ActionScript 2.0 :: Moving A Clip Made From CreateEmptyMovieClip?
May 9, 2004
I can't seem to move a clip I created with the createEmptyMovieClip() function. the trace shows the _x and _y changing but nothing on the screen moves an inch. I have tried searching and found some threads but nothing that helped stuff about making sure the _root and what not was specified correctly. If you have some time test my code (will run in just a new fla
Code:
//draw a dashed line
function dashed_line(width, xy, size, spacing, weight, color, alpha) {
I drew a line (stepVoltage) in a fla using the graphics class. Once drawn, I want to move it to the right in an update function, but am having trouble. I tride just moving the line with statements like stepVoltage.x = newX; stepVoltage.y = newY; but this didnt work. Then I tried to delete the previous line and draw a new one with a clear () function (see below) but this blocked the next drawn line from showing up.
The code:
var stepVoltage:Shape = new Shape (); stepVoltage.graphics.lineStyle(2,0x000000); addChild (stepVoltage);
I have an XML file that I am pulling thumbnails from. I would like these thumbnails to be links, but for some reason onRelease does not work on my movie clip created with createEmptyMovieClip.
I have this theory that my onRelease function is being called before my thumbnail image is fully loaded, but I may be completely wrong. Here is some example code of what I am trying to do.
If i use this method to create an empty clip and then once i am done with the clip i unload the movie which was previously in it, what happens to the clip. Do i have to re-create it if i want to reuse the empty movie clip again with the same name?
what i have is a tween on a movie clip of a popcorn kernel on one layer and a tween on a button on another layer to follow the movie clip. i want to be able to roll over the kernel and make it "pop". i changed my over on the button to popped corn (this works) but i want it to stay popped for the rest of the tween.
I have been searching for ages and just cant find out how to do this. i have set a boolean variable inside a movieclip and would like something to change outside the movieclip, using an if statement, depending on whether the variable is true or false, but cant find out how to do it anywhere.
I have some simple script that has 2 "movie clips". What I want to do is to start moving the second movie clip at the same time when the 1st starts moving. (both start moving at the same time) I tried the following script but it never works:
Anyone let me know wether if pixel calculations are made swf files and when they r made to fullscreen wether they will remain the same in any monitor size?
How do I load the external .swf in "above" the movie clip being created by createEmptyMovieClip? It is always on top of it, on the highest depth, and I'd like the mp3player.swf to be on top instead.[URL]
So I created a flash banner and I want the whole banner to be clickable I made an invisble button on the timeline into a movie clip and insdie the movieclip in the actions layer my code is thi:
I want to move a clip after a mouse clic. Basically, I have several clips on my scene. When you click on a clip, it becomes "selected", then click on another position and the selected clip will move smoothly to the destination. Unfortunately I do not know which approach to chose to perform such action; an isolated event in time that will start an action that lasts.
I have a movie clip which I have loaded into a location, once it has loaded in I then want it to slide to a new location with friction. What Script would I need for that.
l just following the lesson on kirupa's Classes and Movie Clips for AS3 [URL]im trying rewrite the for loop from time line to class the problem is instead all the circle moving individually, they moving together. Here is the class.
package { import flash.display.*; import flash.events.*; public class Main extends MovieClip {
I have a movie clip on my stage which I want to move up 2 seconds into the movie, as if it is popping out of an invisible box. I can do it on the timeline, but wondered if anyone knows how to do it using as2?
I have a 10 frame movie clip which is stopped at one, i want it to play from frame 5 at a given moment. ive done _root.ball.gotoAndPlay(5); but this doesnt seem to work.
I am making something like a slot machine and the main number (a movieclip placed in separate layer) moves vertically continuously.I made a button and how do I make the main number movie clip stop moving after pressing the button?Our office has Flash CS3 and all the actionscripts are manually written.
I have a movie clip that needs to move to a location when a button is pressed. I need the movement to be animated rather then just jump to the location. I think it would have something to do with affecting the movieclips _x and _y but i can't figure out how to make it animated.
I try to move my existing movie clip using keyboard.. I want to clear how i can move mc.. For example if i click errows.. or for example if i click N i must move mc to right position. But i can not clear why my arrows working and N not
Code: stage.addEventListener(KeyboardEvent.KEY_DOWN, starMoving); function starMoving(event:KeyboardEvent):void { switch (event.keyCode)
I'm trying make a jumping animation move to the left when I click the left arrow key and up arrow key and don't know how. I'm new to AS, just sorta winging it.
I want to make a movie clip move anywhere outside the stage, but dont really know how should I do it, here is the codeI think that some changes should be made somewhere around math.random, where I put that // ???btw, I got this code from a tutorial where it was about attaching like 50 balls at once, making them move to random locations so there might be some useles things too the point is that I want a ball to be attached somewhere, preferably to the middle of the stage, and I want it to move in random direction with constant speed. I tried many ways of doing it, but the ball was changing direction every frame or other lame things happened
how to prevent the mouse from moving over a movie clip, so that the movie clip in a sense has a boarder around it that stops the mouse from entering its area on the main stage.
I am using Flash CS4, AS3.I have a movieclip "MC1" and a Component "B1" from the 'Component Library' on my main stage. From code inside of MC1, I would like to create an empty movieclip "MC2". Then, still from code inside of MC1, move(cut and paste-like) B1 into MC2. I have failed in my attempts thus far...
I made a movie on the main timeline that involves a couple armature layers. Now I want to put the whole thing into a single movie clip. Flash won't let me, because apparently I can't use the Cut Frames command when armatures are involved.
I have two buttons in my movie that move a movie clip up and down on my stage. the code in the buttons atm is as follows,
on (press){ if (this.pics1._y<-240) { } else { this.pics1._y = (this.pics1._y-10); }
(this is just the down button)This just checks to see if the movie clip has reached its lowest position and if it hasn't it movies it down by 10px.What i would like to do it make is so when the button is clicked and held the movie clip moves down untill the button is released.(Im using Flash 8 with Actionscript 2)
I am trying to move a playing card across the screen from the deck to the players hand. The deck is in a stationary position and each player has 2 card places in front of them which are also stationary. The deck is a movie clip called "deck" and the player cards are named "p1c1" and "p1c2"....(player # card #). The animation I am trying to accomplish is to duplicate the "deck" movie clip and move it to the players card. Once it reaches the players card, the stationary card will load the card image and the duplicated movie clip will be removed to make it appear as a smooth transition.
I'm looking for a function for a random moving clip (devined x position) with lets say 5 secons interval, that is also functioning as a mask. But the clips that need to be masked should change in opacity in stead of vissible or not vissible.