ActionScript 2.0 :: Movieclip Frame As Variable?
Jul 9, 2008how do i get the currentframe of a movieclip being displayed as a variable in flash
View 5 Replieshow do i get the currentframe of a movieclip being displayed as a variable in flash
View 5 RepliesI am building a very long and detailed flash training program. I need to get a MovieClip to goto a certain frame based on the value of a variable that is defined on a keyPress.
Here is the code:
fscommand("trapallkeys", "true");
trace(nmhho);//show the value every time this frame loads
if (nmhho == 1){
Nav_Mode_Hdng_Hold_Override.gotoAndPlay(2);
}else if (nmhho == 0){
Nav_Mode_Hdng_Hold_Override.gotoAndPlay(1);
[Code] .....
The MovieClip in question is "Nav_Mode_Hdng_Hold_Override" "nmhho" is a number variable that is already defined and set to 0 initially, on keyPress of 9 it changes to 1, and when u press it again it changes back to 0, the problem is that when the page loads the "IF" statement at the beginning does not tell the movieclip to go to the proper frame.
I am struggling trying to get this variable set. I want to set a variable number to be the frame number of a movieclip. this is what i am trying with no luck:
var fn:Number = movie_name._currentframe();
trace(fn);
I have looked at different online examples but cant find an example like this one.
im trying this every which way.creating global variables etc.I have a movie clip with a text area (lets call it txttest)there is text inside it which i want to send from this movieclip on the main frame to a text area (lets call that one txttestB) on the main frame. Whatever i try i get undefined in the text area on the main frame.I have tried this...
_global.selectedcompany = txttest.text;
_root.txttestB.text = _global.selectedcompany;
I simply want to assign a variable to the current frame of the main timeline (not movieclip timeline) I already know about _currentframe and it doesn't help in this case.
View 4 RepliesI have a movie where a variable named daysleft will be loaded from an external text file into a dynamic text box, this bit works fine. But I then need the movieclip "numbers" to gotoAndStop to the frame number imported via the variable daysleft. Although daysleft displays on the screen a trace(daysleft); says the variable is undefined.
View 4 RepliesI want to declare a variable on the main timeline that can be called from anywhere in my movie. So, _global var should be the right approach. I want to declare a movie clip 'MC1' "open", or "closed" so that when it is revisited, my flash file knows the user has been there before and performs a different task from the one it does when 'MC1' was first encountered. So, i need a 'if' statement to run from the variable, when the playhead encounters the movieClip.
[Code]..
I have been banging my head against a brick wall regarding the following problem which must be very simple to fix, just can't see the answer.I have a class assigned to a movieclip called canvas. The class is called drawClass. I have called the instance of canvas on the stage 'drawingCanvas'.When I trace "drawingCanvas" I get object drawClass] which is fine. Tracing drawingCanvas.name gets me the instance name 'drawingCanvas'.This is a String variable.Basically what I am trying to do is pass the MovieClip name to another class. In my example the class 'toolBar', which can then interact with the MovieClip.
The problem is passing 'drawingCanvas.name' results in a String, so I get an error saying :TypeError: Error #1034: Type Coercion failed: cannot convert "canvasArea" to flash.display.MovieClip.I can't for love or money find a way to convert a String variable to a MovieClip variable! I have the name of the MovieClip, I just need to tell the toolbar class. But I can't find a way of doing this as the instance on stage is an object of drawingClass, not a MovieClip (unless MovieClips with attached classes are not treated as standard MovieClips?).
how I access variables in a frame on the stage with code from a frame within a movieclip?(basically passing variables from a stage frame to a movieclip frame)
View 4 Repliesi have a movie clip with a dynamic text field being animated...i have a text file with this in it
&textline1=time
&textline2=place
&textline3=year
&textline4=month
now how do i make the movie clip to first go from frame 1 to 10( last frame in teh movieclip) with the text time and then when the movie clip starts again it should say place and so on and so forth.. depending on how many textline variables i define in the text file?
