ActionScript 2.0 :: Make A Button That Has An Animation As Well As A Function?
Jun 4, 2007
I'm trying to make a button that has an animation as well as a function. Currently i have an MC with an animation in it and on roll over/out it plays forward or in reverse. Now I've tried adding a function that when clicked, the animation goes straight to the end of the animation until clicked again.
Code:
onClipEvent (enterFrame) {
if (this.hitTest(_root._xmouse, _root._ymouse, true)) {
[Code]....
Tried with variables, setting whether or not it was clicked, yes or no. But the enterFrame kept resetting it.
View 4 Replies
Similar Posts:
Apr 17, 2003
can someone give me an idea how I would use a function to enlarge and change the alpha of a button but make it span over a period of time like it was an animation.a long time ago on gear78.com I think he used functions to make his buttons do what they did and it was badass. if I find another site I will post a link. if you don't know what the heck I am talking about tell me and I will try and explain it more.
View 2 Replies
Jun 16, 2006
im trying to do is have a button that shows an animation (created by a duplicateMovieClip function) with onRollOver and stops the animation with onRollOut. It works when i roll over and it stops when i roll out, but then it continues in a loop up to the point where i rolled out (instead of cutting off completely as i would like). Id be extremely grateful if you could tell me where im going wrong.
View 2 Replies
May 20, 2011
I want to make a function that's only executable if the right frame is active in the animation.In this case, the frame 1 (and make all the rest frames have it's cursor normal):
ActionScript Code:
Mouse.hide();
stage.addEventListener(MouseEvent.MOUSE_MOVE,follow);
function follow(evt:MouseEvent){
[code]....
View 1 Replies
Dec 17, 2009
How would i make a button to start an animation, and only do it once?(Also, make the button change when finished? like a cellar closed, then opened :/) (AS2)
View 2 Replies
Sep 25, 2011
now I just started with Flash and have ran into an issue. I made a little animation (motion tween I think) and then made a button which is supposed to start the animation (play it).
My script so far:
stop() ;
knappEnter.addEventListener(MouseEvent.CLICK, starteAnimasjon);
function
(knappEnter is the instance name of the button, starteAnimasjon means startAnimation in norwegian, sorry for that, name of the animation is figur)
So basically I've managed to make the animation stop which is what I wanted, then made the button work, but now I need the last command so the button makes the animation play! I've been looking around for a while, but I just don't know how to do it
View 3 Replies
May 29, 2009
I have a button with a movie clip animation in it, and I finally have it all working just how I want, but one thing.it always plays the animation when I first open it and test it in a browser and the flash player.The button scales out an image to a larger image when you hover over it so when I open it in a browser/flash player the larger scaled out animation plays down to its original size.how can I can make my button not play the animation when its first opened in a browser?
View 5 Replies
Aug 25, 2004
Im trying to write a global fucntion for button rollOver, rollOut animation.
here's what I have as of right now.
On the root timeline::
stop();
function buttonFade(fade) {
if (fade) {
[Code]....
Im still wishy washy on function syntax..
View 11 Replies
Sep 6, 2011
I created a button using the following code,
Code:
on(release) {
attachMovie ("my_btn", "my_btn", _root.getNextHighestDepth(),{_x:34, _y:158});
}
Now I am trying to make the button gotoAndStop on a scene on release. I tried this code,
Code:
onEnterFrame
my_btn.onRelease = function() {
gotoAndStop ("SettingsPanel")
}
View 9 Replies
Sep 26, 2009
I have a function that executes when a button is pressed:
btnRandomAll.addEventListener(MouseEvent.CLICK, clickHandlerBtnRandomAll);
function clickHandlerBtnRandomAll(e:Event)
{
...but, I need it to also execute once, upon the file loading.
View 7 Replies
Mar 19, 2004
On a flash time line we've got this movie, it plays and then on the last frame there is action script to stop it. (prevent loopage) However, after the movie stops there are a couple of movie clips that loop forever, one of which is a spinning navigation. The navigation spins and spins for eternity, until you mouse over it. When you mouse over it it stops spinning. Theoretically you can then click on the button, which will lead to the page, that you want to go to.Now, making the buttons lead to the page, that's not a problem. The problem is, that before I want it to jump to another page, I want there to be a....how do we see...entrance animation to play.So like, if you click on blue page, a blue square will fade in on top of the button you just pressed, it will grow larger and cover the page, then bam, new page loads (new page would be designed in blue, thus you get the idea?). I know how to use a button to load movie, to make a complete flash site, but I'm not doing that, I want the pages it jumps to to be in html. But I know about doing that too.
