ActionScript 2.0 :: Make A Button To Have 2 Function?
Mar 15, 2010How can I make a button to have 2 function
ONE
clip.maximize.onRelease = function() {
clip._width = Stage.width;
clip._height = Stage.height;
[Code].....
How can I make a button to have 2 function
ONE
clip.maximize.onRelease = function() {
clip._width = Stage.width;
clip._height = Stage.height;
[Code].....
I created a button using the following code,
Code:
on(release) {
attachMovie ("my_btn", "my_btn", _root.getNextHighestDepth(),{_x:34, _y:158});
}
Now I am trying to make the button gotoAndStop on a scene on release. I tried this code,
Code:
onEnterFrame
my_btn.onRelease = function() {
gotoAndStop ("SettingsPanel")
}
I have a function that executes when a button is pressed:
btnRandomAll.addEventListener(MouseEvent.CLICK, clickHandlerBtnRandomAll);
function clickHandlerBtnRandomAll(e:Event)
{
...but, I need it to also execute once, upon the file loading.
how to achieve next and previous button function such as the one at [URL]
View 5 RepliesHow can I make a button to have 2 function
ONE
Quote:
clip.maxim.onRelease = function() {
clip._width = Stage.width;
clip._height = Stage.height;
[Code]....
I am still new to swish and flash and the script confuses me at times. I am doing it more for a hobby and to create interactive programs for my daughter to help her learn. I have made a parking ticket machine to help her tell the time and to count money. The problem I am having at the moment is that I am trying to make one button add 30seconds to a text box total every time it is clicked (for example click1 = 00:30, then click2 = 01:00, then click3 = 01:30 and so on). The problem I am having is that I have made an else/if statement to do just this but every time I click the button it just jumps to the last else/if and shows that total. I am trying to think logically but I may be making things more complicated or maybe the scripting is wrong and I need to try something else. Here is the script I have made for you to see and hopefully someone can tell me what I have done wrong.
[Code]...
I have a button to increase the scale of few items. It's suppose to increase the size with every single click. When I click the button continuously having the mouse unmoved and over, it wont increase the size. But if I rool out of the button between every click, then I works. I need to make button function with every click.
CURRENT CODE:
on (press) {
if(this._root.gmb_mc.rotate_mc3a._width <= 50){
this._root.gmb_mc.rotate_mc3a._xscale += 7;
this._root.gmb_mc.rotate_mc3a._yscale += 7;
}}
I'm trying to make a button that has an animation as well as a function. Currently i have an MC with an animation in it and on roll over/out it plays forward or in reverse. Now I've tried adding a function that when clicked, the animation goes straight to the end of the animation until clicked again.
Code:
onClipEvent (enterFrame) {
if (this.hitTest(_root._xmouse, _root._ymouse, true)) {
[Code]....
Tried with variables, setting whether or not it was clicked, yes or no. But the enterFrame kept resetting it.
I have a very basic question. I have a custom class called caurina. I've imported the class and it works great. What i did is use that as a function called slide().
What I would like to do is make that function play when a button is pressed. I can't seem to find out how to do this anywhere. I am using as3.
Summary: When btn is pressed go play function slide()
When button1 is clicked, the cursor changes into a 'movieclip' I want this movieclip cursor to switch back into a regular cursor when button1 is clicked again, so toggle the function on and off. My question to you is, is it likely to use some kind of boolean here to toggle the function on and off?
button1.addEventListener(MouseEvent.CLICK,wipe);
function wipe(e:Event):void {
Mouse.hide();
stage.addEventListener(MouseEvent.MOUSE_MOVE,follow);
function follow(evt:MouseEvent) {
cursor.x = mouseX;
cursor.y = mouseY;
}}
I have a movie clip on my stage and within that mc, I have a button mc.I click my button (on the stage as I'm working) and I wrote this actionscript:on(release){getURL("javascript:signUpClickVideo(); ");}The button functions fine to load other pagesexample:on(release){getURL("index.htm");}When I try to load Javascript, it doesn't respond.I've done a little trouble shooting with how the document loads in the JS.
View 1 RepliesI am trying to make a function that can be used for every button that hange pages. My code is:
function changePage (e:MouseEvent, selectedPage:Number){
trace("The Selected Page is: "+selectedPage)
}
[code].....
Why this is not working?
I was asked to put all my actionscript in only at the main timeline, while I have lots of movie clips that acts as each page in my website. Each of them has buttons that I need to make them work without put the actionscript inside the movie clip but the main timeline.
I tried to use movieclip(parent).menu_btn.function(); which is not working
and now I'm trying to use array as a friend suggested me.
var play_buttons:Array = new Array("menu_btn", "ok_btn", "back3_btn");
stop();
//buttons for menu
[Code]....
the problem is when i clicked play button and it links to the play page,but it has an intro animation for 2-3 seconds before they reach the menu_btn that's why the error come out is that I have a null object since they execute the code b4 it comes to the menu_btn keyframe.
i am not an action script developer nor flash designer, i just want to have a small action script sample that i will edit a little to make it interact with my javascript code. By the way, i want to have a button and a label on a flash form, when the user clicks on this button the onclick event will call another function 'setText for example' this setText() function will change the label text. So i think the code will be something like this:
[Code]....
