

May 3, 2010

Im making a little app in flash using papervision I want to make a regular movieClip show up in the same place as a papervision object. The coordinates seem like perspective is affecting the number displayed.

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ActionScript 2.0 :: Stop Specific Sound In Movie Clip?

Mar 31, 2010

I have a sound clip called "wing" in main time line. Inside main time line I have movie clip called "shell" inside that another movie clip "perform" inside that have another movie clip "engine" with a sound clip "panel"

how do i stop playing only the panel sound clip

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ActionScript 3.0 :: Remove All Children Of A Specific Movie Clip?

Sep 28, 2009

I created a loop that adds the same movie clip 22 times inside of another movie clip and pushed it into an array in order to control it later. But i can't seem to find away to remove those children from the movie clip... is there a way to remove all children of a specific movie clip? I tried to create another loop but i cant remove the children using removeChild(arr[i]);

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ActionScript 3.0 :: Play Specific Movie Clip From Click On Other MC?

Sep 29, 2009

I am making point and click game with AS3, with few scenes. On one scene, I've made some kind of door movie clip, and animated it inside that movieclip. there is a "doorhandle" movieclip also, and it needs to animate that animation (inside "door" mc) on click, as well as animation inside "doorhandle" movieclip in the same time.

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ActionScript 2.0 :: Play Movie Clip And Go To Specific Frame?

Feb 14, 2012

how to play movie clip and go to specific frame? this is sampel of playing MOVIE CLIP ONLY

"_root.gotoAndPlay("MainMenu")"

but how can i play frame number 40 in that movie clip.

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Flash8 :: Disable The HitArea On Specific Frames Within A Movie Clip?

Jul 10, 2010

I have been having some trouble with a movie clip basically designed to act as a button for a store front for a website.This movie clip has, stored as the front of the movie (i.e. before you click in to edit the movie) the following code:

on(rollOver){
gotoAndPlay("Over");
}[code]..........

This gives the movie the hover over and out effect and animates the button so as once pressed the button expands to give a 'Product Details' view.However, when clicked the info shows up as it should but the hit area which I put into the Movie Clip is still on the info area so none of the contents on this new window are accessible and when the cursor leaves the designated info area the movie clip returns to its first stage as it would appear at the start of the animation.Is there any simple way to disable the HitArea on specific frames within a Movie Clip?

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ActionScript 3.0 :: Get Dynamic Text To Show Up Within A Specific Movie Clip?

Jan 28, 2009

How do you get dynamic text to show up within a specific movie clip instead of simply on the stage?

I've created a dynamic text field and given it an instance name (banner_txt). I'd like to use a variable to hold the .text info for this field, that way the banner's label can change when people go to a new section of my website.

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