If I removeChild frame animated Movieclip, will it automatically stop running the frames inside it? Actually without calling mc.stop();
View 2 RepliesI'd like my Flash site to be bi-lingual. What I have currently is a Flash movie with an empty Movie Clip which then allows users to go from movie to movie. The movies are all small movieClips that are loaded into the empty movieclip on demand. There is some video and text in each of the 30 movieClips.
Here is sample of code that i'm using to call up next MovieClip.
[Code]...
My solution for the bilingual version is to create a separate frame with the French version + video and then when user presses the French button they are directed to that frame. This way I could easily create the French text within the one movie. however i don't know the Actionscript code to call up a movieClip to play from frame 10, and not frame 1.
i'd like to control MovieClip timeline witch contain several DisplayObject (like Sprite, Button, ...) these DisplayObject have Motion (AnimatorFactory). How can i do seek frame-by-frame the MovieClip Timeline and use the currentFrame to control all Motion child.
[Code]....
This is an if stament on a frame on the root. I want to loop Carrera(a lenghthy movieclip) from frame 2 back to frame 1. (For testing purposes) This is the code:
[Code]...
I was having trouble even knowing quite what to search for so I figured asking a question in a forum would be the best way to go. Currently I am making an application where I have multiple movieclips of equal duration on multiple frames. For example, movieclip_1 is on frame 1 and is 40 frames long. There is currently a scrub bar that scrubs through the 40 frames of movieclip_1. On frame 1 of the Scene there are also buttons with the actions to gotoAndStop on frame 2, frame 3, and frame 4. Frame 2 contains movieclip_2, frame 3 contains movieclip_3, and so on. The functionality of this is that it shows medical conditions progressing from different angles and when a button is clicked the display shows a close up of just that one angle. As expected, without any actions on the movieclips navigating from one frame to the next brings up the proper new movieclip but they always begin at frame 1. What I would like to be able to do is somehow have my movieclips know what frame they are on so when a button is clicked the application would go to that frame and open that movie clip to the same frame as the previous one that was just navigated from.
View 3 RepliesI got a MovieClip filled with a lot of others clips... When I change de X or Y value of this first MovieClip the frame rate slows down for during 1 frame. For exemple... I created a counter that returns around 30 mseconds every frame, but when I do this X or Y change the return is around 400 mseconds... When I try to fill the first MovieClip with less information it goes faster, about 100+-200 mseconds...
View 6 RepliesWhen you click a button I want my flash to go to the frame label where the movie clip is located, and then play a certain frame of that movie clip.
View 5 Replies1. I make a simple movie (call it movieClip) first frame has stop(); action, second frame has label playMovie, last frame has action gotoAndPlay(2); (so that movie not stop anymore2. Now I place movieClip on stage3. Question... what is code to make movieClip play frame label playMovie?
I already try to put many different type action in frame one of stage
this.movieClip.gotoAndPlay("2"); //NOT WORK
this.movieClip.gotoAndPlay(2); //NOT WORK
[code].....
I want my MovieClip to play from frame 5 to frame 30 and then stop. How can I do this?
View 5 RepliesThis may be a really simple question but I'm trying to go to a frame on the timeline which has a movieClip object in it and then goto a specific frame in that movieClip and I can't figure out how to code it. I thought something like:
gotoAndPlay("movieClipframe");
this.theMovieClip.gotoAndPlay("theFrame");
but I get a null reference error.Does anybody know what I'm doing wrong or if I'm?
Here is how my movie is set up.
Frame one -> MovieClip #1
Frame two -> MovieClip #2
within each movieclip there are 10-15 frames.
Here's the problem. I want to be able to go from frame one in MovieClip#2 to the last frame in MovieClip#1, via a button click.
i've not tried to do anything odd with eventListeners up until now. i have a movieclip with multiple frames that i use AS to attach a textfield to it. problem is i have a eventlistener for when the mouse rollsover the movieclip to go to frame 3 of the movieclip.
[Code]...
what's causing the textfield to suddenly take precedence and how do i stop it. when i trace the evt.target - it is my movieclip.
