ActionScript 2.0 :: Move A Forklift With 8 Boxes A MC Called Forklift?
Jan 7, 2010
I'm trying to move a forklift with 8 boxes I have a MC called forklift, when I move the forklift up it returns an integer number, but when the forklift go down returns a decimal number so the action cannot be called this is the AS
The code I'm building creates two MovieClips on the stage, in one it instantiates several text boxes and in the other some buttons.
What I can't do is access data from the text boxes (e.g. textField.text) for use in the functions called by the eventListeners attached the buttons. I had the system all working nicely before I placed the text boxes and the buttons on separate movie clips.but this structure makes it much tidier to refresh the text I'm using.The button functions are fine with variables created prior to the building of the text boxes.
Am I failing to address the text boxes correctly (because they're on another movie clip) or is there a stage / movie clip property I need to set so they can see each other ... or is this something else altogether?Could it be that the buttons are created before the text boxes?
I am new to Flash and use Flash MX.I saw a site online that I really enjoyed and would like to make a similar one to it, though I'm not sure what is the best way to do it.The site is http:[url]......html I like how the lines and boxes appear and then the buttons. My question is, what is the best way to do this? I've seen lines and boxes appear and move around on a variety of flash sites, so HOW IS IT DONE? Is it better to create the entire document and have certain sections reveal with a mask or is it better to use tweening to make it look like the lines/boxes are getting longer/bigger? Should action script be used in this sort of thing?
I have a .as file that creates 6 buttons. For the buttons I have another .as that is their base class (sets the rollover effects). That .as also handles the CLICK event on those buttons. But nomatter how I try I can't seem to make it so, that if one of the buttons is clicked it would turn to 3rd .as that would make a MC called "rabbit" on the stage move.
I'm making a program that draws a grid of boxes and the color of the box must be different to those adjacent to the box. My code compares the current box's color to those to the left and top. If any of them matches, it picks another random number (as the color). For the tiles on the first row/column, I make my grid's array indexes with negative numbers -1 so that it will not match.
What I have:
private function fillArray():void { grid = new Array(); grid[-1] = new Array(-1,-1,-1,-1,-1); //paddles the grid[-1][0 to 4] with -1 for (var i = 0; i < HEIGHT; i++) {
I want to load an external swf called 'signs.swf' into an empty mc called 'signholder'.
var loadit2 = new Loader(); loadit2.load(new URLRequest("signs.swf")); signholder.addChild(loadit2);
Everything works. Cool. But, I now want to target something within the signs.swf. How do I do it though? What is the path? Do I have to give the child of signholder an instance name? Everything I try fails.
If I wanted the root timeline of the external swf to gotoAndPlay(2) for example,...would i say...
signholder.loadit2.gotoAndPlay(2) ??? var wow:MovieClip = loadit2.content as MovieClip; wow.gotoAndPlay(2) ????
I am having issues with startDrag(). I have a movie clip called circle. Inside circle, I have a movie clip called circleFill and another called circleOutline.onEnterFrame, this movieClip is duplicated 4 times.
When I use this: private function onPressNow(event:MouseEvent):void { startDrag(); } IT DRAGS ALL 4 MOVIECLIPS.
[Code]...
how can I make it drag my movieClip called circle? (meaning both circleFill and outlineFill)
i have a box called infoBox that contains a text field called caption. infoBox expands on mouse-over. When it does so, I do not want the text in caption to scale up - I want it to stay at 11 pt. So far my code to prevent this from happening is not working:How do I fix this?[URL]..
I have a wordpress based site that stores information about an image in a database field called "background" in a table called "wp_postmeta".The 'loader' gets an url such as "/thisImage/background.swf"The "background.swf" should somehow display "background.jpg" instead but since I've changed the field name in the database (from background to temp_background) it doesn't work.I pass variables to the "loader" swf and they are correct based on the new field name but it still isn't working.I need to know if there is anything in the .fla's (and therefore the .swfs) that is pointing to somewhere in the database hard-coded. Basically I need someone to look at them and tell me how they are working.
i have a movieclip on my stage called dude inside the moviclip is a frame with a movie clip called axeframe with yet another movie clip called axe. what i want to do is make a hittest in the axeframe a so that when the axe (only axe not the character) hits an enemy(named enemy) on the stage he will disappear. this is my code:
tutorial where when you click on a movie clip it moves to a certain location on the page and then zoom in and makes it a certain size. Also i want it to move back to its original location if you click it again.I want the move and zoom to be smooth so the users can see it move across the screen then gradually get bigger.
well i want to make buttons that on rollover move to left, on rollout move back to their initial position, and if clicked, they but stay this time at the final rollover place, and be there until something else is clicked. When something else is clicked, the previous button , returns to its initial place. So i ve got it all figured out except for the freeze and move part when the buttons are clicked. All it does now , is when they are clicked they freeze at the position i want, but i havent got a clue how to update them, after so they start moving back, and reacting on rollover and rollout, when the next button is clicked.