I managed to put the button and the label i want just the code i will write to make this work.
I've a grid view in flex, one of the columns is rendered like this:
[Code]....
now I've a problem that the function in button click is not being recognized. It says "call to a possibly undefined function" even though it was defined. What is wrong with this? How do i make a button in a grid call a function in the same mxml file??
can someone give me an idea how I would use a function to enlarge and change the alpha of a button but make it span over a period of time like it was an animation.a long time ago on gear78.com I think he used functions to make his buttons do what they did and it was badass. if I find another site I will post a link. if you don't know what the heck I am talking about tell me and I will try and explain it more.
View 2 Repliesthis is the function i want to turn in to a static function. just dont know how to make it a static function and call it from other classes. i think this would have its own file.
[Code]....
ActionScript Code:
myFunct();
function myFunct()
{
[Code].....
Any way to get this to work without using much more code? This is for a function that checks to see if a user is still logged into a website. I need the check to happen every time the user causes certain functions to run, like create topic, submit new post, etc. I could put the code, which is only a two-liner if/else statement in every function, but it would be nice to just call a single function. But that function would have to be able to cause the function that's calling it to return to get it to cease.
How create baseurl function in flash and how i call that function in button script
View 1 RepliesI'm using this code to call a actionscript 3 function through javascript
[URL}
and I want to call the acrionscript 3 function from a javascript function, but not on a button action.
actionscript code:
//call to javascript
ExternalInterface.call("sendToJavaScript");
//call from javascript
[Code]....
if I add a button to open a uiloader with a marker google with a xml dataprovider in data grid, how can I set this function?
function completeHandler(event:Event):void { var myLoader:URLLoader = event.currentTarget as URLLoader; var xmlDP:XML = new XML (myLoader.data); XML.ignoreWhitespace = true; dp = new DataProvider(xmlDP); dp.sortOn("name", Array.CASEINSENSITIVE); aDg.dataProvider = dp;
[code]........
How do I make a prototype for a function like... mc.attachMovie() , or mc.nextframe(). Know what I mean ? the argument of the funcion is the mc.
View 2 Repliesan example when you might need this? Also what is this output? it hurt my brain
PHP Code:
func1();function func1(){func2(); function func2() trace(this);//[object global] }
[code].....
this is my code for photogallery.there will be 61 images loaded in this array.how can i make an AUTO button which will make a slideshow,showing all the images in array?
arrayrow = new Array()
arrayrow=[
["00.jpg","0","sajkad","hjsgadhj"],[code].....
Im have an flv playing on my stage. I want to make a mute button for the video that can instantly make the volume 0 or 100 depending on what it is.So i have tried using this code:
ActionScript Code:
m.onPress = function() {
[code]........However, it doesn't seem to work.
I have a map of the US and each state has a rollover that changes the color of the state...what i am trying to figure out is how to click on the state and have text appear to the side of the US map and have that text stay up until the user clicks on another state.
View 16 Replies* I have a flash project called contact
* The document class is ContactClass
I am trying to make a sprite button with graphics and can't make it work. I have successfully added text fields so I know the path is correct. I suspected my code was correct and confirmed it should be, after reading several tutorials showing the process for creating sprite buttons with graphics. Anyway, I imported nearly every class on Earth, but certainly everything which needs to be. Stage is gray and 800x600.The graphics code by itself with appear, but not when linked to the sprite. Also, the sprite won't appear no matter what. Another interesting piece of the puzzle: nothing will trace, not even objects such as textfields which actually appear and function on the stage when I text the code.
public class ContactClass extends Sprite {
public function ContactClass() {
var home_btn:Sprite = new Sprite();[code]....
Why is it that when i have button in a movie clip and that movie clip is a draggable object the button becomes inactive? How can i have both the button and the movie clip draggable and the button continue to function. below is the script i have for the draggable movie clip, which has the button contained within that:
[Code]....
I'm loading in 5 jpegs from an external file using "loadMovie" and i have 5 corresponding buttons (1-5) to load them with.
I want to change the jpeg the button loads in depending whether a separate navigation button has been pressed -
i.e.
navigation buttons:
-motorbike pics
-car pics
-lorry pics
If a user clicked on "car pics" then the loading buttons 1 to 5 would load "car1.jpg", "car2.jpg" and so on...
similarly if the user clicked on "lorry pics", the same loading buttons 1 to 5 would load "lorry1.jpg" and "lorry2.jpg"
What button event should I use to make the program understands to DO SOMETHING only when the button is pressed/dragged. In my sample code below, I want something to happens only if the button is dragged beyond 200 in y axis. I tried onRelease, onRollOver and onDragOver but still not working
[Code]....