ActionScript 2.0 :: Loading An External Sound With Progress?
Feb 4, 2009
this works when I test it on my computer. But when I put it online, the bytes progress becomes undefinable / NaN.. I don't know why being online makes a difference.
[Code]...
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Jan 4, 2009
i have build a flash project where most of the content externally loads in to the main movie. for each chapter i made a "Loader" component, and a "progressBar" connected to the "Loader". during building i was re checking that all is working well (test movie with "simulate download"). then, i was uploading it to my server and when i view it on "fireFox", or "Safari" , it all working. but, when trying to view it on "IE", i never see the "progressBar" and, all the Actions that relate to the "on (complete) {}" never happens.
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Oct 10, 2009
I have built a site the loads external swfs for each page once the button is clicked on the main fla. im trying to add a custom animated progress bar (fade in, show progress, fade out, show content) for each page but not sure how to go about it. Also I am using flasheff2 and think it might complicate it a bit.
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Oct 4, 2010
Problem that I want to share with you is that I have two external swf. One is swf generated by Flex IDE and second one is generated by Flash IDE. When I load flex swf, loading progress output is not showing until the whole file is loaded. This problem is not presented when I load flash swf as you can see on this testing page 90.157.198.254/test/test.php.
[Code]...
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Aug 16, 2011
I am building an ActionScript 3 loader,which display the progress of Flash loading an external script. Here is a snippet of my code that works perfectly.
this.SWFLoader = new Loader();
this.SWFLoader.contentLoaderInfo.addEventListener(ProgressEvent.PROGRESS, trackProgress);
this.SWFLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, loadComplete);
this.SWFLoader.contentLoaderInfo.addEventListener(IOErrorEvent.IO_ERROR, loadError);
As you can see, I have three event listeners, each for listening for different events triggered during the loading process.In regards to the above snippet, here is what I am unsure of:
What is the contentloaderinfo object?
What properties does the contentloaderinfo object contain?
Why can't I just use this.SWFLoader.addEventListener()?
When is it appropriate to use contentloaderinfo?
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Jul 10, 2009
On a button click the page loads and external swf using the add child function. Once loaded the user can close the "pop up" at any time by clicking the close button. The swf appears without a problem first time round, it is if they go back to click again that causes the problem. If they then try and click the button to view the external swf for another time then no visuals appear - you can hear sound but the videos never appear. I have tried to see if it is hiding behind something to no avail.
Edited code is below!!
ActionScript Code:
var multiPlayer:Loader = new Loader();
var playerRequest:URLRequest = new URLRequest("vgallery_multi.swf");
function showQAMultiple(Event:MouseEvent) {
[Code].....
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Mar 16, 2009
I have to play a sound file and show the progress of the sound file being played. I am using import flash.media.Sound; import flash.media.SoundChannel; But the PROGRESS event gives theprogress of loading of file. I want to know of much of the song has been played and how much more is left.
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Mar 17, 2011
I'm using the following to extract the sound data from a sound object and store this in a byte array.
I require that the entire mp3 be loaded into the bytearray before advancing and the below works fine for this purpose however flash temporarily hangs while it extracts this data (2.4mb mp3)
Is there a way i can stop it from hanging i.e. use an eventlistener to check the progress of the extract process?
[Code]...
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Dec 21, 2009
I've created a progress bar animation to load an external SWF file as described in this document: [URL] The problem is, the SWF file i want to load is a magazine exported from Indesign, so I want it to display one page (frame) at a time (you can go to the next page using the navigation buttons provided). When I use the method mentioned above the clip loads, but then it plays... so how can i make it stop at the first frame?
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Jul 29, 2009
How can we localize the Flash Loading Progress bar ?
Attachments:
Progress+bar_Not+Localized.JPG
(14.2 K)
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Aug 16, 2011
My application has a couple of modules which am loading as thus in my application.
<local:moduleloader url="Module1.swf" id="modulel" />
<local:moduleloader url="Module2.swf" id="module2" />
Then while loading each module I am showing the progress bar. The progress bar shows but does not go away. It remains above the whole frame of the application. The module loader is as follows:(Also note that in Flex 3 the same works, but am using Flex 4 and in Fx 4 it does not)
<mx:ModuleLoader xmlns:fx="http://ns.adobe.com/mxml/2009"
xmlns:s="library://ns.adobe.com/flex/spark"
xmlns:mx="library://ns.adobe.com/flex/mx"
[code].....
