ActionScript 2.0 :: Mouse Event With Hitest - Change In To Another Movie Clip

Jul 7, 2011

Anybody having program for this task my movie clip(1) Act As mouse. In the screen having Animated movie clip(2) if mouse(movie clip(1)) touches movie clip2. Mouse change in to Another Movie Clip(3)

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[Code]...

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There is a bad gap in my knowledge with Event Dispatch and Event architecture, and this problem proves it. I've been getting nowhere on this problem for two days, I've posted everything to my Flash site. Go here, please: [URL] Click on "Flash Banners" The two thumbnails represent two different classes. Each class is identical. Both are "extends Movie Clip" classes. Tweeners of various types control the hover and click methods. URL Loaders load the thumnails which I then wrap in MC's and make them buttonMode = true, etc. Hover and click to load the Banners on the thumbnails.

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ActionScript 3.0 :: Mouse Event Propagation - Capture Independent Mouse Clicks On Both Of These Two Movie Clips?

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I have a "large" movie clip and "small" movie inside a "large" movie clip but on it's let's say upper right corner:

Code:
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If i try to catch Mouse.DOWN events on them the following way:


Code:
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ActionScript 3.0 :: Mouse Event Propagation - Capture Independent Mouse Clicks On Both Of Two Movie Clips?

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i have a following situation: I have a "large" movie clip and "small" movie inside a "large" movie clip but on it's let's say upper right corner:

Code:
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If i try to catch Mouse.DOWN events on them the following way:

Code:
largeMc.addEventListener(MouseEvent.MOUSE_DOWN, largeClicked);
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Then of course both event are captured no matter where i click.Is it possible to capture independent mouse clicks on both of these two movie clips and if so, how can i do that?

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[Code] .....

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[Code]...

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[Code]....

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[Code]...

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Code:

stop();
import flash.events.MouseEvent;
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[code]....

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Basically trying to set a gotoAndPlay event on a movie clip (onPress / onRelease)

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myMovieClip.onPress = function () {
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Code:
clock_mc.onEnterFrame = function() {
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[Code]....

As you can see, I use onEnterFrame to listen and check matching between time on clock and schedule but it will check all the time and when it alarmed it produced sound all the time while the time is matched. I would like my flash to alarm only one or few times.

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ActionScript 2.0 :: How To Test If The Mouse Is Over A Movie Clip?

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I just wanted to know how to test if the mouse is over a movie clip.Like I want to keep printing "hello",if mouse is over a movie clip mc1.is it different for a button.

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I want to rotate a movie clip with the mouse and I have this code:[code]Neither looks like what I want. The first image is okay until its rotated, and the second is blurry but looks better than the first when its rotating.So I have two questions.Is there a way to get better image quality when my image is rotating with out using a bitmap?Can some one give me a code example that changes the frame in the symbol based on the position of the cursor to the symbol?

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ActionScript 3.0 :: Remove A Movie Clip On MOUSE OUT?

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[Code]...

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I want to move my movie clip when mouse over. The rectangles position is 275x200, so I want to place it at 275x170 when mouse is over.

Here's my code.
 
import fl.transitions.Tween;
import fl.transitions.easing.*;
import flash.events.MouseEvent;
import flash.events.Event;

[code]....

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ActionScript 3.0 :: 3D Movie Clip Follow Mouse?

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[Code]...

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