I have the scenario below. I have a movieclip on the stage (root). Inside this movieclip I have a frame with the action below:
_root.MCHappy.visible = false;
_root.MCSad.visible = false;
_root.MCNormal.visible = true;
I cant get this working with AS3. How is the correct way to do that inside a MovieClip with AS3?
How can I get a button inside a movieclip link to a frame in another movieclip on the scene? I tried this code:
function gotoCenter(event:MouseEvent):void {
MovieClip(root).centermc.gotoAndPlay(2);
}
skruetest.addEventListener(MouseEvent.CLICK, gotoCenter);
..where "skruetest" is the button, "centermc" is the movieclip where I want to go to frame 2. I don�t get errors with this code, but nothing happens when I click the button. What can I do?
I am brand new to AS3 and just about muddled through with AS2. I have a problem which should have a simple solution but everything I try gives errors.I had a load of buttons on the main timline which worked fine. I have moved a load of them into another movieclip called flyoutMenu. Now none work and I get the error:Error #1065: Variable about is not defined.This is the code stripped down to one button:[code]
View 2 RepliesI am trying to access the variable myParentVariable within the function myParentFunction() from the MovieClip's myMovieClip_mc function myMovieClipFunction().
I know that It works if I declare the variable myParentVariable outside of the myParentFunction() but I don't really want to do that
main timeline
//-------------------------------------------------------------------- ---
myParentFunction();
function myParentFunction():void
[Code]....
This is something I'm experimenting with, but haven't seemed to figure out... I have several MovieClips, basically the same, only different colors. As each one plays, I'd like it to "overlap" whichever one is already there. Right now I have each button linked to a gotoAndPlay function, but I don't think that will ever get me what I want. You can see how I have it now here: [URL]
Instead of having the content MovieClip go back to all white when a button is clicked, I'd like the preivious one to remain, and get "covered up" by the new one. You continue to see the old color, and the new color overlaps it. I have a feeling I need to use a variable and then addChild, with a removeChild for the old MovieClip after the new MovieClip has loaded, but I'm not getting any good results yet.
I have a loop that creates movie clips where the movie clips are named mc_+ x for say x = 1 to 10 so the movieclips are called mc_1, mc_2.....mc_10.
What I need to do is the know which one of the movieclips is clicked on but more importantly the number i.e if movieclip mc_2 is clicked on then I need to use the value 2.
At the moment I am sending the value of x to be displayed in a text box within each movieclip:
_root.search.textfield.text = x;
Then I have a piece of actionscript that uses the value of x but I don't seem to be able to "re-read" the value of x back with:
var t = _root.search.textfield.text;
what I want is t = x is it to do with strings and number variables?is it possible to send the variable x to each movieclip so that it can be called from within each movieclip instead?
i'm trying to get a movieclip within a movieclip to stop playing when it reaches its last frame. let me describe my problem: it should start playing when the user rolls over the movieclip that is containing it(i'll call this mc1, and the movieclip within it mc2). i've put a stop action in mc2's last frame but it won't stop and plays again and again. one thing i should point out is that there is a variable in mc1 that tells the movie whether it's ok to play the movie in reverse when the user rolls over mc1, if this is false, that means that it plays normally(not in reverse). i'm using "play()" to play mc1 when the user rolls over it and this is where i think the problem is; even though the last frame of mc2 has a stop action, it is somehow told to play again? anyways, this is just a guess, i haven't figured out why or how to fix it. i'm not sure if my explanation was too hard to understand so i'll try to clarify it if anyone wants me to.
View 1 RepliesI have a MovieClip that represents a playable character in my game. Inside of that MovieClip are three frames: One containing a single picture (standing), one containing a second MovieClip (walking) and the last containing a third MovieClip (jumping). Using the Properties tab, I gave each of the frames a name ("Stand", "Walk" and "Jump respectively).
What I want to do with Actionscript is gotoAndStop the "Jump" frame inside my character's MovieClip, and play the first frame of the MovieClip contained in that "Jump" frame. Something like this:
ActionScript Code:
playerMovieClip.gotoAndStop("Jump").gotoAndPlay(1);