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May 31, 2006
I'm trying to make it so that the first 99 frames of a 198 frame preloader run even when the swf is loaded into the cache. I have the script looping the second 99 frames of the preloader while the movie is loading, but when it's already loaded, I only want the first 99. Right now, when the movie is already loaded, I'm only able to skip over the preloader altogether and go right to the movie OR I can see a loop that starts at the beginning of the preloader and then cycles through the second 99 frames indefinitely and never goes on to the movie that's loaded. At first I was using two separate movie clips, one for the first 99 frames and another for the second 99, but since that didn't work, I combined the files to see if that would work, but it didn't. I've tried so many adjustments, I've run out of ideas. Is it even possible to use a conditional with the onComplete function that's supposed to run when the loading is done, so that onComplete only happens if the current frame of the preloader is greater than 99?
Here's my script for frame 1 of my movie. The movie proper starts on frame 2, and preloader is the 198 frame movie clip in the library. The result of this script is an endless cycling of the preloader even when the movie's loaded.
stop();
preloader.play();
function everyFrame(event:Event):void
{
[code]....
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Aug 11, 2009
Okay I made a photo Gallery using a Loader in the Components tab. I'm making the different frames load different pics (changing the Content Path of the Loader on each frame) so now when I go to my gallery after uploading it to the web then it takes a while to load the pics...so what i want is just to show the people that the photo is loading and that its not nothing on the gallery.
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Apr 21, 2009
I have a swf called "main.swf". Here I am using movieClipLoader to load another swf called "news.swf". In "news.swf" I'm loading several images using movieClipLoader.
On the "main.swf" I want the loading progress for the ENTIRE "news.swf", including the loading progress for the images.
If I use onLoadProgress for "main.swf" while loading "news.swf", it will reach 100% before the images has started loading. I want the image loading to be included in the progress.
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Nov 26, 2007
I have a situation where I'm using the FLVPlayback component and it starts off blank, meaning that it shows the video player skin but doesn't load a movie until prompted to do so. However, the progress bar in the skin is acting as if a movie is being loaded. I'd like to make it invisible or stop it until I need it, but I can't seem to target it. I've tried the following with no success.[code]
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Feb 16, 2009
I'm having quite a hard time with trying to use the UILoader& Progress Bar components together, to make my thumbnails &main images load. The slideshow consists of 6 thumbs, each loadedinto a UILoader component, and held within a movieclip calledthumbs_mc, which is animated to appear as if its moving up a path(starts really small, and enlarges toward the user). I've foundthat the animation will not work unless the UILoader components arecontained inside of a movieclip.What I'm trying and failing to do is monitor the loading of the thumbs, so that they won't start movingdown the path until they finish loading. So far, what happens whentesting live is that the thumbs skip the animation and just appearin their end positions. I can't seem to get the Progress Bar andthe UILoaders inside the thumbs_mc clip to work together.
Once I've figured out how to do this, the next step would beto load with UILoaders and the Progress Bar each of the largeversions of the images, when the thumbs are clicked. But for themeantime, if I can figure out the thumbs, I can probably figure outhow to apply the same technology to the loading of the main images.
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Sep 5, 2008
Is there an easy way to do this? I have some rather largethumbnails that take a while to show up in the tilelist
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Oct 8, 2009
Somebody should write a book about loading and pre loading assets in flash !Im loading a few images using a loop and i store them in a bitmap array.I want to find the proper way to create a progress bar.I think i need to calculate the totalBytes of all the images but i need to it before i load the images....Is there a way to get the file size without loading the image ?That way i could create a loop that will calculate the bytesize of all the images and store it an a variable.and then i could just divide the total bytes with the current bytes of the image and get a progress bar the will represent the exact loading time.
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Dec 23, 2009
I am attempting to monitor the progress of an image scroller I've built and all of the images (thumbs) load separately. What would be the best way of figuring out what the total progress of the images that are loading? I was thinking it would be cool to use a generic loader and apply it to a function such as
myScroller.loadImages();
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May 30, 2011
It looks like strange occurance - te progressbar whcih shows the progress of loading the flex application all of the sudden dissappear.
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Aug 27, 2009
trying to load a JPG. Here is my code:
import fl.controls.ProgressBar;
var pic_loader:Loader = new Loader();
var my_pb:ProgressBar = new ProgressBar();
my_pb.source = pic_loader.contentLoaderInfo;
[Code]....
The image loads but it does not "take the place" of the "pic_loader" movieClip like it did in As2. The main issue is I am getting this erroe message:
TypeError: Error #1034: Type Coercion failed: cannot convert loader@40fad881 to flash.display.Loader.
ArgumentError: Error #2025: The supplied DisplayObject must be a child of the caller.
at flash.display:isplayObjectContainer/removeChild()
at as3_test_file_fla::MainTimeline/finishLoading()
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Feb 24, 2008
I'm currently loading an image dynamically into a loader using this script.Code:loadMovie("1.jpg",_root.sliding_content.content_2.contents.example_birds.work_page.myloader);All I'm trying to do is attach a progress bar component to this loader. Other images get loaded into the same loader component using the same actionscript as above but with different file names.I'm having difficulties getting the progress bar to show the progress - when it gets to 100% disappear and then reset and reappear when another image is loaded into the same loader component when the action script is called again.