What I don't know how to do is, make the entrance animation show up where the button currently is. Because the navigation is spinning and because it pauses on mouse over, the buttons are never in the same place. I know the loadmovie command can load a movie on top of this one, but it generally just throws it up there, or you can specify a point, but how can you specify that it load starting where the button is?
View 2 Replies
Jun 17, 2009
how to achieve next and previous button function such as the one at [URL]
View 5 Replies
Mar 15, 2010
How can I make a button to have 2 function
ONE
Quote:
clip.maxim.onRelease = function() {
clip._width = Stage.width;
clip._height = Stage.height;
[Code]....
View 3 Replies
Mar 15, 2010
How can I make a button to have 2 function
ONE
clip.maximize.onRelease = function() {
clip._width = Stage.width;
clip._height = Stage.height;
[Code].....
View 2 Replies
Feb 12, 2010
I am still new to swish and flash and the script confuses me at times. I am doing it more for a hobby and to create interactive programs for my daughter to help her learn. I have made a parking ticket machine to help her tell the time and to count money. The problem I am having at the moment is that I am trying to make one button add 30seconds to a text box total every time it is clicked (for example click1 = 00:30, then click2 = 01:00, then click3 = 01:30 and so on). The problem I am having is that I have made an else/if statement to do just this but every time I click the button it just jumps to the last else/if and shows that total. I am trying to think logically but I may be making things more complicated or maybe the scripting is wrong and I need to try something else. Here is the script I have made for you to see and hopefully someone can tell me what I have done wrong.
[Code]...
View 1 Replies
Sep 18, 2009
I have a button to increase the scale of few items. It's suppose to increase the size with every single click. When I click the button continuously having the mouse unmoved and over, it wont increase the size. But if I rool out of the button between every click, then I works. I need to make button function with every click.
CURRENT CODE:
on (press) {
if(this._root.gmb_mc.rotate_mc3a._width <= 50){
this._root.gmb_mc.rotate_mc3a._xscale += 7;
this._root.gmb_mc.rotate_mc3a._yscale += 7;
}}
View 1 Replies
Sep 11, 2010
I created a movieclip animation that only activates when i rollover the movieclip button. I further extended the frames and created another frame animation that i active only when user clicks the button. So i have a roll over/out animation and click animation in the same movieclip in the same layer. Now the problem is that when i click on the button, its supposed to take me to another page, and it does, unfortunately without the click animation. That means after i click on the button its supposed to first finish the click animation and then go to another page. But when i click, it takes me to another page without showing the click animation
SO I tried the If function, but i seem to make a mistake somewhere and i dont know what to do. Now there is no error in script, but onw there is a problem in link, the button finishes the click animation but it does not go to the tarrgeted"about" frame. here's the code
[Code]...
View 1 Replies
Jan 4, 2009
I have a very basic question. I have a custom class called caurina. I've imported the class and it works great. What i did is use that as a function called slide().
What I would like to do is make that function play when a button is pressed. I can't seem to find out how to do this anywhere. I am using as3.
Summary: When btn is pressed go play function slide()
View 6 Replies
Aug 30, 2011
When button1 is clicked, the cursor changes into a 'movieclip' I want this movieclip cursor to switch back into a regular cursor when button1 is clicked again, so toggle the function on and off. My question to you is, is it likely to use some kind of boolean here to toggle the function on and off?
button1.addEventListener(MouseEvent.CLICK,wipe);
function wipe(e:Event):void {
Mouse.hide();
stage.addEventListener(MouseEvent.MOUSE_MOVE,follow);
function follow(evt:MouseEvent) {
cursor.x = mouseX;
cursor.y = mouseY;
}}
View 1 Replies
Jul 27, 2009
I have a movie clip on my stage and within that mc, I have a button mc.I click my button (on the stage as I'm working) and I wrote this actionscript:on(release){getURL("javascript:signUpClickVideo(); ");}The button functions fine to load other pagesexample:on(release){getURL("index.htm");}When I try to load Javascript, it doesn't respond.I've done a little trouble shooting with how the document loads in the JS.