I know this is very noob, but I need a simple AS move and loop. Move an object across the stage and once out of site, loop and start over again? It needs to be a slow and endless loop.
Using Tween class maybe? I tried the easeOut. But if will write 2 Tween, the 2nd one will overwrite the 1st one, so I only see the obj moving in the 2nd Tween direction, not the 1st Tween direction. I know the coordinates for the 2nd Tween below is not correct (cos all coordinates shld follow the defined reference point), so I need to find out the logo's width and height. But is alright now cos it is for testing purpose.
I am having some dificulty making a path for this enemy i'm trying to create... cause i want him to rotate + move, then stop, then shoot, then rotate back and move off screen... Its easier if you see it.. you can download the swf file in the zipped archive to demonstrate what i mean. I did it there with tweens. Anyway.. i tried and make it but i'm a little stuck on the stopping part... you can also see what i did in the fla file attatched...
i have 2 movieclips: i want to move both of them but the second movie clip will only move if the first clip reach his final destination how do i do that?
I have an image and I want to add "hot spots" so when the user rolls over the area they get 3-4 boxes that pop up to display pictures or what ever. So far I can't figure out how to change th hit area once its expanded so the hit area would be small then expand with the boxes, then rolling outside the picture areas it would close.
im doing an accessible site and i know that objects areaccessible by default. all my buttons were highlighted in yellowwhen tabbing through...then i opened my accessiblity panel to add labels and now theyellow boxes are gone. i've deleted all the additions but still nosign of the yellow boxes.accessibilty is checked for everything, i've gone through thewhole site. nothing seems to be missing. is there some way i canglobally re-set the accessibility settings.
why are those "values" input and component windows so badly designed, not resizable (well kind of albeit terribly badly) etc... This is an eyesore and a practical pain in the a**. Seriously Adobe... all these talks about "accessibility" etc... shouldn't it start in your own software ?!? You can fix this it's 2010.
What i need to do is, In Flash (FlashMX, CS3 or CS4) I need to place 2 combo boxes. by default the 1st one will be enabled and the 2nd will be disabled. First combo box will have country names and the 2nd will have state names. when a user selects the country name from the 1st combo box, the 2nd shuld then get enabled. and when a user selects the state from the 2nd combo box, there will be button next to it for clicking. on clicking the button, the values in each combo box shuld be selected and the user will be taken to a specific URL which will have the contents on current selected state in the current selected country.
I am trying to use boxes for hit collision. I want to be precise with the collision so I was thinking about making multiple small boxes and checking for collision that way. This maybe a stupid idea or a smart one. If I do this way will that affect the performance of the game even though the boxes are invisible and wont be drawn on the stage.
map out the object starting from its center outward. Like right, left, top and bottom. I am creating a flying shooter so the plane has a long wing span. I could also map out the wing span and tail and so on.
i have following problem, when i create box in action script and whe i addEventListner for drop accept, and if i add this box to some parent box, then this event is not working, if i add this event to not child but to parent box, then it is working, what can i do if i want create many boxes, add to them events listners and then add them all to some other parent box?
how to duplicate boxes, so they appear in a tiled format . I don't have much clue at the moment apart from having 2 'for' loops which will assign the boxes their own positions; however this doesn't make the boxes appear one by one,
This is my code: Code: var userData = new Array(); userData[0] = 100; userData[1] = 24; var dataLength = userData.length; for(i = 1;i < (dataLength + 1); i++){ _root.createEmptyMovieClip('box' + i, i + 999); ['box' + i]beginFill(0x000000, 100); ['box' + i]moveTo(0,0); ['box' + i]lineTo(100, 0); ['box' + i]lineTo(100, 100); ['box' + i]lineTo(0, 100); ['box' + i]endFill(); ['box' + i]_x = (i * 100) - 100; trace(['box' + i]); } What should happen is it displays 2 squares, one called box1, the other box2, but it only displays one, I think it is only displaying the second one.
I have a text input field. When I press on it I'd like something to happen. But it doesn't seem like I can target the input field like this.
myTextInputFieldName.onPress = function { do something }
I tried putting it inside another movieclip (which I can target), but then the text input cursor goes away and I can no longer access the input text box. I know there is probably a simple solution but I can't figure it out.
I want to control 2 Dynamic Text boxes with the same scroll bar component? I want them to scroll simultaneously with the user only needing to use the one component.