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Apr 4, 2004
[URL]
ok..i'm in the midst of extending/modifying this tutorial.... i understand the transition mc is the loading animation.... however i want to put a progress bar.
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May 21, 2010
I have a flash header that was never completed because the guy I hired took people's money and ran. So now I even wonder if what he said could work with my flash header is true or not. But, usually there is always a way to make it work.
I have a flash header that does two important things: 1) Upon entering the site, it loads and plays an audio track 2) Makes an animal noise when you hover over each animal menu item. (not sure if I'm able to give a link to it or not on here. If I able to and someone would like to see it let me know)
I want to know if my flash header can support the following additional functionality/changes:
1) Currently, it loads everytime a page is selected. I only want it to load the one time of entering the site because the audio gets annoying. Set a cookie maybe?
2) But, I do not want to turn the audio off completely because I still want the hover over each menu item sound.
3) Have a link on it to allow them to select to turn on / off the sound completely. It currently has that, but only for the current page. Once you select another page, the audio is back to on.
4) Lastlly, is there a way for it to detect that someone doesn't support flash and to display an html version of it? And can flash create a html version from my fla file?
I don't know much about flash (but am learning) so I'm not sure if I'll be able to do this myself. However, I want to find out if my flash header will even work this way before I invest the time learning it just for these changes. I know it will be pretty deep with script code, but I'm hoping I could find base code already available for these features. Not sure I can afford help now because of being laid off and two different scammers taking advantage of me. So I'm going to try to do myself and see if there is any suggestions/support on here that can help. I have Flash CS4.
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May 21, 2010
I have a flash header that was never completed because the guy I hired took people's money and ran. So now I even wonder if what he said could work with my flash header is true or not. But, usually there is always a way to make it work.I have a flash header that does two important things: 1) Upon entering the site, it loads and plays an audio track 2) Makes an animal noise when you hover over each animal menu item. I want to know if my flash header can support the following additional functionality/changes:
1) Currently, it loads everytime a page is selected. I only want it to load the one time of entering the site because the audio gets annoying. Set a cookie maybe?
2) But, I do not want to turn the audio off completely because I still want the hover over each menu item sound.
3) Have a link on it to allow them to select to turn on / off the sound completely. It currently has that, but only for the current page. Once you select another page, the audio is back to on.
4) Lastlly, is there a way for it to detect that someone doesn't support flash and to display an html version of it? And can flash create a html version from my fla file?
I don't know much about flash (but am learning) so I'm not sure if I'll be able to do this myself. However, I want to find out if my flash header will even work this way before I invest the time learning it just for these changes. I know it will be pretty deep with script code, but I'm hoping I could find base code already available for these features. Not sure I can afford help now because of being laid off and two different scammers taking advantage of me. So I'm going to try to do myself and see if there is any suggestions/support on here that can help. I have Flash CS4.
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May 21, 2010
I have a flash header that was never completed because the guy I hired took people's money and ran. So now I even wonder if what he said could work with my flash header is true or not. But, usually there is always a way to make it work.I have a flash header that does two important things: 1) Upon entering the site, it loads and plays an audio track 2) Makes an animal noise when you hover over each animal menu item. (not sure if I'm able to give a link to it or not on here. If I able to and someone would like to see it let me know)I want to know if my flash header can support the following addionalunctionality/changes:1) Currently, it loads everytime a page is selected. I only want it to load the one time of entering the site because the audio gets annoying. Set a cookie maybe?2) But, I do not want to turn the audio off completely because I still want the hover over each menu item sound.
3) Have a link on it to allow them to select to turn on / off the sound completely. It currently has that, but only for the current page. Once you select another page, the audio is back to on.4) Lastlly, is there a way for it to detect that someone doesn't support flash and to display an html version of it? And can flash create a html version from my fla file?I don't know much about flash (but am learning) so I'm not sure if I'll be able to do this myself. However, I want to find out if my flash header will even work this way before I invest the time learning it just for these changes. I know it will be pretty deep with script code, but I'm hoping I could find base code already available for these features.
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Jan 22, 2004
how to to preloader for external swf which shows progress bar? i've done it, but it doesn't work i attach my fla
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Apr 7, 2006
I'm checking work in progress with external swf's and the output error log keeps looping an "error opening URL". I don't want to sound stupid but is this because I'm saving each file as an .fla and the ActionScript is in swf's??
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Jan 22, 2004
how to to preloader for external swf which shows progress bar? i've done it, but it doesn't work
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Sep 15, 2009
The application will pre load 5 different images and place them in an array of bitmaps.My only problem is that i want to display a progress bar to the user.I know how the calculate the progress of one image:progressBar.source=loader.contentLoaderInfo;but i want to load the images using a loader one by one, which means that after each loaded image
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