View 1 Replies
Mar 28, 2009
I am trying to make a function that can be used for every button that hange pages. My code is:
function changePage (e:MouseEvent, selectedPage:Number){
trace("The Selected Page is: "+selectedPage)
}
[code].....
Why this is not working?
View 2 Replies
Sep 24, 2009
I was asked to put all my actionscript in only at the main timeline, while I have lots of movie clips that acts as each page in my website. Each of them has buttons that I need to make them work without put the actionscript inside the movie clip but the main timeline.
I tried to use movieclip(parent).menu_btn.function(); which is not working
and now I'm trying to use array as a friend suggested me.
var play_buttons:Array = new Array("menu_btn", "ok_btn", "back3_btn");
stop();
//buttons for menu
[Code]....
the problem is when i clicked play button and it links to the play page,but it has an intro animation for 2-3 seconds before they reach the menu_btn that's why the error come out is that I have a null object since they execute the code b4 it comes to the menu_btn keyframe.
View 3 Replies
Jul 28, 2010
i am not an action script developer nor flash designer, i just want to have a small action script sample that i will edit a little to make it interact with my javascript code. By the way, i want to have a button and a label on a flash form, when the user clicks on this button the onclick event will call another function 'setText for example' this setText() function will change the label text. So i think the code will be something like this:
[Code]....
I managed to put the button and the label i want just the code i will write to make this work.
View 1 Replies
Jan 21, 2011
I've a grid view in flex, one of the columns is rendered like this:
[Code]....
now I've a problem that the function in button click is not being recognized. It says "call to a possibly undefined function" even though it was defined. What is wrong with this? How do i make a button in a grid call a function in the same mxml file??
View 1 Replies
Dec 6, 2011
ok lets say you create a button that when held down play an animation of 20 frames if realsed it goes to frame one and stops if held down it plays out this animation. for the topic lets say you have a fire animation and you want the fire to apear and if the user hold its down the animation reaches the end of the time line and loops back and plays the last 5 frames of the animation and as soon as it is let go it goes to and stops at frame one. Well i know how to make a button that when held down plays out an animation. And i know how to say when released goes to and stops at frame one. What i dont know how to do is to loop the fire at the last 5 or 6 frames so the user can hold it down all day long and play out that animation.
View 1 Replies
Jun 22, 2009
So I had an interesting request from a client the other day. Basically, he wanted the button (which looks like a sticker) to peel off as the mouse approaches the button. So from the outside of the hover point, it would peel a little. As the mouse gets closer, the peel animation would peel more (or less, depending on the mouse position) until it is 'peeld' off the page and sort of hovering above the background when the mouse is finally over the button.
Does anyone know of some custom classes that might achieve this? It seems like it would be making use of the new 3D in flash10, but I haven't had much time to experiment with 3D in flash.
View 0 Replies
Apr 6, 2011
i have my main timeline with all the code on the first layer all is good there. But then inside a movie clip that is inside another that plays an animation i have some more code to load an external swf.
the code works fine i have tested it but it does not seem to want to work when its put in the timeline inside a movieclip.
I know i can put it on the first main stage layer with all my code and it will work but i want it only to work after i click a button and that button has played its animation.
View 3 Replies
Sep 23, 2009
this is the function i want to turn in to a static function. just dont know how to make it a static function and call it from other classes. i think this would have its own file.
[Code]....
View 2 Replies
Jul 12, 2010
basically i want this function to only be called after the 'animation'. when the hero dies hero.play() is called and this plays the death animation for the hero, i then called gameOver() which brings up a menu, but i only want the gameOver function to be called if the hero.play() animation is completed.
View 9 Replies
Mar 11, 2007
I have an mc which when rollOver plays an animation (works like a button), on rollOut I want the animation to play in reverse... I have seen it done before using a fucntion, but can't seem to get it to work... If I just reverse all the frames and get it to play that on rollOut it doesn't work properly...
View 14 Replies